StarCraft: Remastered and StarCraft II are coming to PC Game Pass

StarCraft: Remastered and StarCraft II: Campaign Collection are coming to PC Game Pass, as announced by Xbox at Tokyo Game Show. Both titles will be available on November 5 to anyone with a PC Game Pass or Game Pass Ultimate subscription.

The multiplayer components of both games are already free-to-play on PCs, but this will allow people to experience the single-player campaigns. Starcraft II: Campaign Collection, for instance, includes over 70 missions pulled from all of the various DLC, like Wings of Liberty and Heart of the Swarm, among others.

StarCraft: Remastered adds some modern goodies to the original game, like 4K visuals, enhanced audio and newly-designed leaderboards. This update has been floating around since 2017, but Game Pass availability should introduce the iconic 1998 real-time strategy (RTS) title to a new audience.

Despite getting a bit long in the tooth, both games still have active multiplayer communities. This also holds true in the world of professional competitive gaming. Many credit StarCraft II, which released back in 2010, with assisting in the rise of live streaming.

This isn’t the only Blizzard-centric news to come out of Tokyo Game Show. Overwatch 2 is getting (probably very expensive) skins based on the anime My Hero Academia. This promotion goes from October 17 to 30.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/starcraft-remastered-and-starcraft-ii-are-coming-to-pc-game-pass-170133814.html?src=rss

Galaxy Tab S10 Ultra hands-on: AI arrives on Samsung's premium Android tablet

In a surprise 30-minute event today that could have been an email, Samsung unveiled new additions to its portfolio of devices this year, including the Galaxy S24 FE and the Galaxy Watch FE LTE. The highlight of today’s news has to be the new Galaxy Tab S10 tablets, though, since they’ve long been regarded as the best premium Android tablets around. The Galaxy Tab S10+ and Tab S10 Ultra start at $1,000 and $1,200 respectively (the same price as the iPhone 16 Pro and Pro Max) and are available for pre-order today before they retail on October 3.

With the Tab S10 series, Samsung proclaims it has brought its Galaxy AI to the category, thus making AI available for all. Features introduced on its flagship S24 phones earlier this year like Circle to Search and Sketch to Image are now supported on the tablets, and those that worked with the S Pen on the S24 Ultra, like Handwriting Assist and Note Assist, are here too. I spent some time with the new hardware and, though it’s too early to tell if these updates work well, I can still say these are probably going to remain the best Android tablets around.

When I picked up a Galaxy Tab S10 Ultra at Samsung’s event today, I once again marveled at how thin and light it was, despite having already experienced the same feelings with all of Samsung’s previous tablets. To recap, the Tab S10 Ultra has a 14.6-inch screen, while the Tab S10+ comes in at 12.4 inches. Both these AMOLED panels have anti-reflective finishes, and the devices are rated IP68 for durability, despite being so satisfyingly slim. They feel like blades you could potentially use to slice very soft sponge cakes with. 

I was able to pick up a Tab S10 Ultra with very little effort or muscle strain, and though it’s usually difficult to maneuver such a wide screen, the fact that I could easily wield it with one hand made things easier.

Side view of a Galaxy Tab S10 Ultra on a stand with a hand holding an S Pen and drawing on it.
Cherlynn Low for Engadget

There’s not much that’s changed compared to the Galaxy Tab S9, other than that the S10 series uses MediaTek’s Dimensity 9300+ processors, instead of Qualcomm’s Snapdragon chips. I’m not convinced that these chips have the power or energy efficiency to multitask or execute AI tasks efficiently, but that’s not something I can determine at a hands-on event. 

Samsung’s AMOLED panels remain vibrant and bright, providing excellent media consumption experiences. It was hard to gauge how effective the anti-reflective treatment was under the harsh lights set up for the event, but for the most part I found things easy to see. 

