PowerWash Simulator's developers accidentally gave Steam players a free update

The surprise 2022 hit PowerWash Simulator has already seen loads of extra content like a DeLorean car washing DLC and even a special edition to aid mental health research. However, the latest update gave users more than developer FuturLab bargained for, according to a recent post on X.

The company released a cruise ship DLC yesterday (Summer Seasonal 2024), but multiple users on Steam complained that they couldn’t play it. While a fix was being readied, an upcoming level called “Muckingham Files 4” was somehow released for free onto Steam. Consequently, users on that platform (and no others) can now play both both levels.

The Summer Seasonal release lets you make a rusty, grubby cruise ship sparkle again. Meanwhile, Muckingham Files 4 lets users blast graffiti off the vandalized mansion of crypto enthusiast Devon King or clean the firefighting plane of Floraine Perez following a flight over “Mount Rushless.”

Much like certain YouTube videos, PowerWash Simulator provides the simple but satisfying experience of blasting gunk off of different objects and… nothing else, really. Folks on Steam get to double up the fun this month, but FuturLab apparently doesn’t want them to rub it in the faces of other platforms’ users. “Just pretend it didn’t happen,” the developer advised. 

This article originally appeared on Engadget at https://www.engadget.com/powerwash-simulators-developers-accidentally-gave-steam-players-a-free-update-120056355.html?src=rss

AI startup argues scraping every song on the internet is 'fair use'

When most tech companies are challenged with a lawsuit, the expected defense is to deny wrongdoing. To give a reasonable explanation of why the business’ actions were not breaking any laws. Music AI startups Udio and Suno have gone for a different approach: admit to doing exactly what you were sued for.

Udio and Suno were sued in June, with music labels Universal Music Group, Warner Music Group and Sony Music Group claiming they trained their AI models by scraping copyrighted materials from the Internet. In a court filing today, Suno acknowledged that its neural networks do in fact scrape copyrighted material: “It is no secret that the tens of millions of recordings that Suno’s model was trained on presumably included recordings whose rights are owned by the Plaintiffs in this case.” And that’s because its training data “includes essentially all music files of reasonable quality that are accessible on the open internet,” which likely include millions of illegal copies of songs. 

But the company is taking the line that its scraping falls under the umbrella of fair use. “It is fair use under copyright law to make a copy of a protected work as part of a back-end technological process, invisible to the public, in the service of creating an ultimately non-infringing new product,” the statement reads. Its argument seems to be that since the AI-generated tracks it creates don’t include samples, illegally obtaining all of those tracks to train the AI model isn’t a problem.

Calling the defendants’ actions “evading and misleading,” the RIAA, which initiated the lawsuit, had an unsurprisingly harsh response to the filing. “Their industrial scale infringement does not qualify as ‘fair use’. There’s nothing fair about stealing an artist’s life’s work, extracting its core value, and repackaging it to compete directly with the originals,” a spokesperson for the organization said. “Defendants had a ready lawful path to bring their products and tools to the market – obtain consent before using their work, as many of their competitors already have. That unfair competition is directly at issue in these cases.”

Whatever the next phase of this litigation entails, prepare your popcorn. It should be wild.

This article originally appeared on Engadget at https://www.engadget.com/ai/ai-startup-argues-scraping-every-song-on-the-internet-is-fair-use-233132459.html?src=rss

AI startup argues scraping every song on the internet is 'fair use'

When most tech companies are challenged with a lawsuit, the expected defense is to deny wrongdoing. To give a reasonable explanation of why the business’ actions were not breaking any laws. Music AI startups Udio and Suno have gone for a different approach: admit to doing exactly what you were sued for.

Udio and Suno were sued in June, with music labels Universal Music Group, Warner Music Group and Sony Music Group claiming they trained their AI models by scraping copyrighted materials from the Internet. In a court filing today, Suno acknowledged that its neural networks do in fact scrape copyrighted material: “It is no secret that the tens of millions of recordings that Suno’s model was trained on presumably included recordings whose rights are owned by the Plaintiffs in this case.” And that’s because its training data “includes essentially all music files of reasonable quality that are accessible on the open internet,” which likely include millions of illegal copies of songs. 

But the company is taking the line that its scraping falls under the umbrella of fair use. “It is fair use under copyright law to make a copy of a protected work as part of a back-end technological process, invisible to the public, in the service of creating an ultimately non-infringing new product,” the statement reads. Its argument seems to be that since the AI-generated tracks it creates don’t include samples, illegally obtaining all of those tracks to train the AI model isn’t a problem.

