A phishing campaign that the FBI believes is linked to Iran has been targeting members of the Trump and Harris camps as they seek to be elected as the president of the United States later this year. While the bad actors have reportedly been trying to spear-phish several advisers of the Biden-Harris and Trump campaigns, The Washington Post specifically named senior Trump adviser Susie Wiles as one of the targets.
In June, federal agents worked with Microsoft and Google when they started investigating the spear phishing emails the presidential candidates’ staff had received. Google recently published a report detailing how an Iranian government-backed threat actor called APT42 has been targeting high-profile users in Israel and the US for years. It also confirmed that its threat analysis group continued “to observe unsuccessful attempts from APT42 to compromise the personal accounts of individuals affiliated with President Biden, Vice President Harris and former President Trump, including current and former government officials and individuals associated with the campaigns.” The company apparently had to block numerous attempts by the hackers to log into the staff members’ email accounts.
The feds said that Roger Stone, an informal advisor to Trump, fell victim to the phishing emails sent by the Iranian hackers who were then able to take control of his account and send messages with phishing links to other people. Authorities reportedly didn’t find evidence indicating the hackers had also successfully compromised the account of anybody in the Harris camp.
Feds blamed Iran and Russia for spreading misinformation related to the 2020 US Presidential Election four years ago. However, the US still doesn’t see Iran as a major threat when it comes with cyber attacks — The Post said officials are concerned that other countries like Russia and China have also launched more sophisticated attacks that won’t be as easily detected. US authorities had linked Russia to various attempts at meddling with elections in the US for years, and officials even believe that Vladimir Putin directly ordered the launch of a campaign to destabilize the American vote and denigrate Hillary Clinton when she ran for president in 2016.
This article originally appeared on Engadget at https://www.engadget.com/general/fbi-says-iranian-hackers-are-targeting-both-presidential-campaigns-150019590.html?src=rss
It feels like The Plucky Squire has been popping up at game events forever. It first came onto my radar during one of publisher Devolver Digital’s bizarre showcases in 2022, and was instantly appealing. Yesterday, Devolver announced it would be coming out in just over a month, on September 17. After playing through a few hours of the game over two sessions, I’m happy to say this is one to keep an eye out for.
The Plucky Squire is the first game from All Possible Futures, a studio founded by Jonathan Biddle and James Turner. Turner is an artist best known for his work on Pokémon at GameFreak — if you know what a Vanillite is, you have Turner to thank for that. Biddle previously created the 2017 ARPG Swords of Ditto, and the pair have brought other developers who worked on Ditto onto the team.
All Possible Future’s debut mixes classic 2D and 3D gameplay styles into a unique whole. You play as Jot, the character in a series of kids’ books who defeats evil and saves the day. When the series’ antagonist figures out that he can change the story, it’s your job to stop him. A large chunk of the game takes place on the 2D plane of the book, from the same classic birds-eye-view as in Ditto. The “cut scenes” are also book pages, and there are a few interstitial side-on platforming segments, à la Mario, thrown in for good measure. There’s a real sense of whimsy weaved through everything, aided by the game’s narrator, who is telling your story with each page turn.
Devolver Digital
Jot is able to slash, jump, roll and everything else you’d expect, and you will unlock more combat skills as you go, such as a sword throw or Zelda-spinny-sword-attack™. There are twists to the formula, though, with a variety of puzzle mechanics thrown in. The first you’ll come across is word puzzles: With a swipe of his sword Jot can dislodge certain words that you can then move around the page. At its most rudimentary, you might swap the words “closed” and “open” from a pair of sentences to make your way past a gate. There are some playful elements to this that reminded me of Scribblenauts — making something “huge” will never not be fun.
The real unique thing here is Jot’s ability to leap out of the flat plane of the storybook and into a fully 3D world. Whenever you come across a green swirly icon, you’re able to jump out of the book and onto its owner’s desk. Often this is a quick hop-out-hop-in move to solve a puzzle, but you’ll also go on longer desktop adventures.
