Apple's M2 MacBook Air drops to a new low of $700

Amazon has a great deal running now on the M2 MacBook Air, where you can get the slimline laptop for just $700. The main deal price is $849, which is nice at 15 percent off the regular cost. But you can also apply a coupon to the space gray model for an additional discount, bringing the price down even further. For now, you can also nab the silver and starlight colors for $700 without adding in a coupon.  

This is the 2022 model of the MacBook Air, and it’s some of the best we’ve seen out of Apple laptops. The M2 chip is a big factor in what takes this laptop from a lightweight to a powerhouse. By using Apple’s own silicon, the computer reaches pretty high standards in performance, with 10 GPU cores and a 35 percent boost to the speeds of the previous M1 chip. It’s also got a gorgeous Liquid Retina display. The model currently on sale has 8GB RAM and 256GB of solid state drive storage. And once Apple Intelligence starts rolling out next week, the M2 Air is prepared to handle the extra workload of those AI-driven tasks.

The Air is also Engadget’s pick for your best budget Apple laptop. In other words, this is a good deal on the model that’s already a good deal. It’s very possible that Amazon’s supply will be snapped up quickly, so if this catches your eye, we suggest you act fast. 

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This article originally appeared on Engadget at https://www.engadget.com/deals/apples-m2-macbook-air-drops-to-a-new-low-of-700-195147706.html?src=rss

Samsung Health Update Enhances Health Records, Medications, And Food Tracking

Samsung has updated its Health app to enhance user experience by offering expanded health management features, making it easier to access health records, manage medications, and track food intake. These new capabilities aim to consolidate fragmented health data into a unified platform for better health monitoring.

A key feature of the update is Health Records, which allows users to securely access medical information from clinics, hospitals, and major health networks. Through a partnership with b.well Connected Health, Samsung Health integrates electronic medical records (EMR) from leading U.S. systems like Cerner and Epic. Users can track vaccinations, prescriptions, and test results, improving communication with healthcare providers.

The Medications tracking feature, first launched in the U.S., is now expanded to South Korea and India. This feature allows users to easily track medications, view potential side effects, and monitor adherence through an intuitive dashboard. In the U.S., a partnership with Elsevier enhances drug safety by offering warnings about interactions and allergies. In Korea and India, regional partnerships ensure localized support for medication safety and reminders.

The app also introduces a barcode scanning feature to simplify food tracking. In partnership with fatsecret, users can now scan food labels to automatically log nutritional information, helping them monitor daily dietary intake. Initially available in the U.S. and select European countries, this feature will expand to other regions over time. You can download Samsung Health at Google Play Store or Samsung App Store.

And if you’re interested in tracking your calories , check out MyFitnessPal, which is one of the best food intake/calorie counter app we have used (publications like Healthline and Fortune also agree).

Samsung Health Update Enhances Health Records, Medications, And Food Tracking

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Ubisoft has disbanded the team behind Prince of Persia: The Lost Crown

Ubisoft has disbanded the team behind the recently-released platformer Prince of Persia: The Lost Crown, according to a reputable French journalist. The alleged reason for disbanding the team is a simple one. The game didn’t meet sales expectations and Ubisoft “needed more hands to help on other projects that had a better sales potential.” This is according to a translation published on Reset Era

“Most of the team members who worked on Prince of Persia: The Lost Crown have shifted to other projects that will benefit from their expertise,” Abdelhak Elguess, a senior producer on the game, told Eurogamer

Prince of Persia: The Lost Crown sold around 300,000 copies during its first few weeks of availability, totaling $15 million in revenue, as indicated by a report by Insider Gaming. These sales figures allegedly “sealed the fate” of the game and its dev team. Ubisoft staffers reportedly pushed higher ups for a sequel, or more DLC, but were allegedly denied.

Oddly, the company’s executives reportedly refused to greenlight a sequel on the grounds that it would cannibalize sales of the original. I’m not sure that’s how sequels work, especially when they come out years after the first game, but whatever.

This is sad for a number of reasons. First of all, the game was great. The Metacritic aggregate review score sits at 86, while user reviews hover at around 8.5 out of ten. I played it and found it to be a fantastic Metroidvania that could easily sit next to some of the classics of the genre, like Hollow Knight and Castlevania: Symphony of the Night.

It’s also a bummer because gamers constantly complain that Ubisoft doesn’t try anything new, instead relying on iterative improvements of its core franchises or applying tried-and-true gameplay mechanics to pre-existing IPs. Prince of Persia: The Lost Crown is a retro-style throwback, sure, but it’s not another lifeless open world map filled with fetch quests and stealth missions.

By all accounts, it also looks to have been a positive development experience. The French journalist who broke this story, Gautoz, said he heard from multiple employees that it was the best game production experience in their lives. It was seen as a “beacon of hope” for “people that were burnt out by” the endless development cycle of Beyond Good and Evil 2.

