It's a golden age of puzzle games, even for people who suck at puzzle games

I’m a big fan of the British comedy game show Taskmaster. Each season, five comedians compete against each other to complete ridiculous objectives. The competitors are often rewarded for lateral thinking, as long as they stick within each task’s rules.

Every time I watch a player hilariously mess up, I often think “well, I could do better than that.” But sit me down in front of a puzzle game that demands adept use of logic or pushes me to think outside of the box, and l often get frustrated and give up quickly (unless I find a decent guide to help me out). That’s quite irritating, especially since we’re in a golden age of puzzle games.

After a busy day of work, I’m far more inclined to play something relatively mindless, like Overwatch 2 or Fortnite. I tend to bristle at anything that slows me down, such as turn-based games. But the more I push myself to stick with puzzle games, the more I appreciate them. There are three recently released options that I’ve been bouncing between recently in Lorelei and the Laser Eyes, Animal Well and Paper Trail.

I had enormous expectations for Lorelei. The last offering from developer Simogo, Sayonara Wild Hearts, is easily in my top three games of all time. Lorelei is completely different and it’s not like anything I’ve experienced before.

It opens with a woman named Lorelei standing next to her car. The vehicle won’t start, but fortunately there’s a hotel close by. As it turns out, that’s where Lorelei is supposed to be to help an artist complete his magnum opus. This is a place where time is nebulous. It’s 1963, but there are computers where you save your progress and a Game Boy-style system to use. The hotel is the only real constant, and even that is built out of puzzles.

The visuals are astonishing, even on the Nintendo Switch. Shocks of Giallo-esque reds and pinks frequently punch through the monochromatic environments. The design language is unusual yet meticulously crafted to guide you from one puzzle to the next until Lorelei’s photographic memory is overflowing with conundrums to conquer.

There are all kinds of riddles to solve here, and they all feel intertwined. At first, you’ll have a few simple math problems to figure out. From there, you’ll be dealing with everything from mazes to pattern matching and spatial awareness puzzles. You’ll need a decent grasp of Roman numerals and the ability to pull together disparate scraps of information. Unfortunately for my scatterbrained self, plenty of logical thinking is required.

I’m nowhere close to finishing Lorelei. Even so, I already appreciate the way that Simogo slotted the intricately layered puzzles together. My only quibble in the early going is the over-reliance on padlocks and three-digit codes that secure document tubes.

My brain is not well tuned for logic-heavy puzzles, so I need to be in the right mindset before sitting down with Lorelei for an hour or two. I want to savor this one at my own pace over the coming weeks and months. I’ll forego guides and try to figure out another of Simogo’s strange, intoxicating worlds by myself.

While Lorelei gives the player an in-game manual in the opening moments, Animal Well offers barely any guidance at all. You (as a squishy little meatball thing) emerge from a flower into a cave with a large, ghostly squirrel on one side. It’s not clear which direction to move in, what the objective is, what your character is or why you’re there. All you can do is explore and try to figure it all out.

This has been described as a Metroidvania, a format that sees players backtracking to unlock a new area once they acquire a certain skill or upgrade. It’s taking most folks between four and six hours to finish the main game. But Animal Well is really more of a puzzle platformer. If you know what to do and how to do it, it’s possible to beat the game in a few minutes.

That’s part of Animal Well’s charm and beauty. Solo developer Billy Basso has weaved an intricate web of secrets, many of which are hidden in the shadows of its gorgeous pixel art (the game feels great too, thanks to smart use of haptic feedback on the PS5’s DualSense controller). Without spoiling anything, I appreciate that the puzzles, many of which are traversal-based, are often open-ended. There are ways to progress even if you don’t use an intended item or route.

I don’t find the puzzles here nearly as taxing as those in Lorelei. The answers are all there, you just have to poke around and try things to see what happens.

The same could be said for Paper Trail from Newfangled Games. The painterly art style caught my eye when this started showing up at game showcases a couple of years back. The core mechanic is fascinating too.

The aim is to guide protagonist Paige through a swathe of mazy environments toward her goal of attending school and becoming an astrophysicist. But there are many obstacles in her way. Fortunately, Paige (and the player) can bend reality. This means folding over the edges of the world, which has two plains — just like a piece of paper — to open up new paths.

Newfangled finds clever ways of building on the central idea and the difficulty curve is fair but challenging. Paper Trail has a nice hint system that shows what folds to make, but not how to move Paige or any objects around.

Although the controls can be finicky, even while playing it on mobile (where it’s available for Netflix subscribers), it’s perhaps the puzzle game I’ve found the easiest to engage with lately. I enjoy contorting the world around Paige and lining up some patterns to unlock a path. It’s the kind of game that makes me feel smart and satisfied whenever I figure out a solution.