And though I didn’t linger too long on any of the Galaxy AI features on the Tab S10 series, I can tell you I’ve had fun playing with the very same tools on the S24 flagships we’ve reviewed throughout the year. Whether it’s the S24 Ultra with an S Pen or the Z Fold 6 and Z Flip 6, Samsung’s slate of hardware this year have all received the Galaxy AI suite of writing and photo editing tools. We’ve already had time to ruminate how useful any of these things really are in the real world, and in general our impressions have been a resounding “meh.” 

I have been impressed with how Sketch to Image has been able to transform crappy drawings of animals into realistic looking beasts in photos, and Circle to Search is a Google tool that makes it easier to look up items by drawing a ring around them. Many of the other Galaxy AI features, like most generative AI tools today, are only moderately helpful.

We’ll need to spend more time with the Tab S10 Ultra, Tab S10+, Galaxy S24 FE and even the Galaxy Watch FE LTE to determine if they’re worth spending your money on. But for now, I have to admit that it’s nice to see Samsung roll out all its Galaxy AI features across its lineup, resulting in a sense of cohesion and parity even in its lower cost offerings. Apple Intelligence, meanwhile, will require an iPhone 15 Pro, iPhone 16 or iPhone 16 Pro, and won’t work if you only have an iPhone 15. It’s clear we’re deep into the generative AI age, and will not be able to avoid them much longer, especially now that they’re getting more prevalent across the Android ecosystem.

This article originally appeared on Engadget at https://www.engadget.com/computing/galaxy-tab-s10-ultra-hands-on-ai-arrives-on-samsungs-premium-android-tablet-171105485.html?src=rss

The Last of Us season two trailer shows Ellie in danger and Joel in… therapy?

September 26 is The Last of Us Day and to mark the occasion, HBO has dropped the first proper trailer for season two of its misery simulator TV adaptation. This expands on a sizzle reel we saw several weeks ago, which included the first glimpses of Catherine O’Hara’s character (seemingly a therapist) and Kaitlyn Dever as a pivotal newcomer, Abby. There’s more of both here, including that terrifying sequence of infected nearly crushing Abby under a chain-link fence.

There are quite a few other recognizable moments from The Last of Us Part II in the new clip, including an encounter between Ellie (Bella Ramsey) and an infected in an abandoned supermarket and a famous scene of her playing guitar for Dina (Isabela Merced). The game’s subway segment is featured, along with the Seraphites and Jeffrey Wright, who reprises his Part II role as the leader of a militant faction. Of course, Joel (Pedro Pascal) is featured throughout the trailer too — he plays guitar with Ellie and sheds a tear, seemingly while in a therapy appointment with O’Hara.

Unfortunately, the clip doesn’t narrow down the release date for the season, which will air in 2025. However, HBO boss Casey Bloys recently indicated it will arrive in the first half of next year to make it eligible for the next Emmy awards (the same goes for the next season of The White Lotus).

Elsewhere, Naughty Dog is marking TLoU Day in its own way with some new merch and other tidbits. There’s a new bunch of TLoU-related avatars and emoji you can pick up using Steam Points, along with a thematic Steam Deck startup video. Meanwhile, PS Plus Extra and Premium members have access to the PS5 remake of the first game at no extra cost starting today.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-last-of-us-season-two-trailer-shows-ellie-in-danger-and-joel-in-therapy-160401898.html?src=rss

Early Prime Day deal bundles a free $30 gift card with the Google Pixel Buds Pro 2 earbuds

Here’s a tasty offer for anyone who’s been on the fence about picking up the Google Pixel Buds Pro 2. If you snap up the earbuds from Amazon, you can claim a free $30 gift card.

There’s no discount on the earbuds themselves, unfortunately, as they still cost $229. That’s not a huge shock, since they were only just released. Still, you’ll at least get a $30 gift card that you can spend on whatever you want on Amazon.

We gave the Google Pixel Buds Pro 2, the company’s first earbuds with a Tensor chip built-in, a score of 88 in our review. Engadget senior reporter Billy Steele appreciated the comfortable design and the sound quality (citing the “punchy bass, full mids, crisp highs”). Those features alone make the upgrade worthwhile. Having a longer battery life than the previous model is a definite plus, while you’ll get hands-free access to Gemini AI on a compatible device.

