The White House will reportedly reveal a ‘sweeping’ AI executive order on October 30

The Biden Administration is reportedly set to unveil a broad executive order on artificial intelligence next week. According to The Washington Post, the White House’s “sweeping order” would use the federal government’s purchasing power to enforce requirements on AI models before government agencies can use them. The order is reportedly scheduled for Monday, October 30, two days before an international AI Safety Summit in the UK.

The order will allegedly require advanced AI models to undergo a series of assessments before federal agencies can adopt them. In addition, it would ease immigration for highly skilled workers, which was heavily restricted during the Trump administration. Federal agencies, including the Defense Department, Energy Department and intelligence branches, would also have to assess how they might incorporate AI into their work. The report notes that the analyses would emphasize strengthening the nation’s cyber defenses.

On Tuesday evening, the White House reportedly sent invitations for a “Safe, Secure, and Trustworthy Artificial Intelligence” event for Monday, October 30, hosted by President Biden. The Washington Post indicates that the executive order isn’t finalized, and details could still change.

OpenAI CEO Sam Altman arrives to address Keio University in Tokyo on June 12, 2023. (Photo by Philip FONG / AFP) (Photo by PHILIP FONG/AFP via Getty Images)
OpenAI CEO Sam Altman
PHILIP FONG via Getty Images

Meanwhile, European officials are working on AI regulations across the Atlantic, aiming for a finalized package by the end of the year. The US Congress is also in the earlier stages of drafting AI regulations. Senator Charles Schumer (D-NY) hosted AI leaders on Tuesday at the second AI Insights Forum.

AI regulation is currently one of the most buzzed-about topics in the tech world. Generative AI has rapidly advanced in the last two years as image generators like Midjourney and DALL-E 3 emerged, producing convincing photos that could be disseminated for disinformation and propaganda (as some political campaigns have already done). Meanwhile, OpenAI’s ChatGPT, Anthropic’s Claude, Google’s Bard and other advanced large language model (LLM) chatbots have arguably sparked even more concern, allowing anyone to compose fairly convincing text passages while answering questions that may or may not be truthful. There are even AI models for cloning celebrities’ voices.

In addition to misinformation and its potential impact on elections, generative AI also sparks worries about the job market, especially for artists, graphic designers, developers and writers. Several high-profile media outlets, most infamously CNET, have been caught using AI to compose entire error-ridden articles with only the thinnest of disclosures.

This article originally appeared on Engadget at https://www.engadget.com/the-white-house-will-reportedly-reveal-a-sweeping-ai-executive-order-on-october-30-200558649.html?src=rss

Apple will reportedly bring ANC to its 'regular' AirPods next year

Apple is planning to update its entire lineup of AirPods in 2024 and 2025, Bloomberg reports. The company will apparently begin with new versions of its “regular” AirPods and AirPods Max headphones next year. Bloomberg’s Mark Gurman also reports that a new AirPods Pro model will follow in 2025.

The company’s current lineup includes the second-generation AirPods that debuted in 2019, priced at $129, and the third-gen model that arrived in 2021. The more recent version is pricier at $169, but it comes with an updated design, longer battery life, wireless charging and better sound quality of its own. However, Bloomberg explains that customers don’t see the benefit in the third-generation model as the cheaper second-gen version and the noise-canceling AirPods Pro are better sellers.

For this reason, Apple will reportedly replace both the second- and third-gen models in 2024 with two new versions with more varied spec sheets. Bloomberg reports that the two new models will have a design that blends the 2021 AirPods with the look of the AirPods Pro and both with have short stems. What’s more, the more expensive version will offer active noise cancellation (ANC) and speakers in the case for Find My sounds — both of which are features of the current AirPods Pro. Both of the new models will have a better fit, but Bloomberg reports that neither of them are expected to have replaceable tips. Unsurprisingly, the fourth-gen models will make the switch to USB-C on the charging cases following this year’s update to the Pro.

