Apple halts iPadOS 18 update for M4 iPad Pro after bricking reports

Apple has temporarily paused the rollout of iPadOS 18 for M4 iPad Pro models, some of the most expensive iPads that the company sells, after some users complained that the update bricked their devices. Apple acknowledged the issue in a statement to Engadget, saying, “We have temporarily removed the iPadOS 18 update for M4 iPad Pro models as we work to resolve an issue that is impacting a small number of devices.”

The issue first came to light through Reddit, where a growing number of M4 iPad Pro users described how their iPads became unusable after they tried installing the latest version of iPadOS. “At some point during the update my iPad turned off, and would no longer turn on,” a user named tcorey23 posted on Reddit. “I just took it to the Apple Store who confirmed it’s completely bricked, but they said they had to send it out to their engineers before they can give me a replacement even though I have Apple care.”

Another Reddit user called Lisegot wrote that the Apple Store they took their bricked M4 iPad Pro to did not have a replacement in stock, which meant they they would need to wait five to seven days for a working iPad. “No one was particularly apologetic and they even insinuated that there was no way for them to know whether the update caused this,” they wrote.

Having a software bug brick an iPad is rare. ArsTechnica, which first reported this story, pointed out that iPads can typically be put into recovery mode if a software update goes bad.

If you own an M4 iPad Pro, Apple will no longer offer you iPadOS 18 until it fixes the issue. It’s not clear when it will be fixed.

This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/apple-halts-ipados-18-update-for-m4-ipad-pro-after-bricking-reports-000258237.html?src=rss

FAA wants to impose more than $630K in fines for SpaceX launch violations

The Federal Aviation Administration (FAA) alleges that SpaceX committed three safety violations by failing to follow its license requirements during two of its space launches in 2023. If the full fines are imposed, SpaceX faces a bill of $633,009, according to an FAA statement.

The license violations are related to two separate SpaceX’s launches. The first two happened on June 18, 2023 as part of the PSN Satria Mission that launched from the Cape Canaveral Space Force Station. The second violation happened on July 28, 2023 involving plans for the EchoStar XXIV/Jupiter mission.

Across the two cases, SpaceX requested to revise part of its communications and explosive site plans respectively. SpaceX allegedly went ahead with its revised plans even though the FAA did not approve or issue modifications to its license, according to letters written by the FAA.

In May 2023, SpaceX requested the addition of a new launch control room and the removal of the T-2 hour readiness poll from its procedures for its June 18, 2023 launch. The FAA informed SpaceX on June 15 and 16 that it would not approve the modifications to SpaceX’s license before its scheduled June 18 launch, but the launch went ahead with its unauthorized control room and without a T-2 hour poll. Two months later, SpaceX submitted a request for a newly constructed rocket propellant farm for its launch on July 28, 2023 at the Kennedy Space Center in Florida. Once again, the FAA did not approve the modification but the farm was used anyway during its scheduled launch.

SpaceX is facing two $175,000 fines for the June 18 violations and a $293,009 fine for the July 28 violation. SpaceX has 30 days to respond to the accusations in writing. The space company can choose to hold an informal conference with an FAA attorney or submit additional information to the FAA to plead its case. A full list of the FAA’s fine enforcement procedures are available on the administration’s website.

That hasn’t stopped SpaceX CEO and self-appointed “Technoking of Tesla” Elon Musk from sounding off about how he plans to address the FAA’s proposed fines. Musk posted on X that “SpaceX will be filing suit against the FAA for regulatory overreach.”

This article originally appeared on Engadget at https://www.engadget.com/science/space/faa-wants-to-impose-more-than-630k-in-fines-for-spacex-launch-violations-223408990.html?src=rss

Discord is rolling out end-to-end encryption for voice and video calls

Discord is rolling out new end-to-end encryption for both audio and video calls on its platform. The tech will be applied to calls from DMs, group DMs, voice channels and Go Live streams. Discord detailed the tech and its goals for the end-to-end encryption (E2EE) in a blog post. Desktop and mobile clients already support the new upgrade, and the rest of the clients should be getting the feature next year.

The company has focused on transparency with its E2EE protocols, and has made plenty of information about it publicly available. Discord is also promising that there should be no sacrifices to call quality with the addition of E2EE. One notable exception to the encryption protocol will be messages. Discord said that’s so that the messages can still fall under the company’s content moderation rules.