On the downside, spatial audio is only available for video-streaming apps for the time being, but not audio, so that’s odd. You’ll also need to be more precise when it comes to using the touch controls, as there’s a smaller panel to work with. Google has also increased the price with the latest version of the Pixel Buds Pro, but at least the $30 gift card offsets that.

Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice in the lead up to October Prime Day 2024.

This article originally appeared on Engadget at https://www.engadget.com/deals/early-prime-day-deal-bundles-a-free-30-gift-card-with-the-google-pixel-buds-pro-2-earbuds-150229486.html?src=rss

Sony's PS5 Pro is available to pre-order today

Sony’s PlayStation 5 Pro is almost here. The upgraded console is available to pre-order today with a whopping $700 price tag, thanks to new features like a more powerful GPU, better ray tracing and a narrower gap between graphical fidelity and performance.

But that isn’t far beyond your console budget, you can reserve pricey powerhouse before its November 7 launch. And, as to be expected, you’ll probably want to do so immediately since the console already sold out in the UK. Here’s everything you need to know about the new console and how to pre-order the PS5 Pro.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sonys-ps5-pro-is-available-to-pre-order-today-115549437.html?src=rss

Get $20 off Google's new 4th-gen Nest Learning Thermostat

Google’s latest 4th-gen Nest Learning Thermostat is on sale, just one month after the product was released. The device is $20 off via Wellbots, which brings the price down to $260. Just enter the code “20ENGNLT4” at checkout. This is a record low price, mostly because the thing just came out.

This is not an iterative improvement over the previous Nest Learning Thermostat. It’s a full redesign, with a new look and plenty of updated features. The LCD display is 60 percent larger than what’s found with the antiquated third-gen device, and there’s a curved front that eliminates the appearance of bezels. The whole thing is basically a screen now.

This larger display allows for plenty of personalization, with customizable faces like a smartwatch. It can even look like a regular analog clock. The UI automatically adjusts what’s displayed on the screen depending on how far you’re standing from the thermostat, thanks to integrated Soli radar sensors.

The new Nest is packed with AI, which is intended to provide more accurate readings and to offer potential actions to save money on that monthly utility bill. This is a smart thermostat, so it can be programmed to take actions on its own, depending on the ambient temperature and other factors.

To that end, it ships with a wireless temperature sensor that can be placed anywhere within range. Each Nest can integrate with up to six of these sensors, and more are available at $40 a pop or three for $100. The item also ships with a trim plate to cover paint and drywall imperfections and a steel plate for electrical box installations. It’s also likely to be relatively future-proof, as the third-gen Nest came out in 2015.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/get-20-off-googles-new-4th-gen-nest-learning-thermostat-130023124.html?src=rss

Intel rolls out another fix for its CPU voltage issues

Intel says it has determined four scenarios that could lead to voltage stability issues in its Core 13th and 14th-gen processors, and it has released another new update to address the issue. Its customers have been having issues with those processors since 2022, but it was only in July this year that the company figured out that their instability problems were caused by elevated operating voltage. The company explained back then that microcode algorithms have been sending incorrect voltage requests to its processors. Microcodes, or machine codes, are sets of hardware-level instructions. Intel promised in the same announcement to release microcode patches to address the “root cause of exposure to elevated voltages.”

In its new post on its community page, Intel enumerated the four scenarios that could cause voltage instability, starting with the motherboard’s power delivery settings exceeding its power guidance. Another scenario is that a microcode algorithm had been allowing its processors to operate at higher performance states even at high temperatures. The company already released a microcode patch for this back in June. The third scenario involves another microcode algorithm requesting high voltages at a frequency and duration which can trigger the issue. Intel had also released a patch for this in August. 