Devolver Digital
While they’re not quite as charming as the in-book segments, I loved exploring the desk and seeing the wider world of the game. The 3D gameplay feels like a throwback, somewhere between the classic mascot games of the PlayStation era and the LittleBigPlanet series. On a high-end gaming PC, the environment of the desk was gorgeous, with hyper-detailed textures and realistic lighting that contrasted against the cartoony figure of Jot. There are also 2D elements within the 3D sections, where you can jump onto a surface to progress, similar to the mechanic in The Legend of Zelda: A Link Between Worlds.
The reason for this jump into 3D also plays into the game’s larger story: By breaking the confines of his 2D world, Jot discovers the influence his tales have and will have on the child who owns the storybook. If the game’s antagonist succeeds in changing the story, Jot will no longer inspire the child.
“You’re fighting for your own land, and also fighting for the owner of the book and his future,” Turner explained to me earlier this year at Summer Game Fest.
I’ve played through the first few chapters of the game, as well as a chunk of chapter six, and am starting to get an idea of how its disparate worlds fit together. In one segment, my progress in the book was brought to a halt, and I had to jump out onto the desk and navigate across the clutter to find a single (unbranded) Magic: The Gathering card. This gave me the item I needed to defeat the enemy I was stuck on. Turner said that items later in the game will allow you to modify the book in more ways, which suggested more mechanics and degrees of complexity will be introduces as progresses.
Devolver Digital
Breaking up proceedings further are minigames. These are fairly frequent, and generally pull liberally from well-known properties. My favorites so far were a Punch-Out!-style boxing game and a shoot ‘em up inspired by one of my all-time favorites, Resogun. In a nice accessibility move, these minigames can be skipped if you’re not up for the challenge. I’m sure there are more delightful things to come from the 2D and 3D exploration, but as of right now these minigames are the highpoint of my experience.
None of the individual elements in my playthrough were wild, unique things, but the way they connected and the level of polish to everything made me very excited to play the full game. It felt like, behind each turn of a page, there was a new little surprise just waiting to make me smile. The Plucky Squire was originally slated for a 2023 release, but is now due out on September 17. It’s coming to Nintendo Switch, PC, PlayStation 5 and Xbox Series X/S, and will be free on PlayStation Plus’ Extra and Premium tiers.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-plucky-squire-expertly-transforms-old-ideas-into-something-new-160012926.html?src=rss
It feels like The Plucky Squire has been popping up at game events forever. It first came onto my radar during one of publisher Devolver Digital’s bizarre showcases in 2022, and was instantly appealing. Yesterday, Devolver announced it would be coming out in just over a month, on September 17. After playing through a few hours of the game over two sessions, I’m happy to say this is one to keep an eye out for.
The Plucky Squire is the first game from All Possible Futures, a studio founded by Jonathan Biddle and James Turner. Turner is an artist best known for his work on Pokémon at GameFreak — if you know what a Vanillite is, you have Turner to thank for that. Biddle previously created the 2017 ARPG Swords of Ditto, and the pair have brought other developers who worked on Ditto onto the team.
All Possible Future’s debut mixes classic 2D and 3D gameplay styles into a unique whole. You play as Jot, the character in a series of kids’ books who defeats evil and saves the day. When the series’ antagonist figures out that he can change the story, it’s your job to stop him. A large chunk of the game takes place on the 2D plane of the book, from the same classic birds-eye-view as in Ditto. The “cut scenes” are also book pages, and there are a few interstitial side-on platforming segments, à la Mario, thrown in for good measure. There’s a real sense of whimsy weaved through everything, aided by the game’s narrator, who is telling your story with each page turn.
Devolver Digital
Jot is able to slash, jump, roll and everything else you’d expect, and you will unlock more combat skills as you go, such as a sword throw or Zelda-spinny-sword-attack™. There are twists to the formula, though, with a variety of puzzle mechanics thrown in. The first you’ll come across is word puzzles: With a swipe of his sword Jot can dislodge certain words that you can then move around the page. At its most rudimentary, you might swap the words “closed” and “open” from a pair of sentences to make your way past a gate. There are some playful elements to this that reminded me of Scribblenauts — making something “huge” will never not be fun.