Calling the defendants’ actions “evading and misleading,” the RIAA, which initiated the lawsuit, had an unsurprisingly harsh response to the filing. “Their industrial scale infringement does not qualify as ‘fair use’. There’s nothing fair about stealing an artist’s life’s work, extracting its core value, and repackaging it to compete directly with the originals,” a spokesperson for the organization said. “Defendants had a ready lawful path to bring their products and tools to the market – obtain consent before using their work, as many of their competitors already have. That unfair competition is directly at issue in these cases.”

Whatever the next phase of this litigation entails, prepare your popcorn. It should be wild.

This article originally appeared on Engadget at https://www.engadget.com/ai/ai-startup-argues-scraping-every-song-on-the-internet-is-fair-use-233132459.html?src=rss

AI startup argues scraping every song on the internet is 'fair use'

When most tech companies are challenged with a lawsuit, the expected defense is to deny wrongdoing. To give a reasonable explanation of why the business’ actions were not breaking any laws. Music AI startups Udio and Suno have gone for a different approach: admit to doing exactly what you were sued for.

Udio and Suno were sued in June, with music labels Universal Music Group, Warner Music Group and Sony Music Group claiming they trained their AI models by scraping copyrighted materials from the Internet. In a court filing today, Suno acknowledged that its neural networks do in fact scrape copyrighted material: “It is no secret that the tens of millions of recordings that Suno’s model was trained on presumably included recordings whose rights are owned by the Plaintiffs in this case.” And that’s because its training data “includes essentially all music files of reasonable quality that are accessible on the open internet,” which likely include millions of illegal copies of songs. 

But the company is taking the line that its scraping falls under the umbrella of fair use. “It is fair use under copyright law to make a copy of a protected work as part of a back-end technological process, invisible to the public, in the service of creating an ultimately non-infringing new product,” the statement reads. Its argument seems to be that since the AI-generated tracks it creates don’t include samples, illegally obtaining all of those tracks to train the AI model isn’t a problem.

Calling the defendants’ actions “evading and misleading,” the RIAA, which initiated the lawsuit, had an unsurprisingly harsh response to the filing. “Their industrial scale infringement does not qualify as ‘fair use’. There’s nothing fair about stealing an artist’s life’s work, extracting its core value, and repackaging it to compete directly with the originals,” a spokesperson for the organization said. “Defendants had a ready lawful path to bring their products and tools to the market – obtain consent before using their work, as many of their competitors already have. That unfair competition is directly at issue in these cases.”

Whatever the next phase of this litigation entails, prepare your popcorn. It should be wild.

This article originally appeared on Engadget at https://www.engadget.com/ai/ai-startup-argues-scraping-every-song-on-the-internet-is-fair-use-233132459.html?src=rss

AI startup argues scraping every song on the internet is 'fair use'

When most tech companies are challenged with a lawsuit, the expected defense is to deny wrongdoing. To give a reasonable explanation of why the business’ actions were not breaking any laws. Music AI startups Udio and Suno have gone for a different approach: admit to doing exactly what you were sued for.

Udio and Suno were sued in June, with music labels Universal Music Group, Warner Music Group and Sony Music Group claiming they trained their AI models by scraping copyrighted materials from the Internet. In a court filing today, Suno acknowledged that its neural networks do in fact scrape copyrighted material: “It is no secret that the tens of millions of recordings that Suno’s model was trained on presumably included recordings whose rights are owned by the Plaintiffs in this case.” And that’s because its training data “includes essentially all music files of reasonable quality that are accessible on the open internet,” which likely include millions of illegal copies of songs. 

But the company is taking the line that its scraping falls under the umbrella of fair use. “It is fair use under copyright law to make a copy of a protected work as part of a back-end technological process, invisible to the public, in the service of creating an ultimately non-infringing new product,” the statement reads. Its argument seems to be that since the AI-generated tracks it creates don’t include samples, illegally obtaining all of those tracks to train the AI model isn’t a problem.

Calling the defendants’ actions “evading and misleading,” the RIAA, which initiated the lawsuit, had an unsurprisingly harsh response to the filing. “Their industrial scale infringement does not qualify as ‘fair use’. There’s nothing fair about stealing an artist’s life’s work, extracting its core value, and repackaging it to compete directly with the originals,” a spokesperson for the organization said. “Defendants had a ready lawful path to bring their products and tools to the market – obtain consent before using their work, as many of their competitors already have. That unfair competition is directly at issue in these cases.”

Whatever the next phase of this litigation entails, prepare your popcorn. It should be wild.

