Qualcomm's Snapdragon 8s Gen 3 chip is a notch below its flagship processor

If you’re not interested in a midrange smartphone but don’t want to pay flagship prices either, Qualcomm has a possible solution. The company just unveiled the Snapdragon 8s Gen 3 processor that offers flagship features, but performance just below the Snapdragon 8 Gen 3

It’s built using a 4-nanometer (nm) process with a 1+4+3 core setup (one prime ARM Cortex X4 at 3.0GHz, four performance cores at 2.8Ghz and three 2.0GHz efficiency cores. That compares with the Snapdragon 8 Gen 3’s 1+5+2 setup, so the “s” model swaps a performance core for an efficiency core. The prime core on the flagship chip also runs a bit faster at 3.4Ghz. 

The chip uses a previous-gen X70 5G modem, though it still offers Wi-Fi 7 support. You also get hardware-accelerated ray tracing for more realistic gameplay. 

There’s on-device multimodal generative AI that can run large language models (LLMs) with up to 10 billion parameters, meaning it’ll support model’s like Gemini Nano, along with AI assistants. However, it lacks some AI features found on the 8 Gen 3 chip. It also comes with the always-sensing ISP introduced with the last-gen Snapdragon 8 Gen 2 chip. 

The new chip adds another sub-category to Qualcomm’s lineup, particularly if you count the last-gen chips still used in devices like the OnePlus 12R. The chip will appear in Honor, iQOO, Realme, Redmi and Xiaomi smartphones announced later this month — so it’ll be interesting to see how they’re priced compared to the flagship models. 

This article originally appeared on Engadget at https://www.engadget.com/qualcomms-snapdragon-8s-gen-3-chip-is-a-notch-below-its-flagship-processor-075258397.html?src=rss

NASA Tests Lunar Lighthouse With the Help of Private Odie Lander

Landing on the Moon is one thing, but not getting lost on its gray, dusty surface presents an entirely different challenge. The Apollo astronauts eyeballed their way across the lunar terrain, but NASA is hoping to develop a better navigation system for future astronauts exploring the Moon.

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Hertz CEO steps down following Tesla EV purchase debacle

Following Hertz’s disastrous misadventure with EVs, CEO Stephen Scherr is stepping down, Bloomberg reported. He’ll be replaced by the former COO of GM’s robotaxi Cruise division, Gil West, who will also join the board of directors. 

A year after emerging from bankruptcy in 2020, Hertz said it would transform its car rental business by purchasing 100,000 Tesla EVs. “The new Hertz is going to lead the way as a mobility company, starting with the largest EV rental fleet in North America,” the company said at the time. The announcement helped send Tesla’s value soaring to a $1 trillion valuation. 

Scherr joined Hertz after that decision was made, but increased Hertz’s bet on EVs by placing orders with Polestar and GM as well. The company didn’t purchase many EVs from those automakers, but by the end, it had around 60,000 from the three automakers. 

Things went sideways after that, though. Tesla drastically cut prices of its Model 3 and Model Y EVs, scorching resale values. In addition, Hertz said that Tesla’s vehicles were expensive to repair and unpopular with renters. 

As a result, the company started unloading 20,000 EVs, about a third of its electrified fleet. That resulted in a $245 million charge for Hertz and its largest quarterly loss since the pandemic. Other rental car firms have also recently ditched EVs, with Germany’s Sixt doing away with its entire fleet. 

West, meanwhile, was one of nine Cruise executives dismissed following an incident that saw a pedestrian dragged by a Cruise vehicle after being struck by another car. Authorities accused the company of withholding a video that allegedly showed the victim underneath its vehicle.

This article originally appeared on Engadget at https://www.engadget.com/hertz-ceo-steps-down-following-tesla-ev-purchase-debacle-055220994.html?src=rss

LinkedIn is developing in-app games to further distract you from your job hunt

LinkedIn, a platform that surely everybody associates with fun, may soon offer puzzle-based games to give its users something to do besides networking. App researcher Nima Owji posted a series of screenshots on X this weekend showing some of the games LinkedIn is working on, and the company has since confirmed the plan to TechCrunch. Employees’ scores will reportedly affect how the companies they work for are ranked in the games.

Per TechCrunch, the titles LinkedIn is working on so far include “Queens,” “Inference” and “Crossclimb.” LinkedIn provided the publication with some newer images of the games, but for everyone just anxiously awaiting their rollout, there’s no timeline yet for when they’ll be released. It’s unclear if games will be available in full to free users or reserved for LinkedIn’s paid subscribers.

