If I ever happened to direct a really great Godzilla movie that also happened to become a record-breaking blockbuster of international kaiju cinema along the way, I would personally be pretty content. But I’m very glad that Takashi Yamazaki, who did exactly that with Godzilla Minus One, is going beyond that and just…
OpenAI’s mission is to develop a god-like artificial intelligence, but it might never get there without the help of Microsoft. U.S. regulators are reportedly clamoring over who can investigate OpenAI and Microsoft’s relationship over antitrust concerns, according to Politico on Friday. If the partnership is broken up,…
When the earliest users of Apple’s Vision Pro get their headsets in February, they’ll find a few of the most popular entertainment apps missing from its system’s app store. According to Bloomberg, Google’s YouTube and Spotify don’t have any plans to develop an application for visionOS, the device’s platform, at the moment. A YouTube representative also told the publication that it’s not going to make its iPad app available for download on the headset for now. “YouTube users will be able to use YouTube in Safari on the Vision Pro at launch,” the spokesperson said. As for Spotify, a source told the publication that it doesn’t intend to make its iPad app downloadable on the Vision Pro, as well.
As MacStories noted in a report listing popular apps that will be compatible with the headset at launch, apps for the iPhone and iPad will automatically show up on the device’s store by default. Developers have to opt out of making their apps downloadable on the Vision Pro. It’s unclear why YouTube and Spotify have chosen not to make their apps available on the headset, but they’re not the only ones. Bloomberg previously reported that Netflix won’t be releasing a dedicated app for the Vision Pro either. In addition, Netflix told the publication that subscribers will have to access its service from a browser on the device, which means its iPad app won’t be downloadable. Based on MacStories‘ report, Meta’ Instagram and Facebook might also be missing from the Vision Pro’s app store.
These companies may have chosen to wait and see whether it’s worth dedicating resources towards creating a dedicated app for the $3,500 headset. They may also be worried about having to deal with potential issues that Vision Pro users could encounter if they use the iPad versions of the apps on a device that’s from a totally different category. That said, the first Vision Pro users will still have a lot of entertainment apps to choose from, including Disney+, which is giving users access to special immersive environments that can serve as backdrops for its shows.
This article originally appeared on Engadget at https://www.engadget.com/apples-vision-pro-wont-have-access-to-youtube-and-spotify-apps-at-launch-083434306.html?src=rss
Ask and you shall receive. On January 16, Massive Monster and Devolver Digital released Cult of the Lamb’s much hyped “Sins of the Flesh” update for consoles and PC, bringing, among other things, a form of in-game sex to its cute-but-brutal world of anatomically incorrect animals and false prophets. It’s exactly what some fans have been asking for, and since its announcement, everyone, including Massive Monster, has been leaning into the fun of “the sex update” actually happening. But it turns out calling it the sex update was a major undersell.
Warning: This article contains spoilers from this point forward.
In actuality, there’s so much more to it — just take a look at the patch notes. As much as it is the sex update, “Sins of the Flesh” is also very much the poop update; the fashion update; the personality update; the lore update; the absolute chaos update. It’s Sozo’s second chance at life.
In order to access the bulk of the new content, you’ll need to be pretty deep into the game. The new spiritual currency (Sin) and the experiences that come with it all unlock after you’ve defeated your third Bishop. If you’re at least that far in, the Sin elements will show up after the first sermon or temple activity you conduct once the update has been downloaded. Otherwise, if you’re starting fresh with a new save file, it’ll be a while before you see most of the new material. Except for the poop, that is. There will be poop everywhere from the moment you start gaining followers — in all sorts of colors and, in some cases, in piles as big as a farming station.
“Sins of the Flesh” adds six new styles of poop, each with its own power. And I hate to say it, but I was squealing with excitement as I discovered each new variant. Golden poop, for example, comes with coins when you find it, and if used as fertilizer it can grow coins and gold bars alongside your crops. Rainbow poop will make your plants ready to harvest in an instant, which is really handy if your followers are starving. You’ll get fancy broom upgrades the more you clean up followers’ excrement, making chores more efficient.