Why did it underperform? There’s no hard data, but this was a 2D sidescroller that cost a whopping $60. That could be one reason. Only Nintendo can get away with charging full price for retro-style titles.

It’s also worth noting that this was just one of two sidescrolling Prince of Persia games to release this year, which could have injected some confusion into the market. Evil Empire, the team behind Dead Cells, also soft-launched The Rogue Prince of Persia back in May as an early access title. This is a roguelite spin on the traditional franchise games.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-has-disbanded-the-team-behind-prince-of-persia-the-lost-crown-185408301.html?src=rss

Apple Intelligence expands in iOS 18.2 developer beta, adding Genmoji, Visual Intelligence and ChatGPT

The Apple Intelligence rollout has been slow, staggered and steady since the company first unveiled its take on AI at WWDC this year. It continues today with the release of the latest developer betas for iOS 18, iPadOS 18 and macOS Sequoia. The updates in iOS 18.2, iPadOS 18.2 and macOS Sequoia (15.2) bring long-awaited features like Genmoji, Image Playground, Visual Intelligence and ChatGPT integration for those running the preview software, as well as Image Wand for iPads and more writing tools.

This follows the announcement that iOS 18.1 would be available as a stable release to the public next week, which would bring things like writing tools, notification summaries and Apple’s hearing test to the masses. 

That represents the first time for people who haven’t opted into beta software to check out Apple Intelligence, which the company has widely touted as the headline feature for the devices it launched this year. The iPhone 16 series, for example, were billed as phones designed for Apple Intelligence, though they launched without those features.

Now that the next set of tools is ready for developers to test, it seems like we’re weeks away from them arriving to the public. For those already on the developer beta, the update will land automatically. As always, a word of caution: If you’re not already familiar, beta software is meant for users to test new features and often to check for compatibility or problems. They can be buggy, so always back up your data before installing previews. In this case, you’ll also need to have an Apple developer account to get access.

Today’s updates brings Genmoji, which lets you create custom emoji from your keyboard. You’ll go to the emoji keyboard, tap the Genmoji button next to the description or search input field, then enter what you want to create. Apple Intelligence will generate a few options, which you can swipe and select one to send. You’ll be able to use them as tapback reactions to other people’s messages too. Plus, you can make Genmoji based on pictures of your friends, creating more-accurate Memoji of them. Since these are all presented in emoji style, there won’t be the risk of mistaking them for real pictures.

Apple is also releasing a Genmoji API today so third-party messaging apps can read and render Genmoji, and folks you text on WhatsApp or Telegram can see your hot new gym rat emoji.

Other previously announced features like Image Playground and Image Wand are also available today. The former is both a standalone app and something you can access from the Messages app via the Plus button. If you go through Messages, the system will quickly generate some suggestions based on your conversations. You can also type descriptions or select photos from your gallery as a reference, and the system will serve up an image which you can then tweak. To prevent confusion, only some art styles are available: Animation or Illustration. You won’t be able to render photorealistic pictures of people. 

Image Wand will also be arriving today as an update to the Apple Pencil tool palette, helping to turn your cruddy sketches into more-polished works of art.

As announced at WWDC, Apple is bringing ChatGPT to Siri and Writing Tools, and each time your request might be well-served by OpenAI’s tools, the system will suggest heading there. For example, if you ask Siri to generate an itinerary, a workout routine or even a meal plan, the assistant might say it needs to use ChatGPT to do so and ask for your permission. You can choose to have the system ask you each time it goes to GPT or surface these requests less often. 

It’s worth reiterating that you don’t need a ChatGPT account to use these tools, and Apple has its own agreement with OpenAI so that when you use the latter’s services, your data like your IP address won’t be stored or used to train models. However, if you do connect your ChatGPT account, your content will be covered by OpenAI’s policies.

Elsewhere, Apple Intelligence will also show that you can compose with ChatGPT within Writing Tools, which is where you’ll find things like Rewrite, Summarize and Proofread. It’s also another area that’s getting an update with the developer beta — a new tool called “Describe your change.” This is basically a command bar that lets you tell Apple exactly what it is you want to do to your writing. “Make it sound more enthusiastic,” for example, or “Check this for grammar errors.” Basically, it’ll make getting the AI to edit your work a bit easier, since you won’t have to go to the individual sections for Proofread or Summarize, for example. You can also get it to do things lke “Turn this into a poem.”

Finally, if you have an iPhone 16 or iPhone 16 Pro and are running the developer beta, you’ll be able to try out Visual Intelligence. That lets you point your camera at things around you and get answers for things like math problems in your textbook or the menu of a restaurant you pass on your commute. It can tap third-party services like Google and ChatGPT, too.