The latest microcode patch it has released, codenamed 0x12B, addresses the fourth scenario. Apparently, the processors could make elevated core voltage requests during light activity or while the computer is idle. Intel has distributed this patch to motherboard manufacturers, since it has to be loaded as a BIOS update. The company is already working with its partners, but it could still take several weeks for the manufacturers to roll out the fix to its products. 

The voltage stability issues plaguing Intel’s Core 13th and 14th-gen processors have been causing computers to crash and fail completely. And based on previous reports, installing the patches Intel has released will not fix PCs that have already started showing symptoms of the problem. Shortly after announcing that it had determined why its processors were failing, Intel extended their warranties by two years so that customers can get theirs replaced. That was very much welcome, seeing as even PCs that work well at first could start showing issues and give out in the end.  

This article originally appeared on Engadget at https://www.engadget.com/computing/intel-rolls-out-another-fix-for-its-cpu-voltage-issues-120026958.html?src=rss

PlayStation 5 Pro preview: I don't need it, but I want it

You do not need a PS5 Pro. The Pro is Sony’s latest version of the PS5, offering more power and storage, faster Wi-Fi, and expanded support for tricks like advanced ray tracing, all for the audacious price of $700. That’s nice, but if you already have a PS5, you do not need to rush out and snag the new console. The PS5 Pro is similar to the Steam Deck OLED in this way: It’s a noticeable upgrade, but its existence doesn’t diminish the appeal of the original model. The PS5 you’ve had for years remains very cool and impressive, and if you’re content with it — or if you don’t have the cash to spare — maybe just stop reading right here and go play Astro Bot with your bliss intact.

Now that it’s just us, let’s really get into it. If you regularly play PS5 games and can afford to waste (at least) $700 on a more powerful console with extra gills, you absolutely should get a PS5 Pro.

The PS5 Pro will ship on November 7 with a 2TB SSD, Wi-Fi 7, faster memory, improved rendering capabilities, and support for VRR, advanced ray-tracing and “8K gaming.” With the Pro, Sony has introduced a proprietary upscaling system called PlayStation Spectral Super Resolution, which fills out details at the pixel level using machine-learning technology in a similar fashion to NVIDIA’s DLSS. There’s also PS5 Pro Game Boost, an enhancement suite that can apply to backward compatible PS4 games, stabilizing or upgrading their performance on the fresh hardware. Sony says this can also improve the performance of supported PS5 titles.

These upgrades theoretically mean players no longer have to choose between a premium resolution and high, consistent framerates, so long as the game you’re playing is updated to take full advantage of the console. On the standard and Digital Edition PS5s, players generally pick between Performance mode, which activates 60 fps or 120 fps at a lower resolution, or Fidelity mode, which offers crisp resolution at 30 fps. The Pro, thanks to the increased power and upscaling system, can easily handle simultaneous 4K output and 60 fps, and then some.

In action, this means games look and feel exceptional on the PS5 Pro. I played a handful of titles on the Pro over two hours at Sony’s San Mateo studio, and many of the setups included a second screen with the game running on existing PS5 hardware, for comparison’s sake. Overall, the standard PS5 games never looked bad, but the Pro screens definitely looked better.

More than anything though, the Pro games felt better. Hopping from 30 fps on the standard PS5 to 60 fps on PS5 Pro — at the same or an even higher perceivable resolution — was all the convincing I personally needed. The Last of Us Part II Remastered offered a poignant demonstration of this difference: I played for a minute in Fidelity mode at 4K/30, and then swapped over to the Pro at 4K/60, and the shift instantly felt right. I questioned how or why I’d ever played a game at 30 fps in my life. Why choose between image quality and framerate when you can have both, you know?

Each developer approached the Pro’s power from a bespoke angle. With Spider-Man 2, for instance, Insomniac was focused on improving draw distance and upgrading the resolution of far-away objects in expansive cityscapes. The result is a crisply detailed web-slinging experience around downtown Manhattan with none of the slight fuzziness that the standard version offers. Hogwarts Legacy developers at Avalanche Software wanted to improve the game’s lighting and reflections, and they did: The Pro version presents a castle filled with slick stones and vibrant stained glass rainbows that ripple realistically as the player moves. 

