Warner Bros. sends Cartoon Network’s website to the digital graveyard

Warner Bros. Discovery has pulled Cartoon Network’s entire website from the web, which means that you can no longer access free episodes and other interactive content. Instead, visitors to CartoonNetwork.com are redirected to the channel’s section on the subscription streaming network Max, Variety reported.

The Cartoon Network website offered full, free episodes and clips of some of its most popular shows including Adventure Time, The Amazing World of Gumball, Teen Titans GO! and Steven Universe. Now if you need a quick fix of those shows, you’ll have to get on Max, pay for them on another digital streaming service or dig up a copy from your stash of old Blu-Rays and DVDs.

A spokesperson for the Cartoon Network told Variety it’s refocusing its efforts on “shows and social media where we find consumers are the most engaged and there is a meaningful potential for growth.” The decision to take down the website will not affect the network’s cable TV programming.

The demise of Cartoon Network’s website comes a week after Warner Bros. Discovery announced the end of its classic cartoon streaming service Boomerang. Warner Bros. Discovery announced that the network for fans of classic cartoons like Tom & Jerry, Wacky Races and the original Looney Tunes shorts will end its operations on September 30. Subscribers will be added to Max’s ad-free tier for no additional cost.

In June, media giant Paramount, too, pulled down some of its cable channels’ old show episodes including The Daily Show with Jon Stewart and The Colbert Report from the Comedy Central website as well as free content from other channels’ websites such as TV Land, CMT and the Paramount Network.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/warner-bros-sends-cartoon-networks-website-to-the-digital-graveyard-174502048.html?src=rss

Nicolás Maduro bans X in Venezuela for 10 days amid Elon Musk dispute

Venezuela’s president Nicolás Maduro has blocked X in the country for 10 days after claiming that the platform’s owner Elon Musk had incited hatred and “violated” his own social network’s rules. “Shame on Dictator Maduro,” wrote Musk, who claimed that the incumbent president had committed “major election fraud.”

Maduro, who also argued that his rivals were using the platform to stoke political unrest, said he greenlit a proposal by the national telecoms authority to “remove the social network X, formerly known as Twitter, from circulation in Venezuela for 10 days.” That’s according to the Associated Press, which said its reporters in the country were unable to access X after the proclamation. X does not have a public relations department that can be reached for comment.

While Musk has arguably fanned the flames of the situation in Venezuela, Maduro could be using him as a scapegoat so he has a pretext to temporarily block X and attempt to quash discussion of election results. The president claimed victory in July’s presidential election, but the outcome has been disputed.

Independent exit polls and reviews of voting machine data indicated that Maduro’s opposition, Edmundo González, may have received twice as many votes as the incumbent. The Maduro-controlled national electoral council however claimed that Maduro had a 52 percent share of the vote with González taking 43 percent. The council has not yet produced voting tallies as is required by law.

This article originally appeared on Engadget at https://www.engadget.com/social-media/nicolas-maduro-bans-x-in-venezuela-for-10-days-amid-elon-musk-dispute-163049192.html?src=rss

TikTok and Pinterest team up with Amazon for in-app shopping

Amazon has struck new deals that will give people the option to shop without having to leave TikTok or Pinterest, according to The Information. Users will be able to purchase items from the Amazon ads the pop up within either platform. Typically, clicking on an ad would take a buyer to Amazon’s interface, but this deal will let them check out from within TikTok or Pinterest using the payment method and shipping address saved on their Amazon account. 

The Information says it has seen screenshots of the ads, which show more information than usual, including items’ prices, their estimated shipping times and whether they’re eligible for Prime shipment. Take note that users will have to link their social media accounts to their Amazon profiles first before they’re able to seamlessly shop from within their apps. “In-app shopping with Amazon is available for select products advertised on TikTok and sold by Amazon or by independent sellers in Amazon’s store,” a company spokesperson confirmed to the publication. 

Amazon’s new deals reportedly expand on its previous agreements with Meta and Snap under an initiative that’s internally called Project Handshake. Similar to these newer arrangements, those previous deals made it possible for Snapchat and Instagram users to purchase items from within their apps. As The Information notes, though, it’s not quite clear why TikTok has entered the agreement when it’s been trying to grow its own shopping platform. TikTok brought live shopping to North America in 2022, and it added more relevant features, such as a dedicated shop tab and live stream shop buttons, last year. In addition to the fact that Amazon shopping could undercut sales on its own platform, TikTok could also end up getting banned in the US unless ByteDance, its parent company based in China, agrees to sell it. 

