Pixel Watch 3 review: Google finally got it right, especially with the battery life

2024 might just be Google’s year – for its Pixel-branded hardware, at least. After impressing us with the Pixel 9 phones, the company is ready to release the Pixel Watch 3. Spoiler alert: It continues the trend of this year’s Pixel hardware feeling more mature and ready to take on the competition than ever. With the introduction of a new larger size and serious battery life improvements, the Pixel Watch 3 feels like a smartwatch worthy of the Fitbit and Google partnership. There are still some quirks the company has to iron out, but for now, the Pixel Watch 3 feels like the final evolution of a Pokémon that is ready to battle the big beasts from Samsung and Apple.

Editor’s note: At the time this review was first published, Apple had just begun its “It’s Glowtime” event, where it’s expected to unveil new versions of its smartwatch. Our review of the Pixel Watch 3 was largely conducted in comparison to the latest available model — the Series 9, and was also scored as such. We updated this piece on September 10 to include more details on Wear OS, navigation and the Pixel Watch 3’s companion apps. None of that experience affects our score for the device.

One of the biggest developments with the Pixel Watch 3 is the fact that Google has finally introduced a larger size. The previous 41mm size lives on, but it’s now joined by a 45mm one, which is nice for people who always felt the original was just a little too dainty. You’ll also be able to see more on the bigger screen, though the 41mm variant also has a bit more real estate since Google managed to shave the bezels down a tad (16 percent, to be exact).

My colleague Sam Rutherford tested the 45mm model for us, and his exact words were, “It’s SOOO much nicer to have the big one.” Sam adds that this is “the size I wanted all along,” and it’s nice to see my bigger-wristed peers get considered at last.

Fans of a more conventional-looking timepiece will appreciate that the Pixel Watch’s face is circular like it’s always been. Compared to the Pixel Watch 2, this year’s smartwatch doesn’t look noticeably different. It has shiny edges and, in the right light, the crown on the right side sparkles.

Some of my more stylish reviewer friends paired their Pixel Watch 3 with a stainless steel mesh band, making it look right at home as part of their designer-decked outfit. I used the basic silicon sport band that came with my review sample, which I loved because I got the lovely pink color this year that goes with some new pants and bags I recently acquired. I remain an ardent fan of Google’s soft elastic loop straps that make putting the watch on super easy. They’re available in more colors and patterns this year, which is always nice. Sam goes as far as to call this “the best-looking mainstream smartwatch,” and, depending on our definition of “mainstream,” I’d have to agree.

I still wish the company was able to reduce the size of the knob just a bit, or at least make it jut out less. It still pushes into the back of my hand whenever I do a pushup or a plank, unless I turn the watch to the inside of my wrist first. Though you’d also get this issue with the Apple Watch Ultra and the Galaxy Watch Ultra, it’s not as prominent on the regular Apple Watch and I have a bit more space before accidentally triggering my Series 9.

I also found the Pixel Watch 3 a little too thick. The Apple Watch Series 9 is 10.7mm (0.42 inches) tall, while Samsung’s Galaxy Watch 7 is even thinner at 9.7mm. Google’s smartwatch is the chunkiest at 12.3mm, and at these sizes, every millimeter feels like a lot.

A downward-up angle of the Pixel Watch 3 on a person's wrist in the sun. Its sides are shiny.
Cherlynn Low for Engadget

Every fraction of an inch also feels outsized when we’re talking about displays that are just 41mm and 45mm (the screens themselves are actually 32.2mm and 36.2mm respectively). In comparison, the Pixel Watch 2’s panel was just 30.5mm. While I didn’t feel like I gained a ton comparing my 41mm Pixel Watch 3 to its predecessor, I certainly saw a lot more on the 45mm model’s screen. Some of that is obvious — a larger display has more room for content or bigger fonts. But the improvements in readability cannot be understated, especially for anyone that needed something more legible.

Google didn’t simply enlarge the Pixel Watch’s panels — it upgraded them. These watches feature the company’s Actua displays that debuted on the Pixel 8 phones last year, which means they can get as bright as 2,000 nits or as low as 1 nit.

That latter made a huge difference when I was in a theater watching Alien: Romulus. While I had to turn on Theater mode on my Apple Watch Series 9 to prevent its screen from scorching my retina during the show, the Pixel Watch 3 automatically dropped to the lowest brightness and remained readable without bothering me or fellow cinemagoers.

The Pixel Watch 3’s screen is also capable of a variable refresh rate of between 1Hz and 60Hz, so it can deliver smooth animations when, say, you’re watching the live feed from your Nest camera. But when you’re not doing anything, the system can drop down to a battery-friendlier 1Hz. This isn’t something I really noticed in my daily use, but I’ll tease right now that it probably has a significant impact on battery life.

The Pixel Watch 3 with a pink band on a person's wrist in front of a mirror. Its screen shows the word
Cherlynn Low for Engadget

I was probably the most impressed by the Pixel Watch 3 as a health and fitness tracker. It does a lot of things that competing products like the Apple Watch and Galaxy Watch do, like automatically detect certain workouts, prompt you to move if you’ve been idle for too long and keep tabs on your pulse and calorie burn as you’re exercising. But importantly, it does some of those things a lot better than its rivals.

