Electrolight is a short and sweet Playdate adventure game about branching out

Heart-warming little adventure games have really found a place to thrive in the Playdate. I picked up Electrolight this weekend while looking for something in the same vein as the bite-sized puzzle/exploration game, Eyeland — cute, low-commitment, not particularly difficult — and found it to be utterly charming.

Electrolight is described as “a tiny game about a tiny piece of light on a tiny adventure.” In it, you’re just a twinkle of light trying to find your way out of a computer so you can see the world. There are only a handful of rooms to explore, with a few simple puzzles to solve and items to collect that will help you advance on your mission. And there are some inspirational messages sprinkled throughout to encourage you on your journey toward new experiences.

A still from the Playdate game Electrolight
Weakty

It’s a short game that’s perfect for a moment when you just want something lighthearted to keep you busy for a half-hour or so. I completed it in about 20 minutes. Electrolight only costs $2 on the Playdate Catalog.

This article originally appeared on Engadget at https://www.engadget.com/gaming/electrolight-is-a-short-and-sweet-playdate-adventure-game-about-branching-out-213656431.html?src=rss

Electrolight is a short and sweet Playdate adventure game about branching out

Heart-warming little adventure games have really found a place to thrive in the Playdate. I picked up Electrolight this weekend while looking for something in the same vein as the bite-sized puzzle/exploration game, Eyeland — cute, low-commitment, not particularly difficult — and found it to be utterly charming.

Electrolight is described as “a tiny game about a tiny piece of light on a tiny adventure.” In it, you’re just a twinkle of light trying to find your way out of a computer so you can see the world. There are only a handful of rooms to explore, with a few simple puzzles to solve and items to collect that will help you advance on your mission. And there are some inspirational messages sprinkled throughout to encourage you on your journey toward new experiences.

A still from the Playdate game Electrolight
Weakty

It’s a short game that’s perfect for a moment when you just want something lighthearted to keep you busy for a half-hour or so. I completed it in about 20 minutes. Electrolight only costs $2 on the Playdate Catalog.

This article originally appeared on Engadget at https://www.engadget.com/gaming/electrolight-is-a-short-and-sweet-playdate-adventure-game-about-branching-out-213656431.html?src=rss

Now there’s a creepy, sonar-like sound coming through one of Starliner’s speakers

Starliner is scheduled to undock from the International Space Station and make its return trip to Earth uncrewed in just a matter of days, but it apparently still has a few new mysteries left in it to throw at the team before it departs. On Saturday, astronaut Butch Wilmore alerted NASA’s Mission Control about an unexplained “strange noise” coming from a speaker in the spacecraft, which you can hear in an audio clip of the conversation shared on a NASASpaceflight forum by meteorologist Rob Dale (spotted by Ars Technica). It starts at around the 45-second mark, ringing out on a steady beat. “I don’t know what’s making it,” Wilmore said.

After confirming they could hear the sound too, once Wilmore brought his mic over to the speaker, the flight controller in Houston said, “It was kind of like a pulsing noise, almost like a sonar ping.” Wilmore then lets it play for about 20 seconds more before wrapping up the call. “Just to make sure I’m on the same page, this is emanating from the speaker in Starliner,” Mission Control asked, “you don’t notice anything else, any other noises, any weird configs in there?” The astronaut notes that everything else seems normal.

It’s still unclear what caused the sound. The Boeing spacecraft has been docked with the ISS since early June, and engineers have since had their hands full trying to get to the bottom of the issues that arose during its first crewed flight. When Starliner finally heads back to Earth on September 6, it’ll be leaving its crew — Wilmore and NASA astronaut Suni Williams — behind on the ISS, where they’ll continue to work for the next few months while they wait for a ride home from SpaceX in February 2025.

This article originally appeared on Engadget at https://www.engadget.com/science/space/now-theres-a-creepy-sonar-like-sound-coming-through-one-of-starliners-speakers-184751210.html?src=rss

Now there’s a creepy, sonar-like sound coming through one of Starliner’s speakers

Starliner is scheduled to undock from the International Space Station and make its return trip to Earth uncrewed in just a matter of days, but it apparently still has a few new mysteries left in it to throw at the team before it departs. On Saturday, astronaut Butch Wilmore alerted NASA’s Mission Control about an unexplained “strange noise” coming from a speaker in the spacecraft, which you can hear in an audio clip of the conversation shared on a NASASpaceflight forum by meteorologist Rob Dale (spotted by Ars Technica). It starts at around the 45-second mark, ringing out on a steady beat. “I don’t know what’s making it,” Wilmore said.