Rumors of an AirPods Max refresh have been circulating for a long time now, mostly focusing on the timing of an updated model rather than any real details. Bloomberg reports that Apple will make the change to USB-C for its over-ear headphones late next year, with some new colors but not much else. A new version of the AirPods Pro isn’t coming until 2025, according to the report. The outlet explains that Apple is working on new health features for AirPods Pro centered on hearing. The company debuted its H2 chip in the second-gen AirPods Pro last year, a component that powers features like Adaptive Audio, Personalized Volume and Conversation Awareness.

Engadget has reached out to Apple for comment and will update this article if we hear back.

This article originally appeared on Engadget at https://www.engadget.com/apple-will-reportedly-bring-anc-to-its-regular-airpods-next-year-180153720.html?src=rss

An overlooked feature for Intel’s 14th-gen chips boosts gaming performance with one click

Intel may have downplayed a killer feature for its new 14th-gen processors, which can reach 6GHz. The company hasn’t marketed the chips’ new Intel Application Optimization (APO), but an enterprising Reddit user (via Tom’s Hardware) reports that it offers attention-grabbing performance boosts for supported games. Why the lack of advertising for such a potent feature? One guess is that APO seemingly only supports two older titles at launch: Rainbow Six Siege (2015) and Metro Exodus (2019).

One of the more dramatic examples of APO upgrading performance was detailed in the Intel subreddit by u/LightMoisture. With their setup using the Intel i9-14900K, the feature boosted Metro Exodus’ frame rate from 273 FPS to 339 FPS, a 24 percent increase. Rainbow Six Siege had even more eye-opening gains, going from 659 FPS to 867 FPS, a nearly 32 percent enhancement.

The Redditor notes that they ran the games in 1080p resolution on low settings with a high-end memory setup to test what APO can do in ideal conditions. It won’t likely reproduce those numbers on higher settings, and we don’t know how it would handle newer and more graphically demanding games.

The Verge’s Tom Warren tested the feature on “very high” presets at 1080p resolution. APO boosted Rainbow Six Siege (with a Core i9-14900K system and an RTX 4090 GPU) from 615 FPS to 688 FPS, nearly a 12 percent increase. Meanwhile, Metro Exodus Enhanced on the same rig rose from 177 FPS to 207 FPS, almost a 17 percent rise. Those numbers aligned closely with Intel’s guidance, which estimated a 13 percent increase in Rainbow Six Siege and a 16 percent increase in Metro Exodus.

Intel marketing image for its Application Optimization feature. A gray box with a toggle at the top to enable or disable. Individual games (with on / off toggles) sits below.
Intel

Unfortunately, in addition to APO’s slight problem of supporting just two games at launch, the feature also has a clunky setup. You’ll need to track down motherboard drivers (always a fun task) that support Intel’s Dynamic Tuning. (To make matters worse, not all vendors have posted them online.) Once you find and install the right ones, navigate to your PC’s BIOS settings to enable the feature.

After that, you’ll want to install the APO app from the Microsoft Store, which lets you manage settings and toggle it quickly. Adding even more joy to the task, several Redditors reported that following external links to the Microsoft Store won’t work and that you’ll need to open the storefront and search for Intel APO manually. In addition, if you haven’t installed all of the necessary drivers, the app installation will reportedly fail. However, once set up, the feature should automatically detect compatible games (hopefully more than two before long) once you launch them. If future setups are easier and Intel adds new game support regularly, it could wind up outshining 6GHz as the new chips’ marquee attraction.

This article originally appeared on Engadget at https://www.engadget.com/an-overlooked-feature-for-intels-14th-gen-chips-boosts-gaming-performance-with-one-click-183335312.html?src=rss

SpaceX Fuels Starship as ULA's Vulcan Readies for Christmas Launch—Plus More Rocket News

It’s been an unusually busy week in spaceflight, with the chatter restricted to rockets still on the ground. In a particularly festive update, United Launch Alliance (ULA) is gearing up for the launch of its Vulcan Centaur rocket on Christmas Eve.

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Bigscreen Beyond review: Gunning for the VR throne

The Bigscreen Beyond is miraculous. I expected the first hardware from Bigscreen, a company known mainly for its VR movie-watching app, to be merely a noble effort. You know, a brave attempt by a newcomer to make a splash in the niche world of VR – something that deserves golf claps and little more. They say hardware is hard for a reason; how can a small software company take on titans like Valve and Meta?