As someone who likes to track every single walk I take, no matter how short the distance, I found the Pixel Watch 3 a dream. It consistently caught on that I had been out for a stroll, usually prompting me to log a workout once I hit the ten-minute mark. This also worked well on the many Citi bike rides I reluctantly took in New York City, and the Pixel Watch 3’s GPS tracking matched the Lyft app’s log every time. Only twice in about a dozen walks and bike rides did the Apple Watch Series 9 I was also wearing record these activities, probably because it has a higher threshold of about 20 minutes of activity to hit before it would register something.

Of course, the Galaxy Ring was the best at this, logging every little walk I took even if it was a mere quarter-mile journey that took just five to seven minutes. But that’s a completely different gadget that served a different purpose, so I won’t mention it much more in this piece.

With the Pixel Watch 3, Google introduced a few new features around running and cardio activities. You can now create custom running workouts, with specific segments for sprinting and resting. I found this very easy to use, and had no trouble setting up a short session with a 5-minute warmup, one-minute sprint, one-minute rest, a repeat of the run and rest segments, followed by a 5-minute cooldown. (I know, that’s the best running workout ever, very productive and demure.)

Three screenshots in a composite image showing the data from a session named
Screenshots

For the sprint segments, I had the choice of setting targets for pace, heart rate, distance or duration. When I eventually got into those windows when I was on the treadmill, it was clear I had overestimated my ability to hit an 8-minute mile speed, even for just a minute. I had pushed the treadmill to the 8 mph speed setting and was still getting alerts from the Pixel Watch 3 to hurry it up. I could barely guess what number I needed to be at to meet the mark that the watch helpfully displayed on a spectrum on the left of the screen.

This is certainly not a tool for running newbies, who would be better served with some of the coaching tools in Fitbit Premium (or an app like Couch To 5K). But for runners with cadence and speed goals or those who only want to go fast enough to be in a fat-burning heart rate zone, this would be a useful tool. I liked letting the watch tell me when to run for my life and when I could catch my breath, but otherwise as a casual runner I was less impressed and more intrigued by its potential. Digging into the data was fun and insightful, and I have a general sense of what I could do better if I wanted to improve.

When I was back to my regularly scheduled training program, I used both the Apple Watch Series 9 and the Pixel Watch 3 in my F45 HIIT, cardio and weight-training classes. During every session, both watches were never more than a beat or two from each other when it came to stats like my heart rate, cardio zone and calories burned. At the end of each workout, both devices delivered recaps on my performance, and I have a slight preference for how Apple lays out the information. I appreciate that Google congratulates and encourages me for having completed a workout, but its little celebratory graphic at the top just takes up space. I also like that the words on Apple’s interface are slightly easier to read.

Two screenshots showing the data calculated during a session titled
Screenshots

The Pixel Watch 3 also delivers a new stat called “Cardio load,” which can be used in tandem with your daily readiness score to help you train at a level that’s suitable for your energy expenditure. If you’ve already done a lot that week, you might get a high Cardio Load number, which could mean a lower target the next day, depending on how well you’ve recovered. The latter figure is determined primarily by your sleep, and you’ll only start seeing your readiness scores after having worn the Pixel Watch 3 to sleep on at least seven nights.

I am a fussy sleeper and wearing anything on my wrist keeps me awake, and I wasn’t able to test the Pixel Watch 3’s sleep-tracking or readiness scores. But Sam has been wearing his 45mm model to bed and in his experience the Pixel Watch 3 remains as accurate a sleep tracker as its predecessors.

Daily readiness is a feature that used to be limited to Fitbit Premium subscribers, and it’s now available for free to all Pixel Watch owners, which is nice. Like the cardio load number, this score is not something I can easily evaluate. Not only is it a somewhat nebulous idea (how should I go about counting my cardio load during a HIIT session, for example), its utility is also dubious.

The Pixel Watch 3 on a wrist, with a treadmill in the background. The screen shows a run being logged, with 1.04 miles already having been recorded.
Cherlynn Low for Engadget

I’m not saying this is a bad feature, particularly since I haven’t spent much time with it. I have used other sleep trackers in the past that would assign sleep scores and similar readiness results. The most I’ve ever done with that data is try to get a day off when I was told I had an awful night’s sleep. And that didn’t even work in my favor since none of my managers ever cared about that type of info.

I like the idea of balancing activity and recovery, and applaud Google for making a more concerted effort to encourage that with the Pixel Watch 3. This is one of those features that’s up to the user to make the most of, and is highly subjective, depending on each person’s thirst for data and validation.

Another metric that’s notoriously difficult to verify and do anything with is stress-tracking. On multiple occasions during my testing, the Pixel Watch 3 buzzed and told me it detected “potential signs of stress or excitement,” along with the time it noted that reaction. These alerts typically came in ten minutes after the fact, by which point whatever was exciting or stressing me out was usually over. One time, I remembered to look at the clock after I was agitated by a bad driver in an extremely congested lane going into the Holland Tunnel. Ten minutes later, I was greeted by the Pixel Watch 3, saying it noticed my frustration, exactly when I checked the time earlier.

