Spotify lyrics are back for free users

Spotify users who don’t pay for a subscription can once again see lyrics for any song they listen to on the service. Back in May, the company began a wider rollout of a test that it initiated last fall, requiring a paid subscription to see lyrics to any track. Free users could still follow along with the words, but only for three songs a month. Now, Spotify is removing the restriction so free users can see all the lyrics they need to with no cap on viewing them. 

“At Spotify, we’re always testing and iterating. This means availability of our features can vary across tiers and between markets and devices,” a Spotify spokesperson told Engadget. “Over the coming weeks, we’ll be expanding Lyrics availability for Spotify Free users so more people can enjoy viewing more lyrics, globally.”

As you might expect, the initial move to cap access to lyrics for free users drew backlash earlier this year. Perhaps Spotify thought doing so was a way to push people to its revised subscription tiers that start at $11 a month for music streaming. CEO Daniel Ek explained during the company’s most recent earnings call this month that plans were in motion to improve what’s offered to free users. It seems that list of updates included bringing back full access to lyrics. 

“We are prioritizing enhancements in our free product pipeline that based on existing performance in certain markets,” Ek said on the call. “Further additional improvements will be integrated into our free experience in the coming months.”

This article originally appeared on Engadget at https://www.engadget.com/spotify-lyrics-are-back-for-free-users-175200293.html?src=rss

The Senate just passed two landmark bills aimed at protecting minors online

The Senate has passed two major online safety bills amid years of debate over social media’s impact on teen mental health. The Kids Online Safety Act (KOSA) and the Children and Teens’ Online Privacy Protection Act, also known as COPPA 2.0, passed the Senate in a vote of 91 – T3.

The bills will next head to the House, though it’s unclear if the measures will have enough support to pass. If passed into law, the bills would be the most significant pieces of legislation regulating tech companies in years.

KOSA requires social media companies like Meta to offer controls to disable algorithmic feeds and other “addictive” features for children under the age of 16. It also requires companies to provide parental supervision features and safeguard minors from content that promotes eating disorders, self harm, sexual exploitation and other harmful content.

One of the most controversial provisions in the bill creates what’s known as a “duty of care.” This means platforms are required to prevent or mitigate certain harmful effects of their products, like “addictive” features or algorithms that promote dangerous content. The Federal Trade Commission would be in charge of enforcing the standard.

The bill was originally introduced in 2022 but stalled amid pushback from digital rights and other advocacy groups who said the legislation would force platforms to spy on teens. A revised version, meant to address some of those concerns, was introduced last year, though the ACLU, EFF and other free speech groups still oppose the bill. In a statement last week, the ACLU said that KOSA would encourage social media companies “to censor protected speech” and “incentivize the removal of anonymous browsing on wide swaths of the internet.”

COPPA 2.0, on the other hand, has been less controversial among privacy advocates. An expansion of the 1998 Children and Teens’ Online Privacy Protection Act, it aims to revise the nearly 30-year-old law to better reflect the modern internet and social media landscape. If passed, the law would prohibit companies from targeting advertising to children and collecting personal data on teens between 13 and 16 without consent. It also requires companies to offer an “eraser button” for personal data to delete children and teens’ personal information from a platform when “technologically feasible.”

The vote underscores how online safety has become a rare source of bipartisan agreement in the Senate, which has hosted numerous hearings on teen safety issues in recent years. The CEOs of Meta, Snap, Discord, X and TikTok testified at one such hearing earlier this year, during which South Carolina Senator Lindsey Graham accused the executives of having “blood on their hands” for numerous safety lapses.