F1 24, meanwhile, can now handle ray-tracing at 4K/60 during races, and the team at Codemasters built new fences and implemented more realistic, auto-generated reflections on the tracks. The difference between ray-tracing and none is stark, and the game’s Performance mode can hit 4K at 120 fps on the Pro, rather than maxing out at 1440p on current models. A new Resolution mode outputs in 8K/60, but to experience that one, you’ll first have to get your hands on an 8K TV.

As with the last generation of upgraded consoles — the Xbox One X and PS4 Pro — a lot of the responsibility for making the PS5 Pro worthwhile lands at the feet of publishers and developers. At yesterday’s State of Play event, Sony announced a second batch of titles that will be upgraded for PS5 Pro, including Stellar Blade, Alan Wake 2, Resident Evil Village and Dragon Age: Veilguard. That’s a solid start, but anyone spending $700 on a console will rightfully expect many more upgrades over time.

Talking with all of the developers at the event, there was a shared sentiment: This is an exciting era of experimentation and customization, and the Pro represents a chance for studios to create the definitive console versions of their games. We’ve only seen the tip of the iceberg when it comes to Pro improvements — and, therefore, the future of console experiences in general.

Designwise, the Pro is big, but then again, so is every version of the PS5. It looks enormous next to the updated Slim PS5, but side on and standing vertically, the Pro is the same height as the launch PS5 and it’s only as wide as the current Slim version. This makes for an elongated, skyscraper kind of aesthetic that only highlights how intrusive the console truly is, but if you’re a PS5 player, this is nothing new. The black gills slicing through the top half of the Pro do little to dispel the visual heft, but on top of providing necessary ventilation, they nicely mirror the look of the wider PS5 line.

PlayStation 5 and 5 Pro
Jessica Conditt for Engadget

The stand that allows the Pro to be positioned vertically is sold separately and costs $30. There’s also an option to add an Ultra HD Blu-ray disc drive to the new console, just like the Digital Edition, and that costs $80. So if you’re in the market for the full Pro package, you’ll have to throw down $810.

It’s a beastly price tag for a beastly console, but thankfully that descriptor applies to performance as well as appearance.

Sony is mining a niche market with the Pro, targeting dedicated PS5 players who happen to have money to burn. It’s not for everyone, and Sony will need to convince lots of developers to support this small audience. But for the type of console player who doesn’t balk at dropping $200 on a controller or $700 on a console — me, for instance — it feels like a worthwhile upgrade.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/ps5-pro-preview-i-dont-need-it-but-i-want-it-150042508.html?src=rss

Pixel Buds Pro 2 review: Tiny earbuds with big sound and a direct line to Gemini

Google’s Pixel Buds series has always been a worthy companion for its Pixel phones. The company only lacks a set of over-ear headphones to offer similar options to what Apple provides for iPhone users. Of course, Google got a later start than its rival, but like its Silicon Valley counterpart, the company has designed its earbuds to work best with its own devices. You’ll need both a phone and earbuds from Google to get the best features. That’s unlikely to change anytime soon.

Like Apple, Google is now on version 2.0 of its Pro-series earbuds. The first model debuted in 2022, and delivered active noise cancellation (ANC) for the first time on a set of Pixel Buds. There were notable features missing at launch, like spatial audio, so the inaugural set of Pixel Buds Pro weren’t yet at their full potential. With the Pixel Buds Pro 2 ($229), Google has its ducks in a row, shipping its new flagship earbuds with a powerful Tensor chip for the first time and providing a hands-free conduit to Gemini AI. There’s a new design, longer battery life and updated acoustics, but once again, the company is asking you to pay more than the previous version for all of the new features.

The first thing that struck me about the Pixel Buds Pro 2 is how small they are. While a 27 percent size reduction doesn’t sound like a huge drop, it certainly is here. This model is tiny compared to the previous one, and Google shaved 1.5 grams off of the overall weight as well. The result is a much smaller earbud that sits more comfortably and securely in your ear.

