The Morning After: A $6 million fine for robocalls from fake Biden

The Federal Communications Commission (FCC) has officially issued its full recommended fine against political consultant Steve Kramer. This is after he initiated a series of robocalls to New Hampshire residents with pre-recorded audio of President Biden’s voice, using deepfake AI technology. The fake Biden told voters not to vote in the upcoming primary, saying “Your vote makes a difference in November, not this Tuesday.” Kramer must pay $6 million in fines in the next 30 days or the Department of Justice will handle collection, according to a FCC statement. 

Kramer doesn’t just face a fine; he also has criminal charges against him. New Hampshire Attorney General John M. Formella announced that he’ll face multiple counts of voter suppression and impersonation of a political candidate.

It wasn’t a hugely difficult process, either. Kramer hired New Orleans magician (an actual magician) Paul Carpenter to make the phony recordings. Carpenter showed NBC News how he made the deepfake audio files using ElevenLabs. He said it only took around 20 minutes.

— Mat Smith

TMA
Engadget

In a surprise short-notice (and short!) event yesterday, Samsung unveiled new additions to its portfolio of devices, including the Galaxy S24 FE and the Galaxy Watch FE LTE. The highlight had to be the new Galaxy Tab S10 Ultra tablet. With the Tab S10 series, the company is adding to its flagship S24 phones features like Circle to Search and Sketch to Image. Those features that work with the S Pen on the S24 Ultra, like Handwriting Assist and Note Assist, are here too. While software is the main draw this year, the Tab S10 Ultra has a 120Hz 14.6-inch screen with an anti-reflective finish and a MediaTek Dimensity 9300+ processor, instead of the usual Qualcomm chip. The Galaxy Tab S10 Ultra will be available starting at $1,200 for the 256GB model — pre-orders are open now and the tablet will launch October 3.

Continue reading.

It’s now very possible to find a clean-sounding, richly featured pair for well under $100, but there are, unsurprisingly, a lot of bad earbuds too. We’ve pulled in the best buds, including some that even manage to pack in noise cancellation. Expect capable buds from Anker, Jlab and even Amazon.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-a-6-million-fine-for-robocalls-from-fake-biden-111601788.html?src=rss

How to mirror your iPhone on macOS Sequoia

With macOS Sequoia and iOS 18, Apple has a handy new way to hop between devices while on desktop. iPhone Mirroring shows your phone’s screen on your computer; you can even use your mouse and keyboard to interact with it. Here’s how to set up and get the most out of iPhone Mirroring.

First, iPhone Mirroring has several conditions. It only works with Apple Silicon Macs (late 2020 and later) or Intel-based models with the Apple T2 Security Chip (2018 to 2020). Of course, you’ll need to install macOS Sequoia first to use the feature. Any iPhone running iOS 18 will do.

The feature only works when your iPhone is locked (it’s okay if it’s charging or using Standby). If you unlock your iPhone while using iPhone Mirroring, the feature will temporarily disconnect.

Both devices also need Wi-Fi and Bluetooth turned on, and you’ll have to sign with your Apple Account on each. Your account needs two-factor authentication (using a trusted device or phone number) activated. The feature won’t work if your phone’s Personal Hotspot is active or you’re using AirPlay, Sidecar or internet sharing on your Mac.

Screenshot of the iPhone Mirroring app icon in the macOS dock. Other apps flank it to the left and right.
Screenshot by Will Shanklin for Engadget

Open the iPhone Mirroring app on your Mac. It should already be in your Dock (see the screenshot above), but you can also find it in your Applications folder.

The app starts with a welcome screen. Tap “Continue,” then follow the prompt to unlock your iPhone.

Next, approve iPhone notifications on your Mac. This feature shows your handset’s alerts in your Mac’s Notification Center. (When you click an iOS alert on your Mac, it will open the corresponding app in the iPhone Mirroring app.) iPhone notifications on your Mac work even when the iPhone Mirroring app is closed or inactive, or if your phone isn’t nearby.

After approving notifications, a final screen will confirm that iPhone Mirroring is ready. Click the “Get Started” button to start. Once it loads, you’ll see your iPhone’s screen.

