I taught my daughter to love RPGs by playing Sea of Stars

I’ve always dreamed of revisiting classic RPGs with my kids — I wanted them to jump across time with me in Chrono Trigger, or pretend to be sky pirates in Skies of Arcadia. It’s not that tough to transform a well-told RPG into an interactive storybook for children (though I may have to shield their eyes from the more gruesome bits of Final Fantasy VII). I’ve been planning my “intro to RPGs” playlist for years, waiting for the moment my daughter Sophia began to look beyond the storytelling stylings of Peppa Pig.

But one night she saw me playing Sea of Stars, the recent Chrono-inspired retro RPG from Sabotage Studio, and she was hooked. I didn’t need to entice her like I originally thought. The game’s gorgeous 2D pixel art, catchy music (including some tunes from Chrono Trigger composer Yasunori Mitsuda) and epic story were more than enough to captivate her. While I held the Switch, she kept an eye out for enemies and treasure chests, and she stayed engaged with the story as I broke it down for her. She also clapped whenever I hit the action button at just the right time to deliver an extra hit, or to block an enemy’s blow (a nifty feature taken from Super Mario RPG).

Three character's hugging in Sea of Stars.
Sabotage Studio

Sophia loved the two leads — Valere and Zale, who she calls Moon Girl and Sun Boy — and their colorful companions. She teared up when a major character sacrificed themself to defeat the Big Bad (that was a long conversation). And she held tight as we took on the final boss, setting the two leads up for a larger adventure once we defeated them. Now, we’re mopping up additional side quests and working towards the “true” ending. Sophia doesn’t want to stop until we’ve seen everything the game has to offer, a sign that she’s going to be quite the completionist when she’s ready to play on her own.

Don’t judge me, but games have become an integral part of my daughter’s wind-down time at night. They help her to calm down and relax before bathtime, a sort of pre-storytime before we read some actual books before bed. We’re not playing anything fast-paced or loud, and the games offer plenty of teachable moments when it comes to spelling words, counting and complex moral choices. From what I can gather, watching a screen at night (which I keep distant from her and a bit dim) hasn’t affected her ability to fall asleep on schedule either. (Yes, I know it’s not recommended. I also waited until Sophia was over four years old before we started nightly gaming — I’m sure it would have been more troublesome if I started earlier.)

Before Sea of Stars, we also played around 20 hours of Dave the Diver, another recent release with a glorious pixel art aesthetic. Recently, we’ve also spent some time with the delightful Super Mario Bros. Wonder. But after playing a few levels of that, Sophia almost always wants to play Sea of Stars instead. Now she can tell the difference between a platformer like Mario, a game with a variety of experiences like Dave the Diver and an RPG (she calls them “adventure games,” officially settling that debate). I’m sure she’ll appreciate the mechanics of other genres more once she learns how to both run and jump at the same time in Mario. For now, she leans towards story.

Fighting a large boss in Sea of Stars
Sabotage Studio

Once it was clear that Sophia was truly into RPGs as a concept, I introduced her to Chrono Trigger. For whatever reason, Square Enix hasn’t re-released it yet on the Switch, and I wanted to play it on a more portable system than the Steam Deck. That left me with the iPhone port of the game, which looks pretty great on my iPhone 15 Pro Max. While there’s no option to use the game’s original graphics — a perk of the Steam release — the iOS version of Chrono Trigger still has all of the charm and whimsy that made me fall in love with the SNES version. (And as a nice bonus, there’s an auto button to speed through minor fights!)

Sophia immediately noticed the many (many!) similarities between Sea of Stars and Chrono Trigger. The overworld map is framed similarly, they both feature some of the best pixel art of their time and they both ultimately weave an epic story. Playing both games back-to-back reveals some of Sea of Star’s weaker elements — it takes a while to truly get going and the writing is a bit more simplistic. But it also makes me really want to play a proper Chrono sequel with Sea of Stars’ battle system.

Within 15 minutes of starting Chrono Trigger, Sophia and I were thrown back 400 years into the past. We were looking for Marle, the princess-in-hiding, who vanished soon after we found her. Then I had to explain the potential consequences of timeline interference to a 5 year old. And Sophia immediately understood what was happening: We had to save Marle’s ancestor before Marle ceased to exist! Just try competing with that, Peppa!

Traveling on a ship in Sea of Stars
Sabotage Studio

To be clear, this isn’t really Sophia’s first rodeo with complex storytelling. She’s devoured almost all of Miyazaki’s films (we’re holding off on Princess Mononoke because it may be too scary, and she’s probably not ready for the mature exploration of death and art in The Wind Rises), and I’ve guided her through Avatar: The Last Airbender and The Legend of Korra. So I shouldn’t be surprised that she’s fully embracing the power of RPGs. After envisioning this moment for years, I’m going to enjoy it while it lasts.

It won’t be too long before she’ll be regaling me with stories of her own RPG adventures. And when she’s ready, I’m going to blow her mind with a one-two punch of Xenogears and Neon Genesis Evangelion. She’ll thank me later.

This article originally appeared on Engadget at https://www.engadget.com/i-taught-my-daughter-to-love-rpgs-by-playing-sea-of-stars-170038097.html?src=rss

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Max Adds Matthew Perry Tribute to Each Friends Season Opener

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Amazon's Fire Max 11 tablet just dropped to a record-low price of $150

Amazon’s flagship Fire Max 11 tablet just dropped to a record-low price of $150, representing a savings of $80 from the MSRP of $230. That’s 35 percent off, for you math-heads out there. This deal is for the standard tablet and doesn’t include a stylus, keyboard or any other accessories. Being as this is an Amazon tablet, you also get those ads on the lockscreen, but they are fairly unobtrusive.