This article originally appeared on Engadget at https://www.engadget.com/the-senate-just-passed-two-landmark-bills-aimed-at-protecting-minors-online-170935128.html?src=rss

I really want to like Star Wars Outlaws

When I attended the first hands-off briefing for Star Wars Outlaws at Summer Game Fest 2023, I left Ubisoft’s demo room on a high, thinking this could be the piece of media that finally pulls me into the Star Wars universe. I loved the focus on a solo protagonist, Kay Vess, and her cute merqaal pet, Nix. I adored the fact that developers said the game would tell a cohesive, linear story, rather than throwing players into an unfocused open world and calling it AAA. I was eager to get my hands on it.

Since then, I’ve been fortunate enough to access two different previews of Star Wars Outlaws, and my initial excitement has been tempered. It’s not completely extinguished, but the slices that I’ve played have reinforced a bloaty vibe underpinned by unclear navigation and generic combat. I still think Star Wars Outlaws is a pretty game with interesting character designs and environments, but I’m now less hopeful about everything else it’s offering — you know, the elements that haven’t been plucked directly out of the existing Star Wars universe.

Star Wars Outlaws
Ubisoft

The sections I’ve played of Star Wars Outlaws span cosmic dogfights, parkour levels in metal-lined space stations and military bases, and stealth missions against roaming Stormtroopers and interstellar criminal factions. I also hopped on a speeder and had a great time flying over the dunes of Toshara with Nix on the back of my bike; one thing I’m definitely looking forward to in the full game is entering hovercraft races.

As for the bits I actually played, I would describe the overall theme as confusing. I encountered a head-scratching moment in the first minutes of my initial preview at Summer Game Fest 2024 in June: I crawled through a busted, rocky base and found myself at the mouth of a cliffside cave, the mountain too steep to climb down and the ground too far away for a leap of faith. I stood there and searched for an indication of where to go next, scanning the scenery from side to side and top to bottom, but nothing jumped out. So, I jumped. 

This was the incorrect move, and I died and reset. After searching the edge of the cave for a few more minutes and second-guessing whether I was in the proper location, a Ubisoft spokesperson pointed out a strip of coiled metal high above my head — literally as far up as Kay’s field of view would go and blended in with the foliage. An inconspicuous white label identified it as an interactable object, but the entire thing was incredibly easy to miss. I pushed R3 on the controller and hooked onto it with my grappling gun, feeling incredibly dumb. Unfortunately, this was a repeated experience (and feeling) throughout the preview levels.

Star Wars Outlaws
Engadget

One of the selling points of Star Wars Outlaws is its parkour-style mechanics, where Kay climbs metal grids, slides along shallow ledges by her fingertips and uses her grappling hook to swing across gaps. However, these mechanics are hit-or-miss, draining the flow from any attempted parkour action. The climbable grids are highlighted in a dull yellow that doesn’t exactly stand out against rusted metal walls, and even when Kay jumps directly to them, she sometimes fails to connect. This happened to me during both previews, in different sections of the game, and the second instance led me to think the grid wasn’t actually climbable at all. I wasted a good chunk of time farting around the affected area before considering another jump to the grid. It worked, but the loop left me frustrated. 

I don’t mind some enmeshed, not-obvious traversal points in my games, but Star Wars Outlaws seems to take this idea too far.

Navigating the environments was also weirdly challenging. I got lost in multiple areas in my previews, even with a responsive HUD and highlighted objective markers on the screen the whole time. The little yellow indicator was difficult to follow through maze-like settlements filled with similar-looking stalls, stairwells and hallways, and tracking objectives only got harder once blaster fights broke out. I never want to wonder where the hell I’m supposed to be going in the middle of intense combat, but Star Wars Outlaws served up this situation multiple times.

Star Wars Outlaws
Ubisoft

I enjoyed some sections of the game just fine, particularly the final mission that I played. On the icy planet Kijimi, I snuck into a protected, two-story ballroom on a mission to steal an object in the center of the space. Nix is always by Kay’s side and he can be instructed to collect shinies, flip switches, and distract or attack enemies, and I made him do all of these things during this mission. The stealth mechanics in Star Wars Outlaws are straightforward — crouch to be sneaky — and enemies are generally oblivious unless you’re directly in their line of sight. In rooms with two enemies, it’s best to send Nix after one guard while silently taking down the other, and then finish off the attacked, disoriented foe as Nix scurries away. I employed this tactic to great success, and even once a blaster battle broke out anyway, I had a good time lobbing grenades and landing headshots in this level.