Outside of the iPhone 16 series, you’ll need a compatible device to check out any Apple Intelligence features. That means an iPhone 15 Pro and newer or an M-series iPad or MacBook. 

This article originally appeared on Engadget at https://www.engadget.com/ai/apple-intelligence-expands-in-ios-182-developer-beta-adding-genmoji-visual-intelligence-and-chatgpt-170920932.html?src=rss

You can try Monster Hunter Wilds next week, months before its February 28 release date

One of the biggest games on the not-too-distant horizon is Monster Hunter Wilds. While the next edition of Capcom’s blockbuster series has a February 28 release date, you’ll be able to get a taste of it in an open beta test that’s taking place next week.

PlayStation Plus subscribers will be the first to check out this beta starting at 11PM ET on Monday, October 28. That test will run for 48 hours. Capcom will then open up the servers to all PS5, Xbox Series X/S and PC players on Halloween, also at 11PM. The open beta will end at 9:59PM on Sunday. November 3.

You can create both your character and your cat-like Palico companion in the beta. Along with being able to transfer your character creation data over to the full game, you’ll get a virtual pendant and a few other goodies for taking part in the beta. The beta’s story trial includes two hunts, one with basic tutorials and the other offering the chance to explore the environment on a Seikret animal mount. You can take on both quests in online multiplayer (Monster Hunter Wilds supports cross-play) or get some assistance from computer-controlled support hunters.

This article originally appeared on Engadget at https://www.engadget.com/gaming/you-can-try-monster-hunter-wilds-next-week-months-before-its-february-28-release-date-154421037.html?src=rss

Dolby Atmos is making its live theater debut

Dolby Atmos has integrated into spaces like movies, home theaters, and headphones over the decade plus since it launched in 2012. Now, its entering the live theater space for the first time since thanks to Kenneth Branagh Theatre Company’s take on King Lear. It has been used for live events before, however, like concerts at the Dolby Live in the Park MGM Las Vegas

Kenneth Branagh, who stars in the production, has previously used Dolby Atmos as a director of films like Belfast. “Kenneth Branagh’s brilliant implementations of Dolby Atmos in film, like for his Oscar-winning Belfast, demonstrate the power artists have to immerse audiences in ways never before possible,” said Jed Harmsen, Head of Cinema and Group Entertainment at Dolby. He added that the “collaboration with Dolby will break ground in bringing Dolby Atmos to the world of stage performance and use intentional sound design to plunge audiences into the play’s universe.”

King Lear will run for nearly two months from October 26 to December 15 at The Shed’s Griffin Theater in New York City. Dolby Atmos will create audio effects and music around the audience and above the actors. 

This article originally appeared on Engadget at https://www.engadget.com/audio/dolby-atmos-is-making-its-live-theater-debut-144150814.html?src=rss

Eero launches a weatherproof extender for outdoor Wi-Fi

Some folks have properties too vast to be covered by the fanciest of mesh Wi-Fi sets, especially if they’ve got vast tracts of land. It’s an issue Eero is looking to tackle with the Outdoor 7, an add-on to its Eero 7 series of mesh Wi-Fi nodes that’s built to live outdoors. The hardware is IP66 rated and the company says it’ll keep working in temperatures ranging from -40F to 130F, no matter the weather.

With a range of 15,000 square feet, Eero says the Outdoor 7 should suit everyone from cafe owners with patios to land owners looking to keep their security cameras connected. Each unit supports Wi-Fi 7 with speeds up to 2.1Gbps, works with Thread, Zigbee and Matter devices, and has a 2.5Gb ethernet port with support for Power Over Ethernet. You’ll also get a mounting kit that’ll help you screw it into stucco, vinyl, wood or fiber cement walls.

The Eero Outdoor 7 will be available to buy in the US on November 13 for $350, or for $400 when bundled with the company’s 30W outdoor Power Over Ethernet adapter.

This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/eero-launches-a-weatherproof-extender-for-outdoor-wi-fi-140010463.html?src=rss

TSMC has reportedly cut off a company that sent its chips to Huawei

Chipmaking giant Taiwan Semiconductor Manufacturing Co. (TSMC) halted semiconductor shipments to a client that may have illegally sent the chips on to Huawei, according to Bloomberg. That follows reports that TSMC had informed the US government that its chips appeared in one of Huawei’s AI accelerators. There’s no confirmation on whether the company was acting on Huawei’s behalf or where it’s based. 

TSMC cut off shipments to the entity in mid-October after it noticed that the same chips had appeared in Huawei products. It notified the US and Taiwanese governments of this latest development and is further probing the matter, Bloomberg‘s sources said. They asked not to be identified given the sensitive nature of the matter. 