This type of thorough encryption has become increasingly common over the years. It’s not unusual to see it as either an option or a new default for users on platforms such as Signal, WhatsApp and Zoom.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/discord-is-rolling-out-end-to-end-encryption-for-voice-and-video-calls-224548948.html?src=rss

Zynga says it will fight $45 million fine for infringing decades-old IBM patents

The internet is so core to how modern life operates that it’s easy to forget how much of the technology that went into building the world wide web has patent protections. And some of those patents are still being enforced today. Zynga may be learning that the hard way, as a court ruled last week that the gaming company infringed on IBM patents dating back to the pre-internet telecom platform Prodigy from the 1980s. As a result, Zynga could be facing damages of $44.9 million. IBM’s “Method for presenting advertising in an interactive service” patent from 1993 accounts for $40 million of the recommended damages.

For anyone still playing the once-ubiquitous Zynga games, this decision shouldn’t interrupt your game time. The company said in an SEC filing that it would not have to modify or end operation of its games as a result of the court decision. Intriguingly, not every game in the Zynga catalog was found to be infringing on the patents. For instance, Crosswords with Friends was deemed an offender, but none of the Words With Friends titles were. A representative from Take-Two told Ars Technica that the company would appeal the ruling.

IBM has a long legacy of collecting intellectual property rights. Zynga, which was acquired by Take-Two Interactive in 2022, isn’t its first target for potentially infringing on these Prodigy patents, and it’s likely not the last. The computer company has had many online businesses in its crosshairs over the years, from the long-time giants (like Amazon and X, formerly Twitter) to the flashes in the pan (like Groupon). But some defendants, like pet retail platform Chewy, have successfully fended off IBM’s legal charges.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/zynga-says-it-will-fight-45-million-fine-for-infringing-decades-old-ibm-patents-214316611.html?src=rss

Geralt broods by the campfire in the first clip from Netflix’s The Witcher: Sirens of the Deep

On Tuesday, Netflix dropped a clip from The Witcher: Sirens of the Deep at the company’s Geeked Week 2024 event. The clip for the upcoming animated film leans on the familiar dulcet growls of Doug Cockle, who voiced Geralt of Rivia in the games.

Cockle introduces the clip with an enthusiastic tease of the merpeople Geralt will battle in the film. “That’s right — he’s gonna cross swords with merpeople of all things!” Cockle exclaims in the clip. “Amazing stuff, it’s gonna be so cool.” Hey, can’t blame a voice actor for hyping their project.

The scene shows Geralt and Jaskier (voiced by Joey Batey, who also plays him in the live-action series) sitting by a campfire. Jaskier, after complaining about the town’s “small-minded fools,” picks up on Geralt’s apparent interest in Essi and tries to play Cupid for the brooding white-haired monster slayer.

Animated Geralt of Rivia sitting in front of a campfire, holding meat on a stick.
Netflix

The clip also reveals The Witcher: Sirens of the Deep’s official release date. The film will begin streaming on Netflix on February 11, 2025, after initially being announced for late 2024.

The film is based on A Little Sacrifice, a short story written by Witcher universe creator Andrzej Sapkowski. Set between episodes five and six of the Netflix series’ first season, the film has Geralt “hired to investigate a series of attacks in a seaside village and finds himself drawn into a centuries-old conflict between humans and merpeople.” It’s from the South Korean animation studio Studio MIR, which also animated the 2021 prequel film The Witcher: Nightmare of the Wolf.

Below, you can watch the Geeked Week clip, including the delightfully growly-voiced Cockle’s introduction.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/geralt-broods-by-the-campfire-in-the-first-clip-from-netflixs-the-witcher-sirens-of-the-deep-203810425.html?src=rss

Amazon accused of deceptive 'sales' of its own products in lawsuit

Amazon is facing a class-action lawsuit that accuses the company of misleading pricing practices. The suit alleges that Amazon deceived shoppers by showing inflated list prices for Fire TVs, thus making discounts seem more significant than they actually were.