The real unique thing here is Jot’s ability to leap out of the flat plane of the storybook and into a fully 3D world. Whenever you come across a green swirly icon, you’re able to jump out of the book and onto its owner’s desk. Often this is a quick hop-out-hop-in move to solve a puzzle, but you’ll also go on longer desktop adventures.
Devolver Digital
While they’re not quite as charming as the in-book segments, I loved exploring the desk and seeing the wider world of the game. The 3D gameplay feels like a throwback, somewhere between the classic mascot games of the PlayStation era and the LittleBigPlanet series. On a high-end gaming PC, the environment of the desk was gorgeous, with hyper-detailed textures and realistic lighting that contrasted against the cartoony figure of Jot. There are also 2D elements within the 3D sections, where you can jump onto a surface to progress, similar to the mechanic in The Legend of Zelda: A Link Between Worlds.
The reason for this jump into 3D also plays into the game’s larger story: By breaking the confines of his 2D world, Jot discovers the influence his tales have and will have on the child who owns the storybook. If the game’s antagonist succeeds in changing the story, Jot will no longer inspire the child.
“You’re fighting for your own land, and also fighting for the owner of the book and his future,” Turner explained to me earlier this year at Summer Game Fest.
I’ve played through the first few chapters of the game, as well as a chunk of chapter six, and am starting to get an idea of how its disparate worlds fit together. In one segment, my progress in the book was brought to a halt, and I had to jump out onto the desk and navigate across the clutter to find a single (unbranded) Magic: The Gathering card. This gave me the item I needed to defeat the enemy I was stuck on. Turner said that items later in the game will allow you to modify the book in more ways, which suggested more mechanics and degrees of complexity will be introduces as progresses.
Devolver Digital
Breaking up proceedings further are minigames. These are fairly frequent, and generally pull liberally from well-known properties. My favorites so far were a Punch-Out!-style boxing game and a shoot ‘em up inspired by one of my all-time favorites, Resogun. In a nice accessibility move, these minigames can be skipped if you’re not up for the challenge. I’m sure there are more delightful things to come from the 2D and 3D exploration, but as of right now these minigames are the highpoint of my experience.
None of the individual elements in my playthrough were wild, unique things, but the way they connected and the level of polish to everything made me very excited to play the full game. It felt like, behind each turn of a page, there was a new little surprise just waiting to make me smile. The Plucky Squire was originally slated for a 2023 release, but is now due out on September 17. It’s coming to Nintendo Switch, PC, PlayStation 5 and Xbox Series X/S, and will be free on PlayStation Plus’ Extra and Premium tiers.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-plucky-squire-expertly-transforms-old-ideas-into-something-new-160012926.html?src=rss
It feels like The Plucky Squire has been popping up at game events forever. It first came onto my radar during one of publisher Devolver Digital’s bizarre showcases in 2022, and was instantly appealing. Yesterday, Devolver announced it would be coming out in just over a month, on September 17. After playing through a few hours of the game over two sessions, I’m happy to say this is one to keep an eye out for.
The Plucky Squire is the first game from All Possible Futures, a studio founded by Jonathan Biddle and James Turner. Turner is an artist best known for his work on Pokémon at GameFreak — if you know what a Vanillite is, you have Turner to thank for that. Biddle previously created the 2017 ARPG Swords of Ditto, and the pair have brought other developers who worked on Ditto onto the team.
All Possible Future’s debut mixes classic 2D and 3D gameplay styles into a unique whole. You play as Jot, the character in a series of kids’ books who defeats evil and saves the day. When the series’ antagonist figures out that he can change the story, it’s your job to stop him. A large chunk of the game takes place on the 2D plane of the book, from the same classic birds-eye-view as in Ditto. The “cut scenes” are also book pages, and there are a few interstitial side-on platforming segments, à la Mario, thrown in for good measure. There’s a real sense of whimsy weaved through everything, aided by the game’s narrator, who is telling your story with each page turn.