My time on Kijimi gives me hope that maybe I just need a few uninterrupted hours with Star Wars Outlaws for the game to really click. I’m intrigued by its reputation system, where players can track their standing with various interstellar criminal networks, altering the level of access Kay will have with the associated areas and characters. Hacking doors and safes involves a screwdriver and a little rhythm game, and the process is satisfying every time. The speeder controls well and I’m stoked to try out some actual races once I practice a little more. Space battles are dizzying and perfectly serviceable. Nix is adorable in every situation. There’s plenty to look forward to here, but I can’t forget the frustration that’s seemingly built into the climbing mechanics, grappling hook and nav system.

Star Wars Outlaws
Ubisoft

I’m concerned that Star Wars Outlaws has fallen victim to classic AAA bloat, offering a big universe of mediocre experiences, some of them half-functional and the rest lacking depth or innovation. In the game’s previews, there are hints that this is the case. As always though, I’m prepared to be surprised.

If I had advice for anyone interested in Star Wars Outlaws — and this still includes me, just barely — it would be this: Look up. Like way up.

Star Wars Outlaws will hit PC, PlayStation 5 and Xbox Series X/S on August 30.

This article originally appeared on Engadget at https://www.engadget.com/i-really-want-to-like-star-wars-outlaws-160032476.html?src=rss

You can snag an Anker 10K MagSafe power bank now for $32

It’s the middle of summer for those of us in the northern hemisphere, which means many of us are getting out and about to make the most of the warm weather. But there’s little worse than finding yourself mid-hike or with several more acts to go at a festival only to find your phone is out of juice. To help you stay in touch with friends and share envy-inducing photos on Instagram, you might need a portable charger, and a solid Anker options is currently on sale.

The Anker 334 MagGo Battery with a 10,000mAh capacity is 21 percent off at $31.49. It typically costs $40.

This model is a strong choice for iPhone users as it’s MagSafe-compatible. According to Anker, you’ll be able to charge an iPhone 15 Pro 1.7 times over and an iPhone 15 Pro Max 1.2 times thanks to its decently sized battery. The company also suggests that the power bank could add up to 22 hours of video playback time to an iPhone 14.

The power bank delivers 7.5W of wireless charging. It’s unlikely to easily budge from the back of your iPhone as it has 10N of magnetic force, which is more than Apple’s own MagSafe charger.

On the downside, you’ll need a compatible device to use this. The Anker 334 MagGo Battery only works with the iPhone 12 and later models. If you have a case that isn’t MagSafe-compatible, you’ll need to remove that first too. In addition, wireless charging is slower than simply plugging your phone in, but that’s perhaps less of a concern when you’re off camping for a weekend.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/you-can-snag-an-anker-10k-magsafe-power-bank-now-for-32-143426995.html?src=rss

Perplexity will put ads in its AI search engine and share revenue with publishers

When people type a question into Perplexity, the two-year-old search engine scours the internet and uses information from multiple sources, including online publishers, to synthesize an answer using AI. Soon, Perplexity will start sharing revenue with some publishers as part of an advertising platform it plans to launch around the end of September, the company announced on Tuesday.

The initiative, known as the Perplexity Publishers’ Program, comes less than two months after the San Francisco-based startup backed by investors like Jeff Bezos and NVIDIA, and valued at $3 billion, came under fire from Forbes, Wired, and Condé Nast for allegedly scraping content without permission and ignoring robots.txt, a type of file that websites use to block page-crawling bots.