After confirming they could hear the sound too, once Wilmore brought his mic over to the speaker, the flight controller in Houston said, “It was kind of like a pulsing noise, almost like a sonar ping.” Wilmore then lets it play for about 20 seconds more before wrapping up the call. “Just to make sure I’m on the same page, this is emanating from the speaker in Starliner,” Mission Control asked, “you don’t notice anything else, any other noises, any weird configs in there?” The astronaut notes that everything else seems normal.

It’s still unclear what caused the sound. The Boeing spacecraft has been docked with the ISS since early June, and engineers have since had their hands full trying to get to the bottom of the issues that arose during its first crewed flight. When Starliner finally heads back to Earth on September 6, it’ll be leaving its crew — Wilmore and NASA astronaut Suni Williams — behind on the ISS, where they’ll continue to work for the next few months while they wait for a ride home from SpaceX in February 2025.

This article originally appeared on Engadget at https://www.engadget.com/science/space/now-theres-a-creepy-sonar-like-sound-coming-through-one-of-starliners-speakers-184751210.html?src=rss

Now there’s a creepy, sonar-like sound coming through one of Starliner’s speakers

Starliner is scheduled to undock from the International Space Station and make its return trip to Earth uncrewed in just a matter of days, but it apparently still has a few new mysteries left in it to throw at the team before it departs. On Saturday, astronaut Butch Wilmore alerted NASA’s Mission Control about an unexplained “strange noise” coming from a speaker in the spacecraft, which you can hear in an audio clip of the conversation shared on a NASASpaceflight forum by meteorologist Rob Dale (spotted by Ars Technica). It starts at around the 45-second mark, ringing out on a steady beat. “I don’t know what’s making it,” Wilmore said.

After confirming they could hear the sound too, once Wilmore brought his mic over to the speaker, the flight controller in Houston said, “It was kind of like a pulsing noise, almost like a sonar ping.” Wilmore then lets it play for about 20 seconds more before wrapping up the call. “Just to make sure I’m on the same page, this is emanating from the speaker in Starliner,” Mission Control asked, “you don’t notice anything else, any other noises, any weird configs in there?” The astronaut notes that everything else seems normal.

It’s still unclear what caused the sound. The Boeing spacecraft has been docked with the ISS since early June, and engineers have since had their hands full trying to get to the bottom of the issues that arose during its first crewed flight. When Starliner finally heads back to Earth on September 6, it’ll be leaving its crew — Wilmore and NASA astronaut Suni Williams — behind on the ISS, where they’ll continue to work for the next few months while they wait for a ride home from SpaceX in February 2025.

This article originally appeared on Engadget at https://www.engadget.com/science/space/now-theres-a-creepy-sonar-like-sound-coming-through-one-of-starliners-speakers-184751210.html?src=rss

Apple reportedly plans to drop USB-A ports with the M4 Mac mini and is working on a low-end Magic Keyboard

Apple’s M4 Mac mini will boast a ton of ports, but not a single one of them will be USB-A, according to Bloomberg’s Mark Gurman. In the Power On newsletter, Gurman reports that Apple is ditching USB-A ports with the upcoming Mac mini. The company is working on a standard and Pro version of the computer, and while it won’t have USB-A, the Mac mini with the M4 Pro chip will have five USB-C ports, an ethernet port, HDMI and a headphone jack, according to Gurman. The new Mac mini is also expected to have an internal power supply. Gurman reports that the standard and Pro versions will begin shipping to warehouses in September and October, respectively.

Apple is also reportedly working on a cheaper, pared down version of its Magic Keyboard that’s slated to launch “by the middle of next year.” The company introduced a new Magic Keyboard for iPad Pro this spring, and Gurman indicates it’s now turning its attention to the non-Pro devices. He writes that the upcoming accessory “will be a low-end version that may be designed for an entry-level iPad or the new iPad Airs.”

