Opera is adding Google's Gemini AI to its browser

Opera users can already rely on the capabilities of OpenAI’s large language models (LLMs) whenever they use the browser’s Aria built-in AI assistant. But now, the company has also teamed up with Google to integrate its Gemini AI models into Aria. According to Opera, its Composer AI engine can process the user’s intent based on their inquiry and then decide which model to use for each particular task.

Google called Gemini the “the most capable model [it has] ever built” when it officially announced the LLM last year. Since then, the company has announced Gemini-powered features across its products and has built the Gemini AI chatbot right into Android. Opera said that thanks to Gemini’s integration, its browser “will now be able to provide its users with the most current information, at high performance.”

The company’s partnership with Google also enables Aria to offer new experimental features as part of its AI Feature Drop program. Users who have the Opera One Developer version of the browser can try a new image generation feature powered by Google’s Imagen 2 model for free — in the image above, for instance, the user asked Aria to “make an image of a dog on vacation at a beach having a drink.” In addition, users can listen to Aria read out responses in a conversational tone using Google’s text-to-audio model. If everything goes well during testing, Opera could roll out the features to everyone, though they can still go through some changes, depending on early adopters’ feedback. 

This article originally appeared on Engadget at https://www.engadget.com/opera-is-adding-googles-gemini-ai-to-its-browser-120013023.html?src=rss

The Morning After: Preparing for Summer Games Fest 2024

I hope you had a quiet Memorial Day. It was a quiet one tech-wise, and I briefly fought the urge to copy and paste yesterday’s TMA into today’s newsletter hopper.

There were a few teases and glimpses of gaming news, with E3 successor Summer Games Fest kicking off in just over a week. SGF’s game showcase is set for June 7. Leaks suggest we may see a new soccer game to rival EA’s non-FIFA franchise at some point, while there will also be more 2D remakes of classic RPGs and hopefully big reveals at the Xbox Games Showcase on June 9. Expect to hear a lot more about the next Call of Duty title. And what is PlayStation up to? It’ll have a presence, but will it have any new games?

While SGF is a young show, it’s done a good job at platforming indie games, something Devolver Digital may capitalize on, while celebrating its 15-year anniversary. In summary, there should be lots of games to play. And if you’re not a gamer? Don’t worry: Apple’s WWDC kicks off just as SGF ends.

The biggest question though: Where are the best tacos in DTLA and can you tell me? I’ll be in Los Angeles to report on the games show in a few weeks.

— Mat Smith

The Dragon Quest 3 HD-2D remake is coming to Switch, Xbox Series X/S, PS5 and PC

It’s a golden age of puzzle games, even if you suck at puzzle games

Apple’s 16-inch MacBook Pro M3 Max is $250 off

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Hot off the back of that new color ereader from Kobo, we take another look at the ereader landscape and select our top picks. Yes, there’s a lot of Kindle. No surprise. But there are other valid options too. And if your ereader’s seen better days, maybe it’s time for an upgrade.

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Engadget’s Dan Cooper contends with breadmaking, both manual and with helpful appliances. He tests some of the top breadmakers, while kneading out his own creations. Would a breadmaker work for you? Or is it time to get your hands dirty? (No more rhetorical questions in this newsletter, I swear.)

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This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-preparing-for-summer-games-fest-2024-111537892.html?src=rss

Gizmodo Monday Puzzle: The Amazon Interview Question Bezos Doesn’t Want You to See

Tech companies try to keep their interview questions secret, so that prospective employees can’t prepare answers in advance. Applicants reclaim the power by sharing their interview experiences publicly on websites like Glassdoor and CareerCup. As a result, what were intended as forums to help career hopefuls navigate…

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AI Agents Promise to Connect the Dots Between Reality and Sci-Fi

If you tuned in for Google I/O, OpenAI’s Spring Update, or Microsoft Build this month, you probably heard the term AI agents come up quite a lot in the last month. They’re quickly becoming the next big thing in tech, but what exactly are they? And why is everyone talking about them all of a sudden?

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AI Agents Promise to Connect the Dots Between Reality and Sci-Fi

If you tuned in for Google I/O, OpenAI’s Spring Update, or Microsoft Build this month, you probably heard the term AI agents come up quite a lot in the last month. They’re quickly becoming the next big thing in tech, but what exactly are they? And why is everyone talking about them all of a sudden?

Read more…

Doctor Who Put Its New Companion Through a Perfectly Creepy Crucible

The latest era of Doctor Who has been all over the place—from festive fantasy, to madcap sci-fi silliness, to jauntily uneven camp, and to anti-capitalist wartime thrillers. But its latest juke lands itself somewhere familiar but entirely new for the series, and finally decides to give Millie Gibson’s Ruby Sunday the…

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Fortnite's new post-apocalyptic season taps into Fallout, Mad Max and X-Men

Epic Games has an uncanny habit of making sure Fortnite is in tune with the cultural zeitgeist and that’s very much the case once again. After a strong season focused on Greek gods and monsters, the latest major revamp of the battle royale is taking a vehicle-heavy, post-apocalyptic turn in Chapter 5 Season 3.

