TikTok, already fighting a proposed law that could lead to a ban of the app in the United States, may soon also find itself in the crosshairs of the Federal Trade Commission. The FTC is close to wrapping up a multiyear investigation into the company, which could result in a lawsuit or major fine, Politicoreports.
The investigation is reportedly centered around the app’s privacy and security practices, including its handling of children’s user data. According to Politico, the FTC is looking into potential violations of the Children’s Online Privacy Protection Act (COPPA), as well as “allegations that the company misled its users by stating falsely that individuals in China do not have access to U.S. user data.” TikTok could also be penalized for violating the terms of its 2019 settlement with regulators over data privacy.
While it’s not clear if the FTC’s investigation will result in a lawsuit or other action, the investigation is yet another source of pressure for the company as it tries to secure its future in its largest market.. After a quick passage in the House, the Senate is considering a bill that would force TikTok’s parent company, ByteDance, to sell the app or face an outright ban in the US. The Biden Administration, which has also tried to pressure ByteDance to divest TikTok, is backing the measure and US intelligence officials have briefed lawmakers on the alleged national security risks posed by the app.
TikTok didn’t immediately respond to a request for comment.
This article originally appeared on Engadget at https://www.engadget.com/the-ftc-might-sue-tiktok-over-its-handling-of-users-privacy-and-security-224911806.html?src=rss
A police department in California that started obscuring its suspects’ faces with Lego heads will cease the practice after the toy company reportedly reached out and told it to please stop.
TikTok, already fighting a proposed law that could lead to a ban of the app in the United States, may soon also find itself in the crosshairs of the Federal Trade Commission. The FTC is close to wrapping up a multiyear investigation into the company, which could result in a lawsuit or major fine, Politicoreports.
The investigation is reportedly centered around the app’s privacy and security practices, including its handling of children’s user data. According to Politico, the FTC is looking into potential violations of the Children’s Online Privacy Protection Act (COPPA), as well as “allegations that the company misled its users by stating falsely that individuals in China do not have access to U.S. user data.” TikTok could also be penalized for violating the terms of its 2019 settlement with regulators over data privacy.
While it’s not clear if the FTC’s investigation will result in a lawsuit or other action, the investigation is yet another source of pressure for the company as it tries to secure its future in its largest market.. After a quick passage in the House, the Senate is considering a bill that would force TikTok’s parent company, ByteDance, to sell the app or face an outright ban in the US. The Biden Administration, which has also tried to pressure ByteDance to divest TikTok, is backing the measure and US intelligence officials have briefed lawmakers on the alleged national security risks posed by the app.
TikTok didn’t immediately respond to a request for comment.
This article originally appeared on Engadget at https://www.engadget.com/the-ftc-might-sue-tiktok-over-its-handling-of-users-privacy-and-security-224911806.html?src=rss
There was once a time when Sam Altman, CEO of titanic tech company OpenAI, was the apple of Silicon Valley’s eye. The days when the executive’s reputation was unimpeachable may be waning, however. A new report from Insider suggests that some in the tech and finance communities are less than thrilled with Altman’s…
The X-Men have landed on Disney+ with all the force of a particularly well-crafted optic blast. Disney has revealed that X-Men ‘97’s premiere on the streamer last week has smashed records for the platform—and it’s not just helping out the new show, either.
It’s taken much longer than expected but Microsoft is finally bringing keyboard and mouse (KBM) support to certain Xbox Cloud Gaming titles. We first heard that the company planned to do so in March 2022 and it was suggested that the option might be available by that June, but evidently that did not happen. It’s only now that Microsoft is starting to let testers on the Alpha Skip-Ahead ring check out KBM functions on web browsers (Edge and Chrome) and the Xbox PC app. The feature should be available more broadly soon.
To try out the KBM support, you’ll need to be a Game Pass Ultimate subscriber (unless you want to check it out on Fortnite, which is totally free to play via Xbox Cloud Gaming). You’ll also need to enroll in the PC Gaming Preview program. If you’re testing out KBM support on a web browser, there’s one more step — you’ll have to switch on Preview features on your browser. To do that, click on your profile picture at xbox.com/play, select Settings and then turn on “Preview features.”
Some supported games might still show controller elements on screen at first. You might be prompted to press A to start the game or some such. However, the game should switch to the KBM user interface as soon as you move the cursor or press a button. On browsers, KBM will only work when you’re playing in full screen mode and you’ve clicked on the game stream for it to recognize your mouse input. You can exit KBM use by pressing F9 or hold the ESC button to leave full-screen mode.
The first Xbox Cloud Gaming titles to gain KBM support are Fortnite (browsers only), Ark Survival Evolved, Sea of Thieves, Grounded, Halo Infinite, Atomic Heart, Sniper Elite 5, Deep Rock Galactic, High on Life, Zombie Army 4 Dead War, Gears Tactics, Pentiment, Doom 64 and Age of Empires 2. There is a known issue for Atomic Heart at the minute. Microsoft notes that there’s some difficulty switching between a controller and KMB while streaming that game.
This is a welcome update, especially for those who want to play first-person shooters with a KBM setup but don’t have a PC with enough oomph to run current games natively. It’s a good step forward for accessibility too. Xbox’s cloud gaming tech is pretty solid, but here’s hoping it can keep up with Fortnite players who can build elaborate structures in nanoseconds.
This article originally appeared on Engadget at https://www.engadget.com/microsoft-is-finally-bringing-keyboard-and-mouse-support-to-xbox-cloud-gaming-titles-200148150.html?src=rss
It’s not quite a full-on Nunsploitation revival, but between Immaculate and The First Omen, horror nuns are having a bit of a moment. Continue the religious experience with these 10 earlier films featuring nuns (supernaturally pregnant, demonic, and otherwise) and invariably creepy convents.