The Pixel Watch 3 on a wrist, with an alert on its screen saying
Cherlynn Low for Engadget

I was impressed by the accuracy of the observation, but otherwise didn’t quite know what to do with the information. The alerts were vaguely worded (probably deliberately so), and you have the option of logging your mood or starting a mindful activity in the moment. It’s not always easy to remember why I was annoyed or excited ten minutes ago, so I ended up either guessing or simply shrugging. Even if Google were to tally up the number of times I had these reactions, I have to wonder if having emotional reactions might just be a normal part of life. There is something useful to be observed here, I’m sure, but I’m not certain that this feature is fully baked just yet.

One more thing that Google brought with the Pixel Watch 3 is “loss of pulse detection” — a feature that is supposed to sense when the wearer has a heart beat. If you’re having a cardiac arrest or respiratory failure, the device can check if you’re responsive and ping emergency contacts if necessary. Thankfully, I didn’t have a cardiac anomaly during the two weeks I’ve had the Pixel Watch 3, and never had a chance to test this feature out. But I can also say that it hasn’t been triggered inaccurately or accidentally so far.

If you’re already familiar with Wear OS, the latest version of the software won’t feel foreign. Swiping up, down or sideways will still bring up notifications, settings and tiles. Pressing the crown will pull up all apps, where you’ll find icons laid out in a grid not unlike that on watchOS.

There are a few new features on the Pixel Watch 3 that other Wear OS watches like the Galaxy Watch won’t have. For one, the Fitbit-powered morning briefing is supposed to appear every day with details on your readiness and cardio load scores and targets. But Sam and I both wish it was more obvious. Instead of just appearing when you first put the watch on every day, you’ll just see a small icon at the bottom of the home screen. It would even be preferable if the briefing showed up at the top of the notifications list each morning. This isn’t a major gripe though, seeing as neither Apple nor Samsung surface this data either.

Wear OS could also use some tweaking. Sam wishes basic functions like timers and stopwatches were easier to get to, though personally I don’t mind relying on asking the Assistant for those tasks. And though many of the available watch faces are nice, Sam wishes there were more options, as “nothing really stood out.”

I used both the Pixel Watch 3 and the Apple Watch Series 9 to navigate to a brewery in Red Hook, and the two devices fared similarly. I will say that Apple’s GPS seemed more responsive, pinging me earlier than Google’s to take upcoming turns. It even alerted me when I was basically at the entrance to the bar, whereas the Pixel Watch didn’t seem to realize I was at my destination even after I was seated inside the establishment.

Finally, an area you’ll be spending a lot of time as a Pixel Watch 3 wearer is the Fitbit app on your phone. And the Watch app as well. Neither of these have changed much, and they’re clean and easy to use. I feel like there’s a lot of blank space that makes the interface feel sparse, and could possibly be put to better use and improve readability. But, again, that’s not at all a complaint and, as it is, the app functions fine.

The Pixel Watch 3’s biggest win is arguably its battery life. Google managed to prolong its runtime by quite a lot, ostensibly by doing a few things. First, the Actua displays’ ability to drop to 1Hz when a high refresh rate is unnecessary probably helped conserve some battery. Wear OS 5 might actually be more power-efficient as well and combined with the watch’s dual-chip architecture there were some gains made. Throw in the new auto bedtime mode that turns off notifications and the Always On Display when you’re asleep, and you’ve got a watch that finally lasts well into the morning after a full day and night.

According to Sam, the auto bedtime mode is effective, and “the screen has stayed off for me reliably every night.” To be clear, even in auto bedtime mode, the Pixel Watch 3 will still track your sleep, so you’re not sacrificing precious data in exchange for battery life. It’s also nice to not have to panic about putting the device on its charger the second you wake up.

Both Sam and I found our review units typically lasted at least a day and a half, with the 45mm version staying around a few hours longer in general. My 41mm model was neck and neck with my Apple Watch Series 9, with both wearables hitting about 15 percent at about 11pm after a day out. This number depends on how much you’ve actively used the Pixel Watch 3, of course. A day of numerous Citi bike rides tracked later and my unit was down to 30 percent the next morning, and though the Apple Watch had a bit more juice that same period, it barely logged any of the activity.

If you’re in a pinch, you should be able to squeeze a couple of hours more juice when you turn on Battery Saver mode. According to Google, you should be able to get 24 hours of use on a Pixel Watch 3, and the power-saving mode should extend that to 36 hours, by disabling the Always On Display and limiting background app activity.

One of the best improvements to the Pixel Watch 3 is its charging speed. The 41mm Pixel Watch 3 has basically the same size battery as its predecessor, but as it charges 20 percent faster, it’ll get to 100 percent in 15 minutes less time than before. That’s even if you place it on last year’s charger, meaning the tweaks happened on the watch itself, not on the charging cradle.