First, you may want to resize the iPhone Mirroring app. Apple only gives you three options: actual size, smaller and larger. You can change them using keyboard shortcuts: larger (Cmd +), actual size (Cmd 0) and smaller (Cmd -). You can also resize the window in your Mac’s menu bar under the View section. Dragging the edges of the window to resize it (like with other macOS apps) won’t work here.

In most cases, interacting with your virtual iPhone on your Mac is as simple as mimicking its usual touch gestures with your trackpad and typing in text fields using your Mac’s keyboard.

macOS screenshot of the iPhone Mirroring app (showing Spotify, playing a John Lee Hooker album) overlaying a webpage in Chrome on Mac. A red arrow points at two buttons (Home and App Switcher) at the top of the virtual iPhone window.
Screenshot by Will Shanklin for Engadget

Swipe-based gestures for Home, App Switcher and Control Center won’t work on Mac, but they have shortcuts. If you move your pointer to the top of the iPhone Mirroring window, a new area will appear, revealing buttons for the iOS Home Screen (left) and the App Switcher (right). (See the screenshot above.) This area also lets you click-hold and drag the app to reposition it.

You can also go to the Home Screen by clicking on the horizontal bar at the bottom of the app’s window or using the Cmd 1 keyboard shortcut. In addition, Cmd 2 activates the App Switcher, and Cmd 3 triggers a Spotlight search. Or, swipe down with two fingers on your Mac’s trackpad from the iPhone Home Screen (in the Mac app) for Spotlight.

There’s no way to activate the iOS Control Center from your Mac. You also can’t manually change the orientation of the virtual iPhone screen, but it will rotate automatically if you launch a game that starts by default in landscape mode:

The game Bloons 5 in landscape mode, running in the iPhone Mirroring app on macOS Sequoia.
Screenshot by Will Shanklin for Engadget

iPhone audio will play on your Mac while using the feature. Some iPhone videos will play in the iPhone Mirroring window, too. However, copyrighted content will be restricted in some cases, so some videos will only be viewable through corresponding macOS apps or desktop browser windows.

Apple’s Universal Clipboard can be useful while using iPhone Mirroring. Copy something on your virtual iPhone, and you can paste it on your Mac, and vice versa. You can also use AirDrop to transfer files between the two devices while using iPhone Mirroring.

iPhone Mirroring will time out if you don’t use the virtual phone for a while. Ditto for if you move your handset away from your computer. If it times out, just follow the app’s prompt to reconnect.

macOS screenshot showing the settings window for the iPhone Mirroring app.
Screenshot by Will Shanklin for Engadget

You can choose whether to require authentication every time you use iPhone Mirroring. In the Mac app, choose iPhone Mirroring > Settings in the menu bar (or type Cmd space), and you’ll see a barebones settings screen.

You can choose “Ask Every Time” or “Authenticate Automatically.” The former requires your Mac login password, Touch ID or Apple Watch confirmation to use your virtual iPhone on your desktop. Meanwhile, the latter will log into your phone automatically without authenticating each time.

You can also reset iPhone access in this settings screen. This removes your entire setup, and you’ll need to start the process from scratch the next time you open the iPhone Mirroring app.

If you have more than one iPhone tied to your Apple Account, you can choose which one to use with iPhone Mirroring under Settings > Desktop & Dock on your Mac. If this applies to you, you’ll see the option under the “Use iPhone widgets” section. (If you only have one iPhone under your Apple Account, this option won’t appear.)

For more information on Apple’s latest models, you can check out Engadget’s reviews of the iPhone 16 and 16 Pro series phones, along with the latest MacBooks.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/how-to-mirror-your-iphone-on-macos-sequoia-130003743.html?src=rss

Engadget Podcast: PS5 Pro hands-on and Meta’s wild Orion AR glasses

We’ve finally had a chance to try the PlayStation 5 Pro and Engadget’s Jessica Conditt has come away impressed. In this episode, Devindra and Jess chat about what the PS5 Pro does well, and discuss who a $700 console is actually meant for. Also, coming off of Meta Connect 2024, Karissa Bell joins to chat about her time with the Quest 3S, as well as her thoughts about Meta’s Orion AR headset and AI plans.