I wager that the more I play these games and ones like them, the better I’ll get. We’ve had some downright great puzzle-centric titles over the last few years. Unpacking, Tunic and Cocoon immediately spring to mind. So does Teardown and its wildly fun destructive heists. Planet of Lana, Venba, Viewfinder, Humanity and Jusant were all among my favorite 2023 games in general.

I wish I’d been able to get into The Case of the Golden Idol, but I at least appreciate what it was going for. I might also finally get around to checking out Chants of Sennaar now that it’s on Game Pass.

The puzzle games keep coming, as a Zelda-style adventure called Isles of Sea and Sky just popped up and grabbed my attention. And then there’s Indika, which sounds both deeply strange and remarkably mature.

In any case, as in all great puzzle games, there’s a bigger picture. All of these are merely practice for the ultimate test, because a VR version of Taskmaster is coming in June. I’ll soon get to find out whether I’m better at lateral thinking than comedians after all.

This article originally appeared on Engadget at https://www.engadget.com/its-a-golden-age-of-puzzle-games-even-for-people-who-suck-at-puzzle-games-130024186.html?src=rss

It's a golden age of puzzle games, even for people who suck at puzzle games

I’m a big fan of the British comedy game show Taskmaster. Each season, five comedians compete against each other to complete ridiculous objectives. The competitors are often rewarded for lateral thinking, as long as they stick within each task’s rules.

Every time I watch a player hilariously mess up, I often think “well, I could do better than that.” But sit me down in front of a puzzle game that demands adept use of logic or pushes me to think outside of the box, and l often get frustrated and give up quickly (unless I find a decent guide to help me out). That’s quite irritating, especially since we’re in a golden age of puzzle games.

After a busy day of work, I’m far more inclined to play something relatively mindless, like Overwatch 2 or Fortnite. I tend to bristle at anything that slows me down, such as turn-based games. But the more I push myself to stick with puzzle games, the more I appreciate them. There are three recently released options that I’ve been bouncing between recently in Lorelei and the Laser Eyes, Animal Well and Paper Trail.

I had enormous expectations for Lorelei. The last offering from developer Simogo, Sayonara Wild Hearts, is easily in my top three games of all time. Lorelei is completely different and it’s not like anything I’ve experienced before.

It opens with a woman named Lorelei standing next to her car. The vehicle won’t start, but fortunately there’s a hotel close by. As it turns out, that’s where Lorelei is supposed to be to help an artist complete his magnum opus. This is a place where time is nebulous. It’s 1963, but there are computers where you save your progress and a Game Boy-style system to use. The hotel is the only real constant, and even that is built out of puzzles.

The visuals are astonishing, even on the Nintendo Switch. Shocks of Giallo-esque reds and pinks frequently punch through the monochromatic environments. The design language is unusual yet meticulously crafted to guide you from one puzzle to the next until Lorelei’s photographic memory is overflowing with conundrums to conquer.

There are all kinds of riddles to solve here, and they all feel intertwined. At first, you’ll have a few simple math problems to figure out. From there, you’ll be dealing with everything from mazes to pattern matching and spatial awareness puzzles. You’ll need a decent grasp of Roman numerals and the ability to pull together disparate scraps of information. Unfortunately for my scatterbrained self, plenty of logical thinking is required.

I’m nowhere close to finishing Lorelei. Even so, I already appreciate the way that Simogo slotted the intricately layered puzzles together. My only quibble in the early going is the over-reliance on padlocks and three-digit codes that secure document tubes.

My brain is not well tuned for logic-heavy puzzles, so I need to be in the right mindset before sitting down with Lorelei for an hour or two. I want to savor this one at my own pace over the coming weeks and months. I’ll forego guides and try to figure out another of Simogo’s strange, intoxicating worlds by myself.

While Lorelei gives the player an in-game manual in the opening moments, Animal Well offers barely any guidance at all. You (as a squishy little meatball thing) emerge from a flower into a cave with a large, ghostly squirrel on one side. It’s not clear which direction to move in, what the objective is, what your character is or why you’re there. All you can do is explore and try to figure it all out.

This has been described as a Metroidvania, a format that sees players backtracking to unlock a new area once they acquire a certain skill or upgrade. It’s taking most folks between four and six hours to finish the main game. But Animal Well is really more of a puzzle platformer. If you know what to do and how to do it, it’s possible to beat the game in a few minutes.

That’s part of Animal Well’s charm and beauty. Solo developer Billy Basso has weaved an intricate web of secrets, many of which are hidden in the shadows of its gorgeous pixel art (the game feels great too, thanks to smart use of haptic feedback on the PS5’s DualSense controller). Without spoiling anything, I appreciate that the puzzles, many of which are traversal-based, are often open-ended. There are ways to progress even if you don’t use an intended item or route.

I don’t find the puzzles here nearly as taxing as those in Lorelei. The answers are all there, you just have to poke around and try things to see what happens.