Devolver Digital
Jot is able to slash, jump, roll and everything else you’d expect, and you will unlock more combat skills as you go, such as a sword throw or Zelda-spinny-sword-attack™. There are twists to the formula, though, with a variety of puzzle mechanics thrown in. The first you’ll come across is word puzzles: With a swipe of his sword Jot can dislodge certain words that you can then move around the page. At its most rudimentary, you might swap the words “closed” and “open” from a pair of sentences to make your way past a gate. There are some playful elements to this that reminded me of Scribblenauts — making something “huge” will never not be fun.
The real unique thing here is Jot’s ability to leap out of the flat plane of the storybook and into a fully 3D world. Whenever you come across a green swirly icon, you’re able to jump out of the book and onto its owner’s desk. Often this is a quick hop-out-hop-in move to solve a puzzle, but you’ll also go on longer desktop adventures.
Devolver Digital
While they’re not quite as charming as the in-book segments, I loved exploring the desk and seeing the wider world of the game. The 3D gameplay feels like a throwback, somewhere between the classic mascot games of the PlayStation era and the LittleBigPlanet series. On a high-end gaming PC, the environment of the desk was gorgeous, with hyper-detailed textures and realistic lighting that contrasted against the cartoony figure of Jot. There are also 2D elements within the 3D sections, where you can jump onto a surface to progress, similar to the mechanic in The Legend of Zelda: A Link Between Worlds.
The reason for this jump into 3D also plays into the game’s larger story: By breaking the confines of his 2D world, Jot discovers the influence his tales have and will have on the child who owns the storybook. If the game’s antagonist succeeds in changing the story, Jot will no longer inspire the child.
“You’re fighting for your own land, and also fighting for the owner of the book and his future,” Turner explained to me earlier this year at Summer Game Fest.
I’ve played through the first few chapters of the game, as well as a chunk of chapter six, and am starting to get an idea of how its disparate worlds fit together. In one segment, my progress in the book was brought to a halt, and I had to jump out onto the desk and navigate across the clutter to find a single (unbranded) Magic: The Gathering card. This gave me the item I needed to defeat the enemy I was stuck on. Turner said that items later in the game will allow you to modify the book in more ways, which suggested more mechanics and degrees of complexity will be introduces as progresses.
Devolver Digital
Breaking up proceedings further are minigames. These are fairly frequent, and generally pull liberally from well-known properties. My favorites so far were a Punch-Out!-style boxing game and a shoot ‘em up inspired by one of my all-time favorites, Resogun. In a nice accessibility move, these minigames can be skipped if you’re not up for the challenge. I’m sure there are more delightful things to come from the 2D and 3D exploration, but as of right now these minigames are the highpoint of my experience.
None of the individual elements in my playthrough were wild, unique things, but the way they connected and the level of polish to everything made me very excited to play the full game. It felt like, behind each turn of a page, there was a new little surprise just waiting to make me smile. The Plucky Squire was originally slated for a 2023 release, but is now due out on September 17. It’s coming to Nintendo Switch, PC, PlayStation 5 and Xbox Series X/S, and will be free on PlayStation Plus’ Extra and Premium tiers.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-plucky-squire-expertly-transforms-old-ideas-into-something-new-160012926.html?src=rss
It’s that time of year again. Gamescom is nearly upon us. For the uninitiated, Gamescom is a huge gaming trade show held annually in Germany. This year, Microsoft has announced a major Xbox presence throughout the event. All told, four streams will highlight upcoming Xbox games.
The first is the opening night livestream. This stream isn’t Xbox-centric, but we’re expecting some relevant news during the keynote. The event kicks off on August 20 at 2PM ET and it will be available via the Gamescom YouTube page and the official Twitch page. The event’s website will also host a stream or, you know, just click play directly below this sentence.
After that, there will be three streams from Xbox, each focusing on a unique slate of upcoming games. You can watch all of them via the Xbox YouTube page or the official Twitch page. The company hasn’t said how long each stream will last, but it’ll be popping up individual trailers after the fact.
The first one goes down on August 21 at 9AM ET. Xbox has announced an array of games that’ll get covered here. These include Stalker 2: Heart of Chornobyl, the upcoming expansion Diablo 4: Vessel of Hatred, Atomfall and the long-awaited Starfield DLC.