This is the most powerful Fire tablet out there, with an 11-inch LCD screen, a slim aluminum frame and Alexa-powered smart home controls. You get a fingerprint sensor in the power button, WiFi 6 support and split-screen/picture-in-picture features. We were impressed by the inherent value of the tablet at its full price, so we are 35 percent more impressed now.

The Fire Max 11 is also light, weighing around a pound, and is designed around multi-tasking, with an octa-core MediaTek processor that is nearly twice as fast as any other Amazon-branded tablet. In other words, this is a far cry from the kinds of affordable, kid-friendly tablets the company typically releases.

There’s a keyboard and stylus available for this device, but you’ll pay extra for the added functionality. There are bundles that include these accessories that are also on sale, ranging from $185 to $275.

Speaking of sales, this is part of a larger early Black Friday event that includes many other Amazon tablets. You can snag the Fire HD 10 for $75, which is half off, or the Fire 7 Kids edition for just $55. The Fire 10 Plus and the Fire 10 Kids Pro tablets are also both on sale for a limited time.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/amazons-fire-max-11-tablet-just-dropped-to-a-record-low-price-of-150-163018884.html?src=rss

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Amazon Fire TV streaming devices are up to half off right now

Amazon Fire TV streaming sticks and related devices are up to half off right now, starting at just $18. Some of these prices match record lows found during recent Prime Day events. All told, there are five devices on sale, from the entry-level Fire TV Stick Lite to the powerful Fire TV Cube.

The Fire TV Stick Lite is on sale for $18 and the standard Fire TV Stick comes in at $20. The Fire TV Stick 4K costs $30, while the beefier TV Stick Max clocks in at $45. Finally, the Borg-like TV Cube will set you back $110, a savings of over 20 percent. This is the latest Cube, with a 2GHz octa-core processor and an HDMI input connection to plug in your cable box, which lets you use voice commands to watch regular cable TV.

The Fire Stick TV Max, typically $60, is the company’s most powerful streaming stick, with 40 percent more power than the Fire TV Stick 4K. To that end, you get 4K streams, fast app boot times and fluid menu navigation. This stick integrates with WiFi 6, Dolby Vision, HDR, HDR10+ and Dolby Atmos audio. Of course, you can use Alexa voice commands to do just about anything via the included voice remote.

The Fire TV Stick 4K is no slouch, offering support for WiFi 6 and 4K streams. It also ships with an Alexa remote and a 6-month subscription to one of Amazon’s many streaming platforms, MGM+. That’s the one with the Harold Perrineau-led supernatural thriller From. The standard Fire TV stick and the Lite don’t offer 4K streams, but they do ship with a voice remote.

This sale is part of an early Black Friday event and it remains unseen when prices will balloon up back to the original MSRPs. So if you’re looking to get a capable streaming stick, or cube, on the cheap you should probably be quick about it.

This article originally appeared on Engadget at https://www.engadget.com/amazon-fire-tv-streaming-devices-are-up-to-half-off-right-now-152416126.html?src=rss

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Facebook and Instagram will start offering ad-free plans in Europe in November

Meta has confirmed it will start offering Facebook and Instagram users in Europe an ad-free subscription option in November. Those in the European Union, European Economic Area and Switzerland will be able to use both platforms without ads for a monthly fee of €10 ($10.61) if they sign up on the web or €13 ($13.79) if they take out a subscription through iOS and Android apps. The difference is to account for the cut of in-app payments that Apple and Google take.

Meta says that subscribers’ data will not be used for advertising purposes. For the time being, the subscription will cover all linked accounts in a user’s Accounts Center. Starting on March 1 next year, users will need to pay an extra €6 on the web and €8 more on iOS and Android for each linked account on which they want to have an ad-free experience.

Users will still have the choice to use Facebook and Instagram for free but with ads in their feeds. Meta says it will “continue to offer people free access to our personalized products and services regardless of income.”

The company claims it’s starting to offer the ad-free plan to comply with “evolving European regulations” such as the Digital Markets Act and stricter interpretations of the General Data Protection Regulation. Privacy regulators in the EU have pressured Meta to seek explicit consent from users before showing them targeted ads based on their activity. The company offered to oblige with that request but reportedly suggested to regulators that it should be able to charge users who opt out, likely in an attempt to make up for any shortfall in revenue. It says the Court of Justice of the European Union stipulated in a ruling “that a subscription model, like the one we are announcing, is a valid form of consent for an ads funded service.”

Reports over the last couple of months have suggested Meta would start offering ad-free plans in Europe as part of an effort to sate EU regulators, who haven’t shied away from penalizing the company. In May, the bloc fined Meta $1.3 billion for moving EU citizens’ data to servers in the US. It was previously reported that the ad-free plans could cost as much as $17 per month, but that isn’t quite the case.

Meanwhile, as part of its shifting ad strategy in Europe, Meta will temporarily stop showing any ads to users aged under 18 in areas where the ad-free subscription is available, as first reported by The Wall Street Journal. This will come into effect on November 6. Earlier this year, Meta placed stricter limits on the data that advertisers can use to show teens targeted ads.

This is the first time that Meta has offered an ad-free subscription option. Confirmation of the plans follows X (formerly Twitter) starting to offer two additional Premium (formerly Twitter Blue) tiers last week. The more expensive one of these allows users to get rid of ads for $16 per month.

This article originally appeared on Engadget at https://www.engadget.com/facebook-and-instagram-will-start-offering-ad-free-plans-in-europe-in-november-141650104.html?src=rss