The same could be said for Paper Trail from Newfangled Games. The painterly art style caught my eye when this started showing up at game showcases a couple of years back. The core mechanic is fascinating too.

The aim is to guide protagonist Paige through a swathe of mazy environments toward her goal of attending school and becoming an astrophysicist. But there are many obstacles in her way. Fortunately, Paige (and the player) can bend reality. This means folding over the edges of the world, which has two plains — just like a piece of paper — to open up new paths.

Newfangled finds clever ways of building on the central idea and the difficulty curve is fair but challenging. Paper Trail has a nice hint system that shows what folds to make, but not how to move Paige or any objects around.

Although the controls can be finicky, even while playing it on mobile (where it’s available for Netflix subscribers), it’s perhaps the puzzle game I’ve found the easiest to engage with lately. I enjoy contorting the world around Paige and lining up some patterns to unlock a path. It’s the kind of game that makes me feel smart and satisfied whenever I figure out a solution.

I wager that the more I play these games and ones like them, the better I’ll get. We’ve had some downright great puzzle-centric titles over the last few years. Unpacking, Tunic and Cocoon immediately spring to mind. So does Teardown and its wildly fun destructive heists. Planet of Lana, Venba, Viewfinder, Humanity and Jusant were all among my favorite 2023 games in general.

I wish I’d been able to get into The Case of the Golden Idol, but I at least appreciate what it was going for. I might also finally get around to checking out Chants of Sennaar now that it’s on Game Pass.

The puzzle games keep coming, as a Zelda-style adventure called Isles of Sea and Sky just popped up and grabbed my attention. And then there’s Indika, which sounds both deeply strange and remarkably mature.

In any case, as in all great puzzle games, there’s a bigger picture. All of these are merely practice for the ultimate test, because a VR version of Taskmaster is coming in June. I’ll soon get to find out whether I’m better at lateral thinking than comedians after all.

This article originally appeared on Engadget at https://www.engadget.com/its-a-golden-age-of-puzzle-games-even-for-people-who-suck-at-puzzle-games-130024186.html?src=rss

Amazon’s Fire TV Stick 4K Max is better as a retro gaming device than a streamer

Here’s an open secret: Every cheap streaming stick kind of sucks. Yes, it’s great that people can access so many shows and movies with devices that cost less than $50. It’s great that the best of them no longer force you to suffer through constant lag and performance hiccups, too. But over time, the Faustian bargain we make with these things becomes increasingly obvious. We save cash upfront, then we repay our debt through a shoddy user experience.

I’ve been thinking about this since buying Amazon’s Fire TV Stick 4K Max a couple of months ago. It’s a good example of that handshake: It’s been on sale for $40 for most of the past few months, and at that price, its hardware is a tremendous bargain. It’s fast, it works with the major HDR formats and Dolby Atmos and it supports all the requisite apps.

But Amazon’s Fire OS is shamelessly bloated. Big honking ads dominate the UI, most of which put Amazon services like Freevee or MGM+ or Prime Video — still the Blockbuster bargain bin of streaming services — front and center. Some ads straight up promote products you can shop on Amazon. Friend, you have not seen the dystopian future until the top third of your 55-inch TV suggests you buy a KitchenAid espresso machine. Once I’m actually streaming something, the Fire TV Stick 4K Max is great. But I have to resist all the ads it peddles to me, to mentally block parts of the device I bought with my own money, to get the most out of it.

So why did I still buy one? Mainly because I’m not using it the way Amazon intends. Instead, I’m using it to emulate old video games, which is forever the easiest path to my heart. It’s possible to run retro games on just about anything today, of course — a PC, an iPhone, a million different handhelds, a fridge and more. You can do this kind of thing with other Android streamers such as the Google Chromecast or Amazon’s cheaper Fire TV Stick 4K as well. The Delta emulator was newly allowed on iOS, and you can also get at it with an Apple TV too, albeit over AirPlay instead of a native connection. I settled on the 4K Max simply because it seems to have more of a performance safety net than most other low-cost streamers. And it’s much cheaper than a higher-end box like the Apple TV or NVIDIA Shield.

Regardless, having a dedicated device for TVs is convenient in a way those non-streaming sticks aren’t. I’m not lugging a giant gaming PC from my desk to my living room, and I’m not paying extra for a mini PC when I can spend so much less on a dongle that emulates well enough. Official consoles like the Nintendo Switch and PlayStation 5 have plenty of retro games in their libraries, but far from everything. And while I’m a collector who has spent way too much on consoles and games from decades past, the process of getting that original hardware to run decently on a modern TV is famously laborious. Sometimes I just want to play a half-hour of NHL ‘94, Ken Griffey Jr. Presents Major League Baseball or Chrono Trigger without having to pull out the SNES (or Genesis), upscaler and heap of cables from my closet. (Related: I’d also like a bigger apartment, but c’est la vie in NYC.) Emulating on the Fire TV Stick isn’t as faithful as the real thing in terms of image quality, but it’s certainly playable and generally less of a hassle to just turn on and use.