The next stream starts on August 22 at 9AM ET. This one will spotlight Star Wars Outlaws, which actually hits store shelves at the end of the month. The stream will also feature trailers or information for Towerborne, Little Nightmares 3 and Fallout 76: Milepost Zero, among others.
August 23 at 9AM ET brings the final stream. This is likely to be the most exciting one for many Xbox fans. There will be news about Indiana Jones and the Great Circle, Avowed, Metaphor: ReFantazio, Tails of Iron 2 and a whole lot more.
That’s it! Four streams. If the idea of remembering when and where to watch all of these events gives you the anxious sweats, just keep this page open. Beyond that, we’ll have separate posts for all of the big news from Gamescom.
This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-all-of-xboxs-gamescom-streams-130034008.html?src=rss
What a week to kick off a new review recap series on Engadget. Google held its Made By Google event on Tuesday, launching the Pixel 9 lineup and the Pixel Watch 3. Since then, though, it’s already had to admit to a mistake in one of the forms it had members of Team Pixel sign for access to devices. Coincidentally, that brought up a lot of discourse on social media around what reviewers do, and how they gain access to products.
I’ll take this opportunity to point you to our document on our reviews process, which details how and what we test. That includes specific articles on our evaluation process for specific categories like laptops, VPNs and video games, with more to come. You’ll find all our reviews by clicking Sections and then Reviews, or on Engadget.com/reviews.
Anyway, I’ve wanted to write a roundup of the reviews our team publishes for a while now, in part because I want to highlight the work of our smart, hardworking reviewers. It’s also a good way to contextualize our scores, remind people of the breadth of devices we cover and, well, I just like writing for fun and seeing my name on things. AI will never take this from me; I will blog from my own brain for as long as I can.
So here you go: Engadget’s reviews recap. (ERR, for short. It doesn’t quite work, but it works for me, OK?) I’m not committing to a frequency here, because a weekly cadence might be overly ambitious, while monthly would just result in a novel every 30-ish days. Bi-weekly sounds good but I might mix it up, just to keep you on your toes (or, honestly, while I figure things out).
Dyson OnTrac: Too basic for $500
by Billy Steele
Remember the Dyson Zone? The headphones with an air-purifying system and mask built in? The company is back this year with a less gimmicky version that focuses purely on sound. Our audio expert Billy Steele spent weeks with the Dyson Ontrac and found that it outlasts most of the competition. It even beat than Sony’s WH-1000XM5 by about 18 hours in his testing. Dyson had explained in a briefing that with all its experience working to reduce the noise of its other wind-generating products (like hair-dryers), it’s learned a lot about how to combat unwanted sound.
But thanks to Billy’s experience with pretty much every other pair of headphones out there, I also learned that the Dyson OnTrac’s active noise cancellation is only average. As the kids today say, it’s mid.
Though these headphones look great and have intriguing hearing health features, ultimately Billy didn’t feel they do enough to justify the $500 price, awarding it a pretty mid score of 73. You’ll probably find something better from Master & Dynamic, Sony or even Apple.
Lenovo ThinkPad X1 Carbon Gen 12: A top-notch business laptop that needs a few tweaks
by Sherri L. Smith
Contributing reporter Sherri L. Smith was once the editor-in-chief at Laptop Magazine, and has years and years of experience reviewing notebooks. So when she says the Lenovo ThinkPad X1 Carbon Gen 12 is the king of business laptops, I believe it.
Though she liked the X1 Carbon’s display and long-lasting battery, Sherri pointed out that Lenovo’s decision to place the power button along the edge instead of on the keyboard deck is a con. She also cautioned that the gap between the ThinkPad X1 Carbon and the competition is a small one that is continually shrinking.
One year with Google’s Pixel Fold
by Sam Rutherford
Photo by Sam Rutherford/Engadget
This week, the entire Engadget team worked hard to cover Google’s hardware launch event, which means less time for writers and editors to publish reviews. Our reviewers are usually involved in hands-on and other launch coverage of the companies whose products they test, and though these aren’t full reviews, I consider them relevant for this roundup.