Google redesigned the overall shape here, too. To help trim down the overall size, the IP54-rated Pixel Buds Pro 2 are now more compact rather than elongated like their predecessors. Like many audio companies, Google says it analyzed millions of ear scans to arrive at this new shape. Additionally, the company conducted “real-life wear tests” to make sure the earbuds wouldn’t fall out easily.

To keep the buds in place, Google opted for a “twist-to-adjust stabilizer” on the back. Everyone’s ears are different, and on mine, I don’t feel like this adds any extra security. As far as I can tell, it doesn’t tuck into the curves of my ears when I “twist to lock in” as Google suggests. But, once I found the best ear tip size for me, a secure fit wasn’t an issue as the Pixel Buds Pro 2 stayed in place just fine. What’s more, the tiny footprint kept things comfy for long wear sessions, which hasn’t always been the case for Google’s earbuds.

There’s still a robust suite of onboard controls on the Pixel Buds Pro 2, but the smaller-sized earbuds will require some adjustments to your taps. Since the buds aren’t as big, the touch panel offers less real estate. This means you’ll need to be more precise with your fingers, which took some time for me to master. If there’s an upside to larger earbuds, it’s that you don’t have to be as accurate with your control inputs to get them to register.

The smaller size leads to a more comfortable fit.
Billy Steele for Engadget

The Pixel Buds Pro 2 are Google’s first earbuds with a Tensor chip. Apple has always been keen to discuss the audio processor inside AirPods by name, but this is the first time I can remember Google doing the same. Thanks to the Tensor A1, the company says it can provide ultra-low latency audio processing, including multi-path signal handling. Google says it created a “highway lane” for music so that it’s unbothered by the processing required for ANC. The chip’s efficiency also allowed the company to increase battery life (slightly) despite the overall reduction in earbud size.

Google is hyping the Pixel Buds Pro 2 as the first earbuds to work with Gemini AI. But, since Gemini has replaced Google Assistant on the Pixel 9, that’s a bit like saying they’re built for Assistant. Clearly, all Pixel Buds share that ability, so you’ll want to look past the marketing-speak. It’s true that the Pixel Buds Pro 2 work with Gemini for hands-free help with more complex tasks than Assistant and Gemini Live is here for more conversational interactions. Of course, you don’t need the earbuds to use any of this, as you can just use a Pixel 9 on its own.

Tensor and Gemini aren’t the only notable features on the Pixel Buds Pro 2. You’ll also get Conversation Detection, Hearing Wellness tracking, multipoint Bluetooth and the ability to customize the long press option (only two choices there though). You can also automatically switch between devices linked to your Google account, which won’t be tremendously convenient if you prefer Pixel phones and MacBook Pros. Inside the Pixel Buds app, which is also accessible from the Bluetooth settings menu, you’ll see battery levels and get ANC controls if you need to change those from your phone.

Overall sound quality on the original Pixel Buds Pro was an improvement over the Pixel Buds (2020) and the A-Series, both of which lacked sufficient low-end tone. There’s plenty of bass on the Pixel Buds Pro 2 when a song demands it, but it’s not constant or overbearing. Google says it redesigned the entire audio system to overhaul the acoustics and drivers for maximum efficiency. Its goal was to pass the audio signal to your ear as cleanly as possible so you get accurate, immersive sound without having to make further adjustments.

I’m not sure the audio is a huge leap over the Pixel Buds Pro, but there is a noticeable improvement. That bass performance thumps when a Deftones alt-metal track or Kaytranada’s electronic hip-hop beats demand it. There’s not as much nuance to the low-end tone as on the Sennheiser Momentum True Wireless 4, which are my current pick for best overall sound quality. There’s enough to get the job done though, so the Pixel Buds Pro 2 remains a significant sonic improvement over Google’s more affordable earbud models, especially when you factor in the crisp highs and adequate mid-range on display here. The synth-heavy tracks on Justice’s Hyperdrama, for example, envelope you with gritty, textured riffs and driving beats.