Perplexity’s initial partners include TIME, Fortune, The Texas Tribune, Der Spiegel and Automattic, the company behind WordPress.com. It’s not clear exactly how much revenue Perplexity will share with publishers. Dmitry Shevelenko, the company’s chief business officer, declined to reveal numbers but told Engadget that it would be a “meaningful double-digit percentage shared back with the publishers that contributed source input to the answer.” He also said that the partnership would extend across multiple years without specifying how many. What this wasn’t, Shevelenko insisted repeatedly, was a response to the critical press coverage in the last few months. “We’ve been talking to publishers since January,” he claimed. “No aspect of this program is reactive to these recent accusations.”

For months, publishers around the world have been concerned about the potential of AI-powered search engines and chatbots to decimate traffic by simply sucking up their content and using it to provide people with answers directly instead of having to actually visit their websites. Google has followed suit too — the company now sources answers from search results and displays AI-generated versions at the top of the page. But so far, it doesn’t compensate publishers.

“[Our revenue share] is certainly a lot more than Google’s revenue share with publishers, which is zero,” Shevelenko said. “The idea here is that we’re making a long-term commitment. If we’re successful, publishers will also be able to generate this ancillary revenue stream.” Perplexity, he pointed out, was the first AI-powered search engine to include citations to sources when it launched in August 2022, although the company reportedly redesigned its user interface to show them more prominently after being called out by Forbes in June.

AI companies like OpenAI have struck deals with major publishers including TIME, News Corp, Vox, Axel Springer, the Financial Times and others to use their content to train AI models, writing checks ranging from $5 million to $250 million. Perplexity’s revenue-sharing program, however, is different: instead of writing publishers large checks, Perplexity plans to share revenue each time the search engine uses their content in one of its AI-generated answers. The search engine has a “Related” section at the bottom of each answer that currently shows follow-up questions that users can ask the engine. When the program rolls out, Perplexity plans to let brands pay to show specific follow-up questions in this section. Shevelenko told Engadget that the company is also exploring more ad formats such as showing a video unit at the top of the page. “The core idea is that we run ads for brands that are targeted to certain categories of query,” he said.

Perplexity
Perplexity

This makes sense for Perplexity because it does not train its own AI models. Instead, it lets users choose from leading AI models like OpenAI’s GPT-4o, Anthropic’s Claude 3.5 Sonnet and Meta’s Llama 3.1 to summarize answers from the web. “It’s very simple,” Shelevenko said, “if we’re making money and a publisher’s content was used on that ad impression, the publisher will get a cut of that revenue.”

But without knowing how much percentage of ad revenue Perplexity plans to split with publishers, it’s unclear whether the move will help publishers make up for any revenue lost due to declining traffic as AI-generated search engines and chatbots become more popular. And breaking into an online advertising business dominated by Google and Meta isn’t easy. “Setting up an ads business takes time,” Toshit Panigrahi, founder of Tollbit, a startup that lets publishers monetize content by offering it to AI companies for a fee they can set themselves, told Engadget. “Publishers are expected to hand over content today in the hopes that Perplexity sets up a successful ads business and cuts them in.”

Shevelenko refused to comment on the recent controversies that Perplexity has been involved in with publishers but acknowledged that onboarding them had become harder in the last few months. “Some [of our conversations] were in a great place,” he said, “and then the bad press hit and then they kind of, you know raised more questions.”

This article originally appeared on Engadget at https://www.engadget.com/perplexity-will-put-ads-in-its-ai-search-engine-and-share-revenue-with-publishers-130052289.html?src=rss

The best headphones for running in 2024

There’s nothing quite like getting into the zone during a run, and for many of us, the right soundtrack is a requirement. Whether you need classic rock, reggaeton or an immersive audiobook to properly settle into your morning jog, you’ll get the best listening experience if you have the best running headphones that suit your style and needs. But not all wireless workout headphones are created equally, and runners need to consider specific needs before investing in a pair like how long your runs are, what type of music or other audio you prefer listening to and how much you want to block out the world during a session. If you’re just getting into a new running routine and need a pair of headphones that can keep up, or you’re a seasoned pro looking for an upgrade, you’ve come to the right place. We’ve tested more than a dozen pairs to come up with our top picks for the best headphones for running and help you decide which is right for you.