Sam Rutherford, our reviewer of mobile phones, laptops, gaming PCs and more (he does a lot!), spent time with the Pixel 9 Pro Fold at a Google hands-on session. Sam is one of those people who actually went out and bought himself a Galaxy Fold when the first generation went on sale. That’s how deep his love for and, more importantly, firsthand experience of the category runs. To this day, he uses a foldable as his daily driver.
In fact, he’s been using Google’s original Pixel Fold for a whole year, and took the time to write up a durability report that was published this week. Flexible screens are still fairly fragile components, and early foldables were easily damaged. With the Pixel Fold, Sam was pleasantly surprised that it’s held up to life with his rambunctious (and adorable) toddler. It’s not only heartening news for those considering buying a foldable device, but also fascinating that technology has come this far this quickly.
On the horizon: Upcoming reviews
Elsewhere on the site, we’ve published a hands-on with the new Pixel Watch 3, and as the dust from Google’s event starts to settle, it’ll soon be time to expect full reviews of each new device announced. With the Pixels coming out at various points throughout August and September, people will be getting their hands on them quickly enough, and I expect we’ll have reviews of those… soon.
We also continue to test a whole host of Copilot+ PCs (remember those?) from companies like HP, Dell, ASUS and Samsung? Then there’s the Samsung Galaxy Watch Ultra, which is taking a little longer to evaluate considering a lot of its features require longterm testing. Plus, it’s almost September, which is when we usually expect Apple to launch new iPhones. There’ll be plenty of reviews here soon, so stay tuned.
This article originally appeared on Engadget at https://www.engadget.com/engadget-review-recap-dysons-non-weird-headphones-and-lenovos-thinkpad-x1-carbon-140049529.html?src=rss
Instagram is testing a new profile grid layout that features rectangular images instead of the squares you’re used to. In an Instagram story, Adam Mosseri has revealed that the app is testing a vertical grid for users’ profiles. He explained that the original square grid was designed back in the day when the app only allowed users to upload square photos. Those days are long gone, and the vast majority of Instagram uploads are apparently vertical, specifically 4 x 3 images and 9 x 16 videos. He called cropping those uploads down to square as “pretty brutal.”
When you click on Instagram’s video tab, you’ll already see a rectangular grid, so the experimental layout won’t look terribly unfamiliar. In fact, the test profile looks exactly the same, based on a screenshot that a user posted on Threads, except the grid includes photo posts and not just videos. A spokesperson told The Verge that the test has only rolled out to a small number of users and that the Instagram team will listen to feedback before expanding the redesigned grid’s availability.
Based on an old post by reverse engineer Alessandro Paluzzi, the app has been working on the new rectangular grid layout since at least 2022. It looks like the test is making its way to more users — and it seems like not everyone’s happy about it. Mosseri posted his Story in response to a comment submitted to his “Ask Me Anything” session, pleading for the app not to kill the old layout.
This article originally appeared on Engadget at https://www.engadget.com/social-media/instagrams-experimental-profile-grid-has-rectangular-images-instead-of-squares-160007086.html?src=rss
X says it’s ending business operations in Brazil effective immediately, but the service will remain available to users in the country. The company says Alexandre de Moraes, the president of the Superior Electoral Court and a justice of the Supreme Federal Court, threatened one of X’s legal representatives with arrest if it did not “comply with his censorship orders.”
According to Reuters, de Moreas demanded that X remove certain content from its platform. Rather than comply, X has opted to end its local operations “to protect the safety of our staff.”
According to X, de Moraes made the threat in a “secret order,” which it shared publicly. X owner Elon Musk claimed that the demand “would require us to break (in secret) Brazilian, Argentinian, American and international law.” He added that, “The decision to close the 𝕏 office in Brazil was difficult, but, if we had agreed to @alexandre’s (illegal) secret censorship and private information handover demands, there was no way we could explain our actions without being ashamed.”
Last night, Alexandre de Moraes threatened our legal representative in Brazil with arrest if we do not comply with his censorship orders. He did so in a secret order, which we share here to expose his actions.