This article originally appeared on Engadget at https://www.engadget.com/linkedin-is-developing-in-app-games-to-further-distract-you-from-your-job-hunt-205953683.html?src=rss

Hyper Light Breaker hands-on: I'm here for the hoverboard

Hyper Light Breaker is a hoverboard sim. Technically, it’s a third-person roguelite adventure set in a luminous fantasy-cyberpunk universe, but after playing a 30-minute preview, it’s clear to me that Hyper Light Breaker is all about the hoverboard. Vicious beasts, secret alcoves and shiny weapons are secondary to the feeling of gliding over green hills and shallow waters on my glowing blue slab, finding joy in narrowly avoiding enemy encounters.

Intentionally skipping battles was probably the opposite of what lead animator Chris Bullock wanted me to do during the first public hands-on opportunity with Hyper Light Breaker — but if that were the case, then he shouldn’t have told me about the hoverboard.

Hyper Light Breaker
Heart Machine

Hyper Light Breaker is set to go live in early access on Steam this summer, complete with three-player online co-op. Developers at Heart Machine are letting people play it for the first time at Day of the Devs: San Francisco Edition, which is held in conjunction with GDC this week. I played a remote preview of the game at home, solo style, while Bullock watched on Discord (and probably cringed a whole lot).

Breaker is an open-world game with a hub station called the Cursed Outpost, a futuristic strip mall with shops, upgrade stations and NPCs. I briefly explored the outpost, but the bulk of the game plays out in the Overgrowth, a landscape of ever-shifting biomes, and I focused on diving into these. Biomes in the Overgrowth are built with hand-crafted and procedurally generated elements so that players will never enter the same realm twice, and each one has a boss to defeat called a Crown. Despite my desire to peacefully hoverboard through the half-hour demo, I messed around with two loadouts, took out a few slime hordes and twice tried to slay one of those Crowns — a huge bipedal wolf warrior with a golden sword named Dro.

In both of my battles with Dro, she started attacking instantly and with incredible force, swinging her blade wildly as she leapt in a giant arc across a temple and directly onto my head. I dodged and attempted to fill up her stagger meter by landing basic attacks with my sword and firearm, but the wolf was relentless, especially compared with the basic enemies I easily dispatched around the biome.

Hyper Light Breaker
Heart Machine

Dro defeated me twice. At the end of each fight, I heard the game’s siren song luring me in, making me believe I could beat the big bad wolf next time, if I just employed an updated strategy. Parrying was key in this fight, according to Bullock.

“Her first opening attack, you immediately went for the parry on that,” Bullock said as I prepared to fight the boss again. “I love that you picked that up right away; that was the intention on that one.”

The parry had been an accident on my part, but I’d immediately noticed how effective it was, giving me a half-second at the very beginning of the encounter to step back and strategize. What I’d experienced with the parry was a fury attack, Bullock explained. Some beasts in Hyper Light Breaker glow red and then perform big moves that have to be perfectly parried in order to cancel out the damage, reverse a projectile or stun the enemy. With a fury attack, a non-perfect parry will mitigate some damage only.

“That is definitely the design goal, to make the combat clear, know when you’re doing something well,” Bullock said.

These moments of tactical clarity are exactly what makes a roguelike or roguelite addictive. I can see how to beat the boss; now I just have to get good enough at the game to implement those moves before I’m killed.

Hyper Light Breaker
Heart Machine

There’s no dialogue in Hyper Light Breaker, much like its predecessor, Hyper Light Drifter. Drifter was an incredibly stylish 2D action RPG that came out in 2016 after a few years of crowdfunding and significant hype, and it solidified Heart Machine’s reputation as a stellar indie studio. Hyper Light Breaker is technically a prequel to Drifter, since it’s set 15 years before the events of that game.

Drifter co-designer Teddy Dief went on to found Team OFK and release the musical visual novel We Are OFK, while lead developer Alx Preston stuck with Heart Machine and released Solar Ash in 2021. Much like Breaker, Solar Ash is set in the same general universe as Hyper Light Drifter, but it’s a vastly different game and it’s not a direct sequel. Solar Ash is a third-person action platformer built around an incredibly satisfying glide-step mechanic, and its world is filled with alien environments, massive monsters and vaguely threatening deities.

Hyper Light was a way for me to get started, it was a way for me to be more grounded and put together a crew and understand, can I do this? Can I actually make games?” Preston told me in 2021, during the lead-up to Solar Ash’s release. “And so having answered that question, then the natural next step for me was something in 3D. Can I put something out there that really opens up the world and makes you feel like you can truly escape into something, a creation that is otherworldly, that you otherwise wouldn’t have the experience of? A lot of my childhood was spent escaping into those bigger experiences.”

