Amazon debuts the $120 Bluetooth-enabled Fire TV Soundbar

During its annual fall event on Wednesday, Amazon unveiled a slate of devices and software updates to the Fire TV line. Brand new to the lineage is the Fire TV Soundbar. The soundbar is Bluetooth enabled and “simple to set up and compatible with all Fire TV streaming products and TVs,” according to Daniel Rausch, Amazon’s VP of Alexa and Fire TV, who was presenting on stage at the event. The soundbar is available starting today for $120.

Rausch also announced a minor refresh of the ubiquitous Fire TV line of streaming sticks. The new 4K Max, which is now nearly two years old, received a 0.2GHz bump in processing power and an upgrade from WiFi 6 to WiFi 6E. There’s some other niceties as well, including support for HDR, HDR10+, Dolby Atmos and Dolby Vision. The new Fire TV 4K Max is up for pre-order now for $60, and will begin shipping to customers on September 27th. The standard model of 4K Fire TV Stick also gets a bump in processing power, 4K support and WiFi 6. Pre-orders for that also start today (though Amazon has not yet confirmed a ship date), and it’ll run a slightly cheaper $50. Purchases of new Fire sticks and TVs will now also come with six free months of the MGM+ streaming service. 

Given the focus on AI and large language models (LLM) throughout Amazon’s hardware presentation, it was a foregone conclusion some aspect of those buzzy product categories would be finagled into the Fire lineup. Forthcoming improvements to the Alexa voice search feature will draw from Amazon’s LLM (as well as data on IMDB, which Amazon bought in 1998) to supposedly understand nuanced questions about what to watch, and supply relevant recommendations. These recommendations will also, according to Rausch’s demo of the feature, be personalized to individual user profiles. The new voice search functionality will arrive via an over-the-air update later this year.

Follow all of the news live from Amazon’s 2023 Devices event right here.

This article originally appeared on Engadget at https://www.engadget.com/amazon-debuts-a-120-bluetooth-enabled-fire-tv-soundbar-161905007.html?src=rss

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Amazon's Map View puts your smart home devices on a digital floor plan

During its annual fall event on Wednesday, Amazon showed off a new way for people to control all of their compatible smart home devices. It’s called Map View and it will first be available on select phones in the US later this year, namely LiDAR-equipped iOS devices.

You’ll be able to create a digital floor plan of your home using your phone and Map View will display all the devices you add to it. Rather than using Alexa or another app to manage a device, you can see its location in your home and tap on it to (for instance) switch on a light, bump up the volume of an Echo speaker or change the temperature. You’ll be able to view live camera feeds through Map View too. 

It looks like a fairly straightforward and intuitive user interface. For one thing, you won’t have to remember the names of all of your devices, just where they are in your home. 

Amazon says it’s an opt-in experience; you can decide which rooms to add to the floor plan and which devices to include. You can delete your floor plan at any time as well.

You’ll be able to set up Map View in the Alexa app on iPhone 12 Pro and Pro Max, 13 Pro and Pro Max, 14 Pro and Pro Max, 15 Pro and Pro Max and all iPad Pro models.

On a related note, keen readers may remember that Amazon is attempting to buy iRobot (and has been for over a year). Several Roomba devices are capable of mapping out your home to help with cleaning them. It’s not difficult to imagine how that might integrate into Map View.

Follow all of the news live from Amazon’s 2023 Devices event right here.

Update September 20, 12:52PM ET: Added more details about compatible iOS devices.

This article originally appeared on Engadget at https://www.engadget.com/amazons-map-view-puts-your-smart-home-devices-on-a-digital-floor-plan-163058372.html?src=rss

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Need for Speed developer Criterion Games will mostly focus on Battlefield going forward

Electronic Arts is “all-in on Battlefield” as it tries to bolster the first-person shooter series. To that end, it has shifted Need for Speed developer Criterion Games over from its sports division to the EA Entertainment unit. Most of Criterion’s team will be working with DICE, Ripple Effect and Ridgeline on Battlefield games, while “a core group” will continue with Need for Speed. 

