Final Fantasy 7 Rebirth hands-on: Broader horizons and deeper combat

How many times am I going to buy this game? I’m still waiting on the answer to that, but I recently played two demos for Final Fantasy 7 Rebirth, the (poorly named) second chapter of what’s set to be a three-part remake of the 1997 RPG.

Across two separate demos, I played roughly an hour of the game, due to launch in February 2024. The first demo was a flashback tale of hero Cloud and villain Sephiroth’s journey into a problematic reactor found in Tifa and Cloud’s hometown of Nibel. This chapter featured in the original 1997 game, soon after the party left Midgar, but the twist is that you can play, control and fight as the silver-haired antagonist, Sephiroth, in battles. And at this point in time, Sephiroth and Cloud are totally cool with each other.

This flashback, with an unnaturally chipper Cloud, reintroduces the battle system of Final Fantasy 7 Remake, which offered battles that combined real-time attacks and defense with more specialized techniques, magical spells and all things Final Fantasy. The result was a satisfying hybrid, even if fans of turn-based RPGs weren’t into it.

This is a sequel, so of course there are new facets and tricks. This time, there’s a new focus on characters teaming up to attack together, something teased during the Remake DLC chapter, which centered on Yuffie and Sonan.

Final Fantasy 7 Rebirth preview
Square Enix

These synergy skills are now available to Cloud and the rest of the core party. You might get two options depending on who the controlled character is fighting alongside. In the case of Sephiroth and Cloud, you get a chargeable sword attack, augmented by… whatever magic Sephiroth seems to control, or a ranged attack. Unlike the standard abilities and spells, these synergy skills may not hit hard, but they’re instantly reusable. They’re also initiated while pressing square or triangle buttons while guarding, helping to decide which one to use, while keeping your character a little safer.

I saw examples of synergy skills that would launch Tifa, your close-range heavy-hitter, into the air, so she could close in on flying enemies, while Aerith, the magical glass cannon, could call an ally to offer her some defense from attacks. Honestly, it was these strategic skills that I’m most intrigued by. Others are more typical attacking collaborations, like Yuffie’s fiery ninjitsu spells attached to Barret’s gun barrage.

Sidenote: One of my issues with FF7 Remake was the arbitrary behavior of aerial attacks — is this the solution? A simple, repeatable skill? I hope so.

Then, there are new synergy abilities (not to be confused with synergy skills). These are more like ‘ultimate attacks’ for your paired-up heroes. Similar to the solo limit break attacks, which are still here, a gauge builds up as you use the synergy skills, regular attacks and defend. These are the showstoppers: In the case of Cloud and Sephiroth, it’s a combination sword attack that really shines against the bigger beasts.

I was intrigued to see how the development team would deal with transferring established characters across. I wouldn’t be surprised if some narrative MacGuffin wiped out something, but that doesn’t seem to be the case, so far.

Many moves and special attacks (if not all — I didn’t check the entire moveset inventory) already earned in the first part of the trilogy are ready to use in the demo. However, there’s no word on whether equipment or materia (the spell-slinging orbs you equip on weapons) will transfer across. I noted some new materia, including one that ‘levels up’ paired materia to offer up even more powerful spells.

You’ll need them, as there are bigger beasts and fights. The first part of this remake project was a pretty game, especially the polished-up Intergrade version that landed on PS5 and other platforms. Can you see the improvements with this new game, now built for 2023’s consoles and PCs? Already, yes, a little.

Square Enix advised we play the demos in graphics mode, so that’s higher-res textures but at the sacrifice of smoother frame rates. Rebirth seemed to offer healthier frame rates during this demo than Remake, which is a good sign. (But I’m still likely to play most of Rebirth in the frame-rate priority mode)

The second demo was more indicative of stronger game hardware, taking the game into an open-world area around the military city of Junon – an area more expansive than what we saw in FF7R.

