Subnautica 2 hits early access in 2025 with four-player co-op

The sequel to the hugely successful Subnautica is creeping ever closer into the light, and we got our first proper look at it during Xbox’s partner showcase event on Thursday. The Subnautica 2 reveal trailer opens by cutting between a zonked-out diver in the depths with a low-oxygen warning flashing on their helmet and a colorful Finding Nemo-esque coral biome. In the latter space, the diver tries to swim away from a large crab-like creature that emerges, but is sucked into the inky blackness. A fellow human in a submersible shows up and greets them, only for a monstrously huge being to appear.

The presence of the second person is to highlight that Subnautica 2 will feature four-player co-op, something players of the open-water survival series have long requested. “Introducing the optional co-operative experience alongside a whole new planet felt like the best opportunity to make that switch, and we’re certain that it will test your ingenuity and ability to adapt as you explore the world together,” Donya Abramo, a community manager at developer and publisher Unknown Worlds wrote on the Xbox Wire. “But for those who prefer the eerily beautiful solitude of solo play, Subnautica 2 will still provide that familiar experience, and prove equally as challenging.”

Expect a lot more details about the game to be revealed in the coming months, including info on new and improved tools, vehicles and base building. Of course, there are a whole gaggle of creatures — big and small — in store too. 

Subnautica 2 will hit early access next year. It’ll initially be available on Steam, the Epic Games Store and, via Game Pass, Xbox game preview on PC and Xbox Series X/S.

This article originally appeared on Engadget at https://www.engadget.com/gaming/subnautica-2-hits-early-access-in-2025-with-four-player-co-op-194227017.html?src=rss

Remedy's new game is FBC: Firebreak, a co-op shooter in the Control universe

After a long and winding road, Remedy Entertainment has unveiled its multiplayer follow-up to Control. FBC: Firebreak is for teams of three, and the trios will face down waves of enemies with an intriguing arsenal of weapons. For instance, the trailer shows a gatling gun of gloopy poison and a gun with a launching piston attached to the front for aerial attacks.

Since FBC: Firebreak is set in the same world as Control (and Alan Wake II), there will be more for players to explore about this surreal place. The trailer showed off gunfights in the Federal Bureau of Control and the Oldest House, familiar settings to those who have played Control and its DLC. But with the different approach to gameplay, FBC: Firebreak isn’t intended to be a direct sequel to the psychological hit game. “I guess you could say that it’s a spin-off, but in the most positive sense of the word,” Game Director Mike Kayatta said. “It’s not designed to be some kind of lesser, bite-sized Control. FBC: Firebreak is its own, fully formed thing.”

A co-op project from the studio was first teased all the way back in 2021. Firebreak has clearly gone through some refinements from the original concept Remedy announced with 505 Games. At the time, it was also working on a free-to-play co-op shooter with the conglomerate Tencent, but the codenamed Project Vanguard was scrapped in 2023. The duo attempted to reenvision the game as a premium title, but that also fell by the wayside.

FBC: Firebreak is currently scheduled for release in 2025 on the Xbox Series X|S, PC and PlayStation 5. Remedy announced that the game will be on Game Pass Ultimate and PC Game Pass at launch, as well as on the PlayStation Plus Game Catalog for Extra and Premium members. 

Update, October 17, 3:55 pm ET: Article has been updated with full launch platform and service information. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/remedys-new-game-is-fbc-firebreak-a-co-op-shooter-in-the-control-universe-180702570.html?src=rss

Amazon is rebooting its live-action adaptation of the God of War reboot

Amazon is reshuffling the deck with its God of War series. After the success of Fallout, it wants its next Prime Video gaming adaptation to live up to those lofty expectations — and it’s apparently willing to start fresh to do so. Deadline first reported on Thursday that the series showrunner and two executive producers have left the project as the streamer recalibrates “to move in a different creative direction.”

Showrunner and executive producer Rafe Judkins (Wheel of Time) and executive producers Mark Fergus and Hawk Otsby (Children of Men and Iron Man) are no longer involved with the project. Amazon and Sony reportedly praised their screenplays, which suggests the shakeup is more about wanting a fresh take than quality concerns. According to Variety, Amazon plans to hire a new showrunner and put together a new writers’ room to take another stab at a live-action Kratos.

Kratos and Atreus in a still from God of War. Atreus sits in a boat while Kratos looks grimdark.
Sony / Santa Monica Studio

The series is an adaptation of the 2018 franchise reboot that shifted the action from Greek to Norse mythology. Amazon’s description should sound familiar to anyone who played the game:

“When his beloved wife dies, Kratos sets off on a dangerous journey with his estranged son to spread her ashes from the highest peak — his wife’s final wish.[The quest] will test the bonds between father and son, and force Kratos to battle new gods and monsters for the fate of the world.”