Editor’s note (July 2024): Jabra recently announced it will exit the consumer earbuds business, which is disappointing considering the company has made excellent headphones for running (and all other types of exercise). Our top picks include two Jabra models and we feel comfortable recommending them still because Jabra plans to support its current earbuds for “several years.” However, we’re constantly testing new buds and reassessing our top picks, so we’ll update this list accordingly in the future.

Before diving in, it’s worth mentioning that this guide focuses on wireless earbuds. While you could wear over-ear or on-ear Bluetooth headphones during a run, most of the best headphones available now do not have the same level of durability. Water and dust resistance, particularly the former, is important for any audio gear you plan on sweating with or taking outdoors, and that’s more prevalent in the wireless earbuds world.

Most earbuds have one of three designs: in-ear, in-ear with hook or open-ear. The first two are the most popular. In-ears are arguably the most common, while those with hooks promise better security and fit since they have an appendage that curls around the top of your ear. Open-ear designs don’t stick into your ear canal, but rather sit just outside of it. This makes it easier to hear the world around you while also listening to audio, and could be more comfortable for those who don’t like the intrusiveness of in-ear buds.

Water resistance and dust protection are crucial for the best running headphones to have since you’ll likely be sweating while wearing them. Also, if you have the unfortunate luck of getting caught in the rain during a run, at least your gear will survive. Here’s a quick rundown of ingress protection (IP) ratings, which you’ll see attached to many earbuds on the market today. The first digit after the abbreviation rates dust protection on a scale from one to six — the higher, the better. The second digit refers to water- resistance, or waterproofing in some cases, ranked on a scale from one to nine. A letter “X” in either position means the device isn’t rated for the corresponding material.

Check out this guide for an even more detailed breakdown. All of the earbuds we tested for this guide have at least an IPX4 rating (most have even more protection), which means they can withstand sweat and splashes but do not have dust protection.

Active noise cancellation (ANC) is becoming a standard feature on wireless earbuds, at least in those above a certain price. If you’re looking for a pair of buds that can be your workout companion and continue to serve you when you’re off the trail, ANC is good to have. It adds versatility by allowing you to block out the hum of your home or office so you can focus, or give you some solitude during a busy commute on public transit.

But an earbud’s ability to block out the world goes hand in hand with its ability to open things back up should you need it. Many earbuds with ANC support some sort of “transparency mode” or various levels of noise reduction. This is important for running headphones because you don’t want to be totally oblivious to what’s going on around you when you’re exercising outside along busy streets. Lowering noise cancelation levels to increase your awareness will help with that.

All of the earbuds we tested have a battery life of six to eight hours. In general, that’s what you can expect from this space, with a few outliers that can get up to 15 hours of life on a charge. Even the low end of the spectrum should be good enough for most runners, but it’ll be handy to keep the buds’ charging case on you if you think you’ll get close to using up all their juice during a single session.

Speaking of, you’ll get an average of 20-28 extra hours of battery out of most charging cases and all of the earbuds we tested had holders that provided at least an extra 15 hours. This will dictate how often you actually have to charge the device — as in physically connect the case with earbuds inside to a charging cable, or set it on a wireless charger to power up.

When testing to determine the best running headphones, I wear each contender during as many runs as possible. I typically run three to five days each week, completing at least a 5K (3.01 miles) each time. I’m looking for comfort arguably most of all, because you should never be fussing with your earbuds when you’re on the tread or trail (as a note, I primarily run outside). I’m also paying attention to fit over time, particularly if the earbuds get slippery or loose while I sweat, or if they tend to pop out or feel less stable in my ears as I pick up speed or make quick movements.