After you get it set up, that is. Turning a Fire TV Stick into a retro game center isn’t especially complicated but requires a little prep. There are plenty of tutorials out there that’ll walk you through the full process, but here’s how I got it to work. First, I needed a few accessories: a Bluetooth controller, some sort of USB thumb drive (any older USB 2.0 model will do) and an OTG adapter with a microUSB connector that can power the Fire TV while connecting that external storage. I’ve been using this old SNES-style 8BitDo controller, just to get a more period-appropriate feel, though a PS4 or PS5 gamepad would also work. The USB drive holds the ROM and BIOS files for the games and systems I want to emulate. This is where I remind you that Engadget does not condone piracy, and while emulators are perfectly legal, sharing ROMs on the internet is not, so tread lightly. But backing up files of old games I’ve already bought, for personal use only, is at least fuzzier.

After formatting my thumb drive and loading it up with my games, it was simply matter of downloading the popular frontend RetroArch from Amazon’s app store, downloading the “cores” for each console I wanted to emulate within RetroArch, pointing the app toward the right folders on the USB drive and configuring my gamepad’s controls. I’ve done this on dozens of devices over the past couple years as I’ve sunk deeper into the retro-gaming rabbit hole, so the whole process took me well under an hour. Demystifying RetroArch would take me another 1,000 words, so I’ll direct you to this superb video tutorial from Retro Game Corps. It’s long, but this stuff always requires a little pain upfront, and I think it’s worth it. Turning a device like this into something completely different feels like I’m getting away with something. It’s exciting, even if it means I end up sounding like this guy.

As for what’s actually playable on this thing, I’ve found the 4K Max to work best emulating consoles up to the original PlayStation. Games from the PS1, NES, SNES, Game Boy, GBA, Genesis and old arcade machines have been consistently smooth. It’s technically possible to run stuff from the N64, Dreamcast, PSP or Nintendo DS, but those are more hit-or-miss, so I wouldn’t bank on them unless you’re the kind of sadist who enjoys futzing with resolution scaling and cycling between emulators. Still, this leaves me with hundreds of games to enjoy. Some are essential (Donkey Kong), some have been lost to time (U.N. Squadron), some make me want to self-defenestrate (Ecco the Dolphin) and none are live-service dross designed to disrespect my time.

I understand that this is a weird, niche pursuit. Emulators are daunting at first, and many old games feel like relics for a reason. Yet, in a small way, turning this ad-riddled, data-sucking streamer into a mini retro console has felt like reclaiming ownership of the gadget I paid for. The ads are still there, and my home screen will continue to badger me to watch Anne Hathaway’s latest rom-com on Prime Video. (My wife and I caved; it was fine.) But with a little trickery, I’ve bent it to show more of what I want to see — and gained an easier way to engage in some nostalgic fun in the process.

This article originally appeared on Engadget at https://www.engadget.com/amazons-fire-tv-stick-4k-max-is-better-as-a-retro-gaming-device-than-a-streamer-160022685.html?src=rss

It's a golden age of puzzle games, even for people who suck at puzzle games

I’m a big fan of the British comedy game show Taskmaster. Each season, five comedians compete against each other to complete ridiculous objectives. The competitors are often rewarded for lateral thinking, as long as they stick within each task’s rules.

Every time I watch a player hilariously mess up, I often think “well, I could do better than that.” But sit me down in front of a puzzle game that demands adept use of logic or pushes me to think outside of the box, and l often get frustrated and give up quickly (unless I find a decent guide to help me out). That’s quite irritating, especially since we’re in a golden age of puzzle games.

After a busy day of work, I’m far more inclined to play something relatively mindless, like Overwatch 2 or Fortnite. I tend to bristle at anything that slows me down, such as turn-based games. But the more I push myself to stick with puzzle games, the more I appreciate them. There are three recently released options that I’ve been bouncing between recently in Lorelei and the Laser Eyes, Animal Well and Paper Trail.

I had enormous expectations for Lorelei. The last offering from developer Simogo, Sayonara Wild Hearts, is easily in my top three games of all time. Lorelei is completely different and it’s not like anything I’ve experienced before.

It opens with a woman named Lorelei standing next to her car. The vehicle won’t start, but fortunately there’s a hotel close by. As it turns out, that’s where Lorelei is supposed to be to help an artist complete his magnum opus. This is a place where time is nebulous. It’s 1963, but there are computers where you save your progress and a Game Boy-style system to use. The hotel is the only real constant, and even that is built out of puzzles.