This article originally appeared on Engadget at https://www.engadget.com/apps/tiktok-and-pinterest-team-up-with-amazon-for-in-app-shopping-140004136.html?src=rss

TikTok will make it easier to identify movies and TV shows that users are clipping

One of the more annoying aspects of TikTok (and Instagram and X) culture is when a user shares a contextless but captivating clip from a movie or a TV show. Oftentimes, they won’t state or tag the name of the source upfront, prompting viewers to ask in the comments where the clip is from in an engagement-boosting trick. TikTok is stepping in to do something about that with a new feature called TikTok Spotlight.

When the platform’s tech detects an applicable clip, it will add an anchor link to a landing page with more details about the show or movie. The page will include a synopsis, cast info and official accounts, as well as other TikToks linked to the same title so you can keep going down the rabbit hole. The landing page will also include details on where to watch the show or movie if it’s on a streaming service, or a way to buy tickets if a film is still in theaters.

There are benefits for studios that take part in this initiative too. TikTok is now an important part of marketing strategies for movies and TV shows, so having a hub where interested users can go to learn more and possibly buy theater tickets is something Hollywood can take advantage of. TikTok says they’ll be able to find creators who are a good match and incentivize them to spread the word about their projects. Studios will also have access to engagement analytics.

This article originally appeared on Engadget at https://www.engadget.com/apps/tiktok-will-make-it-easier-to-identify-movies-and-tv-shows-that-users-are-clipping-143449273.html?src=rss

Roomba robot vacuums are up to $420 off right now

Roomba robot vacuums are on sale right now via Wellbots and some of the deals are absolutely fantastic. The biggest discount is for the well-regarded Combo j9+, which is pretty much the company’s top-tier robovac. This vacuum and mop hybrid is typically a jaw-dropping $1,400, but this deal brings the price down to $980. Just enter the code “ENGT420” at checkout.

We loved this unit in our official review, calling it “the ideal robot vacuum and mop” and “a godsend for tired parents.” The vacuuming performance is excellent and mop is a great bonus for mild cleaning duties (it doesn’t excel with sticky messes.) The obstacle detection is fantastic. It’ll avoid furniture, walls and even pet-related fecal matter. It’s a high-end Roomba. You know the drill.

The base is designed well and allows the vac to get stuff done on its own. The vacuum will perform its cleaning duties and empty debris right into the base. This base can accommodate 60 days of solid debris and 30 days of liquid mess before having to be manually emptied. It also features an area for storing accessories.

About the only bad thing one can say about this vacuum is the exorbitant price. The typical cost of $1,400 is simply outrageous, despite being one heck of a cleaning robot. The discount to $980 makes it a more palatable option, but it’s still closing in a grand.

If you want a good robot vacuum and don’t have an endless supply of money, there are other items on sale. The original Roomba j9+, without the mop, is available for $580 instead of $900. Just enter the code “ENGT320” at checkout. The Roomba Combo j7+, which does include a mop, is $680 instead of $1,000 with the code “ENGT320” at checkout. Incidentally, this one made our list of the best robot vacuums.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/roomba-robot-vacuums-are-up-to-420-off-right-now-130019914.html?src=rss

ASUS ROG Ally review: A fully armed and operational handheld battle station

Despite being one of the first gaming handhelds from a major PC maker, ASUS got a lot right with the original ROG Ally. It offers better performance in a smaller chassis than Valve’s Steam Deck, but without a huge increase in price. And because it’s based on Windows instead of Linux, it delivers almost universal game compatibility. That said, issues like weak battery life and faulty SD card slots left plenty of room for improvement. So on the new Ally X, ASUS tweaked almost everything aside from its chip and display. But this time, what we’re getting is the fully armed and operational battle station that I wanted all along.

From afar, it may appear like all ASUS did was switch the color of the Ally X’s chassis from white to black. But the second I picked it up, I noticed a lot of little changes including more pronounced grips, slightly taller face buttons and smaller paddles around back designed so that they’re harder to hit by accident. There’s also a brand new D-Pad which is a big improvement from the one on the vanilla Ally, though I’d still prefer a traditional cross or one of Sony’s pentagon-shaped arrangements.