Despite everything stacked against it (and it’s not without some freshman stumbles), the Bigscreen Beyond stands out. It’s less a headset like the original Oculus Rift, and more akin to an oversized pair of glasses that can still immerse you. Consequently, it’s the most comfortable VR solution I’ve ever tested. It also has some of the sharpest displays I’ve ever seen, thanks to cutting-edge Micro-OLED panels (Meta, meanwhile, has fallen back on cheaper LCD displays for the Quest 3).

Somehow, a small VR app company built a truly compelling upgrade from the Valve Index, which is still one of the best VR headsets around. That deserves more than just golf claps.

With all that being said, the Bigscreen Beyond also isn’t something I can recommend to most people. The average gamer doesn’t need a Ferrari, after all. While Meta is aiming for the masses with the $299 Quest 2 and $499 Quest 3, the $999 Bigscreen Beyond is squarely targeted at Valve Index owners and VR enthusiasts who demand more comfort and better screens. It’s meant for a niche of the niche. The Beyond is even harder to justify if you’re stepping into high-end VR for the first time, since it requires two SteamVR base stations ($300 for a pair) and Valve Index controllers ($279). A $1,578 setup isn’t exactly the best introduction to VR.

Nothing about the Beyond is easy. That makes it best suited for people who are already used to the inconveniences and indignities of PC VR. Upon ordering it, you’ll need to create a 3D scan of your face via a mobile website. That process took around five minutes for me, but it requires an iPhone – Android users will need to borrow one or sneakily scan their faces at an Apple Store.

Bigscreen Beyond VR headset lenses through the face cushion
Photo by Devindra Hardawar/Engadget

Once your face is scanned, Bigscreen 3D prints an eyepiece cushion that’s built specifically for you. That process also determines the interpupillary distance, or IPD for the headset’s lenses. Instead of being adjustable like some competitors, Bigscreen has 18 (!) different models of the Beyond to fit IPDs between 55 millimeters and 72mm. The company says being so rigid about IPD sizes allows it to reduce weight – I can only imagine the logistical nightmare that creates. (That extreme customization also means it’ll be tough to share the Beyond with others.)

I’ll admit, I was shocked how well it fit the first time I tried the Beyond. It barely felt like I was wearing anything at all, since the weight was evenly distributed across my face. There was no pressure around my eyes, or on the bridge of my nose, issues I’ve come to expect from heavy VR headsets. There was also no light leakage either, something that can easily kill immersion, and the cushions easily clamp onto the headset using magnets.

Side profile of the Bigscreen Beyond
Photo by Devindra Hardawar/Engadget

According to Bigscreen founder and CEO Darshan Shankar, the company developed a unique skin-safe foam material for the face cushion. It can be washed with soap and water, making it potentially more sanitary than the sweat-absorbing pads on other headsets. Shankar says he’s been using one foam pad for several years, and, surprisingly enough, he doesn’t try to protect it while traveling. If you do need a replacement, though, you can order one from Bigscreen for $49.

Given how small it is, the Beyond also doesn’t have room to fit glasses like the Quest 3. Instead, prescription glasses wearers will have to order custom lenses from the company. I can’t speak about that ordering process much — Bigscreen just shipped me prescription lenses alongside my review unit — but it’ll involve plugging in your prescription alongside your order. (Snagging lenses for the Quest 3 from Zenni Optical is no different than ordering a normal pair of glasses.) The Beyond’s lenses magnetically snap onto its displays without any effort, and they’re also easy to remove for cleaning.

You can tell that the Bigscreen Beyond isn’t like any other VR headset on the market with one glance. Imagine chopping off the top and bottom of the Valve Index, leaving only the displays behind. It looks suitably futuristic, with transparent plastic alongside the front and a few LEDs to let you know when it’s powered up. It also weighs just 127 grams (0.28 pounds), slightly more than a deck of playing cards. In comparison, the Valve Index comes in at 1.8 pounds, while the Quest 3 weighs 1.1 pounds. The Beyond ships with a rear head strap, which was tight enough to stay secured on my head, but there’s also a top strap in the box for those who need it.