The visuals are astonishing, even on the Nintendo Switch. Shocks of Giallo-esque reds and pinks frequently punch through the monochromatic environments. The design language is unusual yet meticulously crafted to guide you from one puzzle to the next until Lorelei’s photographic memory is overflowing with conundrums to conquer.

There are all kinds of riddles to solve here, and they all feel intertwined. At first, you’ll have a few simple math problems to figure out. From there, you’ll be dealing with everything from mazes to pattern matching and spatial awareness puzzles. You’ll need a decent grasp of Roman numerals and the ability to pull together disparate scraps of information. Unfortunately for my scatterbrained self, plenty of logical thinking is required.

I’m nowhere close to finishing Lorelei. Even so, I already appreciate the way that Simogo slotted the intricately layered puzzles together. My only quibble in the early going is the over-reliance on padlocks and three-digit codes that secure document tubes.

My brain is not well tuned for logic-heavy puzzles, so I need to be in the right mindset before sitting down with Lorelei for an hour or two. I want to savor this one at my own pace over the coming weeks and months. I’ll forego guides and try to figure out another of Simogo’s strange, intoxicating worlds by myself.

While Lorelei gives the player an in-game manual in the opening moments, Animal Well offers barely any guidance at all. You (as a squishy little meatball thing) emerge from a flower into a cave with a large, ghostly squirrel on one side. It’s not clear which direction to move in, what the objective is, what your character is or why you’re there. All you can do is explore and try to figure it all out.

This has been described as a Metroidvania, a format that sees players backtracking to unlock a new area once they acquire a certain skill or upgrade. It’s taking most folks between four and six hours to finish the main game. But Animal Well is really more of a puzzle platformer. If you know what to do and how to do it, it’s possible to beat the game in a few minutes.

That’s part of Animal Well’s charm and beauty. Solo developer Billy Basso has weaved an intricate web of secrets, many of which are hidden in the shadows of its gorgeous pixel art (the game feels great too, thanks to smart use of haptic feedback on the PS5’s DualSense controller). Without spoiling anything, I appreciate that the puzzles, many of which are traversal-based, are often open-ended. There are ways to progress even if you don’t use an intended item or route.

I don’t find the puzzles here nearly as taxing as those in Lorelei. The answers are all there, you just have to poke around and try things to see what happens.

The same could be said for Paper Trail from Newfangled Games. The painterly art style caught my eye when this started showing up at game showcases a couple of years back. The core mechanic is fascinating too.

The aim is to guide protagonist Paige through a swathe of mazy environments toward her goal of attending school and becoming an astrophysicist. But there are many obstacles in her way. Fortunately, Paige (and the player) can bend reality. This means folding over the edges of the world, which has two plains — just like a piece of paper — to open up new paths.

Newfangled finds clever ways of building on the central idea and the difficulty curve is fair but challenging. Paper Trail has a nice hint system that shows what folds to make, but not how to move Paige or any objects around.

Although the controls can be finicky, even while playing it on mobile (where it’s available for Netflix subscribers), it’s perhaps the puzzle game I’ve found the easiest to engage with lately. I enjoy contorting the world around Paige and lining up some patterns to unlock a path. It’s the kind of game that makes me feel smart and satisfied whenever I figure out a solution.

I wager that the more I play these games and ones like them, the better I’ll get. We’ve had some downright great puzzle-centric titles over the last few years. Unpacking, Tunic and Cocoon immediately spring to mind. So does Teardown and its wildly fun destructive heists. Planet of Lana, Venba, Viewfinder, Humanity and Jusant were all among my favorite 2023 games in general.

I wish I’d been able to get into The Case of the Golden Idol, but I at least appreciate what it was going for. I might also finally get around to checking out Chants of Sennaar now that it’s on Game Pass.

The puzzle games keep coming, as a Zelda-style adventure called Isles of Sea and Sky just popped up and grabbed my attention. And then there’s Indika, which sounds both deeply strange and remarkably mature.

In any case, as in all great puzzle games, there’s a bigger picture. All of these are merely practice for the ultimate test, because a VR version of Taskmaster is coming in June. I’ll soon get to find out whether I’m better at lateral thinking than comedians after all.

This article originally appeared on Engadget at https://www.engadget.com/its-a-golden-age-of-puzzle-games-even-for-people-who-suck-at-puzzle-games-130024186.html?src=rss

10 Weird, Wild Movies to Stream on Shudder Tonight

You can certainly comb through the big streaming services—Netflix, Peacock, Prime Video, Max—to get your horror-movie fix. But if horror is all you want, Shudder should top your list of subscriptions. It has an excellent library spanning many sub-genres, with classics and new releases alike. If you’re looking for a…

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It's a golden age of puzzle games, even for people who suck at puzzle games

I’m a big fan of the British comedy game show Taskmaster. Each season, five comedians compete against each other to complete ridiculous objectives. The competitors are often rewarded for lateral thinking, as long as they stick within each task’s rules.