Listen below or subscribe on your podcast app of choice. If you’ve got suggestions or topics you’d like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

  • Jessica Conditt’s PS5 Pro hands on: 60fps makes so much difference – 0:42

  • Karissa Bell’s dispatch from Meta Connect 2024 – 27:04

  • Meta Quest 3S: an impressive and affordable step forward in consumer VR – 28:55

  • Orion AR glasses are a big swing, just don’t expect to buy them any time soon – 32:50

  • Ray-Ban Meta smart glasses – 38:28

  • Pop culture picks – 58:24

Host: Devindra Hardawar
Guests: Jessica Conditt and Karissa Bell
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/engadget-podcast-ps5-pro-hands-on-and-metas-wild-orion-ar-glasses-133029580.html?src=rss

Engadget Podcast: PS5 Pro hands-on and Meta’s wild Orion AR glasses

We’ve finally had a chance to try the PlayStation 5 Pro and Engadget’s Jessica Conditt has come away impressed. In this episode, Devindra and Jess chat about what the PS5 Pro does well, and discuss who a $700 console is actually meant for. Also, coming off of Meta Connect 2024, Karissa Bell joins to chat about her time with the Quest 3S, as well as her thoughts about Meta’s Orion AR headset and AI plans.


Listen below or subscribe on your podcast app of choice. If you’ve got suggestions or topics you’d like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

  • Jessica Conditt’s PS5 Pro hands on: 60fps makes so much difference – 0:42

  • Karissa Bell’s dispatch from Meta Connect 2024 – 27:04

  • Meta Quest 3S: an impressive and affordable step forward in consumer VR – 28:55

  • Orion AR glasses are a big swing, just don’t expect to buy them any time soon – 32:50

  • Ray-Ban Meta smart glasses – 38:28

  • Pop culture picks – 58:24

Host: Devindra Hardawar
Guests: Jessica Conditt and Karissa Bell
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/engadget-podcast-ps5-pro-hands-on-and-metas-wild-orion-ar-glasses-133029580.html?src=rss

Prime Day deals include this Blink Outdoor 4 and Echo Show 5 bundle for only $60

Although the October edition of Amazon Prime Day isn’t in full swing just yet, there are still tons of deals to be had, especially on the company’s own products. A bundle of a Blink Outdoor 4 camera and Echo Show 5 smart display is available for just $60. That’s $130 off the regular price and it marks a record low for this bundle. There is one caveat, though: this deal is only available to Prime members.

This bundle is one that makes a lot of sense. You’ll be able to use your Echo Show 5 to get a live view of whatever the Blink Outdoor 4 camera is capturing with a simple Alexa command.

We recommend both products individually in our guides. We believe the Blink Outdoor 4 is the best wireless security camera around. The name is a bit of a misnomer as you can easily place it inside your home too, not least because it runs on two AA batteries. You’ll only need to replace the cells every two years or so.

If you do place the camera outside, you can rest easy knowing that it’s weather resistant. Other features include night vision, motion detection and two-way audio. You will need a Blink Subscription Plan to store clips in the cloud. Otherwise, you can save footage locally with a Sync Module 2 (which is available separately) and USB flash drive.

As for the Echo Show 5, it’s one of the best smart displays with Amazon Alexa (only beaten out by its larger sibling, the Echo Show 8). It’s a compact, 5.5-inch smart display that works well as an alarm clock on your nightstand. The tap-to-snooze function comes in handy there, while there’s a sunrise alarm that gradually brightens the screen.

The Echo Show 5 does have a built-in camera, which might give you cause for concern if you want to place it by your bed. But the physical camera cover should sate any privacy concerns on that front.

Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice in the lead up to October Prime Day 2024.

This article originally appeared on Engadget at https://www.engadget.com/deals/prime-day-deals-include-this-blink-outdoor-4-and-echo-show-5-bundle-for-only-60-144736547.html?src=rss

Fujifilm GFX100S II review: Outstanding performance at a reduced price

Fujifilm’s original GFX100S was a popular alternative to the GFX100, as it offered the same picture quality in a slimmer body at a much lower price. It did have some flaws, though, most notably its autofocus that didn’t always keep up with the subject. In a similar vein, the company recently released the $5,000 GFX100S II as a smaller and cheaper alternative to the $7,500 flagship GFX100 II. It looks much the same as before, but has an updated sensor, processor, autofocus and more.