The lawsuit was filed in the US District Court for the Western District of Washington and claims that the company regularly adopted this practice, calling it a “persistent and uniform scheme.” The suit alleges that Amazon created “fake list prices” for its own Fire TVs, making the apparent “discounts” deceptive.

It goes on to accuse the company of tricking its customers into buying Fire TVs by omitting “critical information” concerning the length of the sale and when the list price was actually in use. This allegedly led to Amazon customers spending “more money than they otherwise would have if not for the purported time-limited bargains.” The suit claims that “many of the Fire TVs have not been anywhere near the advertised list prices for a year or more.”

The lawsuit alleges violations of Washington’s Consumer Protection Act, which bans “unfair methods of competition and unfair or deceptive acts or practices in the conduct of any trade or commerce.” Plaintiff David Ramirez seeks compensatory and punitive damages, in addition to an injunction to stop Amazon from continuing the alleged practices. The suit seeks compensatory damages “in amounts determined by the court and/or jury” and prejudgment interest on everything awarded. 

The lawsuit references a similar case in California from 2021 in which Amazon was barred from using false or misleading list prices in its advertising. The company also agreed to pay around $2 million in penalties and restitution as part of that settlement. As for this case, it’s still early days. 

An Amazon spokesperson declined to comment when approached by Seattle-based news organization KIRO 7. We reached out to the company for our own comment and will report back when we get a response. 

This article originally appeared on Engadget at https://www.engadget.com/big-tech/amazon-accused-of-deceptive-sales-of-its-own-products-in-lawsuit-193027775.html?src=rss

After a 15-year hiatus, a new Skate game is coming in 2025

Skateboarding games have been going through another golden age the past couple of years with contributions like Devolver’s surrealist skater Skate Story and Phantom Coast Games’ roguelite shredder Helskate. And now new entry in one of the most beloved skateboarding franchises just moved one step closer to getting a release date.

EA announced plans for an early access release for a new Skate — simply titled skate. (lower case, with a period) —game next year on the game’s official X account. The update also includes some pre-alpha footage of the new game that’s currently being playtested for consoles and the franchise’s first PC release through Steam.

Fans of the long-running Skate franchise have been receiving a stream of teases and updates since EA first announced the new entry four years ago. Notably, last June EA informed fans this new title would be a free-to-play live service game with microtransactions (allegedly without any “play-to-win” elements though). The game’s publisher also released new details on its official game dev diary about how it’s rebuilding the “Flick-It” trick control system, expanding the game’s character customizations and implementing playtests with feedback from the franchise’s fans.

The devs also revealed some interesting details about the game’s core narrative. The new Skate game takes place in the fictional city of San Vansterdam, which has been taken over by a corporate overlord named M-Corp. It seems that M-Corp’s misdeeds are finally catching up to it, meaning that the shreddable city of San Van is open to skaters once again. A teaser video shared an update on M-Corp’s crumbling empire starring I Think You Should Leave star and comedian Tim Robinson as corporate lackey Richard “Richie” Dandle.

This article originally appeared on Engadget at https://www.engadget.com/gaming/after-a-15-year-hiatus-a-new-skate-game-is-coming-in-2025-182125136.html?src=rss

California passes landmark law requiring actors' permission for AI likenesses

California has given the go-ahead to a landmark AI bill to protect performers’ digital likenesses. On Tuesday, Governor Gavin Newsom signed Assembly Bill 2602, which will go into effect on January 1, 2025. The bill requires studios and other employers to get consent before using “digital replicas” of performers. Newsom also signed AB 1836, which grants similar rights to deceased performers, requiring their estate’s permission before using their AI likenesses.

AB 2602, introduced in April, covers film, TV, video games, commercials, audiobooks and non-union performing jobs. Deadline notes its terms are similar to those in the contract that ended the 2023 actors’ strike against Hollywood studios. SAG-AFTRA, the film and TV actors’ union that held out for last year’s deal, strongly supported the bill. The Motion Picture Association first opposed the legislation but later switched to a neutral stance after revisions.

The bill mandates that employers can’t use an AI recreation of an actor’s voice or likeness if it replaces work the performer could have done in person. It also prevents digital replicas if the actor’s contract doesn’t explicitly state how the deepfake will be used. It also voids any such deals signed when the performer didn’t have legal or union representation.