The Pixel Watch 3 on a wrist held out in front of a TV playing a sunset in the background.
Cherlynn Low for Engadget

It only took three generations. But for the first time, the Pixel Watch feels ready to unseat Samsung’s Galaxy Watch as the best smartwatch for non-Apple users. Those on iPhones will probably find it easier to continue to stay in their ecosystems, but if you’re looking for an Android answer to the Apple Watch, the Pixel Watch 3 might be it. People who own Samsung devices will likely benefit from the integrations with Galaxy phones, of course. So part of the Pixel Watch’s success here has to do with whether people have already bought into Google’s brand

Which brings me to what this means for Google’s greater hardware plans. One of the main reasons it’s hard to leave Apple for Android has been the former’s seamless vertical integration. Features like AirDrop and AirPlay make inter-device interaction so easy that there’s no good substitute elsewhere. Then there’s the RCS vs iMessage, green-bubble-blue-bubble stigma that locks people into iPhones, keeping many from switching.

Getting the Pixel Watch 3 to a point that’s as good as an Apple Watch is a major step towards vertical product integration parity, and could give Google a better shot at gaining and retaining new users. A lot of this will have to do with awareness and marketing, sure, but at the very least, Google finally has a solid smartwatch with which to start.

This article originally appeared on Engadget at https://www.engadget.com/wearables/pixel-watch-3-review-google-finally-got-it-right-especially-with-the-battery-life-170005758.html?src=rss

Apple needs to remember what the iPhone 16 is for

There’s a meme that comes around when people are urged to see a movie on the biggest screen as the filmmaker intended. People then mock up images of them watching it on the worst, least-immersive devices possible, from iPods to Game Boys. It came to mind during the iPhones 16 launch event, Apple said its new models have CPUs that can challenge “even high-end desktop PCs” and “desktop-class GPU architecture.” And it made me wonder if anyone is actually playing AAA games on a 6-inch smartphone for any real length of time?

Look, we all know this is just Apple flexing the power of its homegrown silicon, given even its A-Series SOCs run almost as fast as a flagship Intel CPU. We also all know that if you tried to run your iPhone with the same load as you could put on a desktop, you’d quickly burn it out. (Case in point, Resident Evil Village caused GamesHub’s iPhone 15 Pro to run “uncomfortably hot” and burned through 30 percent of its battery life in an hour.) All of that power is great for the sort of tasks an iPhone needs to do which are only demanding in short bursts. Processing audio and video, or the odd blast of generative AI (when it arrives) that Apple is understandably proud of being able to do on-device.

But this emphasis on raw power suggests the company has lost sight of what the iPhone is for, and what its limitations are. Yes, I’m sure some people love playing Death Stranding on the bus into school, or work. I’m sure there are some people who will try and use the Notes app to write their term papers, and one or two filmmakers who will use the iPhone instead of a Red, but those can’t be massive constituencies of the overall user base.

It’s hard to see people using their iPhone to get the sort of Serious Work done that you’d need a better user interface to achieve. iPhones are great for photography, social media, communication, casual gaming, but they can’t be a comprehensive replacement for a laptop or games console. Well, you can use them for those purposes, but I’m not sure anyone should.

Another telling example was the demo showing a person using Voice Notes to record a new vocal over a backing track they’d previously recorded. It’s a great way to show the iPhones 16’s ability to isolate audio even when the sources are so close together. Apple added the feature to Voice Notes because it has seen user feedback that it’s become a valuable tool in a musician’s arsenal. But it’s also something of an own-goal given Apple’s own multi-track recording platform, Garageband, has been left (deservedly) ignored and unloved for the last decade.

I suspect all of this points to the fact that Apple, with its key strengths of merging hardware and software, has run out of worlds to conquer in the former. After all, as glorious as the new iPhone is, the upgrades have been incremental for a long while now. As fancy and high-tech as the new camera shutter button is, it’s not as if adding a dedicated button for capture is groundbreaking — I had one of those on my Sony Ericsson K750i. I’m also curious how many iPhone users actually harness those extra camera features (like adjusting the focal length, or shooting in RAW) when they’re snapping clips for TikTok. And if you, like me, don’t really value Apple Intelligence, or just think those features aren’t really compelling, then there’s little reason to rush out and upgrade.

It doesn’t help that I was also reminded of what Steve Jobs said in 2010, describing personal computers as “trucks” whose prominence would fall as people switched to the “cars” of phones and tablets. Trucks were go-anywhere, do-anything tools that were vital a century or more ago but were phased out when people started using more specific tools suited to their needs. The iPhone 16 launch event, however, felt like Apple showing everyone that it’d managed to cram a Big Rig engine into a Porsche.

Catch up on all the news from Apple’s iPhone 16 event!

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-needs-to-remember-what-the-iphone-16-is-for-134535338.html?src=rss

Apple needs to remember what the iPhone 16 is for

There’s a meme that comes around when people are urged to see a movie on the biggest screen as the filmmaker intended. People then mock up images of them watching it on the worst, least-immersive devices possible, from iPods to Game Boys. It came to mind during the iPhones 16 launch event, Apple said its new models have CPUs that can challenge “even high-end desktop PCs” and “desktop-class GPU architecture.” And it made me wonder if anyone is actually playing AAA games on a 6-inch smartphone for any real length of time?

