After death, we all run the risk of being forgotten. Such was the case of Garzapelta muelleri, an ancient reptile that lived over 200 million years ago and even went unidentified for 30 years after its bony remains were found.
Amazon’s Big Spring Sale officially starts tomorrow, but many tech deals are already live. Take the Google Pixel Buds Pro — our choice for 2024’s best wireless earbuds for Android — down to $139 from $200. The 30 percent discount doesn’t bring the earbuds to their all-time low, but this is the cheapest we’ve seen the Google Pixel Buds Pro so far this year.
The Google Pixel Buds Pro scored an 87 in our review thanks to the addition of solid active noise cancellation (ANC), a punchy base, and reliable touch controls. This generation is the first to include ANC, which can be reason enough to consider an upgrade. The earbuds are a good choice for working out, too, as they offer IPX4 water resistance.
The Pixel Buds Pro also offer wireless charging and a quick-charge feature that juices the earbuds up to one hour of ANC listening in five minutes. Speaking of charging, Google’s earbuds can hold 11 hours of charge and 31 in total with the case’s boost.
However, there are a few aspects Google still needs to work on, such as spatial audio, which needs more support to function well. There’s also the call quality, which is far from the clearest of all the earbuds on the market. But, at $61 off, these issues become less of a dealbreaker.
Your Spring Sales Shopping Guide: Spring sales are in the air, headlined by Amazon’s Big Spring sale event. Our expert editors are curating all the best spring sales right here. Follow Engadget to shop the best tech deals from Amazon’s Big Spring Sale, hear from Autoblog’s car experts on the best spring auto deals on Amazon, and find spring sales to shop on AOL, handpicked just for you.
This article originally appeared on Engadget at https://www.engadget.com/the-google-pixel-buds-pro-drop-to-139-for-the-amazon-big-spring-sale-124850130.html?src=rss
Almost every major PC maker has dabbled with the idea of a dual-screen laptop at some point. Way back in 2011, Acer released the Iconia 6120 sporting not one but two 14-inch displays. Then at CES 2017, Razer showed off Project Valerie which bumped the panel count to three before demoing something a bit less extravagant a year later in Project Linda. Fast forward to 2020, when Dell dazzled us with the Concept Duet. Even Apple gave the category a go on the old MacBook Pros with Touch Bars, only to reverse course and ditch them completely a couple of years ago.
Meanwhile, Lenovo has an entire family of devices dating back to the original Yoga Book and culminating most recently in the Yoga Book 9i, with the latter coming extremely close to turning the promise of dual-screen laptops into an actual appealing choice. But now after several generations of its own devices, ASUS has put everything together with the Zenbook Duo. It’s a super sleek machine with two screens that’s barely larger than a similarly sized clamshell. There’s also a detachable keyboard and a built-in kickstand for maximum adaptability. And starting at $1,500, the Zenbook Duo doesn’t command a massive premium for something with a ton of extra utility. So while it’s been quite a journey to get here, ASUS has finally made a dual-screen laptop that proves once and for all that two screens really are better than one.
Design
One of the most impressive things about the Zenbook Duo is that it doesn’t look like some kind of Frankendeivce. It’s just a regular-looking 14-inch laptop. Even after you open it, things still look normal with a physical keyboard and touchpad, not to mention a healthy selection of ports around the outside (two Thunderbolt 4, one USB 3.2 Type-A and a full-size HDMI 2.1 jack). A small part of me wishes ASUS had found room for some kind of SD card reader, but I understand if there just wasn’t space.
It’s only after you remove the keyboard that things get interesting because as soon as you do, the Duo’s second display springs to life. From here, you have a ton of options. Tapping three fingers on the lower panel summons a floating touchpad. Alternatively, eight fingers makes a virtual keyboard appear, which you can follow with a swipe up to reveal a traditional keyboard/trackpad combo. But the cool thing is that because these are all virtual stand-ins, it’s easy to swap in a new layout (like for other languages), move the touchpad off to the side or call up a numpad if you need to do some data entry. There’s just so much more flexibility when half of a laptop’s interior isn’t taken up by a rigid set of physical keys.
But things keep getting better, because on the bottom of the Duo is a flap that folds out into a kickstand. This allows you to prop the system up and use both screens as proper displays, sort of like a portable dual-monitor setup but all in a single self-contained system. And because the detachable keyboard connects wirelessly over Bluetooth, you can place it in front (or wherever you want) just like a desktop. The one small drawback to this design is that if you rotate the Duo’s displays into portrait orientation side by side, the design of the kickstand means there’s no way to adjust how far it tilts. This heavily favors the stacked setup with one display above, which is fine because I think that arrangement is more useful in most situations.