Bigscreen Beyond VR headset from the front
Photo by Devindra Hardawar/Engadget

If you look closely at Bigscreen’s promotional photos for the Beyond, you may notice something that’s missing: Headphones. It doesn’t include any built-in speakers of its own, so you’ll have to come up with your own solution. I was able to fit Arctis’s Nova Pro headphones on top of the Beyond, but that defeats the purpose of having such a light headset. I eventually paired my AirPod Pros to my Windows PC — something I never do otherwise — and that worked just fine. Bigscreen plans to release a $129 audio strap later this year but, for now, Beyond buyers should plan to have wireless earbuds handy.

So clearly Bigscreen managed to create a unique headset, but how well does it handle VR? Simply put, it’s far better than I expected from the company’s first stab at hardware. Its Micro-OLED displays are bright and feature far more contrast than the Quest 3’s LCD panels. They’re also noticeably sharper than the Index’s. The Beyond offers 2,560 by 2,560 pixels per eye, while the Valve headset delivers 1,440 by 1,600 pixels per eye.

That difference was particularly stark while replaying Half-LIfe: Alyx, a game I’ve already spent dozens of hours immersed in while testing the Index years ago. On the Bigscreen Beyond, it felt more like I was stepping into Alyx’s dystopian world. I could barely feel the headset on my face, and everything just looked more realistic. I had a far easier time reading small text on newspapers strewn about the game—something that took a lot of squinting on the Index.

Testing the Bigscreen Beyond with Half-Life Alyx

True to Bigscreen’s original mission, the Beyond is also a fantastic headset for watching Netflix, YouTube or a handful of 3D films. It’s not quite as relaxing as my home theater, since I’m stuck in an office chair tied to my computer, but it’s certainly the best PC VR headset I’ve encountered for watching media. It’s tough for me to choose between the Beyond and the Quest 3, though. Bigscreen’s headset has far better optics, but I can’t lay on the couch or in bed while wearing it. Meta probably wins when it comes to sheer convenience.

As great as the Beyond’s screens are, they still occasionally display reflections and artifacts like every other VR headset. Shankar says that’s a symptom of the Beyond’s pancake lenses — the Quest 3 and Quest Pro also have similar reflections. Older headsets like the Index often exhibited “god rays” in bright scenes, which typically showed up as extra glare. I can live with visual imperfections during genuine VR experiences, but they’re distracting while watching movies, which look far more pristine on a big screen TV and home theater projector.

Bigscreen Beyond VR headset topdown view
Photo by Devindra Hardawar/Engadget

Ironically enough, Bigscreen managed to create a VR headset that’s better at gaming than it is for watching media. But if you’re stuck in an apartment without room for a large TV, or you want to recreate the experience of sitting front row in a theater using the Bigscreen app, the Beyond still delivers a decent sense of immersion. It’s sort of like going to a theater with a projector on the fritz — you learn to live with it just to see something on an enormous screen.

I’ll reiterate: Most people should not buy the Bigscreen Beyond. The Meta Quest 3 is right there! (And the Quest 2 is even cheaper!) But if you’re a VR fanatic for something lighter, brighter and sharper than the Valve Index, it’s a genuinely compelling upgrade… As long as you don’t mind shelling out another $999.

This article originally appeared on Engadget at https://www.engadget.com/bigscreen-beyond-review-gunning-for-vr-throne-valve-index-190004793.html?src=rss

Quality Of Life: Infineon Unveils Service For Enhanced Sleep Monitoring

Infineon Technologies AG has unveiled its “XENSIV Sleep Quality Service” at the OktoberTech Silicon Valley event. We are talking about a comprehensive hardware and software solution designed for original equipment manufacturers (OEMs) to enhance people’s sleep quality by integrating it into devices like bedside lamps, smart speakers, air purifiers, and televisions.

Leveraging Infineon’s 60GHz Radar, PSoC, and Wi-Fi technologies, the XENSIV Sleep Quality Service provides a non-intrusive and privacy-focused means of measuring and optimizing an individual’s sleep based on their unique needs. This development enables OEMs to expedite the introduction of sleep quality-enabled devices to the market, potentially reducing time-to-market by up to one-third.