Look, we all know this is just Apple flexing the power of its homegrown silicon, given even its A-Series SOCs run almost as fast as a flagship Intel CPU. We also all know that if you tried to run your iPhone with the same load as you could put on a desktop, you’d quickly burn it out. (Case in point, Resident Evil Village caused GamesHub’s iPhone 15 Pro to run “uncomfortably hot” and burned through 30 percent of its battery life in an hour.) All of that power is great for the sort of tasks an iPhone needs to do which are only demanding in short bursts. Processing audio and video, or the odd blast of generative AI (when it arrives) that Apple is understandably proud of being able to do on-device.

But this emphasis on raw power suggests the company has lost sight of what the iPhone is for, and what its limitations are. Yes, I’m sure some people love playing Death Stranding on the bus into school, or work. I’m sure there are some people who will try and use the Notes app to write their term papers, and one or two filmmakers who will use the iPhone instead of a Red, but those can’t be massive constituencies of the overall user base.

It’s hard to see people using their iPhone to get the sort of Serious Work done that you’d need a better user interface to achieve. iPhones are great for photography, social media, communication, casual gaming, but they can’t be a comprehensive replacement for a laptop or games console. Well, you can use them for those purposes, but I’m not sure anyone should.

Another telling example was the demo showing a person using Voice Notes to record a new vocal over a backing track they’d previously recorded. It’s a great way to show the iPhones 16’s ability to isolate audio even when the sources are so close together. Apple added the feature to Voice Notes because it has seen user feedback that it’s become a valuable tool in a musician’s arsenal. But it’s also something of an own-goal given Apple’s own multi-track recording platform, Garageband, has been left (deservedly) ignored and unloved for the last decade.

I suspect all of this points to the fact that Apple, with its key strengths of merging hardware and software, has run out of worlds to conquer in the former. After all, as glorious as the new iPhone is, the upgrades have been incremental for a long while now. As fancy and high-tech as the new camera shutter button is, it’s not as if adding a dedicated button for capture is groundbreaking — I had one of those on my Sony Ericsson K750i. I’m also curious how many iPhone users actually harness those extra camera features (like adjusting the focal length, or shooting in RAW) when they’re snapping clips for TikTok. And if you, like me, don’t really value Apple Intelligence, or just think those features aren’t really compelling, then there’s little reason to rush out and upgrade.

It doesn’t help that I was also reminded of what Steve Jobs said in 2010, describing personal computers as “trucks” whose prominence would fall as people switched to the “cars” of phones and tablets. Trucks were go-anywhere, do-anything tools that were vital a century or more ago but were phased out when people started using more specific tools suited to their needs. The iPhone 16 launch event, however, felt like Apple showing everyone that it’d managed to cram a Big Rig engine into a Porsche.

Catch up on all the news from Apple’s iPhone 16 event!

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-needs-to-remember-what-the-iphone-16-is-for-134535338.html?src=rss

Huawei's first tri-fold phone starts at an eye-watering $2,800

If you thought the price of a fully specced iPhone 16 Pro Max or Samsung Galaxy Z Fold 6 was high, Huawei has a new flagship that might require some folks to pull off a bank heist to afford. The Mate XT, which the company claims is the first triple-fold phone to hit the market, will debut in China and start at 19,999 yuan (approximately $2,800). That’s enough to buy an 11-inch iPad Pro, M3 MacBook Air and an iPhone 16 — and still have cash to spare.

It took Huawei five years to develop the Mate XT, according to the chairman of its consumer business, Richard Yu. As part of that process, the company is said to have made breakthroughs in screen and hinge technology. The device folds up accordion-style, with one hinge bending outward and the other inward, leaving one of the panels available to use as a 6.4-inch exterior display.

“Huawei Mate XT is the world’s first triple-fold smartphone, and the largest and thinnest foldable handset globally,” Yu said during a launch event, according to CNN. “We are the first in the world to achieve outward folding (in smartphones) and the first to create an inward-folding phone with no gaps.”

Despite the high price, the Mate XT has already caught the imagination of Chinese consumers. By early Tuesday, Huawei had received 3.7 million preorders. 

It’s no surprise as to why Huawei formally revealed the device hours after Monday’s iPhone event — it’s looking to steal some of Apple’s thunder. Given its pre-order numbers and the relatively modest iPhone hardware updates this year (Apple is banking on the delayed Apple Intelligence features as a key selling point), Huawei may have just pulled that off.

When completely unfolded, the Mate XT has a 10.2-inch 3K display with a 92 percent screen-to-body ratio. Buyers can use one, two or all three panels at once (the size of the two-panel display is 7.9 inches). It comes in red or black with a leather finish on the rear and gold trim on the edges and folds. When they’re out of range of a cell network, owners will be able to communicate with the rest of the world via satellite.