All that poop early on was just a sign of the ruckus yet to come. In the double-digit hours I’ve already spent with the new content, havoc has broken loose in my cult again and again.
My followers, wasted off Brog Brew, keep getting into fights that I have to break up, and sometimes they chase me down to profess their love or heckle me. I watched a certain mushroom-headed eccentric eat one of his acolytes whole after he begged me to bring them into the cult, then had to throw him in prison for dissenting. I’ve hatched outright abominations, the results of letting followers of different species and cosmic classifications hook up in the Mating Tent.
Basically, we’re having a great time sinning, my followers and I. As a new form of currency, Sin can be spent on follower experiences — yes, including sex — and temple decorations. Similar to how Loyalty has always worked, in which each follower has a Loyalty meter, your followers will accumulate Sin by way of rituals and immoral activities, like getting hammered (excuse me, “befuddled”) at the Drinkhouse. There are new, Sin-based doctrines to further shape the cult’s dogma, and rituals that go all-in on your followers’ wickedness.
Perform the Rite of Wrath and your followers will unleash the most adorable mayhem upon the commune, destroying decorations and beating each other up. (Going hand-in-hand with this, your followers can now become injured, and the process of repairing things has become more interactive, using the same mechanics as when you’re cooking a meal.) Engage in the Gluttony of Cannibals ritual and one of your followers will be eaten by the group. If you prefer to sin peacefully, perform the Rite of Lust, and your followers will dance naked around the flower-adorned shrine.
In some scenarios, you’ll need to designate specific followers to receive Sin — but be careful not to go overboard. Once a follower has taken on too much Sin, they’ll become damned and will leave the cult.
These characters aren’t necessarily gone forever, which is good news if you, like me, piled Sin onto your favorite follower (Webber <3) only to be sent into a spiraling panic when they’ve been damned. You’ll run into them again during crusades, and once you’ve killed them three times you’ll be able to bring them back with the resurrection ritual. Dissenters, too, now appear as fightable enemies in the dungeons, which I’ve enjoyed if only for the primal satisfaction of taking revenge on them for stealing from the cult and bouncing.
Multiple new structures tie directly in with the arrival of Sin. At the aforementioned Drinkhouse, your followers can consume beverages including Brog Brew, Juniper Drink, Grape Nectar, Eggnog and, I’m sorry to say, Poop Juice. The resources needed for beverage brewing, like hops and grapes, can be found during crusades or purchased as seeds from Rakshasa.
You can build a drum circle, where you’ll play a Guitar Hero-style rhythm game to generate Sin in the follower of your choice. It’s a very short, very basic mini-game that does a fine job of bringing a bit of variation into the day-to-day cult gameplay without feeling completely out of place. If you’re looking for a ‘Get Sin fast!’ sort of solution, it comes in clutch. It functions like a ritual, though, meaning there’s a cooldown period after you play.
And of course, there’s the star of The Sex Update: the Mating Tent. Now, not every character can partake in the activities that go down at the mating tent, and those who can have all been given the agency to reject a mating opportunity if they’re not into it. Sorry, The Lamb (aka you, the player), cannot mate with followers, nor can relatives — like the Bishops — mate with each other. Once you’ve chosen a compatible pair, you can pick traits from each follower to be carried over to their offspring. Then, they’ll seal the deal with a big smooch and into the tent they go.
That’s as explicit as it gets; Cult of the Lamb is no less wholesome with the introduction of sex. When the mating is over, your followers will come out exhausted and present you with an egg. It’s then up to you to make a choice: either crack that egg and feed it to one of your followers, or tend to the egg daily at the Hatchery, a structure that’s unlocked at the same time as the Mating Tent. If you go the cannibalism route, a yolk meal can be used as a youth elixir to give an elderly follower more time among the living. Or, you can make Eggnog. If you decide to hatch the egg instead, you’ll have to nurture the child until it reaches adulthood. As a Tamagotchi addict, I love this.