If you do feel the need to make audio adjustments, Google offers a full 5-band EQ in the Pixel Buds settings. There are also five presets, but none of those sound great. In fact, I think they all make things worse. There’s also the ability to tweak the volume balance, if you need the volume to be louder in one ear than the other.

Unlike the Pixel Buds Pro, this model is shipping with Spatial Audio ready to be put to work. However, there are some big caveats here. First, the immersive sound requires a Pixel 6 and up, and it doesn’t work with A-Series devices. What’s more, Spatial Audio is only available on compatible video apps. You won’t be able to use it for music. And when it comes to Netflix, the streaming service requires that you also turn on head tracking. Google should’ve made things straightforward here, but instead, it’s a mess. It’s a solid addition if it works when you want it, but there will certainly be times when that’s not the case.

The redesigned earbuds are significantly smaller than their predecessor.
Billy Steele for Engadget

For the ANC setup on the Pixel Buds Pro 2, Google says it cancels twice as much noise thanks to its so-called Silent Seal 2.0 system. The company explains that it does this by blocking a wider variety of sounds than it did on the previous model, including higher frequency distractions. It’s true that the Pixel Buds Pro 2 perform well with low-to-mid-range noise, blocking the constant roar of a car interior (passenger seat, obviously), loud fans and more.

Where the Pixel Buds Pro 2 still struggle is with things like human voices. To be fair, lots of earbuds and headphones stumble trying to block out a noisy neighbor. Unless you’ve got music or a podcast going, you’ll be able to hear nearby conversations, albeit moderately muffled.

For calls, Google once again employs AI to make things sound better. And that applies to both ends of the call. The company says its Clear Calling feature has been improved, further reducing background noise on your end and any would-be distractions near the person you’re talking to when the Pixel Buds Pro 2 are paired with a compatible Pixel phone.

The earbuds do a good job of blocking background noise on their own. Even when you record a voice note or do some other activity that doesn’t use Clear Calling, the AI-powered system reduces the roar to where you can barely hear it. What’s more, Clear Calling doesn’t just apply to phone calls, it works with apps like Google Meet and some third-party software (over Wi-Fi). And while I don’t think the Pixel Buds Pro 2 will make you sound pristine, the heavy lifting they do (with the aid of a Pixel phone) to keep you clear of background commotion is commendable.

Google promises up to eight hours of battery life on a charge with ANC enabled on the Pixel Buds Pro 2. When you factor in the case and the buds, you’re looking at up to 30 hours of noise-canceling use. During my tests, I didn’t keep ANC on the entire time, but I also used transparency mode during calls and times I needed to listen out for my kids or the doorbell. I got just over eight hours with the volume at around 50-75 percent, which varied depending whether I was streaming from my Pixel 9 or MacBook Pro.

The IPX4-rated Pixel Buds Pro 2 case supports both wired and wireless charging, so you’ve got an alternate option there. What’s more, a 15-minute rest in the case will give the earbuds enough juice to last for up to three hours.

Pixel Buds Pro 2 are the best-sounding and most comfortable option in Google’s earbud lineup. This makes them the best choice if you’re into all of the integrations for Pixel phone owners. If you can live without all of that stuff, you’ll find better sound quality and more advanced features elsewhere. Sony’s WF-1000XM5 is my current top pick, thanks to the fit, audio performance, ANC quality and other tools the company offers. You’ll get Speak-to-Chat automatic pausing for short convos and DSEE Extreme upscaling to recover detail that’s typically lost to Bluetooth compression. There’s also the ability to automate sound settings based on activity or location.

If pure sound performance is what you’re after, Sennheiser’s Momentum True Wireless 4 is the best bet. These earbuds don’t have the robust feature set that Sony has amassed, but the audio quality is the best in my opinion. The company also recently added Auracast support and a Find Headphones feature that’s akin to Google’s Find My Device.