As you might imagine, there are a bunch of generative AI features too, including a voice input function that can polish and translate a transcript. There’s the option to have a chatbot open on one side of the screen to answer questions and summarize articles. There’s an AI photo-editing tool too. On that note, Huawei says the triple-camera system (which features a periscope telephoto camera and an ultra-wide-angle camera) includes an approximate optical zoom of 5.5x.

Huawei isn’t the first company to show off a tri-fold device, however. We had some hands-on time with a tri-fold TCL tablet back in 2020.

The rollout plans for the Mate XT outside China are not yet clear. The Mate XT is unlikely to officially come to the US, given sanctions that have been in place against the company over the last few years.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/huaweis-first-tri-fold-phone-starts-at-an-eye-watering-2800-145113669.html?src=rss

Analogue's latest limited edition Pocket consoles are inspired by the Game Boy Color

Analogue’s retro handheld console, the Pocket, now has six colors available for a limited time besides the standard black and white. They will be available on September 12 at 11AM ET and will be shipped out between 24 and 48 hours after your order is confirmed. These aren’t the only limited runs from Analogue, as the company did release aluminum, transparent and Glow in the Dark Pocket consoles in the past (just to name a few).

The six colors are based on the classic Game Boy Color’s original shell hues, being color-matched to the handheld consoles sold from 1998 to 2003. The colors are Berry, Dandelion, Gold, Grape, Kiwi and Teal. You can get one of these limited consoles for $250.

Those who prefer the regular Pocket handhelds can rejoice, as they will be restocked and available for purchase on the same day. These will ship immediately as Analogue wishes to keep the standard versions in stock “steadily as possible.” This has been something that has been a challenge since the console launched, as it often feels like they’re more concerned with building expensive limited-edition options rather than keep the main product in stock.

In addition to these two announcements, Analogue promised a software 2.3 update, but we don’t have all the details yet, aside from the fact that it’ll be available on September 12. We’ll update this post when we get more info.

This article originally appeared on Engadget at https://www.engadget.com/gaming/analogues-latest-limited-edition-pocket-consoles-are-inspired-by-the-game-boy-color-150048157.html?src=rss

Sony unveils its PS5 Pro console, which will cost you a whopping $700

Sony has officially announced the much-anticipated PS5 Pro. You’ll need to dig deep into your pocket for it, though: the new console has a price tag of $700 and it will arrive on November 7. Pre-orders start on September 26. As with the PS5 Slim, if you want a disc drive or a vertical stand, you’ll have to shell out extra.

The Pro offers some notable improvements on the specs of the original PS5, which was released in 2020. Sony is hoping to narrow the gap between the fidelity and performance modes that players have become accustomed to choosing between. The idea is to offer improved graphical performance at more consistent frame rates across the board. To do that, Sony focused on three core upgrades: a larger GPU, advanced ray-tracing and AI-driven upscaling.

That GPU has 67 percent more compute units and 28 percent faster RAM than the standard PS5. As such, according to the console’s lead architect Mark Cerny, the new console will be able to deliver up to 45 percent faster rendering. Ray-tracing performance could be up to three times as faster than on the PS5. Meanwhile, Sony’s AI-upscaling tech (i.e. its take on the likes of NVIDIA’s DLSS) is called PlayStation Spectral Super Resolution, or PSSR.

Of course, Sony’s own studios have been updating their games to take advantage of these upgrades. Cernys presentation highlighted The Last of Us Part 2 Remastered, Ratchet and Clank: Rift Apart, Horizon Forbidden West and Marvel’s Spider-Man 2 as some of the games that will benefit from improved visual fidelity and/or frame rates. Third-party partners are planning to tap into the PS5 Pro’s extra power too, with patches on the way for the likes of Alan Wake 2, Assassin’s Creed: Shadows, Demon’s Souls, Dragon’s Dogma 2 and Final Fantasy 7 Rebirth. Games that have been patched or developed for the new system will have a PS5 Pro Enhanced label.

Other features include a game boost tool that could improve or stabilize the performance of more than 8,500 backward compatible PS4 games, Sony says. The feature could boost the performance of PS5 games that aren’t explicitly enhanced for the Pro as well. The company adds that its Enhanced Image Quality tool will improve the resolution of certain PS4 games as well. Other features include Wi-Fi 7, variable refresh rate and support for 8K resolutions.

Sony managed to make the PS5 Pro more powerful without making it larger than the colossal original model. It has the same height as the original PS5 and the same width as the discless model. Along with a DualSense controller and the brilliant Astro’s Playroom, the PS5 Pro comes with 2TB of built-in storage, which is a nice upgrade from the 1TB on earlier models. 

That $700 price may put many folks off of buying a PS5 Pro. But hey, at least Sony is offering gamers a tangible hardware upgrade. The newest Xbox systems either change the console’s color, add some storage or remove the Series X disc drive.

It’s hard to keep many secrets around new gaming hardware, so today’s announcement is hardly a surprise. There have been several leaks this year, one from a YouTube channel in May and then again in August from a Dealabs user.