With the update, you’ll also be able to unlock the Tailor building, and during your crusades you’ll find cotton to use for garment-making and meet the silkworm NPC, Berith, who will have the blueprints for clothes. This will allow you to craft new outfits for your followers. That includes a French maid outfit, which appears after you’ve earned it by cleaning up a ton of poop, and a bunch of different robes and tunics. It’s great to have a way to customize your followers’ appearances and, by consequence, the overall aesthetic of the cult a little more. You unfortunately can’t deck out your entire cult in French maid outfits, though — unlike other clothing items, it can only be worn by one follower at a time.
Tidbits of lore are now scattered throughout the dungeons, and you’ll have a new weapon — the Blunderbuss — to fight with. I’ll admit the Blunderbuss isn’t my favorite, but weapon choice is really personal and there are probably some who love it. It’s capable of rapid firing to some degree, but just know you’ll have to take reloading time into account.
There are a few new follower forms, including snake, worm and a shaggy dog. That last form was made in honor of the Art Director’s deceased pet, which breaks my heart and warms it simultaneously. Additional follower traits have added a little more depth to the cult members themselves, too; it turns out some of my followers are absolute cowards. And, for anyone who was gutted to find Sozo dead after building the mushroom shrine, rejoice — he’s back with an extended questline. You just need to visit the Spore Grotto to pick up his mushroom hat so you can plant it back at the cult and resurrect him. But don’t trust him for one second.
If you’ve played all the way through Cult of the Lamb and have long since earned every achievement, “Sins of the Flesh” injects a welcome amount of freshness into the year-and-a-half-old game. It doesn’t expand the map in any significant way to give you more room for your cult, which may be a disappointment to some whose home bases have become overcrowded, and a new cap that prevents followers from exceeding level 10 will be a blow to players who have been trying to push Narinder to extreme levels of devotion.
But the promise of new discoveries and achievements for completionists to work toward gives you more incentive to keep venturing back into the dungeons. The cult life feels more dynamic now, requiring the player to engage a bit more with the home environment, and in turn letting you deepen your connection to your followers by providing more ways for you to keep up with their care.
Honestly, it’s hard to believe it’s all free. Kudos to the team for that. Alongside the update, the developers have also released some cosmetic DLC in the $7 Sinful Pack, which adds a few more decorations and follower forms — aptly including a Sphynx cat, a nude icon.
This article originally appeared on Engadget at https://www.engadget.com/sins-of-the-flesh-adds-longevity-and-sex-to-cult-of-the-lamb-130041583.html?src=rss
Korg’s Opsix mk II synth is based on the FM sound engine of the original, but with 64 voices
Posted in: Today's ChiliKorg has already made several announcements ahead of NAMM 2024, and now the company’s back with a refresh of its popular Opsix FM synthesizer. The Opsix mk II still offers an approachable entryway into the world of FM synthesis, and it’s even based on the original’s “Altered FM” digital sound engine. However, this is anything but a minor refresh.
The big news is a massive boost in polyphony. The original had 32 voices, which is still plenty, but the mk II offers 64 voices of pure polyphonal goodness. This should allow for some truly complex and multi-layered sounds, or just a burst of cacophony as you try to press every key at once.
The six-operator FM engine is, more or less, unchanged, but it can be kitted out with all kinds of new “sound components” that can drastically change the signal. You can route it through up to 30 effects, including a 3-band EQ, chorus, phaser, flanger, distortion, compressor, delay, reverb, grain shifter and many more. The signal paths can also be rerouted internally for semi-modular synthesis.
Of course, there are a number of analog-style filters, including filters modeled on the Korg MS-20 and Korg PolySix, along with resonant two- or four-pole low-pass, high-pass, band-pass and band-reject filters. You won’t struggle to create unique sounds here, as any parameter can be modulated using a dedicated matrix equipped with three envelope generators and three LFOs.
The very nature of this technology allows for digital recreations of subtractive, semi-modular, waveshaping, additive and analog modeling synthesis types, in addition to classic FM synthesis. That’s what Korg means by calling this a “six-operator” FM synthesizer.
For those worried that this refresh would fundamentally change the vibe of the original Opsix, the mk II is fully compatible with the sounds and samples from the original and it integrates with the company’s dedicated software suite, offering full access to numerous sound libraries. So you can just load up sounds from the original, if that’s your bag.