Another pleasant surprise is that for a device with two screens, the Zenbook Duo isn’t much bigger or heavier than a typical clamshell. It weighs 3.6 pounds and measures 0.78 inches thick versus the 2.82 pounds and 0.59 inches for a standard Zenbook 14 OLED. And when compared to something like a Dell XPS 14 (3.7 pounds and 0.71 inches thick), both systems are practically the same size.
My one gripe is that ASUS’ dark gray paint job color doesn’t help the Duo stand out. It’s almost like someone who wears subdued colors to avoid drawing attention. But this design is fantastic and I wish ASUS would give this laptop (and the engineers who designed it) the flowers it deserves.
Displays and software
The centerpiece of the Duo is its pair of 14-inch displays, which are an absolute delight. Not only do the matching OLED panels offer strong brightness (around 500 nits), they also pump out rich and accurate colors (100 percent of DCI-P3). But the real magic is when you use both panels together.
Moving apps from one display to another is as simple as dragging and dropping or using the handy menus that appear at the top of the display. In addition, there’s a floating button in the bottom left for ASUS’ ScreenXpert software, which provides shortcuts for adjusting brightness (separately or as a pair), disabling specific panels or pulling up handy widgets for things like a control panel, a handwriting recognition tool, news and weather and more. If the goal was to get as much value out of the Duo’s two displays, I think ASUS’ software does a pretty good job.
The downside to all this is that despite ASUS’ best efforts, Windows 11 and many apps still aren’t fully optimized for systems like this. For example, when I played a round of Teamfight Tactics and wanted to pull up some game stats on the lower display, I ran into an issue where the virtual touchpad stopped working. It was only after I set the game to borderless window mode, closed the game and relaunched everything that it started working again. Granted, situations like this were rare, but it’s important to remember that when you’re using a cutting-edge device, there may be some bugs or awkward interactions.
Performance
The Zenbook Duo comes with an Intel Core Ultra 7 155H processor, 16GB of RAM and a 1TB NVMe SSD. While you can upgrade it with double the memory and a faster Ultra 9 chip, I found the base configuration to be plenty fast. On tests like Geekbench 6 and PCMark 10, the Zenbook Duo turned in results that were identical to those from similarly equipped clamshells, including ASUS’ own Zenbook 14 OLED. This is great because it means there’s not a ton of overhead due to the addition of a second screen and even when setup in desktop mode, dragging apps from one display to another felt snappy and responsive. The obvious drawback is that unlike some 14-inch systems such as the XPS 14, there’s no room for a discrete GPU, which makes the Zenbook Duo better suited to general productivity than more demanding tasks like video editing.
Battery life
You might think a system with two screens would be a battery hog, but the Zenbook Duo fared better than expected. With just one screen on, it lasted 13 hours and 12 minutes on our video rundown test, which is pretty much equivalent to (actually a touch longer than) the Zenbook 14 OLED (12:43). And with both screens going, the Duo’s time only dropped to 10:17, which is still more than enough to survive an entire workday.
Wrap-up
OK, so the Zenbook Duo delivers on the promises of dual-screen laptops. But one question I get a lot is who are devices like this actually for? The most obvious application is for people who carry a portable monitor around while traveling. But more generally, this thing is aimed at anyone who appreciates multiple monitors and wants a system that can recreate that experience in a more travel-friendly way, which is something the Zenbook Duo does with aplomb. The best part though is that it doesn’t make major sacrifices to do so, because thanks to its detachable keyboard, it can function just like any other clamshell when space is tight (like on an airplane).
When you have room to spread out, it transforms into a portable workstation with plenty of screen space for a project up top and bonus real estate for Slack, email, video calls or anything else you might need down below. It’s got ample ports so you don’t need to carry a dongle around and thanks to its gorgeous OLED screens, your work (or play) always looks great. The Zenbook Duo can do everything a traditional laptop can and more. Yes, the software experience could be a bit more polished, though that’s not entirely on ASUS. We still need a new version of Windows to provide better OS support for dual-screen machines. But considering all the struggles and multiple generations it took to get here, the Zenbook Duo is a marvelous torchbearer for a new class of portable PCs.
This article originally appeared on Engadget at https://www.engadget.com/asus-zenbook-duo-review-specs-price-the-first-dual-screen-laptop-worth-buying-130016756.html?src=rss
Michael Dell, the CEO of the technology company that bears his surname, has long been an advocate of remote work and not so long ago called it “the future of work.” But it seems that even Dell (the company), can’t help but follow the trend among technology companies suddenly convinced that in-office work is the best…
Steam is introducing a new way for your clan to play games together. The platform has announced Steam Families, a collection of game-sharing (and monitoring) features for parents and children currently available in beta. It takes the place of Steam Family Sharing and Steam Family View, rolling in some of their existing features alongside updates.