Both cameras are clearly aimed at pros, but is the GFX100 II worth the extra $2,500, or is the S model fine for most? 

At 1.9 pounds, the GFX100S II weighs an ounce less than its predecessor and its body’s design and controls are nearly the same. As before, it comes with a mode dial and focus selector switch, dual control dials, drive select buttons and a quick menu. On top is a small, always-on display that shows settings, simulated mode dials and a histogram. That way, you can see all your key settings when shooting at hip level.

It feels a lot more like a mirrorless than a classic medium format camera. It handles well, but after spending time with both models, I prefer the GFX100 II’s larger body and extra controls, even though it’s five ounces heavier.

Fujifilm GFX100S II review: Outstanding performance at a reduced price
Steve Dent for Engadget

The rear 3.2-inch, 2.36-million-dot-display is unchanged, tilting up, down and to the right, but it doesn’t flip out. However, Fujifilm boosted the viewfinder’s resolution to 5.76 million dots, so it’s noticeably sharper than the last model’s 3.69-million-dot EVF.

The GFX100S II includes dual SD UHS-II card slots but lacks a high-speed CFexpress port like the GFX100 II. Though it uses the same battery as before, it can now shoot 540 photos on a charge, up from 530. Other features include USB-C, mic and headphone ports, along with a micro HDMI connection. A new feature is USB-SSD connectivity that allows for faster burst shooting and ProRes video capture.

Fujifilm GFX100S II review: Outstanding performance at a reduced price
Steve Dent for Engadget

The GFX100S II does shoot faster than its predecessor at up to 7 fps compared to 5 fps in mechanical shutter mode. Without a fast CFexpress card, though, you can only capture about 30 compressed RAW frames before the buffer fills. There’s also a slight image quality penalty as the camera downshifts from 16- to 14-bit RAW images when shooting bursts. Fortunately, most of the frames are likely to be sharp thanks to some big autofocus improvements. Even with the faster burst speeds, I noticed a large boost in the percentage of sharp photos when shooting quick moving subjects.

The AF improvements don’t end there. AI face and eye tracking is smarter and more accurate, meaning your subject’s eye and not their eyelash is more likely to be in focus — something that’s critical with 100 megapixels of resolution. Fujifilm also introduced new subject tracking modes for animals, birds, automobiles, motorcycles, bicycles, airplanes and trains.

In-body stabilization also gets an upgrade, with eight stops in shake reduction compared to six before. That allows you to capture dimly lit scenes or blur movement at shutter speeds as low as a half second, without the need for a tripod. As with the previous model, rolling shutter distortion is a real problem with this camera in electronic mode, so neither you nor your subject can move much when using it. Otherwise, you’ll get some nasty skewing that will ruin your photo.

For pro photographers who can afford it, the GFX100S II offers unmatched image quality. The 100-megapixel sensor delivers pin-sharp photos and 16-bit RAW pixel depth that delivers 14 stops of dynamic range, beating most other mirrorless cameras. That means you can shoot in very dark, bright or contrasty conditions and retain detail in all parts of the photo.

Fujifilm’s color science is ideal for portrait work, with accurate and pleasing skin tones. The level of detail means prints can be blown up to very large sizes, nearly 40 x 30 inches at 300 pixels per inch (PPI). The resolution and precision color rendering also makes it ideal for landscape photography, art archival work and more.

The outstanding RAW quality lets photographers perform detailed post-production work without hurting image quality, even on shots not exposed correctly. In low-light, you’ll start to see a fair amount of noise above ISO 8000 or so. However, a lot of that grain disappears when you shrink those 100-megapixel images down to a more reasonable size.

Fujifilm GFX100S II review: Outstanding performance at a reduced price
Nathanael Charpentier for Engadget

At the same time, JPEG images are outstanding straight out of the camera. Like other Fuji models, the GFX100S II comes with an array of film simulations, from the new Reala Ace to Velvia, Acros and others. Most pro photographers like to tweak their images, but many may shoot both RAW and JPEG with film simulations so they can show their clients something right away and make detailed adjustments later on.