With the integration of this technology, OEMs can shift their focus toward improving users’ overall quality of life through enhanced sleep experiences.

The Importance of Quality Sleep

The importance of quality sleep is underscored by scientific evidence that insufficient sleep can lead to severe health risks, including depression and heart disease. Additionally, it’s estimated that inadequate sleep contributes to a significant economic cost in terms of productivity loss and safety hazards, such as drowsy driving accidents. Jan-Hendrik Sewing, Senior Vice President of Radio Frequency and sensors at Infineon, stated:

“Our vision of digitalization is to provide technology on a system level to improve people’s lives.”

The XENSIV Sleep Quality Service contributes to this vision by offering a cost-effective solution that aids OEMs in rapidly developing products geared toward enhancing the sleep quality of their customers.

The service excels in recognizing and adapting to an individual’s natural sleep rhythm, offering crucial data for intelligent management of lighting, heating, cooling, and air quality. Its features encompass sleep measurement, sleep stage detection, and monitoring of respiratory factors. This approach to sleep quality enhancement is part of Infineon’s Sensing as a Service (SEaaS) initiative, streamlining OEMs’ time-to-market with fully managed, end-to-end solutions.

OEMs can efficiently integrate the required hardware components into their devices, combine the XENSIV Sleep Quality Service cloud solution into their digital infrastructure and mobile applications, and retain ownership of customer data and relationships. The user-friendly approach promises to offer individuals valuable insights into their sleep patterns, ultimately contributing to improved sleep quality.

Ubergizmo co-founder Eliane Fiolet is on-site and we’re looking forward to seeing a live demo of this new technology.

Quality Of Life: Infineon Unveils Service For Enhanced Sleep Monitoring

, original content from Ubergizmo. Read our Copyrights and terms of use.

AstraZeneca Requests FDA Approval For Self-Administered Nasal Flu Vaccine

AstraZeneca submitted a request for the FDA on Wednesday to approve a self-administered nasal flu vaccine for people ages two to 49 years old. The vaccine, FluMist, would be the first at-home vaccine that would allow anyone 18 years of age and older to administer it to themselves and those underage.

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iOS 17.1 is here with improvements to AirDrop and new flair for Apple Music

Apple has released iOS 17.1. The iPhone update, which is available now for all users, brings improvements to AirDrop, more control options for StandBy, new Apple Music features and further customization for Photo Shuffle on the Lock Screen. It also brings a slew of bug fixes.

The iOS 17.1 update is available now for all recent iPhones (2018 and later), and can be downloaded by going to Settings > General > About > Software Update. The most notable addition with iOS 17.1 is an improvement to AirDrop that will allow content to continue transferring over the internet even if you leave AirDrop range, which should help to cut down on the headache of failed transfers.

It also brings some new features for Apple Music, now giving users the option to add songs, albums, and playlists to their Favorites, and have these show in their library. Apple Music is also getting new color-changing cover art collections, and song suggestions at the bottom of playlists. These features are also coming to Apple Music on Mac with the macOS Sonoma 14.1 update, which was released today as well.

With iOS 17.1, Apple has also added Home key support for Matter locks, fixed a pairing issue with the Apple Watch that caused users’ Significant Location privacy setting to reset and resolved issues with keyboard responsiveness, among other things. Apple released iOS 17.1 today alongside watchOS 10.1, which brings the Double Tap gesture to the latest Apple Watch lineup, and macOS Sonoma 14.1.

This article originally appeared on Engadget at https://www.engadget.com/ios-171-is-here-with-improvements-to-airdrop-and-new-flair-for-apple-music-180740395.html?src=rss

Jada Pinkett Smith Congratulates Britney Spears With An Amazing Throwback Video

“Welcome to the ‘Bad Ass Women Memoir Club,’” Pinkett Smith wrote in a cheeky note to the fellow first-time author.

Scholastic Book Fair Reverses Opt-In Diversity Decision

After a few months of intense criticism over a policy that allowed schools to remove diverse books, Scholastic has had a change of heart. The massive publishing company, well known for setting up book fairs in schools across the country, had recently put in a policy forcing schools to opt-into stocking books with “dive…

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