The PS5 has been a big seller for Sony, with 61.7 million units sold as of June 2024. With the PS5 Pro joining the original hardware and the PS5 Slim, Sony is in good shape to continue its dominance of this console cycle. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-unveils-its-ps5-pro-console-which-will-cost-you-a-whopping-700-151636487.html?src=rss

Amazon's Fire HD 8 tablet is more than half off and close to its Prime Day price

Amazon’s Fire HD 8 tablet is more than half off, bringing the cost down to just $55. The original asking price is a whopping $130, so this is quite a bargain. As a matter of fact, it’s just $5 shy of the Amazon Prime Day price.

This is a decent tablet, even at the original sum. It boasts a hexa-core processor, 13 hours of battery life per charge, 2GB of RAM, 64GB of storage and a microSD slot for up to 1TB of additional storage.

It’s fairly thin and light, making it a budget-friendly option for a “kick around the house” tablet. Just plop it on the nightstand and use it for emergency Netflix sessions. We recommended the tablet in our official review, calling it “a great communal device.” It’s not going to win any design awards, but it gets the job done.

There are two caveats. First of all, this is an ad-supported model. There are ads on the lockscreen. I hate advertisements with the heat of 1,000 suns, but this never bothered me. The whole thing is fairly innocuous. The other potential downside involves the app store. This tablet can only access the Amazon Appstore and not Google Play. You’ll be able to find all of the big apps and games, but the more niche titles may not be available.

Amazon is also selling the slightly beefier Fire HD 10 tablet for $90, which is close to its Prime Day price. This one boasts a 10.1” FHD screen, an octa-core processor and 3GB of RAM.

October Prime Day 2024 is around the corner, serving as Amazon’s (un)official kickoff to the holiday shopping season. If you’re eager to snag some early holiday deals for those on your list (or yourself), here’s what we know so far about the next Prime Day shopping event.

When is October Prime Day 2024?

Amazon has not announced the dates of fall Prime Day 2024 yet, but we do know it will be returning sometime in October.

What is October Prime Day?

October Prime Day is an extension of the regular Prime Day sale held annually in July. It features exclusive deals on Amazon for Prime members, although not quite on as big of a scale as the main summer Prime Day.

How long is October Prime Day?

In years past, October Prime Day has been two days long, just like Prime Day in July.

This article originally appeared on Engadget at https://www.engadget.com/deals/amazons-fire-hd-8-tablet-is-more-than-half-off-and-close-to-its-prime-day-price-164258054.html?src=rss

The new Carmen Sandiego game will let you play as Carmen Sandiego

If you grew up in the 1980s, then you probably remember the Carmen Sandiego games and how they turned learning boring old geography into a fun, criminal-catching adventure. Netflix, Gameloft and HarperCollins Productions are bringing the Carmen Sandiego franchise back with a brand new game that lets you play as the famous, fedora festooned felon.

Netflix Games announced today that Carmen Sandiego will be released sometime in the first quarter of 2025 starting on the Netflix mobile streaming app for iOS and Android. The game will also be released on the Nintendo Switch, the PlayStation and Xbox consoles and for PC on Steam sometime later. Carmen Sandiego will be free for Netflix subscribers to play without any in-game purchases or online play.

The new Carmen Sandiego puzzle-adventure game is based on the 2019 interactive Netflix cartoon series with Jane The Virgin star Gina Rodriguez voicing the titular thief. The new game picks up where the series left off but it’s more than just an interactive TV show. Netflix, GameLoft and HarperCollins will send players on an adventure across the world as Carmen Sandiego through a series of puzzle, clue gathering, flying and stealth missions. They’ll track down members of the evil organization VILE based on clues that reveal each villain’s identity in various cities to obtain warrants and arrest them.

Of course, prior to being rebooted on Netflix, Carmen Sandiego was a classic educational game series that started on computers in 1985 with Where In The World is Carmen Sandiego? The geography puzzle games asked players to track down Carmen and her den of appropriately named thieves who stole some of the world’s rarest cultural artifacts.

The Carmen Sandiego games went through several variations and inspired the iconic kids’ game show on PBS in 1991 that ran for five seasons. The series also spawned a Saturday morning cartoon on FOX and a Netflix animated series. Netflix is also producing a live-action Carmen Sandiego film starring Rodriguez in the lead role, according to Entertainment Tonight.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-new-carmen-sandiego-game-will-let-you-play-as-carmen-sandiego-194540530.html?src=rss

Why are Apple's AirPods Max still saddled with 2020 hardware?

As I write this, I’m listening to tunes on my 2020-vintage AirPods Max. Yes, that makes me a bit of an Apple fanboy, and we currently recommend at least six pairs of headphones over them. But for me, they still sound outstanding, have great active noise cancellation and work well with my most-used devices. They also are missing a few features compared to the second-generation AirPods Pro that came out in 2022. That doesn’t bother me, given that they’re almost four years old — but the idea of spending the $550 that Apple is asking for the refreshed version of these headphones announced yesterday is ridiculous, even if it is a relief that they finally have USB-C.