Like the Pixel Buds Pro were in 2022, the second version of Google’s pricier earbuds are the best the company has to offer. They’re more expensive than their predecessor, but they’re also more powerful, more comfortable and last longer. There are some confusing caveats with Spatial Audio and the onboard controls may take some getting used to, but the Pixel Buds Pro 2 are an improvement in the places where it really matters. The same truth remains as it did two years ago though: these are earbuds built for Pixel phone die-hards, so if you’re not one of those, you can find better audio performance and expanded features elsewhere.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/pixel-buds-pro-2-review-tiny-earbuds-with-big-sound-and-a-direct-line-to-gemini-170016328.html?src=rss

The Meta Quest 3S vs Meta Quest 2 and Meta Quest 3: Finding a happy medium

Meta announced its new mixed reality headset during the 2024 Meta Connect keynote on Wednesday. The Meta Quest 3S will start at $300 and represents a more affordable, yet higher-specced option between the $500 Quest 3 from last year and 2020’s (soon to be discontinued) Quest 2. 

The new model has the same processor as the Quest 3, as well as the same full-color external cameras to enable mixed reality features. The per-eye resolution matches that of the Quest 2, instead of the 4K pixel dimensions of the Quest 3. The 3S is also equipped with Fresnel lenses like the second model — the slimmer pancake lenses are reserved for the pricier set. Along with the new device, Meta also announced a price change for the existing Meta Quest 3; It now comes in just one storage capacity, 512GB, but that configuration goes for $500 instead of $650.

The Meta Quest 3 is our current pick for the best VR headset overall, so it’ll be interesting to see whether the Meta Quest 3S improves upon the previous generation’s winning formula of relative affordability combined with useful mixed reality, realistic VR immersion and support for a healthy library of games. Engadget’s Devindra Hardawar gave the both the Quest 3 and Quest 2 positive reviews upon their debuts and our verdict on the Quest 3S will come soon, once we’ve had a chance to test the new set. 

But if you can’t wait until then, here’s a quick rundown of how the specs of Meta’s three consumer-grade VR headsets compare side by side (while omitting the overly expensive yet underwhelming Quest Pro, which will also go the way of Quest 2 once current inventory runs out). Pre-orders for the Meta Quest 3S open on September 25 and the headset will hits shelves October 15.

Meta Quest 2

Meta Quest 3

Meta Quest 3S

Price (MSRP)

$200 128GB

$300 256GB

$500 512GB

$300 128GB

$400 256GB

Release date

Octover 12, 2020

October 10, 2023

October 15, 2024

Weight

503 grams

515 grams

514 grams

Processor

Snapdragon XR2 Gen 1

Snapdragon XR2 Gen 2

Snapdragon XR2 Gen2

RAM

6GB

8GB

8GB

Storage

128GB or 256GB

512GB

128GB or 256GB

Per-eye resolution

1832 x 1920 pixels

2064 x 2208 pixels

1832 x 1920 pixels

Refresh rate

60Hz, 72Hz, 90Hz

72Hz, 80Hz, 90Hz, 120Hz

90Hz, 120Hz

Field of view

96 degrees horizontal

90 degrees vertical

110 degrees horizontal

96 degrees vertical

96 degrees horizontal

90 degrees vertical

Included controllers

Meta Quest 2 Touch

Meta Quest Touch Plus

Meta Quest Touch Plus

Mixed reality cameras

2 x B&W cameras

2 x 4 MP RGB cameras

2 x 4 MP RBG cameras

External tracking sensors

2 x B&W cameras

4 x IR cameras

4 x VGA cameras

Eye tracking

None

None

None

Battery life

2 hours average

2.2 hours average

2.5 hours average

Connectivity

Wi-Fi 6

Wi-Fi 6E

not specified

Catch up on all the news from Meta Connect 2024!

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/the-meta-quest-3s-vs-meta-quest-2-and-meta-quest-3-finding-a-happy-medium-171820494.html?src=rss