Every time I watch a player hilariously mess up, I often think “well, I could do better than that.” But sit me down in front of a puzzle game that demands adept use of logic or pushes me to think outside of the box, and l often get frustrated and give up quickly (unless I find a decent guide to help me out). That’s quite irritating, especially since we’re in a golden age of puzzle games.

After a busy day of work, I’m far more inclined to play something relatively mindless, like Overwatch 2 or Fortnite. I tend to bristle at anything that slows me down, such as turn-based games. But the more I push myself to stick with puzzle games, the more I appreciate them. There are three recently released options that I’ve been bouncing between recently in Lorelei and the Laser Eyes, Animal Well and Paper Trail.

I had enormous expectations for Lorelei. The last offering from developer Simogo, Sayonara Wild Hearts, is easily in my top three games of all time. Lorelei is completely different and it’s not like anything I’ve experienced before.

It opens with a woman named Lorelei standing next to her car. The vehicle won’t start, but fortunately there’s a hotel close by. As it turns out, that’s where Lorelei is supposed to be to help an artist complete his magnum opus. This is a place where time is nebulous. It’s 1963, but there are computers where you save your progress and a Game Boy-style system to use. The hotel is the only real constant, and even that is built out of puzzles.

The visuals are astonishing, even on the Nintendo Switch. Shocks of Giallo-esque reds and pinks frequently punch through the monochromatic environments. The design language is unusual yet meticulously crafted to guide you from one puzzle to the next until Lorelei’s photographic memory is overflowing with conundrums to conquer.

There are all kinds of riddles to solve here, and they all feel intertwined. At first, you’ll have a few simple math problems to figure out. From there, you’ll be dealing with everything from mazes to pattern matching and spatial awareness puzzles. You’ll need a decent grasp of Roman numerals and the ability to pull together disparate scraps of information. Unfortunately for my scatterbrained self, plenty of logical thinking is required.

I’m nowhere close to finishing Lorelei. Even so, I already appreciate the way that Simogo slotted the intricately layered puzzles together. My only quibble in the early going is the over-reliance on padlocks and three-digit codes that secure document tubes.

My brain is not well tuned for logic-heavy puzzles, so I need to be in the right mindset before sitting down with Lorelei for an hour or two. I want to savor this one at my own pace over the coming weeks and months. I’ll forego guides and try to figure out another of Simogo’s strange, intoxicating worlds by myself.

While Lorelei gives the player an in-game manual in the opening moments, Animal Well offers barely any guidance at all. You (as a squishy little meatball thing) emerge from a flower into a cave with a large, ghostly squirrel on one side. It’s not clear which direction to move in, what the objective is, what your character is or why you’re there. All you can do is explore and try to figure it all out.

This has been described as a Metroidvania, a format that sees players backtracking to unlock a new area once they acquire a certain skill or upgrade. It’s taking most folks between four and six hours to finish the main game. But Animal Well is really more of a puzzle platformer. If you know what to do and how to do it, it’s possible to beat the game in a few minutes.

That’s part of Animal Well’s charm and beauty. Solo developer Billy Basso has weaved an intricate web of secrets, many of which are hidden in the shadows of its gorgeous pixel art (the game feels great too, thanks to smart use of haptic feedback on the PS5’s DualSense controller). Without spoiling anything, I appreciate that the puzzles, many of which are traversal-based, are often open-ended. There are ways to progress even if you don’t use an intended item or route.

I don’t find the puzzles here nearly as taxing as those in Lorelei. The answers are all there, you just have to poke around and try things to see what happens.

The same could be said for Paper Trail from Newfangled Games. The painterly art style caught my eye when this started showing up at game showcases a couple of years back. The core mechanic is fascinating too.

The aim is to guide protagonist Paige through a swathe of mazy environments toward her goal of attending school and becoming an astrophysicist. But there are many obstacles in her way. Fortunately, Paige (and the player) can bend reality. This means folding over the edges of the world, which has two plains — just like a piece of paper — to open up new paths.

Newfangled finds clever ways of building on the central idea and the difficulty curve is fair but challenging. Paper Trail has a nice hint system that shows what folds to make, but not how to move Paige or any objects around.

Although the controls can be finicky, even while playing it on mobile (where it’s available for Netflix subscribers), it’s perhaps the puzzle game I’ve found the easiest to engage with lately. I enjoy contorting the world around Paige and lining up some patterns to unlock a path. It’s the kind of game that makes me feel smart and satisfied whenever I figure out a solution.

I wager that the more I play these games and ones like them, the better I’ll get. We’ve had some downright great puzzle-centric titles over the last few years. Unpacking, Tunic and Cocoon immediately spring to mind. So does Teardown and its wildly fun destructive heists. Planet of Lana, Venba, Viewfinder, Humanity and Jusant were all among my favorite 2023 games in general.