The 37-note keyboard is velocity-sensitive and release velocity-sensitive, with a programmable step sequencer that offers up to 16 steps per pattern and six notes per step. There’s also an onboard arpeggiator with seven preset patterns. Just like the original, the mk II boasts a bright front-facing screen and numerous backlit faders and knobs for making adjustments. As for connections, there’s a headphone out, a stereo line out, MIDI in/out, a USB-B port and a jack for a damper pedal. The Korg Opsix mk II hits store shelves this March and will cost $700, which is $200 less than the price of the original back when it launched.
Korg has a massive presence at NAMM this year, as the company also teased a desktop module of the Opsix, along with desktop modules for the Modwave and Wavestate synths. There’s also a little synth called the MicroKORG 2, which is likely to sell like the hottest of hotcakes.
This article originally appeared on Engadget at https://www.engadget.com/korgs-opsix-mk-ii-synth-is-based-on-the-fm-sound-engine-of-the-original-but-with-64-voices-164445223.html?src=rss
Japan’s SLIM lunar lander made it to the moon, but it’ll likely die within hours
Posted in: Today's ChiliJapan has become the fifth country to successfully land on the moon after confirming today that its SLIM lander survived its descent to the surface — but its mission is likely to be short lived. JAXA, the Japanese space agency, says the spacecraft is having problems with its solar cell and is unable to generate electricity. In its current state, the battery may only have enough juice to keep it running a few more hours.
Based on how the other instruments are functioning, JAXA said in a press conference this afternoon that it’s evident SLIM did make a soft landing. The spacecraft has been able to communicate with Earth and receive commands, but is operating on a low battery. It’s unclear what exactly the issue with the solar cell is beyond the fact that it’s not functioning.
There’s a chance that the panels are just not facing the right direction to be receiving sunlight right now, which would mean it could start charging when the sun changes position. But, JAXA says it needs more time to understand what has happened. LEV-1 and LEV-2, two small rovers that accompanied SLIM to the moon, were able to successfully separate from the lander as planned before it touched down, and so far appear to be in working condition.
JAXA says it’s now focusing on maximizing the operational time it has left with SLIM to get as much data as possible from the landing. SLIM — the Smart Lander for Investigating Moon — has also been called the “Moon Sniper” due to its precision landing technology, which is supposed to put it within 100 meters of its target, the Shioli crater. The agency is planning to hold another press conference next week to share more updates.
Though its time may be running out, SLIM’s landing was still a major feat. Only four other countries have successfully landed on the moon: the US, China, India and Russia. The latest American attempt, the privately led Peregrine Mission One, ended in failure after the spacecraft began leaking propellant shortly after its January 8 launch. It managed to hang on for several more days and even reached lunar distance, but had no chance of a soft landing. Astrobotic, the company behind the lander, confirmed last night that Peregrine made a controlled reentry, burning up in Earth’s atmosphere over the South Pacific.
This article originally appeared on Engadget at https://www.engadget.com/japans-slim-lunar-lander-made-it-to-the-moon-but-itll-likely-die-within-hours-195431502.html?src=rss
Ford says it’s cutting production of the F-150 Lightning due to lower than expected demand. As of April 1, the Rouge Electric Vehicle Center (the Michigan plant where the electric pickup is built) will transition from two production shifts to one. That will have an impact on roughly 1,400 workers.
The automaker says it will transfer around half of those to its Michigan Assembly Plant, where it’s putting together a third crew to build more of the Bronco and Bronco Raptor, as well as the new Ranger and Ranger Raptor to meet demand. The company is hiring another 900 workers to fill that shift.
The rest of the affected F-150 Lightning workers will be reassigned to different roles at the Rouge plant or Ford’s other facilities in the region. That is, unless they take up a retirement incentive offer.
Ford didn’t say by how much it’s reducing production of the F-150 Lightning. However, by moving from two shifts to one, that indicates output will drop roughly by half, which aligns with recent reports. According to CNBC, Ford planned to cut production from around 3,200 units per week to 1,600.
The automaker retooled the Rouge facility in 2023 so that it would have an annual F-150 Lightning capacity of up to 150,000. However, demand hasn’t kept up. While sales of the EV were up by 55 percent last year, it hasn’t been selling as quickly as it did previously.