Criterion already has experience with Battlefield after working on vehicles for those games over the years. As such, the studio is a logical fit to help out with the franchise. “Criterion’s experience with Battlefield, our technology and building engaging experiences will have an immediate positive impact as we continue to work on Battlefield 2042, and as we continue pre-production on a connected Battlefield Universe,” Vince Zampella — who leads the Apex Legends, Star Wars Jedi, Battlefield and Need for Speed teams — wrote in a memo.

Battlefield 2042 wasn’t exactly received well. It had a buggy launch and it took DICE several months to fix some of the core issues before the game’s first season started. Soon after it released Battlefield 2042, EA added Battlefield to the portfolio of franchises that Zampella (a FPS veteran who previously worked on Titanfall and Medal of Honor) oversees.

EA is arguably in need of another majorly successful franchise it can rely on in the long run alongside EA FC, Madden, Apex Legends and The Sims. Battlefield is one of its best bets for that, given the series’ mostly strong track record. Competing with the likes of Call of Duty will remain a tall order. However, it seems like EA has a clearer plan for how to do that and it’s beefing up the ranks of developers to help it get there.

This article originally appeared on Engadget at https://www.engadget.com/need-for-speed-developer-criterion-games-will-mostly-focus-on-battlefield-going-forward-184327390.html?src=rss

All the hilarious corporate BS you might have missed in the Xbox leaks

It’s the day after the largest document leak in Xbox’s history, and now that the important news is on the record, we can all take a step back and process the ridiculousness of the whole situation. One facet that made the debacle so delicious was the insight into Xbox’s corporate communications, from executive emails simmering with ill-concealed annoyance to internal slide decks filled with imaginary quotes from fictional, diehard Xbox fans.

Here we’ve collected a handful of email messages and slides from the Xbox leak that made us giggle, raise our eyebrows, or enact some strange combination of the two:

The emails

Wild rumors can lead to actual product discussions

Five months before the launch of the Xbox Series X/S, division chief Phil Spencer was pleased to discover that, due to a series of logistical hurdles, Yakuza: Like a Dragon would be a next-gen Xbox exclusive. He was so pleased, in fact, that he wrote in an email to other executives, “They are really doing a nice job support us, great to see. I love the rumors that we’d launch our Xbox in Japan with a Sega logo on it.” Just 16 minutes later, Spencer followed up with a pitch to actually roll out a limited-edition Sega-branded console in Japan, writing:

There is a root of an idea here. The idea that Sega could have an LE version of XSX in Japan is very interesting. They are doing good work with us on a lot of fronts and it could be something to consider, not the traditional LE but something special if they are up for it. Maybe even a Sega wrap with their IP (including JSR, PSO, Rally, Sonic etc).

The proper people were roped into the thread and it seems the conversation eventually fizzled out, but we’ll still call this a win for the rumor mill.

Valve, a Microsoft company

One of the biggest headlines to spawn from the leak was the fact that Phil Spencer really wanted to buy Nintendo at one point in 2020, calling it a potential “career moment” for himself. We already knew that Microsoft was interested in purchasing Sega and a handful of other major game studios — including ZeniMax, which it successfully acquired in 2021, and Activision-Blizzard, which is the reason we’re reading these internal messages in the first place. The leaked emails reveal additional businesses that Xbox wanted to gobble up, including Warner Bros. Interactive, Valve and TikTok.

“Our BoD has seen the full writeup on Nintendo (and Valve) and they are fully supportive on either if opportunity arises as am I,” Spencer wrote.

Warner Bros. Interactive makes a modicum of sense here, but Valve feels as out-of-reach as Nintendo in terms of a potential acquisition. Valve is a private company and it doesn’t publicly share financial data, but one of Xbox’s slides estimated its 2021 revenue total at $7 billion, about the same as Electronic Arts or Activision-Blizzard. But more than profitability, Valve has a stable position as the leading distributor of PC games via Steam, and it would be completely out-of-character for the company to entertain a buyout.