I also use the earbuds when not running to take calls and listen to music, podcasts and the like throughout the day. Many people will want just one pair of earbuds that they can use while exercising and just doing everyday things, so I evaluate each pair on their ability to be comfortable and provide a good listening experience in multiple different activities.

While I am also listening for audio quality, I’m admittedly not an expert in this space. My colleague Billy Steele holds that title at Engadget, and you’ll find much more detailed information about sound quality for some of our top picks in his reviews and buying guides. Here, however, I will make note of audio-quality characteristics if they stood out to me (i.e. if a pair of earbuds had noticeably strong bass out of the box, weak highs, etc). Most of the wireless workout headphones we tested work with companion apps that have adjustable EQ settings, so you’re able to tweak sound profiles to your liking in most cases.

The Apple AirPods Pro have an IP54 rating, which protects them from brief encounters with dust and splashes. While that’s more dust protection than many other earbuds we tested, it’s the same level of water-resistance that most exercise-specific competitors have. We generally like the AirPods Pro, but the Beats Fit Pro offer many of the same features and conveniences (namely good transparency mode and the H1 chip), with a design that’s more appropriate for working out.

The Powerbeats Pro are a good alternative to the Beats Fit Pro if you’re a stickler for a hook design. However, they cost $50 more than the Fit Pro (although they’re often hovering around $180) and don’t offer any significant upgrades or additional features aside from their design. They’re also quite old at this point (having launched in 2019) and it appears Beats is putting more effort into updating its newer models instead.

The Soundcore AeroFit Pro is Anker’s version of the Shokz OpenFit, but I found the fit to be less secure and not as comfortable. The actual earbuds on the AeroFit Pro are noticeably bulkier than those on the OpenFit and that caused them to shift and move much more during exercise. They never fell off of my ears completely, but I spent more time adjusting them than I did enjoying them.

The most noteworthy thing about the Endurance Peak 3 is that they have the same IP68 rating as the Jabra Elite 8 Active, except they only cost $100. But, while you get the same protection here, you’ll have to sacrifice in other areas. The Endurance Peak 3 didn’t blow me away when it came to sound quality or comfort (its hook is more rigid than those on my favorite similarly designed buds) and their charging case is massive compared to most competitors.

This article originally appeared on Engadget at https://www.engadget.com/best-headphones-for-running-120044637.html?src=rss

Sony's PlayStation VR2 is cheaper than ever right now

PlayStation 5 owners who have been on the fence about picking up the PlayStation VR2 now might be a little more tempted to do so. The virtual reality headset is on sale for $345, which is $205 off and the lowest price we’ve seen to date.

The PS VR2, which debuted in early 2023, is one of the best headsets we’ve tested. We gave it a score of 84 in our review. The dual 2K OLED HDR displays are terrific and they deliver an effective resolution of 4K. It’s comfortable to wear for extended periods, while the likes of eye tracking and haptic feedback are welcome inclusions.

There are some significant drawbacks though. Games from the original PS VR aren’t supported on the headset unless the developer has ported them over. The current library of PS VR2 titles is small too, and Sony has not announced any future first-party titles for the headset. That said, the company has started offering PS Plus users some PS VR2 games at no extra cost. And there’s now another reason why the headset is starting to look more appealing, especially at this price.

In August, Sony will enable PC support for the headset. That will open up a far wider range of experiences for PS VR2 owners who also have a capable gaming PC. The PC adapter will cost $60 and some features, such as haptic feedback and HDR, won’t work. However, if you can stomach the trade offs, thousands of Steam VR games (including Half-Life: Alyx) await.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/sonys-playstation-vr2-is-cheaper-than-ever-right-now-144941354.html?src=rss

Sony's PlayStation VR2 is cheaper than ever right now

PlayStation 5 owners who have been on the fence about picking up the PlayStation VR2 now might be a little more tempted to do so. The virtual reality headset is on sale for $345, which is $205 off and the lowest price we’ve seen to date.