Hyper Light Breaker
Heart Machine

Breaker feels like the perfect amalgamation of Hyper Light Drifter and Solar Ash. Replace the Solar Ash ice skates with a hoverboard, add some friends and you’re set. Developers at Heart Machine plan to keep Hyper Light Breaker in early access for about a year, though they noted that this timeline might change with player feedback.

The full release of Hyper Light Breaker will support up to three players in online co-op, and it will have a handful of characters to choose from, each with customizable loadouts. I tried out a basic, slashy blade and a hefty buster sword, plus a standard rifle and a shotgun-type firearm, and they each performed well, though I ran out of ammo quickly and often. The heavy sword was slower than the simple blade, but it moved smoothly and hit hard. In the Cursed Outpost before loading up a new biome, I was also able to select four abilities called Holobytes from about a dozen options, such as increased armor or faster healing. My favorite trait was the blooming corpse seed, which planted an exploding AOE flower on the bodies of slain enemies.

But once Bullock told me that hoverboarding was an option, it was all I wanted to do. I spent a good chunk of my Hyper Light Breaker demo time gliding along the bright green grass, landing small jumps and occasionally falling into a pond. I’m still itching to find Dro again and fine-tune my parrying abilities across a range of weapons (and corpse flowers). Mostly though, I’ll be dreaming of that bright blue board until Hyper Light Breaker hits early access this summer.

This article originally appeared on Engadget at https://www.engadget.com/hyper-light-breaker-hands-on-im-here-for-the-hoverboard-210045970.html?src=rss

Dune: Part Two is Still a Hit, Passes First Dune's Box Office

Two weeks ago, Dune: Part Two came out in theaters, and became the first big hit of 2024. Even with Kung Fu Panda 4 releasing last weekend, that hasn’t really changed—if anything, it’s looking like Part Two is going to have some hefty legs throughout the rest of its theatrical run.

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SpaceX Working on Hundreds of Swarming Spy Satellites for U.S. Intelligence Agency

SpaceX is working with the National Reconnaissance Office to build a classified system of swarming spy satellites, according to a report published by Reuters. And while the $1.8 billion contract was reportedly signed in 2021, news of the program’s ties to NRO just leaked on Saturday—a great reminder that it’s entirely…

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Apple can’t get out of facing a class-action lawsuit over AirTags stalking claims

A San Francisco judge has ruled that Apple must face a lawsuit accusing the company of negligence over the potential stalking risks created by its AirTags, Bloomberg reports. While the bulk of the roughly three dozen claims in the class-action suit were dismissed, US District Judge Vince Chhabria denied Apple’s bid to have the suit thrown out based on three plaintiffs’ claims alleging that “when they were stalked, the problems with the AirTag’s safety features were substantial, and that those safety defects caused their injuries.”

While the suit argues that Apple was warned of the potential for its Bluetooth item trackers to be misused and thus should be held liable under California law, Apple disagrees, according to Bloomberg. After it released AirTags, Apple later rolled out safety features designed to thwart stalking attempts, like an update that made it so AirTags would emit a loud sound when they get a certain distance from their owner and notifications about unknown trackers. Apple and Google also last year announced that they’re working together on developing industry standards to proactively fight the misuse of tracking devices.

Nevertheless, the lawsuit argues that AirTags have “become the weapon of choice of stalkers and abusers,” Bloomberg reports. The case was filed in the Northern California district court.

This article originally appeared on Engadget at https://www.engadget.com/apple-cant-get-out-of-facing-a-class-action-lawsuit-over-airtags-stalking-claims-184329639.html?src=rss

Open Channel: What Heroes Should Headline WB's Teen Titans Movie?

It took over 20 years, but Warner Bros. is finally doing it: on Friday, they announced their plans to give the Teen Titans a live-action movie. Ana Noguiera, who’s already written Supergirl: World of Tomorrow, is on deck to do the impossible and bring the teenage superhero team to cinematic life. Previously, the…

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The Greatest App of All Time Day 17: Instagram vs. WhatsApp

Welcome back to Gizmodo’s March Madness bracket challenge to name the greatest app of all time! Yesterday’s tournament was a bloodbath with Calculator taking more than 87 percent of the vote. Twitch goes home empty-handed. Today, we have the crown jewels of Zuckerberg’s empire going head-to-head.

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