This article originally appeared on Engadget at https://www.engadget.com/computing/apple-reportedly-plans-to-drop-usb-a-ports-with-the-m4-mac-mini-and-is-working-on-a-low-end-magic-keyboard-154306266.html?src=rss

Apple reportedly plans to drop USB-A ports with the M4 Mac mini and is working on a low-end Magic Keyboard

Apple’s M4 Mac mini will boast a ton of ports, but not a single one of them will be USB-A, according to Bloomberg’s Mark Gurman. In the Power On newsletter, Gurman reports that Apple is ditching USB-A ports with the upcoming Mac mini. The company is working on a standard and Pro version of the computer, and while it won’t have USB-A, the Mac mini with the M4 Pro chip will have five USB-C ports, an ethernet port, HDMI and a headphone jack, according to Gurman. The new Mac mini is also expected to have an internal power supply. Gurman reports that the standard and Pro versions will begin shipping to warehouses in September and October, respectively.

Apple is also reportedly working on a cheaper, pared down version of its Magic Keyboard that’s slated to launch “by the middle of next year.” The company introduced a new Magic Keyboard for iPad Pro this spring, and Gurman indicates it’s now turning its attention to the non-Pro devices. He writes that the upcoming accessory “will be a low-end version that may be designed for an entry-level iPad or the new iPad Airs.”

This article originally appeared on Engadget at https://www.engadget.com/computing/apple-reportedly-plans-to-drop-usb-a-ports-with-the-m4-mac-mini-and-is-working-on-a-low-end-magic-keyboard-154306266.html?src=rss

Dragon's Dogma director Hideaki Itsuno says he’s leaving Capcom to start a new project

Hideaki Itsuno, who directed the Dragon’s Dogma series and other major games for Capcom, announced on Saturday that he’s leaving the company. “From September, I will start developing a new game in a new environment,” he wrote in a post on X. Itsuno has been with Capcom since the ’90s, and worked on a slew of popular series, including Devil May Cry, starting with the second game. He created Dragon’s Dogma, and the most recent title under his belt, Dragon’s Dogma 2, sold over 2.5 million units within 10 days of its release earlier this year. It also reportedly broke Capcom’s Steam record for concurrent players on launch day.

“I hope you will continue to support Capcom’s games and characters,” Itsuno wrote on Saturday, adding, “I hope to create fun, beautiful games that are as memorable as, or even more memorable than, the ones I have created so far. Please stay tuned for my next creation!”

This article originally appeared on Engadget at https://www.engadget.com/gaming/dragons-dogma-director-hideaki-itsuno-says-hes-leaving-capcom-to-start-a-new-project-194511310.html?src=rss

Dragon's Dogma director Hideaki Itsuno says he’s leaving Capcom to start a new project

Hideaki Itsuno, who directed the Dragon’s Dogma series and other major games for Capcom, announced on Saturday that he’s leaving the company. “From September, I will start developing a new game in a new environment,” he wrote in a post on X. Itsuno has been with Capcom since the ’90s, and worked on a slew of popular series, including Devil May Cry, starting with the second game. He created Dragon’s Dogma, and the most recent title under his belt, Dragon’s Dogma 2, sold over 2.5 million units within 10 days of its release earlier this year. It also reportedly broke Capcom’s Steam record for concurrent players on launch day.

“I hope you will continue to support Capcom’s games and characters,” Itsuno wrote on Saturday, adding, “I hope to create fun, beautiful games that are as memorable as, or even more memorable than, the ones I have created so far. Please stay tuned for my next creation!”

This article originally appeared on Engadget at https://www.engadget.com/gaming/dragons-dogma-director-hideaki-itsuno-says-hes-leaving-capcom-to-start-a-new-project-194511310.html?src=rss

Dragon's Dogma director Hideaki Itsuno says he’s leaving Capcom to start a new project

Hideaki Itsuno, who directed the Dragon’s Dogma series and other major games for Capcom, announced on Saturday that he’s leaving the company. “From September, I will start developing a new game in a new environment,” he wrote in a post on X. Itsuno has been with Capcom since the ’90s, and worked on a slew of popular series, including Devil May Cry, starting with the second game. He created Dragon’s Dogma, and the most recent title under his belt, Dragon’s Dogma 2, sold over 2.5 million units within 10 days of its release earlier this year. It also reportedly broke Capcom’s Steam record for concurrent players on launch day.

“I hope you will continue to support Capcom’s games and characters,” Itsuno wrote on Saturday, adding, “I hope to create fun, beautiful games that are as memorable as, or even more memorable than, the ones I have created so far. Please stay tuned for my next creation!”

This article originally appeared on Engadget at https://www.engadget.com/gaming/dragons-dogma-director-hideaki-itsuno-says-hes-leaving-capcom-to-start-a-new-project-194511310.html?src=rss