On the inside, ASUS added stiffer springs to Ally X’s joysticks, making them tighter and more responsive. However, ASUS stopped short of switching to Hall Effect sensors like the ones on rivals like the Lenovo Legion Go. There’s also a third vent and a new fan system that improve cooling and airflow, though at full load, the back of this thing still gets pretty toasty.

But the best part is that even with all these changes and a handful of new components on the inside (more on those later), the Ally X isn’t much bulkier than its predecessor. The original ROG Ally weighs 1.34 pounds and measures 1.28 inches at its thickest while the Ally X comes in at 1.49 pounds and 1.45 inches. I’ve even been told by an ASUS representative that the Ally X fits in the original Ally’s official case, though I haven’t confirmed that myself, because, unlike the Steam Deck, you don’t get one bundled with the system.

On the Ally X, ASUS switched in a new D-Pad and tighter, more responsive springs for its joysticks.
Photo by Sam Rutherford/Engadget

Finally, there’s the Ally X’s 1080p display, one of two components that’s the same as on its predecessor. It has great brightness with a peak of around 500 nits (our review unit was actually a touch better at around 515 nits) and a variable 120Hz refresh rate. It’s pretty much exactly what you want on a system this size and in brighter environments, its black levels are so good that I’ve mistaken it for an OLED panel.

The other major component that hasn’t changed is the Ally X’s AMD Ryzen Z1 Extreme chip. But that doesn’t mean there aren’t any performance improvements. That’s because ASUS massively upgraded the rest of its components with 24GB of faster LPDDR5X-7500 RAM (up from 16GB) and a larger 1TB M.2 SSD (up from 512GB). This time, ASUS even opted for a full-size 2280 module, so if you want to upgrade your storage down the line, you’ll have way more options than the smaller 2230 stick used in the previous model. Plus, and I can’t stress this enough, ASUS has also had extra time to polish the Ally X’s drivers. As we saw on the original, improved software support can make a big difference in performance, especially in a category that still benefits a ton from better optimization. And depending on the title, we’ve seen performance increase by as much as 5-10 percent, which is pretty significant considering its chip hasn’t changed.

On the ROG Ally X, ASUS added a third vent and new fans to improve cooling and airflow.
Photo by Sam Rutherford/Engadget

In Shadow of the Tomb Raider at 720p on high graphics, the Ally X hit 54 fps in performance mode and 64 fps in Turbo mode compared to 54 fps and 60 fps for the original. Meanwhile when playing Cyberpunk 2077, I saw even bigger gains with the Ally X getting up to 78 fps in Turbo mode versus just 69 fps for the vanilla Ally. This improvement seems to be due in large part to the Ally X’s increased RAM, which the handheld shares with its GPU. And unlike on a laptop or desktop with discrete graphics, the Z1 Extreme’s Radeon 780M doesn’t have its own dedicated memory.

But regardless of how it’s getting there, all these changes make the Ally X one of the most powerful handheld PCs on the market. That’s because while the Legion Go uses the same processor, it has 8GB less RAM, so in games, it generally lagged behind by three to five fps.

One nice thing about Windows-based handhelds like the ROG Ally X is that they play nicely with all the various online game stores and launchers.
Photo by Sam Rutherford/Engadget

Windows-based gaming handhelds continue to be a bit clunky when you need to switch between various game launchers and menus, but ASUS has streamlined its Armoury Crate app to be more responsive and easier to use. It’s generally less buggy and better equipped to be a one-stop shop for aggregating all different games (and launchers) or quickly tweaking settings. Even with all that, though, it’s still less cohesive than Valve’s Steam OS. And despite recent improvements, I still ran into things like Armoury Crate interrupting what I was trying to do in Windows when it automatically boots up after a restart (which thankfully you can disable).

One of the biggest issues with the original Ally was its short battery life, which often lasted just an hour or an hour and a half at best. And when you have a system that needs to be plugged into a wall that frequently, it calls into question how good of a gaming handheld it really is.

On the Ally X, ASUS removed its proprietary XG Mobile connector and replaced it with a second USB-C port with support for Thunderbolt 4.
Photo by Sam Rutherford/Engadget

But on the Ally X, ASUS doubled battery capacity to 80Wh. Now it can easily game for at least two hours to two and a half hours (or more, if you don’t mind fiddling around with settings). And when you remember that the Ally X isn’t that much heftier than its predecessor, you have an even greater appreciation for how much extra juice ASUS managed to cram inside.