I wish I’d been able to get into The Case of the Golden Idol, but I at least appreciate what it was going for. I might also finally get around to checking out Chants of Sennaar now that it’s on Game Pass.

The puzzle games keep coming, as a Zelda-style adventure called Isles of Sea and Sky just popped up and grabbed my attention. And then there’s Indika, which sounds both deeply strange and remarkably mature.

In any case, as in all great puzzle games, there’s a bigger picture. All of these are merely practice for the ultimate test, because a VR version of Taskmaster is coming in June. I’ll soon get to find out whether I’m better at lateral thinking than comedians after all.

This article originally appeared on Engadget at https://www.engadget.com/its-a-golden-age-of-puzzle-games-even-for-people-who-suck-at-puzzle-games-130024186.html?src=rss

Doctor Who Put Its New Companion Through a Perfectly Creepy Crucible

The latest era of Doctor Who has been all over the place—from festive fantasy, to madcap sci-fi silliness, to jauntily uneven camp, and to anti-capitalist wartime thrillers. But its latest juke lands itself somewhere familiar but entirely new for the series, and finally decides to give Millie Gibson’s Ruby Sunday the…

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Apple's 16-inch MacBook Pro M3 Max is $250 off

The top-of-the-line MacBooks are undoubtedly expensive, so we’re happy anytime there’s a sale. Right now, Apple’s 2023 MacBook Pro laptop with an M3 Max chip is touting a 7 percent price cut, dropping to $3,249 from $3,499. Yes, the device’s 1TB of storage and 36GB of unified memory still require a large investment, but we’ll gladly take the $250 in savings. This deal is running on Amazon and B&H, but if you want to bump things up to 48GB of unified memory, that model is down to $3,699 from $3,999 on Amazon — an 8 percent discount.

Apple’s MacBook Pro with an M3 Max chip is great for anyone who needs a really powerful laptop, such as creatives, software engineers or developers. It offers a 16.2-inch Liquid Retina XDR display and more than 1,000 nits of brightness for HDR content or up to 600 nits of brightness for SDR content. The MacBook Pro comes with one port for MagSafe charging, one for HDMI and three Thunderbolt 4 ones. Plus, it has an SDXC card slot and a headphone jack. Sound-wise, it has a three-mic array and a six-speaker system with Spatial Audio.

If a MacBook Pro isn’t your thing, the new 15.3-inch MacBook Air with M3 chip is also on sale. The model is down to $1,199 from $1,299 — an 8 percent discount — and comes with 8GB of RAM and 256GB of memory. Apple recently released the 2024 MacBook Air 13-inch and 15-inch models with M3 chips. While they’re not going to measure up completely to the Pro (the MacBook Air never does), it performed really well in our Cinebench R23 single-core and multi-core CPU tests, compared to its predecessor. 

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This article originally appeared on Engadget at https://www.engadget.com/apples-16-inch-macbook-pro-m3-max-is-250-off-130039352.html?src=rss

Making bread by hand is hard, are breadmakers better?

There’s no finer pleasure than starting the day with a slice of hot, fresh bread dripping in salted butter. Poets have waxed on about the joys of transforming so few ingredients into such a beautiful foodstuff for millennia. But unless life has been very good to you, it’s probably not often you wake up to freshly-made bread wafting from your kitchen. Are breadmakers the answer to this, the most first-world of first-world problems? And are they able to match or outdo the stuff I can make by hand?

It was only when we bought our home that I decided that making bread was a skill I had to learn lest I not feel like a Proper Adult. I scoured YouTube for a tutorial and stumbled across this clip by star baker Richard Bertinet. I’ve written before about how comforting and relaxing this video is, and it’s a balm for the soul when you’re having a rough day. Bertinet made this look so easy that anyone could achieve similarly beautiful results. Alas, I could not.

Mercifully, this was in the heyday of Twitter when celebrities were all around and happy to talk to fans. So, I asked Bertinet himself and got the necessary advice to remedy my woes — I wasn’t kneading the dough confidently, or for as long enough as I needed to make it work. After that, I was churning out some pretty gorgeous bread on a regular basis and my kids love eating my fougasse.

The recipe itself is so simple: 500 grams of strong bread flour, 10 grams of salt, 10 grams of yeast and 350 grams of water. That’s not an error: You stick a measuring jug on a weighing scale and weigh the water for a more accurate measurement. Once mixed, you have to get the dough onto the table and work it. The mix is sticky. Don’t add flour. Trust the process.

That means moving the dough, stretching it and folding air into it quickly and aggressively, really working it rather than just kneading it. If you let your hands hold on for too long, your fingers will sink into the mix and then it’s game over trying to get them out. Resist the urge to add more flour to reduce the wetness and instead just focus on keeping it moving until it finally forms. When it does, you’ll be staring at the most beautiful dough you will ever see.