The new season, which is dubbed “Wrecked,” seems very much inspired by Mad Max, given the desert vibe and modded vehicles. It includes an official Fallout crossover too. Not only that, a wastelander take X-Men’s Magneto will be unlockable via battle pass quests at some point in July.

This is all very timely given the success of Prime Video’s adaptation of Fallout, Furiosa: A Mad Mad Saga hitting theaters and X-Men ‘97 capturing the hearts and minds of ’90s kids all over again. The Wrecked season will run until August 16.

The sandstorm that had been looming in the horizon over the last couple of weeks has swept over the island, bringing destruction and a new biome in the south called the Wasteland. (I’m glad my favorite drop site last season, Mount Olympus, has survived for now.) You’ll have three new locations to explore in the Redline Rig refinery, the Nitrodrome car arena and Brutal Beachhead, where you’ll find a boss named Megalo Don.

Redline Rig churns out Nitro Splash and Nitro Barrels, which you can find all over the island and use to power up your car and yourself. When you’re Nitro-fied, you can bash through builds without needing to use your pickax. If you’re lucky enough to find Nitro Fists, you can use those as a powerful melee weapon too.

Vehicles can be modded with things like machine gun turrets and spiked bumpers. There’s the option to hijack one of two War Buses that are patrolling the island as well. These have cannons and an EMP pulse that can damage enemy shields and disable nearby vehicles.

As for the Fallout collab, that franchise’s iconic Nuka-Cola is now in Fortnite. You can slurp some to replenish health and restore shields over time. In addition, you’ll be able to unlock a T-60 Power Armor skin through the battle pass. 

This article originally appeared on Engadget at https://www.engadget.com/fortnites-new-post-apocalyptic-season-taps-into-fallout-mad-max-and-x-men-150816429.html?src=rss

Doctor Who Put Its New Companion Through a Perfectly Creepy Crucible

The latest era of Doctor Who has been all over the place—from festive fantasy, to madcap sci-fi silliness, to jauntily uneven camp, and to anti-capitalist wartime thrillers. But its latest juke lands itself somewhere familiar but entirely new for the series, and finally decides to give Millie Gibson’s Ruby Sunday the…

Read more…

It's a golden age of puzzle games, even for people who suck at puzzle games

I’m a big fan of the British comedy game show Taskmaster. Each season, five comedians compete against each other to complete ridiculous objectives. The competitors are often rewarded for lateral thinking, as long as they stick within each task’s rules.

Every time I watch a player hilariously mess up, I often think “well, I could do better than that.” But sit me down in front of a puzzle game that demands adept use of logic or pushes me to think outside of the box, and l often get frustrated and give up quickly (unless I find a decent guide to help me out). That’s quite irritating, especially since we’re in a golden age of puzzle games.

After a busy day of work, I’m far more inclined to play something relatively mindless, like Overwatch 2 or Fortnite. I tend to bristle at anything that slows me down, such as turn-based games. But the more I push myself to stick with puzzle games, the more I appreciate them. There are three recently released options that I’ve been bouncing between recently in Lorelei and the Laser Eyes, Animal Well and Paper Trail.

I had enormous expectations for Lorelei. The last offering from developer Simogo, Sayonara Wild Hearts, is easily in my top three games of all time. Lorelei is completely different and it’s not like anything I’ve experienced before.

It opens with a woman named Lorelei standing next to her car. The vehicle won’t start, but fortunately there’s a hotel close by. As it turns out, that’s where Lorelei is supposed to be to help an artist complete his magnum opus. This is a place where time is nebulous. It’s 1963, but there are computers where you save your progress and a Game Boy-style system to use. The hotel is the only real constant, and even that is built out of puzzles.

The visuals are astonishing, even on the Nintendo Switch. Shocks of Giallo-esque reds and pinks frequently punch through the monochromatic environments. The design language is unusual yet meticulously crafted to guide you from one puzzle to the next until Lorelei’s photographic memory is overflowing with conundrums to conquer.

There are all kinds of riddles to solve here, and they all feel intertwined. At first, you’ll have a few simple math problems to figure out. From there, you’ll be dealing with everything from mazes to pattern matching and spatial awareness puzzles. You’ll need a decent grasp of Roman numerals and the ability to pull together disparate scraps of information. Unfortunately for my scatterbrained self, plenty of logical thinking is required.

I’m nowhere close to finishing Lorelei. Even so, I already appreciate the way that Simogo slotted the intricately layered puzzles together. My only quibble in the early going is the over-reliance on padlocks and three-digit codes that secure document tubes.

My brain is not well tuned for logic-heavy puzzles, so I need to be in the right mindset before sitting down with Lorelei for an hour or two. I want to savor this one at my own pace over the coming weeks and months. I’ll forego guides and try to figure out another of Simogo’s strange, intoxicating worlds by myself.

While Lorelei gives the player an in-game manual in the opening moments, Animal Well offers barely any guidance at all. You (as a squishy little meatball thing) emerge from a flower into a cave with a large, ghostly squirrel on one side. It’s not clear which direction to move in, what the objective is, what your character is or why you’re there. All you can do is explore and try to figure it all out.