I also appreciate that ASUS replaced the proprietary XG Mobile connector on the original model with a second USB-C port that supports Thunderbolt 4. This means you can still plug in an external graphics dock if you want, while also giving you the flexibility to hook up all sorts of peripherals. This allows the Ally X to better serve as a portable desktop because you can plug in accessories like a mouse and keyboard without the need for external docks or dongles. 

ASUS' Armoury Crate app serves as a one-stop shop for tweaking settings and launching games.
Photo by Sam Rutherford/Engadget

While the Ally X isn’t a true 2.0 version of its predecessor, ASUS has addressed pretty much every complaint I had about the original and then some. Its joysticks feel tighter, its performance is better and battery life has essentially doubled. Even ASUS’ Armoury Crate app is easier to use, though it still hasn’t fully solved the issue of Windows feeling clunky on PC handhelds. And while it’s a touch thicker and heavier than before, those changes don’t impact its portability. ASUS also claims it has improved its RMA process to better support people who need servicing or repairs after numerous customer complaints. But it’s still too early to say if this has made a difference.

Really, the biggest hurdle for the Ally X is its price. At $800, it costs $150 more than the original Ally or the closest equivalent Steam Deck. For those who bought its predecessor, that could still make it a tough sell after only one year. I’d also argue that thanks to Steam OS, Valve’s handheld remains the more streamlined and easier-to-use option. But make no mistake, if you’re talking about the best PC gaming handhelds on the market, the Ally X sits at the top of the hill right next to the Steam Deck.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/asus-rog-ally-review-a-fully-armed-and-operational-handheld-battle-station-133043986.html?src=rss

X accused of using EU user data to train Grok without consent

Ireland’s Data Protection Commission (DPC) is taking Elon Musk’s X to court. According to Irish broadcaster RTE, the commission has launched High Court proceedings against Twitter International over concerns on how Europeans’ public posts on X are being used to train the company’s artificial intelligence tools. The data protection watchdog is especially worried that European users’ data is being used to train the next version of Grok that Musk previously said will be released sometime this month. 

In July, X rolled out a change that automatically activated a setting for all users, allowing the website to use their public posts on the platform to train its AI chatbot further. The commission told TechCrunch that it was surprised by X’s decision, seeing as it has been in contact with the company on the matter for months. X has had a help page instructing users on how to opt out of their data being used for AI training since at least May, but it didn’t exactly tell them that it’s switching on its access to people’s data by default. 

The DPC has acknowledged that X had given people the mechanism to opt out. However, it reportedly isn’t enough for the agency, which argued that there’s still a significant number of European-based X users whose data had been processed without being afforded the protection of those mitigation measures. X’s use of people’s data to train Grok violates its obligations under the EU’s General Data Protection Regulation (GDPR), according to the commission. Not offering users an opt-out mechanism in a timely manner also violates the GDPR, it added. 

As TechCrunch notes, there must be at least one legal basis for a European user’s data to be lawfully processed under the GDPR. If a company wants to legally process a user’s data, for instance, it must get their express consent, or it must be because the user needs to fulfill contractual obligations. There are other lawful purposes wherein a person’s data could be used, but the DPC’s complaint indicates that it doesn’t believe X has any legal basis for its actions. 

Twitter International, X’s Irish division, also reportedly refused to stop processing users’ data and to delay the launch of the next version of Grok as the commission had requested. That’s why the DPC has decided to push through with its complaint — so that it can ask the court to suspend or completely prohibit the company from training any AI system with X users’ data. If the court determines that X has indeed violated GDPR rules, the company could be fined up to 4 percent of its annual worldwide turnover. 

After the DPC brought its complaint to court, though, X agreed to stop using some European users’ data for training, at least for the moment. In particular, it agreed not to use public posts made by Europe-based users gathered between May 7 and August 1. The “developments will help us to continue protecting the rights and freedoms of X users across the EU and [the European Economic Area],” Data Protection Commissioner Des Hogan said. The agency isn’t withdrawing its lawsuit, however, and the DPC will continue investigating whether X’s actions had violated the GDPR. 

Update, August 09, 2024, 9:39AM ET: This posted was updated to reflect new information that X agreed to pause the use of some European users’ data for Grok training. 