Characters can now sprint and vault over low-level hazards and hills. It makes the world feel less on-rails than its predecessor, even in the more constrictive reactor demo. There’s more to explore, even if traversal seems a bit crunchy, compared to games like Horizon series or Assassin’s Creed – not that I’m expecting protagonist Cloud with that giant sword to parkour with the best of them.

Sprinting only gets you so far, however, and the second demo started off with the party mounting the trusty Final Fantasy steed of choice, a giant bird species known as chocobos.

As I explored the area, I also unlocked several quick-travel points to speed things up further. Time was limited, but I could face off against a few challenging enemies, which came with additional battle challenges. These were good for deepening my understanding of the new battle system, saving up specific attacks to unleash at the right moment.

Final Fantasy 7 Rebirth preview

Battles still feature the dynamics of building up stagger gauges or pressuring an enemy with elemental attacks, well-timed dodges, or hitting weak points. Each character is unique enough to come into their own against different monsters and threats. Gunner Barret and the aforementioned Aerith are both long-range attackers, while brawler Tifa and cat-wolf Red XIII are more agile, but focused on short-range. During the demo, I got to switch between different (but predetermined) party groupings, which usually ensured a balanced team.

As I guided Cloud and the rest of the gang around the cliffs and grassland, I’d collect items that can be combined in a new crafting menu, to create healing items on the fly. These crafted potions, however, often feature extra benefits, whether that’s magic point recovery or status healing. Like those new synergy attacks, Square Enix is teasing a game that feels very much like it’s deepening the gameplay of Final Fantasy VII Remake. The bigger question is: how are the team going to twist the story further, when Remake teased alternate timelines and something a little different to the story of the PS1 original?

We’ll have to wait until February 2024 to see.

This article originally appeared on Engadget at https://www.engadget.com/final-fantasy-7-rebirth-hands-on-broader-horizons-and-deeper-combat-030012766.html?src=rss

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Kids will soon be able to have natural conversations with Alexa

Amazon used its annual hardware event on Wednesday to go all-in on Alexa’s new large language model-infused capabilities, touting how easy it’ll soon be to have a natural sounding conversation with the bot. This also extends to kids, as the company just announced Explore With Alexa. This is a pared-down and kid-friendly version of the updated chatbot that specializes in topics like animals and nature. It’ll even play trivia games with your tykes and disperse daily fun facts.

Of course, this is for kids, so the tech has been developed with guardrails to protect them from the more sinister parts of the Internet. Amazon says Explore With Alexa will launch at some point before the holidays and will eventually extend beyond the pre-approved topics of animal and nature.

To accompany this new Alexa technology, there are some forthcoming kid-friendly devices. The Echo Pop Kids is a smart speaker designed for the younger members of your family. It ships in two SKUs that fall along typically accepted notions of gender. There’s an Avengers one and a Disney princess one. The Avengers one specializes in conversational tidbits about Earth’s mightiest heroes and the Disney princess model specializes in Mulan, Cinderella and the like. The Echo Pop Kids ships next month for $50 and includes six free months of Amazon’s Kids+ subscription service. Pre-orders start today.

Two Echo Pop devices.
Amazon

There’s also a pair of forthcoming tablets. The new Fire Kids tablet is aimed at younger children and the Fire Kids Pro is being marketed to older kids. These are 10-inch tablets that are 25 percent faster than the previous generation, with 1080p FHD screens, 3GB of RAM and access to specialized kid-centric apps. Each tablet costs $190 and ships with a year of Amazon’s Kids+ subscription service. You also get a two-year warranty out of the box that covers the kind of accidental mishaps that parents deal with every single day. Pre-orders start today and shipments begin next month.

Both tablets boast access to the company’s Play Together feature that gives kids access to online multiplayer titles, with nearly a dozen forthcoming games, and an app called Music Maker. This experience lets children become “composers, blending instruments and other sound effects together, to create a unique composition with the help of AI, all through touch.”