This whole email thread started because Microsoft Commercial Chief Marketing Officer Takeshi Numoto sent an email to Spencer with the subject line, “random thought.” In it, Numoto expressed confusion over internal discussions to purchase TikTok, suggesting Nintendo as a better option. Neither of these purchases happened, of course.

Mark Cerny talks too much

Sony unveiled the first details about the PlayStation 5 on March 18, 2020, and Microsoft executives discussed the specs that same day in an email chain. The initial breakdown included commentary about PS5 architect Mark Cerny’s presentation, complete with the lines, “Cerny talked at length about the move to SSDs,” and, “Cerny also spent what seemed like a disproportionate amount of time on audio innovations.” In an otherwise sterile, completely professional email, these lines might as well have been direct insults about Cerny’s lineage.

Spencer shared his summary of the PS5’s capabilities with Microsoft CEO Satya Nadella that same day, concluding with, “This was a good day for Xbox.”

Leave Baldur’s Gate 3 alone

Baldur’s Gate 3 is the surprise, smash-hit RPG of 2023, so it’s interesting to see how Xbox classified it in last year’s internal Game Pass projections. While some games were described as, “Huge PC nostalgia play with new title from legendary designer” (Return to Monkey Island), or, “Sequel to strong GP performer” (Wreckfest 2), Baldur’s Gate 3 was called a “second-run Stadia PC RPG.” It may have technically been true at the time, but it still feels like a personal attack, you know?

Get ’em, Jean-Emile

At one point, Xbox Partner Software Architect Jean-Emile Elien sent an email to Spencer that essentially asked, “Is the Game Pass model going to screw over developers?” Spencer argued, in vague terms at first, that it shouldn’t. The two traded emails over two days, with Elien asking for clarification on how the company will measure a game’s success, and repeating that he wasn’t trying to armchair quarterback. The bureaucratic tension builds up beautifully with each sent message. Here’s a sampling of their discussion:

Elien: “So how should studios now measure their worth to the portfolio? I know you dislike the Netflix analogy, but I am trying to understand the equivalent of ‘ending a show’ in their model.”

Spencer: “Different games perform differently, some are very high on play and therefore a higher impact on retention, others are good top of funnel for attract but don’t get much play. You need both. I’d be lying to you if I told you we had the excel sheet of the value of a game completely figured out.”

Elien: “I’d be really saddened if the reduction of an inherently creative endeavor to a single cell going red was the determinant. How about looking back on the studio closures of the past —would a product like Game Pass have changed your mind on any particular studio’s closure?”

Spencer: “I feel like the highlighted question is a preview of an opinion you have. Do you think gamepass would have saved a studio we once owned?”

Elien: “My turn to say: Honestly, I don’t know. I don’t really know what goes into closing a studio: how much funding vs. personnel vs. output feeds into the decision.”

Spencer: “I don’t think we’ve ever closed a studio due to the studio’s P&L. It’s almost always been either from leadership leaving (Lionhead as an example) or team just losing it’s passion (Ensemble as an example).”

Elien: “Fair. … This is also the second time you’ve called me on a ‘question that sounds like an opinion’ which leads me to believe this happens to you a lot. I promise, if I have an opinion that is worth me sending an email, I will give it. I appreciate this forum too much to be disingenuous.”

King King

This is your regularly scheduled reminder that Microsoft’s attempt to acquire Activision-Blizzard is actually all about King, the mobile developer behind Candy Crush. Even though “King” is often left out of the Activision-Blizzard moniker entirely, this studio consistently brings in the most money of any segment.

Here’s how Spencer put it in an email on January 28, 2020, before acquisition talks began: “Activision is unique partner given their King acquisition. Q3 revenue for King was $500M (all mobile) while Activision (Call of Duty) was $209M and Blizzard $394M (leaning PC but also includes mobile and console). Activision is really a mobile first publisher (through their $6B King acquisition).”