The bill defines a digital replica as a “computer-generated, highly realistic electronic representation that is readily identifiable as the voice or visual likeness of an individual that is embodied in a sound recording, image, audiovisual work, or transmission in which the actual individual either did not actually perform or appear, or the actual individual did perform or appear, but the fundamental character of the performance or appearance has been materially altered.”

Meanwhile, AB 1836 expands California’s postmortem right of publicity. Hollywood must now get permission from a decedent’s estate before using their digital replicas. Deadline notes that exceptions were included for “satire, comment, criticism and parody, and for certain documentary, biographical or historical projects.”

“The bill, which protects not only SAG-AFTRA performers but all performers, is a huge step forward,” SAG-AFTRA chief negotiator Duncan Crabtree-Ireland told the The LA Times in late August. “Voice and likeness rights, in an age of digital replication, must have strong guardrails around licensing to protect from abuse, this bill provides those guardrails.”

AB2602 passed the California State Senate on August 27 with a 37-1 tally. (The lone holdout was from State Senator Brian Dahle, a Republican.) The bill then returned to the Assembly (which passed an earlier version in May) to formalize revisions made during Senate negotiations.

On Tuesday, SAG-AFTRA President Fran Drescher celebrated the passage, which the union fought for. “It is a momentous day for SAG-AFTRA members and everyone else, because the A.I. protections we fought so hard for last year are now expanded upon by California law thanks to the Legislature and Gov. Gavin Newsom,” Drescher said. 

This article originally appeared on Engadget at https://www.engadget.com/ai/california-passes-landmark-regulation-to-require-permission-from-actors-for-ai-deepfakes-174234452.html?src=rss

Final Fantasy 16 players are encountering bugs after PS5 firmware update

PlayStation 5 users received a firmware update (24.06-10.00.00) last week, but there are lots of reports of bugs when playing Final Fantasy 16, such as game crashes while loading saves or fast traveling. The most spectacular bug of all, shared by a Reddit user, was the appearance of a tide of black squares approaching the player and covering much of the screen.

The official Final Fantasy 16 account has made a post on X about the issues. In the post, Square Enix says that it is cooperating with Sony Interactive Entertainment (SIE) to determine the causes. The company also asked gamers to be patient and wait for further updates.

Sony hasn’t made any statements on the issues as of writing time. Players of other games have also posted about how they ran into similar bugs while playing other games. One example is this bug in the Resident Evil 4 remake. IGN also noted that some games like Star Wars Outlaws, Death Stranding and No Man’s Sky had issues after the update.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/final-fantasy-16-players-are-encountering-bugs-after-ps5-firmware-update-163017275.html?src=rss

Early Prime Day deals include the Echo Show 5 plus a smart light bulb for only $60

The next Amazon Prime Day sales event is set for October, but the early deals have already begun to trickle in. Case in point? There are some nifty discounts on Echo Show smart displays that ship with smart light bulbs.

The Echo Show 5 is available for just $60, which is a discount of $50. This is a great all-around device that easily found a spot on our list of the best smart displays. It’s bare bones, but gets the job done. We appreciated the compact design and the diminutive, yet useful, 5.5-inch screen. The compact size allows the Echo Show 5 to double as one heck of a smart alarm clock.

To that end, there’s an ambient light sensor that adjusts the screen’s brightness automatically, a tap-to-snooze function and a sunrise alarm that slowly brightens the screen for a gentle wake up call. There’s also a camera for video calls and the like, which is great, and privacy concerns are assuaged by the physical camera cover that ships with the display.

This is a smart display, so Amazon has packed in a Sengled smart light bulb. This is a decent way to learn the ins and outs of making smart home adjustments, but it’s just a colored light bulb. The only major downside with this display is that the speakers are tiny, to suit the rest of the device. This translates to reduced sound quality when compared to rival smart displays.

If you want larger speakers and a larger screen, there’s a similar offer for the Echo Show 8. The smart display is available for $105, which is a discount of $65. It also comes with the aforementioned light bulb.

Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice in the lead up to October Prime Day 2024.

This article originally appeared on Engadget at https://www.engadget.com/deals/early-prime-day-deals-include-the-echo-show-5-plus-a-smart-light-bulb-for-only-60-151010373.html?src=rss