Amazon Studios is co-producing the series alongside Sony Pictures Television. According to Deadline, Santa Monica Studio creative director Cory Barlog is staying on as an executive producer. Also reportedly remaining are PlayStation Productions’ Asad Qizilbash and Carter Swan, as well as Santa Monica Studio’s Yumi Yang and Vertigo’s Roy Lee.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/amazon-is-rebooting-its-live-action-adaptation-of-the-god-of-war-reboot-203305237.html?src=rss

Sam Altman’s Worldcoin startup is dropping the coin and doubling down on Orbs

Sam Altman’s Worldcoin is going to need some new business cards printed up because it’s dropping the “coin” in its name. The OpenAI CEO’s startup is shifting from cryptocurrency to focus more on its identification technology and it just unveiled a new version of its signature gadget.

Bloomberg reported that the new company called (wait for it) World will focus its eye scanning tech on confirming identities, something that could come in handy in a world of deep fake videos popping up all over the internet.

Co-founder and CEO Alex Blania introduced the World’s newest device called Orb, a biometric eye scanner used to confirm human identities through an identity service called Deep Face.

The latest model of the Orb, which uses NVIDIA’s Jetson chipset, will roll out to customers as the need arises. Chief Device Officer Rich Heley said at the San Francisco event that access to the Orb will be on demand and delivered the same way that people order pizza. A company statement says, “These advancements make it possible to offer new ways of providing World ID’s proof of human verification in more places around the world.”

According to the company’s website, almost 7 million people have been scanned by World Orbs to date. Everyone in attendance at the San Francisco launch event received a free Orb for their human identifying needs.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/sam-altmans-worldcoin-startup-is-dropping-the-coin-and-doubling-down-on-orbs-232105287.html?src=rss

X updates its privacy policy to allow third parties to train AI models with its data

X is updating its privacy policy with new language that allows it to provide users’ data to third-party “collaborators” in order to train AI models. The new policy, which takes effect November 15, 2024, would seem to open the door to Reddit-like arrangements in which outside companies can pay to license data from X.

The updated policy shared by X includes a new section titled “third-party collaborators.”

Depending on your settings, or if you decide to share your data, we may share or disclose your information with third parties. If you do not opt out, in some instances the recipients of the information may use it for their own independent purposes in addition to those stated in X’s Privacy Policy, including, for example, to train their artificial intelligence models, whether generative or otherwise.

While the policy mentions the ability to opt out, it’s not clear how users would actually do so. As TechCrunch notes, the policy points to users’ settings menu, but there’ doesn’t appear to be an control for opting out of data sharing. The policy doesn’t go into effect until next month, though, so there’s still a chance that could change. X didn’t respond to a request for comment.

If X were to begin licensing its data to other companies, it could open up a significant new revenue stream for the social media company, which has seen waning interest from major advertisers.

In addition to the privacy policy, X is also updating its terms of service with stricter penalties for entities that are caught “scraping” large numbers of tweets. In a section titled “liquidated damages” the company states anyone viewing or accessing more than a million posts a day will be subject to a penalty of $15,000.

Protecting our users’ data and our system resources is important to us. You further agree that, to the extent permitted by applicable law, if you violate the Terms, or you induce or facilitate others to do so, in addition to all other legal remedies available to us, you will be jointly and severally liable to us for liquidated damages as follows for requesting, viewing, or accessing more than 1,000,000 posts (including reply posts, video posts, image posts, and any other posts) in any 24-hour period – $15,000 USD per 1,000,000 posts.

X owner Elon Musk has previously railed against “scraping.” Last year, the company temporarily blocked people from viewing tweets while logged out, in a move Musk attributed to fending off scrapers. He also moved X’s API behind a paywall, which has drastically hindered researchers’ ability to study what’s happening on the platform. He’s also used allegations of “scraping” to justify lawsuits against organizations that have attempted to study hate speech and other issues on the platform.

This article originally appeared on Engadget at https://www.engadget.com/social-media/x-updates-its-privacy-policy-to-allow-third-parties-to-train-ai-models-with-its-data-234207599.html?src=rss

A new trailer for the Dune: Prophecy series just dropped

A new trailer dropped on the opening day of the New York Comic Con for the new six-episode spinoff series Dune: Prophecy, a prequel to the recent films directed by Denis Villeneuve.

The new series will premiere November 17 at 9PM on HBO. Each episode will be available to stream on Max on Sundays following its TV broadcast.

The Dune prequel is based on the novel Sisterhood of Dune by Kevin J. Anderson and Brian Herbert, the son of Dune creator and science fiction writer Frank Herbert. The new HBO series takes place 10,000 years before the rise of Paul Atreides when the Bene Gesserit begins its ascension to power.

It tells the story of two Harkonnen sisters Valya and Tula, played by Emily Watson and Olivia Williams, who create the sisterhood that will inevitably become the Bene Gesserit, the social, spiritual and political order of powerful women seeking to control and shape the universe. Other members of the cast include Travis Fimmel, Jodhi May and Mark Strong.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/a-new-trailer-for-the-dune-prophecy-series-just-dropped-212154554.html?src=rss

YouTube is testing a new version of its Premium Lite subscription

YouTube is testing a revamp of its Premium Lite subscription tier. User screenshots made the rounds on social media this week, and today a Google rep later confirmed to multiple other outlets that the plan is being tested in Australia, Germany and Thailand. This new version would have “limited ads,” which the fine print describes as most videos being ad-free, “but you may see video ads on music content and Shorts, and non-interruptive ads when you search and browse.”