Scientists have created a blazing-fast scientific camera that shoots images at an encoding rate of 156.3 terahertz (THz) to individual pixels — equivalent to 156.3 trillion frames per second. Dubbed SCARF (swept-coded aperture real-time femtophotography), the research-grade camera could lead to breakthroughs in fields studying micro-events that come and go too quickly for today’s most expensive scientific sensors.
SCARF has successfully captured ultrafast events like absorption in a semiconductor and the demagnetization of a metal alloy. The research could open new frontiers in areas as diverse as shock wave mechanics or developing more effective medicine.
Leading the research team was Professor Jinyang Liang of Canada’s Institut national de la recherche scientifique (INRS). He’s a globally recognized pioneer in ultrafast photography who built on his breakthroughs from a separate study six years ago. The current research was published in Nature, summarized in a press release from INRS and first reported on by Science Daily.
Professor Liang and company tailored their research as a fresh take on ultrafast cameras. Typically, these systems use a sequential approach: capture frames one at a time and piece them together to observe the objects in motion. But that approach has limitations. “For example, phenomena such as femtosecond laser ablation, shock-wave interaction with living cells, and optical chaos cannot be studied this way,” Liang said.
SCARF
Institut national de la recherche scientifique
The new camera builds on Liang’s previous research to upend traditional ultrafast camera logic. “SCARF overcomes these challenges,” INRS communication officer Julie Robert wrote in a statement. “Its imaging modality enables ultrafast sweeping of a static coded aperture while not shearing the ultrafast phenomenon. This provides full-sequence encoding rates of up to 156.3 THz to individual pixels on a camera with a charge-coupled device (CCD). These results can be obtained in a single shot at tunable frame rates and spatial scales in both reflection and transmission modes.”
In extremely simplified terms, that means the camera uses a computational imaging modality to capture spatial information by letting light enter its sensor at slightly different times. Not having to process the spatial data at the moment is part of what frees the camera to capture those extremely quick “chirped” laser pulses at up to 156.3 trillion times per second. The images’ raw data can then be processed by a computer algorithm that decodes the time-staggered inputs, transforming each of the trillions of frames into a complete picture.
Remarkably, it did so “using off-the-shelf and passive optical components,” as the paper describes. The team describes SCARF as low-cost with low power consumption and high measurement quality compared to existing techniques.
Although SCARF is focused more on research than consumers, the team is already working with two companies, Axis Photonique and Few-Cycle, to develop commercial versions, presumably for peers at other higher learning or scientific institutions.
For a more technical explanation of the camera and its potential applications, you can view the full paper in Nature.
This article originally appeared on Engadget at https://www.engadget.com/this-camera-captures-1563-trillion-frames-per-second-184651322.html?src=rss
Scientists have created a blazing-fast scientific camera that shoots images at an encoding rate of 156.3 terahertz (THz) to individual pixels — equivalent to 156.3 trillion frames per second. Dubbed SCARF (swept-coded aperture real-time femtophotography), the research-grade camera could lead to breakthroughs in fields studying micro-events that come and go too quickly for today’s most expensive scientific sensors.
SCARF has successfully captured ultrafast events like absorption in a semiconductor and the demagnetization of a metal alloy. The research could open new frontiers in areas as diverse as shock wave mechanics or developing more effective medicine.
Leading the research team was Professor Jinyang Liang of Canada’s Institut national de la recherche scientifique (INRS). He’s a globally recognized pioneer in ultrafast photography who built on his breakthroughs from a separate study six years ago. The current research was published in Nature, summarized in a press release from INRS and first reported on by Science Daily.
Professor Liang and company tailored their research as a fresh take on ultrafast cameras. Typically, these systems use a sequential approach: capture frames one at a time and piece them together to observe the objects in motion. But that approach has limitations. “For example, phenomena such as femtosecond laser ablation, shock-wave interaction with living cells, and optical chaos cannot be studied this way,” Liang said.
SCARF
Institut national de la recherche scientifique
The new camera builds on Liang’s previous research to upend traditional ultrafast camera logic. “SCARF overcomes these challenges,” INRS communication officer Julie Robert wrote in a statement. “Its imaging modality enables ultrafast sweeping of a static coded aperture while not shearing the ultrafast phenomenon. This provides full-sequence encoding rates of up to 156.3 THz to individual pixels on a camera with a charge-coupled device (CCD). These results can be obtained in a single shot at tunable frame rates and spatial scales in both reflection and transmission modes.”
In extremely simplified terms, that means the camera uses a computational imaging modality to capture spatial information by letting light enter its sensor at slightly different times. Not having to process the spatial data at the moment is part of what frees the camera to capture those extremely quick “chirped” laser pulses at up to 156.3 trillion times per second. The images’ raw data can then be processed by a computer algorithm that decodes the time-staggered inputs, transforming each of the trillions of frames into a complete picture.
Remarkably, it did so “using off-the-shelf and passive optical components,” as the paper describes. The team describes SCARF as low-cost with low power consumption and high measurement quality compared to existing techniques.
Although SCARF is focused more on research than consumers, the team is already working with two companies, Axis Photonique and Few-Cycle, to develop commercial versions, presumably for peers at other higher learning or scientific institutions.
For a more technical explanation of the camera and its potential applications, you can view the full paper in Nature.
This article originally appeared on Engadget at https://www.engadget.com/this-camera-captures-1563-trillion-frames-per-second-184651322.html?src=rss
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