Each member of a Steam Family will have a section called “family library” in their games list where they can access shareable games. Ownership remains with the purchaser, but each new title bought will appear in the list. You can play another member’s games even when they’re online (as long as they’re playing another game). Plus, you can save your own progress and achievements.
You can invite up to five other family members to your Steam Family account, with each member assigned the role of parent or child. Only adults can manage the account or implement parental controls, such as setting playtime limits (and reviewing requests for more), seeing playtime reports and choosing which games a child can play. Plus, they can control access to the Steam Store and chats.
Steam Families also streamlines the process of children getting parental approval to buy games (thus, ideally for Steam, making them more frequent). Children can now request an adult on the plan to pay for their shopping cart, which a parent can manage via email or phone by pressing approve or decline.
Steam Family is currently in beta and requires each member to join to participate. You can find the option to join under Interface and then choose Steam Family Beta in the Client Beta Participation dropdown menu.
This article originally appeared on Engadget at https://www.engadget.com/steam-families-puts-game-sharing-and-parental-controls-in-one-place-123016424.html?src=rss
The Morning After: NVIDIA says its Blackwell GPUs are the world’s most powerful chips
Posted in: Today's ChiliNVIDIA’s H100 chips are used by nearly every AI company in the world to train large language models hooked into services like ChatGPT. It’s been great for business. Now, the company is ready to make those chips look terrible, announcing a next-generation platform called Blackwell.
Named for David Harold Blackwell, a mathematician who specialized in game theory and statistics, NVIDIA claims Blackwell is the world’s most powerful chip, reaching speeds of 20 petaflops compared to just 4 petaflops the H100 provided. Yeah, throw it in the trash. You need new chips.
And if you didn’t know how powerful NVIDIA is, its press release for this new platform includes quotes from the CEOs of OpenAI, Microsoft, Alphabet, Meta and Tesla — yes, all CEOs you probably know the names of.
— Mat Smith
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Hackers gave pro players cheats during Apex Legends competition
The tournament is postponed until further notice.
Yeah, this is bad. Respawn, the EA-owned studio behind Apex Legends, has postponed the North American Finals tournament after hackers broke into matches and equipped players with cheats. Footage of the hacks on Twitch show players being able to see their opponent’s location through walls, while notable player (and one of the best) ImperialHal was gifted an aimbot to hit enemies more easily. Respawn says it would share more information soon, but as of time of writing, the studio hasn’t elaborated.
Logitech’s $999 4K livestreaming camera is triple the price of its 1080p model
The Mevo Core has improved built-in mics and works with any MFT lens.
Logitech is expanding its Mevo lineup of livestreaming cameras. The company’s new Mevo Core shoots in 4K, a big upgrade from the 1080p Mevo Start camera kit I tested a few years back. However, the trade-off is pricing as the new model will set you back three times as much for a three-camera setup. $999. So yes, this is probably for the pro streamers.
To emphasize that, the Core ships as a body only, but Logitech will sell lens bundle kits through Amazon and B&H Photo Video. You will need to buy an additional lens just to make it work. And it’s only compatible with micro four-third lenses — so there’s a high chance you’ll have to buy one.
Apple wants to bring Google’s Gemini AI to iPhones
It’s like Google search on Safari all over again. Plus 15 years.
Apple is reportedly in talks with Google to integrate its Gemini AI in iPhones, according to Bloomberg. Gemini could be the cloud-based generative AI engine for Siri and other iPhone apps, while Apple’s models could be woven into the upcoming iOS 18 for on-device AI tasks.
There are regulatory concerns to consider—the Department of Justice has already sued Google over its search dominance, including the way it pays Apple and other companies to use its search engine. But given how Microsoft and OpenAI’s partnership turned the Bing search engine into something people were actually talking about, the team-up might be worth the risk.
This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-nvidia-says-its-blackwell-gpus-are-the-worlds-most-powerful-chips-111500942.html?src=rss
GOG, the gaming storefront owned by CD Projekt, is getting into cloud gaming by teaming up with Amazon Luna. Since the Luna cloud service streams games from Amazon’s cloud servers, you’ll be able to access the titles you’ve purchased from the store across any compatible device you own, including PCs, Macs, Android and iOS mobile devices, as well as smart TVs and Fire tablets. That is, so long as those devices are installed with the Luna app and you’re connected to the internet. You’ll also be able to use any Luna-compatible devices and controllers, such as Xbox One’s and PS4’s, to play your games.