The original Premium Lite subscription began testing in Europe in 2021, but it only lasted a few years, with the video platform eliminating the option in October 2023. The plan’s only benefit was removing all ads; it didn’t offer the offline or background viewing options of the regular Premium offering.

We were able to confirm that the pricing model in Australia is $9 a month for Premium Lite, compared with $17 a month for full Premium access. That’s in line with the costs from the original Lite, which were about half the rate of a regular plan. With the current costs of a YouTube subscription — $14 a month for an individual or $23 a month for the family option — having a mid-tier choice could certainly be appealing.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/youtube-is-testing-a-new-version-of-its-premium-lite-subscription-220050877.html?src=rss

Unity mounts a comeback with launch of Unity 6 game engine

Unity has released the latest version of its engine for developing games and interactive experiences. Unity 6 has new workflows for creating online multiplayer games and more tools for projects intended for mobile platforms, including mobile web support for Android and iOS browsers. The engine promises improved performance, particularly in graphics rendering, and adds several features for creating more realistic environments via global lighting and other VFX. And it wouldn’t be a tech announcement without some AI component; the company has also released the latest version of its Sentis neural network inference library for using AI models within the Unity engine.

The company took a real hit to its public perception when it attempted to revise its pricing structure last September. The proposed payment model would charge devs a fee whenever a player downloaded their creation. The move led to outcry among game developers, particularly the indie scene. After a leadership shakeup and a massive workforce reduction, the company walked back most of the changes it had announced. This September, the controversial fee was dropped entirely.

This article originally appeared on Engadget at https://www.engadget.com/gaming/unity-mounts-a-comeback-with-launch-of-unity-6-game-engine-205332034.html?src=rss

ESPN faces $146K fine for using emergency alert tones in NBA ads

The Federal Communications Commission (FCC) could go all the way with a proposed fine against ESPN.

The proposal calls for a penalty of $146,976 against ESPN for violating the Emergency Alert System (EAS) rules when the network aired ads to promote the 2023-2024 NBA season. The FCC said the tones were used “in the absence of an actual emergency.”

The offending ads contained the unauthorized EAS tune and were aired six times from October 20 to 24, 2023. Several complaints were filed on October 20 about the TV spots. The cable network admitted in response to a letter of inquiry that it used the EAS attention signals in the ads.

ESPN will have an opportunity to respond to the proposed fine. The Commission will examine all the evidence and legal arguments surrounding the alleged illegal tone use before making a final decision on the matter.

This is the third time the network misused an emergency tone on air. The FCC issued a $1.12 million fine as part of a forfeiture order in 2015 when ESPN used EAS tones a total of 13 times across three of its cable networks. ESPN violated EAS tone usage rules a second time during an airing of one of its 30 for 30 documentaries Roll Tide/War Eagle, leading to a $20,000 fine in 2021.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/espn-faces-146k-fine-for-using-emergency-alert-tones-in-nba-ads-200054993.html?src=rss

The FCC will soon require all hearing aids and phones to work together

On Thursday, the FCC approved new regulations requiring all phone makers to make their handsets compatible with hearing aids. With the number of Americans 65 and older expected to balloon by nearly 50 percent by 2050, the rules will ensure those with hearing loss don’t have to worry about which phones will work with their hearing aids.

“Under the new rules, after a transition period, Americans with hearing loss will no longer be limited in their choice of technologies, features, and prices available in the mobile handset marketplace,” the FCC wrote in a press release.

On the flip side, the FCC also passed a requirement for hearing aid makers that effectively bans proprietary Bluetooth coupling standards in the assistive devices. So, phones must be compatible with hearing aids — and vice versa. The rule even applies to the recently approved over-the-counter hearing aids, which now include AirPods Pro 2.

Other changes include requiring all new mobile handsets sold in the US to let users raise the volume without introducing distortion. In addition, the FCC now mandates that cell phones’ point-of-sale labels clarify hearing aid compatibility and whether the handsets meet Bluetooth or telecoil coupling requirements.

The FCC worked with a consortium of cell carriers, phone makers and researchers to draft and adopt the rules. “Establishing a 100% hearing aid compatibility requirement for all mobile handsets was made possible by the collaborative efforts of members of the Hearing Aid Compatibility Task Force — an independent organization of wireless service providers, handset manufacturers, research institutions and advocates for those with hearing loss,” the Commission wrote. “Members of the Task Force worked together over a period of years to reach a consensus on how the Commission could achieve its objective of requiring 100% of all mobile handsets to be hearing aid compatible.”

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/the-fcc-will-soon-require-all-hearing-aids-and-phones-to-work-together-190003074.html?src=rss