The company says that it expects EV sales to continue to grow globally this year, but at a lower rate than previously anticipated. With that in mind, as well as the fact Ford is readying next-gen EVs, the company has decided to pull back on F-150 Lightning production for the foreseeable future.
That isn’t the only EV Ford has scaled back on either. In November, it slashed production of the Mustang Mach-E.
“We are taking advantage of our manufacturing flexibility to offer customers choices while balancing our growth and profitability. Customers love the F-150 Lightning, America’s best-selling EV pickup,” Ford President and CEO Jim Farley said. “We see a bright future for electric vehicles for specific consumers, especially with our upcoming digitally advanced EVs and access to Tesla’s charging network beginning this quarter.”
This article originally appeared on Engadget at https://www.engadget.com/ford-is-cutting-f-150-lightning-production-due-to-waning-demand-173838340.html?src=rss
‘Pokémon with guns’ satire Palworld sells over a million copies in eight hours
Posted in: Today's ChiliPalworld has sold a million copies in just over eight hours, according to developer Pocketpair. The game has been on our radar for a while, thanks to its unique ‘Pokémon with guns’ premise, and it looks like launch day has been an absolute success.
It’s been so successful, as a matter of fact, that the game’s servers have been buckling under the stress of millions of gun-toting PokéMasters. The developer urges patience and says it’s “working to resolve this ASAP!” The sheer number of downloads and concurrent players have made this the biggest Steam launch of the year so far, according to GamesRadar.
These figures only refer to Steam. The early access version of Palworld also launched on Game Pass, so the number of downloads is likely much higher than advertised, as there are no Xbox Series X/S numbers. It looks like many people have been jonesing for a dark and gritty take on everyone’s favorite pocket monsters.
And boy, is this game dark and gritty. Instead of releasing unwanted monsters, called Pals, back into the wild, you murder them with a cleaver. You can also sell your “Pals” into slavery, eat them and, of course, battle them to the death. One of the game’s trailers shows piles of Pal corpses stacked up, reaching into the heavens. The whole thing seems to be a satirical riff on the very nature of Pokémon, which is a game franchise in which you force your very good friends to fight just to further your own reputation.
Palworld has gotten pretty good reviews so far, and this is an early access build, so the devs will likely refine the gameplay in the coming months. In the meantime, you can pick it up on Steam for $27, until it reverts to its normal price of $30. It’s also a day-one Game Pass release, so boot up your Xbox and give it a go. Just try to keep the murder count down. Or not.
This article originally appeared on Engadget at https://www.engadget.com/pokemon-with-guns-satire-palworld-sells-over-a-million-copies-in-eight-hours-175638179.html?src=rss
Ryan Coogler's Top Secret New Movie Could Team Michael B. Jordan With Vampires
Posted in: Today's ChiliRyan Coogler and Michael B. Jordan are getting ready to make their fifth movie together and, for the first time ever, this one is going to suck. That’s because it’s about vampires. Or so the rumors say.
Samsung Galaxy S24 Ultra pre-orders include a $200 gift card, plus the rest of the week's best tech deals
Posted in: Today's ChiliIt’s a big day for people who like to spend a small fortune on consumer technology, as Apple opened up pre-orders for its $3,500 Vision Pro headset earlier on Friday. If you’re looking to save some cash on a new gadget, though, we’re back with another installment of our weekly deal roundup. This week’s highlights include a spate of pre-order discounts on Samsung’s new Galaxy S24 phones, which come with a bonus gift card and free storage upgrade at Amazon and Best Buy. Beyond that, Google’s Pixel 8 phones are up to $200 off, while Apple’s AirPods Pro are still at a low of $189. If you’re on a tighter budget, a few affordable keyboards, webcams and wireless earbuds we like are also near the lowest prices we’ve seen. Here are the best tech deals from this week that you can still get today.
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This article originally appeared on Engadget at https://www.engadget.com/samsung-galaxy-s24-ultra-pre-orders-include-a-200-gift-card-plus-the-rest-of-the-weeks-best-tech-deals-172928966.html?src=rss