The PS VR2, which debuted in early 2023, is one of the best headsets we’ve tested. We gave it a score of 84 in our review. The dual 2K OLED HDR displays are terrific and they deliver an effective resolution of 4K. It’s comfortable to wear for extended periods, while the likes of eye tracking and haptic feedback are welcome inclusions.

There are some significant drawbacks though. Games from the original PS VR aren’t supported on the headset unless the developer has ported them over. The current library of PS VR2 titles is small too, and Sony has not announced any future first-party titles for the headset. That said, the company has started offering PS Plus users some PS VR2 games at no extra cost. And there’s now another reason why the headset is starting to look more appealing, especially at this price.

In August, Sony will enable PC support for the headset. That will open up a far wider range of experiences for PS VR2 owners who also have a capable gaming PC. The PC adapter will cost $60 and some features, such as haptic feedback and HDR, won’t work. However, if you can stomach the trade offs, thousands of Steam VR games (including Half-Life: Alyx) await.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/sonys-playstation-vr2-is-cheaper-than-ever-right-now-144941354.html?src=rss

Sony's PlayStation VR2 is cheaper than ever right now

PlayStation 5 owners who have been on the fence about picking up the PlayStation VR2 now might be a little more tempted to do so. The virtual reality headset is on sale for $345, which is $205 off and the lowest price we’ve seen to date.

The PS VR2, which debuted in early 2023, is one of the best headsets we’ve tested. We gave it a score of 84 in our review. The dual 2K OLED HDR displays are terrific and they deliver an effective resolution of 4K. It’s comfortable to wear for extended periods, while the likes of eye tracking and haptic feedback are welcome inclusions.

There are some significant drawbacks though. Games from the original PS VR aren’t supported on the headset unless the developer has ported them over. The current library of PS VR2 titles is small too, and Sony has not announced any future first-party titles for the headset. That said, the company has started offering PS Plus users some PS VR2 games at no extra cost. And there’s now another reason why the headset is starting to look more appealing, especially at this price.

In August, Sony will enable PC support for the headset. That will open up a far wider range of experiences for PS VR2 owners who also have a capable gaming PC. The PC adapter will cost $60 and some features, such as haptic feedback and HDR, won’t work. However, if you can stomach the trade offs, thousands of Steam VR games (including Half-Life: Alyx) await.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/sonys-playstation-vr2-is-cheaper-than-ever-right-now-144941354.html?src=rss

Apple's 10th-gen iPad is back on sale for $300

Prime Day might be in the rearview mirror but July isn’t done with sales on Apple products just yet. Amazon is running deals on different iPads, including Apple’s 10th-generation iPad with 64GB. The device is back down to its all-time low price of $300, dropping from $349 — a 14 percent discount. The sale is available in every color option.

Apple released the 10th-gen iPad in 2022, but it’s still our favorite budget iPad on the market. We gave it an 85 in our review thanks to perks like its 10.9-inch screen and liquid retina display with a 2360p x 1640p resolution. Unlike many of Apple’s more recent products, this iPad comes with an A14 chip rather than a M1 or higher. However, if you’re only going to use it for things like watching videos or scrolling the web, then it should be more than enough power. 

The 10th-generation iPad isn’t the only model discounted, with a range of iPads on sale. You can opt for the 2022 version’s predecessor, the ninth-gen iPad, which is down to $249 from $329 — a 24 percent discount. Then there’s Apple’s 11-inch iPad Air with an M2 chip, $559 from $599. If you want to drop a lot of money on an iPad (and get a high-quality product in return), check out the 16 percent discount on Apple’s 11-inch iPad Pro with an M4 chip. The top-of-the-line iPad is available for $1,350, down from $1,599.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/apples-10th-gen-ipad-is-back-on-sale-for-300-151024717.html?src=rss