This has been described as a Metroidvania, a format that sees players backtracking to unlock a new area once they acquire a certain skill or upgrade. It’s taking most folks between four and six hours to finish the main game. But Animal Well is really more of a puzzle platformer. If you know what to do and how to do it, it’s possible to beat the game in a few minutes.

That’s part of Animal Well’s charm and beauty. Solo developer Billy Basso has weaved an intricate web of secrets, many of which are hidden in the shadows of its gorgeous pixel art (the game feels great too, thanks to smart use of haptic feedback on the PS5’s DualSense controller). Without spoiling anything, I appreciate that the puzzles, many of which are traversal-based, are often open-ended. There are ways to progress even if you don’t use an intended item or route.

I don’t find the puzzles here nearly as taxing as those in Lorelei. The answers are all there, you just have to poke around and try things to see what happens.

The same could be said for Paper Trail from Newfangled Games. The painterly art style caught my eye when this started showing up at game showcases a couple of years back. The core mechanic is fascinating too.

The aim is to guide protagonist Paige through a swathe of mazy environments toward her goal of attending school and becoming an astrophysicist. But there are many obstacles in her way. Fortunately, Paige (and the player) can bend reality. This means folding over the edges of the world, which has two plains — just like a piece of paper — to open up new paths.

Newfangled finds clever ways of building on the central idea and the difficulty curve is fair but challenging. Paper Trail has a nice hint system that shows what folds to make, but not how to move Paige or any objects around.

Although the controls can be finicky, even while playing it on mobile (where it’s available for Netflix subscribers), it’s perhaps the puzzle game I’ve found the easiest to engage with lately. I enjoy contorting the world around Paige and lining up some patterns to unlock a path. It’s the kind of game that makes me feel smart and satisfied whenever I figure out a solution.

I wager that the more I play these games and ones like them, the better I’ll get. We’ve had some downright great puzzle-centric titles over the last few years. Unpacking, Tunic and Cocoon immediately spring to mind. So does Teardown and its wildly fun destructive heists. Planet of Lana, Venba, Viewfinder, Humanity and Jusant were all among my favorite 2023 games in general.

I wish I’d been able to get into The Case of the Golden Idol, but I at least appreciate what it was going for. I might also finally get around to checking out Chants of Sennaar now that it’s on Game Pass.

The puzzle games keep coming, as a Zelda-style adventure called Isles of Sea and Sky just popped up and grabbed my attention. And then there’s Indika, which sounds both deeply strange and remarkably mature.

In any case, as in all great puzzle games, there’s a bigger picture. All of these are merely practice for the ultimate test, because a VR version of Taskmaster is coming in June. I’ll soon get to find out whether I’m better at lateral thinking than comedians after all.

This article originally appeared on Engadget at https://www.engadget.com/its-a-golden-age-of-puzzle-games-even-for-people-who-suck-at-puzzle-games-130024186.html?src=rss

The Dragon Quest 3 HD-2D remake is coming to Switch, Xbox Series X/S, PS5 and PC

Square Enix has largely kept its lips sealed about the Dragon Quest 3 HD-2D remake since announcing it three years ago, but the publisher has now revealed which platforms it’s coming to. When it eventually arrives, you’ll be able to play it on Nintendo Switch, PlayStation 5, Xbox Series X/S, and PC (via Steam).

Since Square Enix started using its distinctive HD-2D tech with Octopath Traveller, the company has put it to use in a string of titles, including that game’s sequel, Triangle Strategy, the Live A Live remake and Final Fantasy VI Pixel Remaster‘s opera scene. Based on the reveal trailer from 2021, the HD-2D engine is set to give Dragon Quest 3 a serious visual upgrade, nearly three decades after the original game arrived in 1988.

The new version may not be too far away either. The teaser suggested that the Dragon Quest 3 HD-2D remake “draws near,” several months after series creator Yuji Horii said he was playtesting it. With Summer Game Fest and all its associated events just around the corner, we could find out more details about the remake very soon.

Square Enix released the teaser on Dragon Quest Day, which marks the anniversary of the very first game in the series debuting in Japan in 1986. Horii took the opportunity to provide an minor update on the next mainline entry as well. Square Enix announced Dragon Quest XII: The Flames of Fate back in 2021, but there’s been no sign of a release date as yet. That said, Horii wants it to live up to the legacies of key Dragon Quest creatives Akira Toriyama and Koichi Sugiyama.

“Thank you so much to everyone for the many [Dragon Quest Day] congratulations!” Horii wrote on X, according to a Gematsu translation. “There has been some worry about Dragon Quest XII, but I was actually in a meeting [about it] until just a bit ago. While I can’t share any details yet, I want it to be something worthy of the posthumous work of the two [Toriyama and Sugiyama] who passed away. I’ll do my best!”

This article originally appeared on Engadget at https://www.engadget.com/the-dragon-quest-3-hd-2d-remake-is-coming-to-switch-xbox-series-xs-ps5-and-pc-191015449.html?src=rss