— Global Government Affairs (@GlobalAffairs) August 17, 2024
“Despite our numerous appeals to the Supreme Court not being heard, the Brazilian public not being informed about these orders and our Brazilian staff having no responsibility or control over whether content is blocked on our platform, Moraes has chosen to threaten our staff in Brazil rather than respect the law or due process,” X said in a statement on its Global Government Affairs account. “[de Moraes’] actions are incompatible with democratic government. The people of Brazil have a choice to make — democracy, or Alexandre de Moraes.”
Musk has been railing against de Moraes for months. In April, he said he would defy orders from the legislator to block certain accounts in Brazil, claiming that they were unconstitutional. In response, de Moraes opened an obstruction of justice inquiry against Musk. X said later in April it would comply with every order issued by Brazil’s top courts.
That same month, the House Judiciary Committee released an interim staff report claiming that the Brazilian government was trying to force X (and other social media platforms) to censor more than 300 accounts. It said that the accounts included those belonging to former Brazil president Jair Bolsonaro, a member of the country’s federal senate and a journalist.
X does not have a public relations team that can be reached for comment.
This article originally appeared on Engadget at https://www.engadget.com/social-media/x-is-closing-its-operations-in-brazil-immediately-but-its-service-will-remain-live-for-users-165224020.html?src=rss
The US Department of Transportation has laid out a nationwide road safety plan [PDF] that will lead to cars communicating with each other. The agency is hoping that broadly deploying vehicle-to-everything (V2X) tech will boost its “commitment to pursue a comprehensive approach to reduce the number of roadway fatalities to zero.” The National Highway Traffic Safety Administration estimates that 40,990 people died in motor vehicle crashes last year.
V2X enables vehicles to stay in touch with each other as well as pedestrians, cyclists, other road users and roadside infrastructure. It lets them share information such as their position and speed, as well as road conditions. They’d be able to do so in situations with poor visibility, such as around corners and in dense fog, NPR notes.
A US-wide rollout will require an array of mobile, in-vehicle and roadside tech that can communicate efficiently and securely while protecting people’s personal information, the DoT said in its National V2X Deployment Plan. The agency said smaller-scale deployments of V2X across the country have demonstrated safety benefits. Safety advocates claim the tech could prevent hundreds of thousands of crashes and mitigate the impact of collisions that do occur by reducing the speed of impact.
The timeline for the DoT’s plan extends to 2036, by which time it hopes to have fully deployed V2X across the National Highway System, for the top 75 metro areas to have the tech enabled at 85 percent of signalized intersections and to have 20 vehicle models that are V2X capable. In the shorter term, the agency aims to have V2X tech installed across 20 percent of the National Highway System and 25 percent of signalized intersections in major metro areas by 2028.
It won’t be an easy task, as a wide range of stakeholders have to play a part, including the Federal Communications Commission, which the DoT says will have to determine rules about spectrum allocation. Automaker suppliers (which will build V2X-enabled components), freight operators and app developers are also players in the DoT’s vision.
There are some concerns, particularly in terms of cybersecurity and how to cover the costs of rolling out the tech (though the Federal Highway Administration recently announced nearly $60 million in grants related to V2X). But V2X has the potential to prevent thousands of deaths and serious injuries.
“The Department has reached a key milestone today in laying out a national plan for the transportation industry that has the power to save lives and transform the way we travel,” Secretary of Transportation Pete Buttigieg said in a statement. “The Department recognizes the potential safety benefits of V2X, and this plan will move us closer to nationwide adoption of this technology.”
“This plan is a vital first step towards realizing the full lifesaving potential of this technology — technology that could prevent up to 615,000 crashes,” National Transportation Safety Board Chair Jennifer Homendy said. The NTSB has determined that V2X deployments could have prevented many fatal crashes over the last few decades, Homendy noted. The agency has been advocating for the tech since 1995.
As you might imagine, then, V2X is hardly a new concept. Several automakers — including Audi, Toyota and Volkswagen — have long been working on ways for their cars to communicate with each other and city infrastructure, in part because that plays a factor in autonomous driving.