Once you’ve left it to rise and subsequently knocked it down, you’ll be able to throw it into the oven. Toss in some water to add some steam and you’ll get a beautifully crusty, tasty loaf

There are benefits to breadmakers, including the fact you can have fresh bread made at home and that you can set when the process begins. Toss your ingredients in before you go to bed, set a delay and you’ll wake up with the smell of bread wafting through your home. I’ve been setting my tests to finish at 7am, so by the time we’ve all been dragged by our noses downstairs, it’s ready to go.

Unfortunately, in my experience that’s where the upsides to breadmakers stop and the downsides begin. You will never get the same quality of bread from a machine that you will get mixing the dough by hand.

The machines have small paddles that wheel around at the base of the mixing bowl. That action can’t mix hard enough to stretch the protein in the flour that promotes the formation of gluten. And it can’t add the same volume of air into the mix to help create a good rise and a fluffy texture inside. Normal bread recipes don’t work as well since you’ll need to add extras into the mix to improve the flavor (more on this later) and malleability, like milk, sugar and vegetable oil.

That little paddle will then lodge itself in the base of your loaf while it bakes, so you’ll need to fish it out every morning. The void in the middle of your bread that’s left behind is big enough to ensure that you won’t be able to slice too much of the loaf for toast or sandwiches.

The second big downside, and the one that’s more heartbreaking, is the smell that wafts upstairs each morning isn’t that great. Even on the lightest setting the bread comes out overdone compared to the real thing. No matter what recipe I tried, the smells are overwhelmingly yeasty and sour, which makes me less enthused about the morning feast. What emerges has the physical and mechanical properties of bread but very little actual flavor. Slather it in cold, salted butter all you want but, fundamentally, it just doesn’t hit as good as the most mediocre of store-bought breads.

That’s just my opinion, of course, and some folks have justifiable reasons for opting for “mid” bread over no homemade bread at all. But if you must buy a machine to do your breadmaking for you, here are two of the better options on the market.

Image of a Gastroback Bread Maker pro on a tabletop.
Photo by Daniel Cooper / Engadget

Much as I’m down on breadmakers, there are reasons why I’m quite fond of the Gastroback Automatic Bread Maker Pro. I’m a sucker for an easy user interface and a viewing window, the latter of which will let you keep an eye on how your mix is coming along. Admittedly, no bread maker has an “easy” UI, but this one is tolerable, with each function set with its own dedicated button. The only annoyance is cycling through the program button, and since there are 19 options, you’d better make sure you’re doing it right.

After that, you just have to set the three color options (light, medium or dark) and the weight of the dough you’re creating (500g, 750g or 1,000g). It’ll tell you how long it’ll take for your loaf to be baked, and you can add on a delay for however long you need. As for options, the Gastroback will make various breads, mix doughs together for you and will even defrost meals in its pan. I wasn’t brave enough to try the stir fry settings, mind you, where you’re promised to mix and bake dry ingredients like peanuts and soybeans.

But the bread it produces is what I’ll describe as “generic breadmaker bread,” which is to say it’s warm and it’s there. No matter what recipes I tried, the results were never that great.

Image of a Tefal bread maker on a tabletop.
Photo by Daniel Cooper / Engadget

T-Fal looked to set its bread maker apart from its competitors by giving it the ability to do plenty more jobs in your home. You’ll get all the standard stuff like making breads, cakes and mixing doughs for bread, pizza and pasta. But, in the style of all shopping channel adverts, you’ll also be able to use this to make porridge, cook cereals and prepare homemade jelly. Oh, and if you’ve got pasteurized cow’s milk you can use a bundled accessory to churn yogurt and soft cheese.

The user interface is pretty much the same as the Gastroback, albeit with some chunkier, better looking buttons. But where it falls down is in the lack of a viewing window, which means you’ll only be able to see how your loaf has developed by lifting the lid. Which, I should add, you can’t do while the bread is baking, so you’ll never know if a problem is developing until it’s done. And the bread it produces is just lackluster, to the point where my kids — who signed up as willing testers at the start of this process — quickly lost interest. Fundamentally, I’m not sure the Tefal is compelling enough to warrant you buying it unless you’re really tolerant of weak bread.

This article originally appeared on Engadget at https://www.engadget.com/making-bread-by-hand-is-hard-are-breadmakers-better-120003160.html?src=rss

AI Agents Promise to Connect the Dots Between Reality and Sci-Fi

If you tuned in for Google I/O, OpenAI’s Spring Update, or Microsoft Build this month, you probably heard the term AI agents come up quite a lot in the last month. They’re quickly becoming the next big thing in tech, but what exactly are they? And why is everyone talking about them all of a sudden?

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