This article originally appeared on Engadget at https://www.engadget.com/ai/ai-startup-argues-scraping-every-song-on-the-internet-is-fair-use-233132459.html?src=rss

AI startup argues scraping every song on the internet is 'fair use'

When most tech companies are challenged with a lawsuit, the expected defense is to deny wrongdoing. To give a reasonable explanation of why the business’ actions were not breaking any laws. Music AI startups Udio and Suno have gone for a different approach: admit to doing exactly what you were sued for.

Udio and Suno were sued in June, with music labels Universal Music Group, Warner Music Group and Sony Music Group claiming they trained their AI models by scraping copyrighted materials from the Internet. In a court filing today, Suno acknowledged that its neural networks do in fact scrape copyrighted material: “It is no secret that the tens of millions of recordings that Suno’s model was trained on presumably included recordings whose rights are owned by the Plaintiffs in this case.” And that’s because its training data “includes essentially all music files of reasonable quality that are accessible on the open internet,” which likely include millions of illegal copies of songs. 

But the company is taking the line that its scraping falls under the umbrella of fair use. “It is fair use under copyright law to make a copy of a protected work as part of a back-end technological process, invisible to the public, in the service of creating an ultimately non-infringing new product,” the statement reads. Its argument seems to be that since the AI-generated tracks it creates don’t include samples, illegally obtaining all of those tracks to train the AI model isn’t a problem.

Calling the defendants’ actions “evading and misleading,” the RIAA, which initiated the lawsuit, had an unsurprisingly harsh response to the filing. “Their industrial scale infringement does not qualify as ‘fair use’. There’s nothing fair about stealing an artist’s life’s work, extracting its core value, and repackaging it to compete directly with the originals,” a spokesperson for the organization said. “Defendants had a ready lawful path to bring their products and tools to the market – obtain consent before using their work, as many of their competitors already have. That unfair competition is directly at issue in these cases.”

Whatever the next phase of this litigation entails, prepare your popcorn. It should be wild.

This article originally appeared on Engadget at https://www.engadget.com/ai/ai-startup-argues-scraping-every-song-on-the-internet-is-fair-use-233132459.html?src=rss

AI startup argues scraping every song on the internet is 'fair use'

When most tech companies are challenged with a lawsuit, the expected defense is to deny wrongdoing. To give a reasonable explanation of why the business’ actions were not breaking any laws. Music AI startups Udio and Suno have gone for a different approach: admit to doing exactly what you were sued for.

Udio and Suno were sued in June, with music labels Universal Music Group, Warner Music Group and Sony Music Group claiming they trained their AI models by scraping copyrighted materials from the Internet. In a court filing today, Suno acknowledged that its neural networks do in fact scrape copyrighted material: “It is no secret that the tens of millions of recordings that Suno’s model was trained on presumably included recordings whose rights are owned by the Plaintiffs in this case.” And that’s because its training data “includes essentially all music files of reasonable quality that are accessible on the open internet,” which likely include millions of illegal copies of songs. 

But the company is taking the line that its scraping falls under the umbrella of fair use. “It is fair use under copyright law to make a copy of a protected work as part of a back-end technological process, invisible to the public, in the service of creating an ultimately non-infringing new product,” the statement reads. Its argument seems to be that since the AI-generated tracks it creates don’t include samples, illegally obtaining all of those tracks to train the AI model isn’t a problem.

Calling the defendants’ actions “evading and misleading,” the RIAA, which initiated the lawsuit, had an unsurprisingly harsh response to the filing. “Their industrial scale infringement does not qualify as ‘fair use’. There’s nothing fair about stealing an artist’s life’s work, extracting its core value, and repackaging it to compete directly with the originals,” a spokesperson for the organization said. “Defendants had a ready lawful path to bring their products and tools to the market – obtain consent before using their work, as many of their competitors already have. That unfair competition is directly at issue in these cases.”

Whatever the next phase of this litigation entails, prepare your popcorn. It should be wild.

This article originally appeared on Engadget at https://www.engadget.com/ai/ai-startup-argues-scraping-every-song-on-the-internet-is-fair-use-233132459.html?src=rss

AI startup argues scraping every song on the internet is 'fair use'

When most tech companies are challenged with a lawsuit, the expected defense is to deny wrongdoing. To give a reasonable explanation of why the business’ actions were not breaking any laws. Music AI startups Udio and Suno have gone for a different approach: admit to doing exactly what you were sued for.