There were efforts under the Obama administration to make vehicle-to-vehicle (V2V) communication a mandatory feature of new cars. However, the National Highway Traffic Safety Administration scuttled that plan during the Trump administration.
The rollout of V2X has been slowed by “regulatory uncertainty,” said John Bozzella, president and CEO of the Alliance for Automotive Innovation, an automaker trade group. “This is the reset button,” Bozzella added, according to NPR. “This deployment plan is a big deal. It is a crucial piece of this V2X puzzle.”
This article originally appeared on Engadget at https://www.engadget.com/transportation/the-us-lays-out-a-road-safety-plan-that-will-see-cars-talk-to-each-other-170043265.html?src=rss
The US Department of Transportation has laid out a nationwide road safety plan [PDF] that will lead to cars communicating with each other. The agency is hoping that broadly deploying vehicle-to-everything (V2X) tech will boost its “commitment to pursue a comprehensive approach to reduce the number of roadway fatalities to zero.” The National Highway Traffic Safety Administration estimates that 40,990 people died in motor vehicle crashes last year.
V2X enables vehicles to stay in touch with each other as well as pedestrians, cyclists, other road users and roadside infrastructure. It lets them share information such as their position and speed, as well as road conditions. They’d be able to do so in situations with poor visibility, such as around corners and in dense fog, NPR notes.
A US-wide rollout will require an array of mobile, in-vehicle and roadside tech that can communicate efficiently and securely while protecting people’s personal information, the DoT said in its National V2X Deployment Plan. The agency said smaller-scale deployments of V2X across the country have demonstrated safety benefits. Safety advocates claim the tech could prevent hundreds of thousands of crashes and mitigate the impact of collisions that do occur by reducing the speed of impact.
The timeline for the DoT’s plan extends to 2036, by which time it hopes to have fully deployed V2X across the National Highway System, for the top 75 metro areas to have the tech enabled at 85 percent of signalized intersections and to have 20 vehicle models that are V2X capable. In the shorter term, the agency aims to have V2X tech installed across 20 percent of the National Highway System and 25 percent of signalized intersections in major metro areas by 2028.
It won’t be an easy task, as a wide range of stakeholders have to play a part, including the Federal Communications Commission, which the DoT says will have to determine rules about spectrum allocation. Automaker suppliers (which will build V2X-enabled components), freight operators and app developers are also players in the DoT’s vision.
There are some concerns, particularly in terms of cybersecurity and how to cover the costs of rolling out the tech (though the Federal Highway Administration recently announced nearly $60 million in grants related to V2X). But V2X has the potential to prevent thousands of deaths and serious injuries.
“The Department has reached a key milestone today in laying out a national plan for the transportation industry that has the power to save lives and transform the way we travel,” Secretary of Transportation Pete Buttigieg said in a statement. “The Department recognizes the potential safety benefits of V2X, and this plan will move us closer to nationwide adoption of this technology.”
“This plan is a vital first step towards realizing the full lifesaving potential of this technology — technology that could prevent up to 615,000 crashes,” National Transportation Safety Board Chair Jennifer Homendy said. The NTSB has determined that V2X deployments could have prevented many fatal crashes over the last few decades, Homendy noted. The agency has been advocating for the tech since 1995.
As you might imagine, then, V2X is hardly a new concept. Several automakers — including Audi, Toyota and Volkswagen — have long been working on ways for their cars to communicate with each other and city infrastructure, in part because that plays a factor in autonomous driving.
There were efforts under the Obama administration to make vehicle-to-vehicle (V2V) communication a mandatory feature of new cars. However, the National Highway Traffic Safety Administration scuttled that plan during the Trump administration.
The rollout of V2X has been slowed by “regulatory uncertainty,” said John Bozzella, president and CEO of the Alliance for Automotive Innovation, an automaker trade group. “This is the reset button,” Bozzella added, according to NPR. “This deployment plan is a big deal. It is a crucial piece of this V2X puzzle.”
This article originally appeared on Engadget at https://www.engadget.com/transportation/the-us-lays-out-a-road-safety-plan-that-will-see-cars-talk-to-each-other-170043265.html?src=rss
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