Just something to keep in mind as the Microsoft-Activision acquisition continues to play out in court.

Phil seems chill

One of the most adorable takeaways from the leaked Xbox emails is how approachable (and downright nerdy) Spencer seems to be. In the included messages, Spencer responds quickly and thoroughly, and he offers fun ideas for branding and software partnerships amid the corporate speak. It seems like senior-level employees feel comfortable emailing him with feedback and even questioning his goals, which says a lot about his management style.

Also, Spencer’s tone becomes noticeably more formal when he’s emailing Nadella, which is endearing and relatable. Everyone has a boss.

The slides

Go to the American Southwest?

Xbox leak slide (2023)
Microsoft

If you need us to explain why an Xbox-branded photo of an American highway next to an “inspirational” quote attributed to African Proverb is funny, then we really don’t know why you’re here.

The Voice of the Player™

A slide from the big Xbox leak
Microsoft

These appear to be made-up, not-real, imaginary, fictional, fake quotes extolling the virtues of the Xbox ecosystem, placed under photos of people who didn’t say these things. Also, there’s a Series X with sprouts growing out of it. Manifest it, Microsoft.

ZeniMax’s sales pitch

ZeniMax forecast in 2020 from the big Xbox leak (2023).
Microsoft

Microsoft’s financial year ends and begins in July, which makes this chart from 2020 even harder to digest. This is how ZeniMax presented its release calendar to Microsoft during acquisition negotiations, and it starts with Starfield coming out by summer 2021, followed by Bethesda’s Indiana Jones game by summer 2022, Doom Year Zero by summer 2023 and Elder Scrolls VI and Dishonored 3 by summer 2024. In actuality, Starfield came out this literal month, and we’ve heard very little — or nothing at all — about Indiana Jones, Elder Scrolls VI or Dishonored 3. Elder Scrolls VI likely isn’t coming out for five more years, in fact. And you thought you were bummed out by major game delays.

This article originally appeared on Engadget at https://www.engadget.com/all-the-hilarious-corporate-bs-you-might-have-missed-in-the-xbox-leaks-204552352.html?src=rss

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Need for Speed developer Criterion Games will mostly focus on Battlefield going forward

Electronic Arts is “all-in on Battlefield” as it tries to bolster the first-person shooter series. To that end, it has shifted Need for Speed developer Criterion Games over from its sports division to the EA Entertainment unit. Most of Criterion’s team will be working with DICE, Ripple Effect and Ridgeline on Battlefield games, while “a core group” will continue with Need for Speed. 

Criterion already has experience with Battlefield after working on vehicles for those games over the years. As such, the studio is a logical fit to help out with the franchise. “Criterion’s experience with Battlefield, our technology and building engaging experiences will have an immediate positive impact as we continue to work on Battlefield 2042, and as we continue pre-production on a connected Battlefield Universe,” Vince Zampella — who leads the Apex Legends, Star Wars Jedi, Battlefield and Need for Speed teams — wrote in a memo.

Battlefield 2042 wasn’t exactly received well. It had a buggy launch and it took DICE several months to fix some of the core issues before the game’s first season started. Soon after it released Battlefield 2042, EA added Battlefield to the portfolio of franchises that Zampella (a FPS veteran who previously worked on Titanfall and Medal of Honor) oversees.

EA is arguably in need of another majorly successful franchise it can rely on in the long run alongside EA FC, Madden, Apex Legends and The Sims. Battlefield is one of its best bets for that, given the series’ mostly strong track record. Competing with the likes of Call of Duty will remain a tall order. However, it seems like EA has a clearer plan for how to do that and it’s beefing up the ranks of developers to help it get there.

This article originally appeared on Engadget at https://www.engadget.com/need-for-speed-developer-criterion-games-will-mostly-focus-on-battlefield-going-forward-184327390.html?src=rss