Unlike the more expensive GFX100 II, video is a weak point with this camera. Resolution is limited to 4K 10-bit, and while there’s no cropping, there’s considerable pixel binning that reduces sharpness. You can capture 10-bit 4:2:2 ProRes video at up to 30fps, though that entails hooking up an SSD drive. There aren’t really any slo-mo modes, as both 4K and 1080p recording are limited to 60fps.

While video lacks the sharpness seen on other mirrorless cameras like the Sony A1, color rendering is excellent. You can also improve dynamic range by shooting in Fujifilm’s FLog or FLog2 modes and applying a LUT later on in post.

Rolling shutter in video mode is reduced compared to photos because of the pixel binning, but you still need to be careful not to move the camera too much to avoid excessive wobble and skewing. The in-body stabilization is only effective for handheld shooting without much movement. If you try to walk while vlogging, you’ll see some severe jolts. All told, I’d say the Fujifilm GFX100S II is mostly a photo camera, with video available for emergency use only.

Fujifilm GFX100S II review: Outstanding performance at a reduced price
Steve Dent for Engadget

The $5,000 Fujifilm GFX100S II gives professionals outstanding picture quality at a significantly reduced price over the $7,500 flagship GFX100 II. It even goes beyond what buyers might expect by offering fairly quick burst shooting with autofocus that’s much more reliable than on the original GFX100S. Video isn’t a strong point, but that won’t be important for its target market.

The GFX100S II is also the cheapest camera in the mainstream medium format space, with its primary competition being either the GFX100 II or Hasselblad’s $8,200 X2D100C. I’d highly recommend it for portraits and other types of shooting where detail is key. However, burst speeds and autofocus still aren’t quite good enough in fast moving scenarios.

Those who need more speed and reliability for things like weddings or live events would be better off with high-resolution full-frame models like the $3,700 Nikon Z8, $6,500 Sony A1 or Canon’s new $4,300 EOS R5 II.

This article originally appeared on Engadget at https://www.engadget.com/cameras/fujifilm-gfx100s-ii-review-outstanding-performance-at-a-reduced-price-153020497.html?src=rss

Blizzard is trying to make a StarCraft shooter again (for the third time)

Blizzard is diving into the StarCraft shooter well once again, after two previous titles were canceled. This information comes from a forthcoming book about the developer by games journalist Jason Schreier and was discussed during a recent IGN podcast.

This time around, veteran developer Dan Hay is leading the effort to translate the world of StarCraft into a shooter. Hay certainly has the right pedigree for the job. He’s been involved with the Far Cry franchise since Far Cry 3, eventually becoming creative director of the series. Hay joined up with Blizzard to oversee the long-gestating survival game Odyssey before it was unceremoniously canceled. This is the first we’ve heard of him since.

We don’t know anything about the game he’s working on now, beyond it being a StarCraft shooter. Past as prologue, it’ll probably be canceled sometime in 2029.

To that end, StarCraft-themed shooters have had a rocky history. First there was StarCraft: Ghost, which spent years in development limbo before being sent to the trash heap. The game eventually leaked online, a full 14 years after being canceled.

After that, Blizzard started developing something called Ares, which ended up being a StarCraft FPS. It was reportedly fairly far along in development before getting scrapped and, according to Kotaku, was shaping up to be “quite good.” Blizzard must have disagreed, as it went to a farm upstate back in 2019.

Who knows what will happen with this one. Best case scenario? It gets finished and we all have a great time blasting away swarms of arthropodal aliens sometime in the next few years. In the meantime, both StarCraft: Remastered and StarCraft II hit PC Game Pass on November 5.