In its announcement, GOG says you’ll be able to play any of the games you own on its platform, provided that they’re also on Luna. The CD Projekt subsidiary has confirmed those titles include the Witcher series and Cyberpunk 2077, but you can check if your other games are accessible if you already have Amazon’s cloud streaming service. Take note that if you find a game you want to play within the Luna client, you don’t have to go to GOG to buy it first. If the title is available on both services, any game you purchase from Luna will also appear in your GOG library. Your downloads will remain DRM-free even if you buy from Luna, and you’ll be able to enjoy GOG Galaxy features, such as cloud saves and achievements.
The collaboration isn’t quite live yet, and the companies have yet to announce when it’ll be available other than it’s coming “soon.” Access to it will be limited to regions where Luna is available, however, namely in the USA, Canada, UK, Germany, France, Italy, and Spain.
This article originally appeared on Engadget at https://www.engadget.com/gog-gets-into-cloud-gaming-with-amazon-luna-partnership-084558767.html?src=rss
The PlayStation VR2 doesn’t seem to have been a major hit for Sony. Just over a year after the headset debuted, the company has paused production until it deals with a stockpile of unsold inventory, according to Bloomberg.
The company is said to have manufactured well more than 2 million units. According to analysts at IDC, the company sold around 1.7 million headsets in 2023. Perhaps most concerningly for Sony, sales appeared to have slowed significantly throughout the year. Hardware sales often pick up ahead of the holidays, but the fourth quarter was the most sluggish sales period yet for PS VR2 per IDC — the firm says Sony sold just 325,200 units during those three months.
A dearth of compelling games (or at least the perception that’s the case) hasn’t helped make the PS VR2 attractive to prospective buyers. Overall, Sony has only released four VR experiences for the headset and is yet to announce any other first-party games for the platform. It also recently shuttered its London Studio, one of its few in-house developers that had been making VR games. The lack of backward compatibility for games from the original PS VR headset may have harmed the current model’s prospects too.
In our review, senior editor Devindra Hardawar gave the PS VR2 a score of 84, feeling that while it was a great headset overall, the high price and doubts over long-term support were significant concerns. Additionally, the headset only works with a PS5, but that could be about to change.
Sony recently revealed that it was testing official PC support for the PS VR2, and it hopes to roll that out later this year. That could potentially give the company a much larger customer base for those who are interested in the hardware but don’t want a PS5. As such, that might help it sell some of its stockpile. Another thing that would help is reducing the price. At $550, the PS VR2 costs more than a PS5, which is absurd.
This article originally appeared on Engadget at https://www.engadget.com/sony-may-have-paused-ps-vr2-production-to-clear-a-backlog-of-unsold-units-142930523.html?src=rss
If you’re burnt out over generative AI hype, you’re not alone. OpenAI CEO Sam Altman said GPT-4, his company’s latest and greatest AI model, actually kinda sucks in an interview with Lex Fridman published on Monday. In fact, Altman is hoping GPT-5 can live up to all the hype.
Apple is reportedly in talks with Google to integrate its Gemini AI in iPhones, Bloomberg reports, a move that should help both companies compete with OpenAI and its (heavily invested) partner Microsoft. While it might seem like an admission that Apple is lagging behind on AI, the partnership fits if you think of generative AI models as an evolution of web searching, something Google already provides to all of Apple’s devices. According to the report, Gemini could be the cloud-based generative AI engine for Siri and other iPhone apps, while Apple’s models could be woven into the upcoming iOS 18 for on-device AI tasks.
Bloomberg notes that Apple has also had discussions with OpenAI about using its own models, and it could still end up partnering with another AI outfit, like Anthropic. Apple could conceivably even work with multiple partners until its own generative models are up to snuff. But teaming up with Google makes the most sense, especially since the search giant is already giving Apple millions to bring search to the Safari browser.
Apple needs some sort of generative AI solution that it can implement this year (its own Ajax model will likely take years to match Gemini and OpenAI), and Google needs a quick way to bring its AI smarts to billions of devices.
There are regulatory concerns to consider — the Department of Justice has already sued Google over its search dominance, including the way it pays Apple and other companies to use its search engine. But given the specter of Microsoft and OpenAI’s partnership — which turned the Bing search engine into an artificial intelligence hype machine overnight, and is now powering all of Microsoft’s Copilot AI solutions — the potential gains could be worth the risk for Apple and Google.
There are still technical issues for Google to deal with too: Gemini was recently under fire for inaccurately rendering historical images. But even considering potential growing pains, a partnership with Apple helps both companies. And it also gives Apple room to develop its own models while OpenAI and Google deal with the growing pains of generative AI.
This article originally appeared on Engadget at https://www.engadget.com/of-course-apple-wants-to-bring-googles-gemini-ai-to-iphones-144604811.html?src=rss