This article originally appeared on Engadget at https://www.engadget.com/ai/x-accused-of-using-eu-user-data-to-train-grok-without-consent-133042114.html?src=rss

Engadget Podcast: The Google search monopoly + 'Industry' creator interview

Google is officially a monopoly, according to a US court. But what does that really mean? This week, Devindra and Senior Editor Karissa Bell dive into the landmark Google antitrust case to explore how it could affect the future of search. Google claims it’s simply delivering the best product, but clearly the court thinks otherwise. Also, we chat about X/Twitter’s desperate lawsuit against advertisers who boycotted the social network.


Listen below or subscribe on your podcast app of choice. If you’ve got suggestions or topics you’d like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

  • A U.S. court declared Google a monopoly, now what? – 1:22

  • X (formerly Twitter) sues advertisers for “illegal boycott” of their platform – 19:15

  • Meet Chromecast’s successor, the Google TV Streamer – 33:49

  • Less than a year after SAG strike, Meta is offering actors millions to use their voice in AI – 41:01

  • Where does all the Facebook AI slop come from? 404Media found out – 44:30

  • People are returning Humane’s AI Pin faster than they can sell them – 50:23

  • Working on – 53:43

  • Pop culture picks – 53:58

Hosts: Devindra Hardawar and Ben Ellman
Guest: Karissa Bell
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/big-tech/engadget-podcast-the-google-search-monopoly–industry-creator-interview-113028361.html?src=rss

Beloved cat sim Stray comes to the Switch on November 19

Annapurna Interactive just revealed that its beloved cyberpunk cat simulator Stray will be released for the Nintendo Switch on November 19. We knew this was coming, and now we have an official date. Also, it’s no coincidence that Annapurna made this announcement on International Cat Day.

This was one of our favorite games of 2022, and for good reason. It’s a charming little adventure in which you control a cute cat as it navigates a cyberpunk dystopia. The game has been a huge hit for Annapurna and, as such, has slowly crawled onto just about every platform out there. The Switch is pretty much the final frontier, as it’s already available for PS4, PS5, Xbox One, Xbox Series X/S, PC and even Mac.

There’s one feline-shaped elephant (?) in the room. The Nintendo Switch was already pretty much outdated, hardware wise, back when it was released in 2017. Now, it’s positively ancient. It remains to be seen how well the game will run on the Switch and what sort of trade-offs the developers had to make in order get it in decent shape. Some devs can strike gold on the Switch and others, well, not so much.

Publisher Annapurna hasn’t announced a price yet. Stray typically sells for anywhere from $18 to $30, depending on the platform. This being a Switch port, it’ll probably fall on the higher end of that spectrum.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/beloved-cat-sim-stray-comes-to-the-switch-on-november-19-184048780.html?src=rss

One of the ad industry groups being sued by X is ‘discontinuing’

An ad industry group named in X’s antitrust lawsuit is “discontinuing,” two days after the social media company filed a lawsuit accusing major advertisers of an “illegal boycott” against the company. The Global Alliance for Responsible Media (GARM) is “discontinuing activities,” according to an email reported by Business Insider.

GARM was created in 2019 to help set brand safety guidelines for major advertisers, and is part of the World Federation of Advertisers (WFA), which was also named in X’s lawsuit. According to Business Insider, WFA CEO Stephan Loerke told members that GARM is a nonprofit with limited resources, but that the groups planned on fighting the lawsuit.

X CEO Linda Yaccarino said the news was “an important acknowledgement and a necessary step in the right direction” in a statement on X. The company’s lawsuit, which was filed in Texas, claims that the WFA, GARM and a handful of major advertisers “conspired … to collectively withhold billions of dollars in advertising revenue from Twitter.” X faced steep declines in its ad revenue over the last two years as advertisers have pulled back following multiple reports about hate speech and antisemitic content on the platform.

GRAM was previously named in a House Judiciary Committee report that alleged the group had an “anti-conservative bias” and engaged in “anti-competitive” behavior. It has called those allegations “unfounded.” In a statement on its website earlier this week, the group pointed out that it was formed in the wake of a mass shooting that was streamed live on Facebook, with the goal of addressing the monetization of harmful content online. “Suggestions that GARM practices may impinge on free speech are a deliberate misrepresentation of GARM’s work,” it wrote. “GARM is not a watchdog or lobby. GARM does not participate in or advocate for boycotts of any kind.”

This article originally appeared on Engadget at https://www.engadget.com/big-tech/one-of-the-ad-industry-groups-being-sued-by-x-is-discontinuing-192721024.html?src=rss