Yesterday, Bloomberg and The Financial Times reported that Canadian research firm TechInsights had spotted TSMC chips in a Huawei AI accelerator, a clear violation of US sanctions. That brought into question how Huawei had obtained those chips, with a third-party company being a strong possibility. 

In 2020, the US Commerce Department implemented trade restrictions against Huawei that barred the company from obtaining chips made by foreign firms. Earlier this year, the US government further tightened restrictions by revoking its licenses with Intel and Qualcomm to produce chips for its devices.

In a previous statement provided to the Commerce Department, TSMC denied any working relationship with Huawei since mid-September of 2020. TSMC also told Bloomberg that it hasn’t produced any chips for Huawei due to the amended restrictions. For its part, Huawei said in a statement yesterday that it hasn’t used any chips sourced from TSMC since the 2020 restrictions were enacted. 

Rather than using TSMC, Huawei was supposedly obtaining chips from a local partner, China’s Semiconductor Manufacturing International Corp. (SMIC) — including a 7-nanometer processor for Huawei smartphones. However, US officials doubted that SMIC could build such chips at sufficient scale to meet market demand. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/tsmc-has-reportedly-cut-off-a-company-that-sent-its-chips-to-huawei-124900342.html?src=rss

No Man’s Sky just got a creepy Lovecraftian update in time for Halloween

There is no greater advertisement for the virtues of patience than No Man’s Sky. The game was an underwhelming fart when it first released back in 2016. Now it’s one of the best titles around, thanks to continuing support by developer Hello Games. The company just dropped a surprise Halloween-themed update and it’s pretty darned cool.

The latest release is called The Cursed and it’s filled to the brim with creepy stuff to experience. There’s a whole new “twilight universe” where “players will fight to keep a grip on reality while haunted by visions and voices from another dimension.” Time can shift unexpectedly and players could encounter “spectral anomalies.” There’s also no FTL in this twisted realm, forcing players to strategically use the ancient portal network.

This kind of reality-bending nonsense seems plucked straight out of the Gamecube classic Eternal Darkness or, more recently, the horror fishing sim Dredge. I’m very much here for it.

To navigate this cursed space, there’s a new ship to pilot. The Boundary Herald Starship is a legitimate flying saucer, made from a “Giger-esque coil of tubes, pipeworks and engines.” It’s a real beauty and the developer’s first attempt at designing a retro-style spaceship. The update also includes bioluminescent pets and a new exosuit.

A flying saucer.
Hello Games

This is a limited-time event, as players will only have around three weeks to explore this twilight universe. However, the glow-in-the-dark pets, updated exosuit and, thankfully, the flying saucer are here to stay.

This is just the latest gameplay update for No Man’s Sky. So far, there have been over 35 major named updates and many more medium-sized patches and the like. In recent months, the developers added the ability to fish and integrated new weather systems.

This article originally appeared on Engadget at https://www.engadget.com/gaming/no-mans-sky-just-got-a-creepy-lovecraftian-update-in-time-for-halloween-130020444.html?src=rss

Intelsat's Boeing-made satellite explodes and breaks up in orbit

An Intelsat communication satellite built by Boeing has exploded and broken up in geostationary orbit. Intelsat confirmed the news in a press release, declaring the satellite a “total loss.” The US Space Force said it is tracking around 20 associated pieces but “has observed no immediate threats” to other satellites so far (Roscosmos said it was tracking 80 fragments). The cause of the explosion is not yet known, but the news is another blow for Boeing following Starliner’s failed crew test flight, problems with the 737 Max and delays to the 777x

Intelsat said it’s working to move customers to its other satellites or third party spacecraft. “A Failure Review Board has convened to complete a comprehensive analysis of the cause,” the company wrote. The satellite was uninsured, a spokesperson told SpaceNews

The explosion fragments could still pose a risk to other satellites. “The problem is that there is a lot of uncertainty regarding the orbits of these fragments at the moment,” said a spokesperson for Spaceflux, a UK company that tracks objects in orbit. “They can be potentially dangerous for other satellites but we do not know that yet.” 

Intelsat 33e is one of six “EpicNG” satellites built by Boeing, and uses the latter’s 720MP satellite platform equipped with 16 hydrazine-powered engines built by Aerojet Rocketdyne. The type is widely used for telephone, internet and satellite TV/radio broadcast services. 

It entered service three months late due to an issue with its primary thruster, and another propulsion issue reduced its service life by 3.5 years. The first EpicNG satellite, Intelsat 29e, was declared a total loss in 2019 after just three years in service, reportedly due to a meteoroid impact or wiring flaw. 

This article originally appeared on Engadget at https://www.engadget.com/science/space/intelsats-boeing-made-satellite-explodes-and-breaks-up-in-orbit-120036468.html?src=rss