Udio and Suno were sued in June, with music labels Universal Music Group, Warner Music Group and Sony Music Group claiming they trained their AI models by scraping copyrighted materials from the Internet. In a court filing today, Suno acknowledged that its neural networks do in fact scrape copyrighted material: “It is no secret that the tens of millions of recordings that Suno’s model was trained on presumably included recordings whose rights are owned by the Plaintiffs in this case.” And that’s because its training data “includes essentially all music files of reasonable quality that are accessible on the open internet,” which likely include millions of illegal copies of songs. 

But the company is taking the line that its scraping falls under the umbrella of fair use. “It is fair use under copyright law to make a copy of a protected work as part of a back-end technological process, invisible to the public, in the service of creating an ultimately non-infringing new product,” the statement reads. Its argument seems to be that since the AI-generated tracks it creates don’t include samples, illegally obtaining all of those tracks to train the AI model isn’t a problem.

Calling the defendants’ actions “evading and misleading,” the RIAA, which initiated the lawsuit, had an unsurprisingly harsh response to the filing. “Their industrial scale infringement does not qualify as ‘fair use’. There’s nothing fair about stealing an artist’s life’s work, extracting its core value, and repackaging it to compete directly with the originals,” a spokesperson for the organization said. “Defendants had a ready lawful path to bring their products and tools to the market – obtain consent before using their work, as many of their competitors already have. That unfair competition is directly at issue in these cases.”

Whatever the next phase of this litigation entails, prepare your popcorn. It should be wild.

This article originally appeared on Engadget at https://www.engadget.com/ai/ai-startup-argues-scraping-every-song-on-the-internet-is-fair-use-233132459.html?src=rss

The Cybertruck is causing Fortnite players to get Cyberstuck

Admit it. You kind of knew this was coming. Late last month, a new DLC pack called the Summer Road Trip bundle offered players a chance to drive the Tesla Cybertruck in games like Fortnite and Rocket League. Now a week later, several Fortnite players have posted videos of a glitch that occurs when they use the Cybertruck during a match.

Posts about the Cybertruck glitch appeared on Reddit and YouTube. The glitch happens when you morph a truck into Elon Musk’s boxy behemoth. On exiting the vehicle, a bug renders your Nitro Fists, the melee weapon that’s pretty much exactly how it sounds, completely useless.

YouTube creator Tabor Hill tested out the glitch when he morphed a truck into the Cybertruck and drove it around for a few seconds. Instead of gently gliding forward into an opponent’s soft face with the Nitro Fists, the gelignite gauntlets caused his character to go into a loud, repetitive twitch.

Of course, this glitch wouldn’t be deliciously ironic if Tesla’s real world Cybertruck didn’t have more glitches than a Max Headroom monologue. Right now, Tesla’s truck is under its latest recall because of issues with a windshield wiper that could reduce the driver’s visibility. That’s on top of the infamous stuck accelerator pedal recall that happened back in April.

We reached out to an Epic Games representative by email for a chance to comment. We’ll add it to the story as soon as we receive a reply.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-cybertruck-is-causing-fortnite-players-to-get-cyberstuck-224015466.html?src=rss

Intel will cut over 15,000 jobs in a sweeping cost-cutting effort

In a crushing quarterly update, Intel disclosed that it will cut more than 15 percent of its workforce. The layoffs, which could impact over 15,000 jobs, are part of the company’s $10 billion cost-reduction plan to recover financial stability. Intel posted a second-quarter net loss of $1.6 billion, plunging from the net income of $1.5 billion it reported in the same period of 2023.

CEO Pat Gelsinger addressed employees with a memo acknowledging the scope of today’s announcements. “This is painful news for me to share,” he said. “I know it will be even more difficult for you to read. This is an incredibly hard day for Intel as we are making some of the most consequential changes in our company’s history.”

As well as the job cuts, the cost-reduction plan includes creating separate financial reporting for Intel Products and Intel Foundry. The Intel Foundry branch saw an operating loss of $2.8 billion in Q2, even more than the $1.8 billion operating loss it saw during the second quarter last year. Intel has been in the process of overhauling its foundries to make them more competitive. In the interim, it has had to rely on other companies for some production. TSMC, the same manufacturer used by Apple, Qualcomm and AMD, is producing its new Lunar Lake chips.

The company took an additional hit in the public eye when its 13th- and 14th-generation desktop CPUs began experiencing instability issues. While a fix is expected this month to prevent any further problems, any damage that the microcode errors caused to CPUs appears to be permanent.

This article originally appeared on Engadget at https://www.engadget.com/intel-will-cut-over-15000-jobs-in-a-sweeping-cost-cutting-effort-220951016.html?src=rss