Follow all of the news live from Amazon’s 2023 Devices event right here.

This article originally appeared on Engadget at https://www.engadget.com/kids-will-soon-be-able-to-have-natural-conversations-with-alexa-160507718.html?src=rss

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Amazon’s new Echo Frames promise longer battery life and better audio

Amazon’s smart glasses are getting their first significant update in more than two years, the company announced during its annual fall event on Wednesday. The latest version of the Echo Frames will ship with a longer battery life and redesigned audio experience, along with several new colors and styles.

The new Echo Frames can squeeze up to six hours of media playback on one charge. They also come in seven new styles for both glasses and sunglasses, including two new looks from eyewear maker Carrera (the Carrera styles will be sold as “Carrera Smart Glasses.”) In addition to the new frames, people can opt for sunglasses, prescription lenses or blue-light lenses. All versions are IPX4 water resistant and scratch resistant.

The frames should also be noticeably less bulky than the previous generation of smart glasses. Amazon moved much of the internal wiring from the front of the glasses to the temples, resulting in a set of frames that’s 15 percent slimmer. That improvement could help the Echo Frames look and feel a bit more like typical glasses than a tech-infused wearable.

The new Echo Frame styles.
Amazon

The Alexa-enabled glasses will also come with better audio than their predecessors. Amazon says the new frames have “more balanced sound, better audio clarity, and less distortion,” thank to a new speaker driver and “open-ear audio architecture.” The glasses also come with better onboard speech processing so the glasses can more reliably detect the wake word in varied conditions, like wind and noisy rooms.

The new frames come with other software upgrades as well. The new Echo Frames support pairing of up to two devices, so wearers can more easily switch between multiple audio sources, like a phone and a laptop. There’s also a new notification-filtering ability called VIP Filter, that prioritizes only the most “important” alerts. Echo Frames owners will also have the ability to more easily find a lost pair of glasses, thanks to Alexa by asking the assistant to “find my smart glasses.”

The new Echo Frames start at $270, the Carrera Smart Glasses will cost $390. The company didn’t say when they would go on sale, but those interested in getting their hands on a pair can sign up for notifications about pre-orders.

Follow all of the news live from Amazon’s 2023 Devices event right here.

This article originally appeared on Engadget at https://www.engadget.com/amazons-new-echo-frames-come-with-longer-battery-life-and-better-audio-160704822.html?src=rss

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Amazon's Eero Max 7 will have 10-gigabit Ethernet speeds

Amazon announced Eero Max 7, the WiFi device that combines a router, a range extender and a repeater, at its annual fall event on Wednesday. The device promises 10 gigabit Ethernet connections, with speeds that let users download a 4K movie in just 10 seconds or a 50 gigabyte video game in less than a minute, according to Amazon. It costs $600 and will be available soon through Amazon and some internet service providers. During the event, Mimi Swain, vice president of Ring, suggested the device will be ideal for large homes, businesses and “high-demand networks.”

Eero devices can be connected to each other to create a mesh network, or a WiFi setup that spreads the system across multiple points for better range and performance. Amazon calls the Eero Max 7 its fastest yet. Eero Max 7 supports the 2.4GHz, 5GHz and 6 GHz radio bands with speeds up to 4.3 Gbps for wireless connections and 9.4 Gbps for wired connections. It has four Ethernet ports, and one device can support 2,500 square feet of wireless coverage, according to the company. 

Amazon acquired Eero in 2019 as a part of its connected devices strategy. Most notably, Amazon connected Eero to its Echo Dot speakers so that the speakers can double as Eero WiFi extenders. During Wednesday’s event, Amazon also announced that its Echo Hub will have a USB-C connector for Ethernet connections with devices like Eero. 

Follow all of the news live from Amazon’s 2023 Devices event right here.

This article originally appeared on Engadget at https://www.engadget.com/amazons-eero-max-7-will-have-10-gigabit-ethernet-speeds-160927525.html?src=rss

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