For context, Apple wasn’t even expected to introduce an AirPods Max update at the iPhone 16 event — but the day before, Apple prognosticator Mark Gurman at Bloomberg surprisingly said that the headphones would receive their first significant update. However, the update involved replacing the Lightning charging port with USB-C and some new colors. That’s it. Nothing to inspire an upgrade from Apple nutjobs like me (though I sorely wish my headphones did in fact have USB-C, now that I’ve mostly moved away from Lightning devices). I’m a fan of the new colors and would love to switch to USB-C, but not enough to spend $550 — or even half that to be honest.

On the other hand, Sony has updated its flagship headphones regularly, with the WH-1000XM3 arriving in 2018, the XM4 in 2020, the XM5 in 2022 and the XM6 expected in 2025. Most Sony users aren’t going to upgrade from the XM4 to the XM5, or even a future XM6, as high-end headphones should last for years. But when you’re buying a company’s flagship headphones, you’re getting the best product they could possibly make. Sony has made sure that’s the case by refining the design, offering better battery life or improving ANC.

What’s most frustrating about the AirPods Max update is that they had to do at least a modicum of internal redesign to drop in USB-C, so why not upgrade the chips to the H2 processors? The H1 varient inside the AirPods Max was first released in early 2019, as part of the second-generation AirPods. And now, all AirPods, including the just-announced $129 fourth-generation model, use that H2 processor. It enables useful improvements like adaptive audio, which essentially blurs the lines between traditional transparency and noise-canceling modes depending on the ambient sound around you. It also lets you nod or shake your head to respond to Siri rather than having to speak out loud.

These features would certainly be welcome by potential AirPods Max buyers, but instead the incredibly expensive headphones are stuck with a five-year-old chip for the foreseeable future. I can’t get over how silly that is considering the fact that entry-level AirPods are getting some of the benefits of the H2 processor. Of course, the AirPods Max have speaker quality and tuning that far exceeds what you’ll get from a $129 pair of earbuds. But as Apple’s top-tier headphone (in cost, if not features), they’re a tough sell given they’re missing features you can get on the AirPods 4 with ANC for a third of the price.

Catch up on all the news from Apple’s iPhone 16 event!

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/why-are-apples-airpods-max-still-saddled-with-2020-hardware-200506426.html?src=rss

EcoFlow DELTA Pro 3: High-Capacity Portable Power Station Presented At IFA 2024

During IFA 2024 in Berlin, we had the chance to see the EcoFlow DELTA Pro 3 portable power Station, is a high-capacity energy storage solution designed for various power needs, from home backup to outdoor activities and emergencies.

It boasts a 3,600Wh capacity, expandable up to 25,000Wh with additional batteries, making it ideal for long-term power use. Its robust design allows it to power heavy appliances, charge small devices, and provide reliable backup during power outages.

The DELTA Pro 3 offers diverse output options, including six AC outlets delivering 3,600W, with a surge capability of up to 7,200W for high-demand devices. Additionally, it features multiple USB-A, USB-C, and DC ports for charging electronics and appliances. For quick recharges, the unit supports EV-grade fast charging, replenishing its battery in under two hours using a standard AC outlet. It also accepts solar input, up to 1,600W, making it a sustainable power source for off-grid setups.

A key feature of the DELTA Pro 3 is its smart app control, allowing users to monitor and manage power usage remotely through their smartphones. This includes real-time energy tracking, system optimization, and remote control of the device.

Built for portability, the DELTA Pro 3 includes a durable casing and a telescopic handle for easier transportation. This makes it a versatile option for home use, camping, RV trips, and emergency scenarios. Its eco-friendly charging options and vast capacity make it one of the most comprehensive portable power stations available today.

As of 2024, the EcoFlow DELTA Pro 3 is priced around $3,699 and is available through major retailers, including the official EcoFlow website, Amazon, and specialty electronics stores. Its additional battery packs and solar panels can also be purchased separately to enhance its power storage and efficiency.

SpecsDetails
Capacity4096Wh
Power Output4000W, 6000W (X-Boost)
Additional Battery SupportSupports up to two DELTA Pro 3 Smart Extra Batteries / DELTA Pro Smart Extra Batteries
AC Output7 outlets, 4000W Max. (Surge 8000W)
Max Device(s) Power (X-Boost)6000W
USB-A Fast ChargeUSB-A*2, 5V 2.4A, 9V 2A, 12V 1.5A, 18W Max
USB-C OutputUSB-C*2, 5/9/12/15/20V 5A 100W Max
12V DC Output12.6V/30A 378W Total, DC5521 * 1, 5A Max., Anderson Port * 1, 30A Max.
AC Charging Input100-240V~15A, 50/60HZ, 120V 1800W Max., 240V 3600W Max.
Solar Charging Input2600W, 2 ports: HPV:30-150V/15A, 1600W Max., LPV:11-60V/20A, 1000W Max.
Car Charging Input12V 8A Max., 48V 20A Max.
Battery ChemistryLFP
Cycle Life4000 cycles to 80% capacity
ConnectionWiFi 2.4GHz/Bluetooth/CAN
Net Weight51.5kg (113.54 lb)
Dimensions693mm*341mm*410mm

EcoFlow DELTA Pro 3: High-Capacity Portable Power Station Presented At IFA 2024

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