This article originally appeared on Engadget at https://www.engadget.com/gaming/blizzard-is-trying-to-make-a-starcraft-shooter-again-for-the-third-time-153950275.html?src=rss

Microsoft explains how it's tackling security and privacy for Recall

The condemnation of Microsoft’s Recall feature for Copilot+ AI PCs was swift and damning. While it’s meant to let you find anything you’ve ever done on your PC, it also involves taking constant screenshots of your PC, and critics noticed that information wasn’t being stored securely. Microsoft ended up delaying its rollout for Windows Insider beta testers, and in June it announced more stringent security measures: It’s making Recall opt-in by default; it will require Windows Hello biometric authentication; and it will encrypt the screenshot database.

Today, ahead of the impending launch of the next major Windows 11 launch in November, Microsoft offered up more details about Recall’s security and privacy measures. The company says Recall’s snapshots and related data will be protected by VBS Enclaves, which it describes as a “software-based trusted execution environment (TEE) inside a host application.” Users will have to actively turn Recall on during Windows setup, and they can also remove the feature entirely. Microsoft also reiterated that encryption will be a major part of the entire Recall experience, and it will be using Windows Hello to interact with every aspect of the feature, including changing settings.

“Recall also protects against malware through rate-limiting and anti-hammering measures,” David Weston, Microsoft’s VP of OS and enterprise security, wrote in a blog post today. “Recall currently supports PIN as a fallback method only after Recall is configured, and this is to avoid data loss if a secure sensor is damaged.”

When it comes to privacy controls, Weston reiterates that “you are always in control.” By default, Recall won’t save private browsing data across supported browsers like Edge, Chrome and Firefox. The feature will also have sensitive content filtering on by default to keep things like passwords and credit card numbers from being stored.

Microsoft Recall Security Architecture
Microsoft

Microsoft says Recall has also been reviewed by an unnamed third-party vendor, who performed a penetration test and security design overview. The Microsoft Offensive Research and Security Engineering team (MORSE) has also been testing the feature for months. 

Given the near instant backlash, it’s not too surprising to see Microsoft being extra cautious with Recall’s eventual rollout. The real question is how the the company didn’t foresee the initial criticisms, which included the Recall database being easily accessible from other local accounts. Thanks to the use of encryption and additional security, that should no longer be an issue, but it makes me wonder what else Microsoft missed early on.

This article originally appeared on Engadget at https://www.engadget.com/computing/microsoft-explains-how-its-tackling-security-and-privacy-for-recall-170059383.html?src=rss

Valve's Deadlock lets you turn cheaters into frogs

Valve is continuing the wonderful tradition of messing with people who feel the need to cheat in multiplayer games. In the latest update to Deadlock, the company’s wildly popular new hero shooter that’s currently invite-only, Valve added the game’s first anti-cheat system.

When the system detects a cheater, Deadlock will offer the opposing team a choice. They can have the rulebreaker banned immediately and end the match right away. Behind door number two is the option to transform the cheater into a frog for the rest of the game. Valve will ban them afterwards. Valve will roll out this approach to bans over the next day or so. The results of affected matches won’t count for the other players in the lobby.

It’s a very funny approach to tackling an all-too-common problem. Activision has also tried a number of approaches to embarrass Call of Duty cheaters, from cutting the parachutes of detected violators who drop into Warzone to taking their guns away. Banning cheaters is important, but why not have some fun at their expense first?

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/valves-deadlock-lets-you-turn-cheaters-into-frogs-172744142.html?src=rss

Valve's Deadlock lets you turn cheaters into frogs

Valve is continuing the wonderful tradition of messing with people who feel the need to cheat in multiplayer games. In the latest update to Deadlock, the company’s wildly popular new hero shooter that’s currently invite-only, Valve added the game’s first anti-cheat system.

When the system detects a cheater, Deadlock will offer the opposing team a choice. They can have the rulebreaker banned immediately and end the match right away. Behind door number two is the option to transform the cheater into a frog for the rest of the game. Valve will ban them afterwards. Valve will roll out this approach to bans over the next day or so. The results of affected matches won’t count for the other players in the lobby.

It’s a very funny approach to tackling an all-too-common problem. Activision has also tried a number of approaches to embarrass Call of Duty cheaters, from cutting the parachutes of detected violators who drop into Warzone to taking their guns away. Banning cheaters is important, but why not have some fun at their expense first?

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/valves-deadlock-lets-you-turn-cheaters-into-frogs-172744142.html?src=rss