Early Black Friday deals are popping up all over the place and there are already some good offers on charging gear. An Anker 3-in-1 foldable magnetic charger, which is primarily designed for Apple devices, has dropped to a record low price. But just how low depends on your preferred colorway.
The white model of the MagGo 3-in-1 is available for $82.49, which is a 25 percent discount. The black version, meanwhile, will run you $88. That’s 20 percent off the list price.
This charger features on our list of the best Apple Watch accessories. It can simultaneously charge your smartwatch, MagSafe-compatible iPhone and, if you have a wireless charging case, AirPods. It’s handy when power outlets are at a premium or you want to keep your nightstand or desk as clutter-free as possible.
The MagGo is compact — it’s similar in size to Apple’s Magic Mouse and weighs 6.9 oz. Anker says it can charge an Apple Watch Series 9 from zero to 47 percent capacity in 30 minutes. The charger comes with a 40W USB-C adapter and a five-foot cable.
You can snap up the MagGo as part of a broader sale on Anker devices. There’s another good deal on one of the best power banks around. A 3-in-1 model with a 10,000mAh capacity (enough to fully charge an iPhone 15 nearly twice over) has dropped to $36, but only for Prime members. That’s a $9 discount. The charger has a built-in AC plug and USB-C cable.
This article originally appeared on Engadget at https://www.engadget.com/deals/black-friday-deals-include-an-anker-3-in-1-foldable-magnetic-charger-for-a-record-low-price-155939390.html?src=rss
US-based glass manufacturer Corning is the company behind Gorilla Glass, a break-resistant glass used to protect screens that’s used on essentially all of the most popular smartphones. Today, the European Commission announced an investigation into Corning for anti-competitive practices, alleging that the glassmaker is preventing competition through exclusive supply agreements.
According to the press release, Corning requires mobile phone manufacturers to source all or nearly all of their alkali-AS glass from it, and it also grants rebates to these companies if they do so. Additionally, these phone makers must tell Corning if they receive competitive offers from other glass manufacturers. They aren’t allowed to accept these offers unless Corning cannot match or beat the price.
Similarly, Corning has agreements with companies that process raw glass, forcing them to get all or most of their alkali-AS glass from Corning. They also aren’t allowed to challenge Corning patents.
These charges reinforce how aggressive Corning is in defending its dominant position in the smartphone glass screen market. The latest Apple and Android devices, like the Google Pixel 9, usually have Gorilla Glass screens, as they’re scratch-resistant and prevent cracking or breaking. While not indestructible, the glass does hold up well against damage. However, Corning’s market dominance coupled with these practices are enough to get the EU’s attention.
This article originally appeared on Engadget at https://www.engadget.com/mobile/the-eu-is-looking-into-corning-for-alleged-anti-competitive-practices-140328416.html?src=rss
Steam’s Game Recording function has come out of beta and is now available to everyone on Mac, PC and Steam Deck, Valve announced. It provides a native tool to record gaming sessions and also offers basic editing tools to trim clips. Users can either run it in the background or manually start or stop recording. On top of that, there’s a replay option that lets you quickly review recent recordings. You can then add markers for key moments, and if the game supports Game Recording’s Timeline feature, Steam will add its own markers.
The new feature negates the need for third-party recorders or apps from NVIDIA and AMD. Since the tool was first unveiled in June 2024, several games have provided official support with Timeline and event markers, most notably Valve’s own Counter-Strike 2 and Dota 2. Third-party developers can also implement the features using Valve’s SDK.
Valve says that that the feature will minimize the use of your resources, unless your system lacks a GPU.
Steam Game Recording has been designed with the goal of taking as little computer resources away from the game you are playing as possible. It takes advantage of NVIDIA and AMD graphics cards to remove most of the performance cost of creating video recordings. When run on systems without those graphics cards, the system’s CPU is used to create video recordings which may cause a noticeable performance impact.
Clips can be exported as MP4 files, sent to other devices, shared to mobile via QR code or shared via temporary link anyone on Steam can view. To get the new feature, you’ll need to update Steam. Then, head to the Game Recording section in settings and turn the feature on. Note that it’s available on Windows 10/11 and MacOS 10.13 or 10.14.
This article originally appeared on Engadget at https://www.engadget.com/gaming/steams-game-recorder-is-now-available-to-everyone-133031357.html?src=rss
It’s pretty easy to tell if the PlayStation 5 Pro is for you. If you have no problems with the PS5’s existing performance, if you balk at the $700 price tag, or if you don’t have a modern 4K TV, you can just ignore this console entirely. But if you’ve been annoyed about losing graphical fidelity in 60 fps performance modes, or just want to avoid 30 fps gaming entirely, it could be the console you’ve been waiting for.
There’s no doubt that the PS5 Pro is a niche product, not an upgrade targeted at all PS5 owners. It’s meant for the Sony devotees who want the absolute best PlayStation experience, and who will never upgrade to a gaming PC. After all, those rigs typically run well over $1,000 for similar graphics performance, and they also involve all the complexity of Windows PCs, like driver issues, OS instability and juggling multiple game storefronts.
So sure, if you’re eager to see what Spider-Man 2 looks like in 60 fps with extra graphical flourishes, it may be worth stepping up to the PS5 Pro. And if you haven’t jumped on the PS5 bandwagon yet, it’s a solid option if you just want a no-compromise experience. To echo our preview, you might not need it, but you’ll want it.
While the PS5 Pro certainly lives up to the hype, at least based on my week of testing, it’s also a bittersweet product. When the PS5 debuted in 2020, Sony touted it as a powerful console that could finally give players a taste of PC gaming with features like ray tracing, while also delivering 4K playback. The reality was far more complicated: While some games ran at 4K, they were typically limited to 30 fps in fidelity modes. If you wanted smoother 60 fps gaming, you typically had to give up ray tracing and/or graphical quality for the performance mode.
But of course, the same was true for the Xbox Series X. Both Sony and Microsoft were limited by hardware constraints and the economics of console gaming. But now, Sony is finally able to deliver on the initial promise of the PS5 by swapping in a more modern GPU and pushing for a higher price. The PS5 Pro is certainly great news for anyone who desires more performance, but I wouldn’t blame some PS5 owners for being a bit miffed.
The PS5 Pro’s new features: A faster GPU and AI upscaling
So what do you get for a $700 gaming console? Sony threw in a new GPU with 67 percent more compute units, alongside 28 percent faster memory. That leads to 45 percent faster rendering performance, according to Sony, and up to triple the ray tracing power of the launch PS5. All of that new hardware is assisted by PlayStation Spectral Super Resolution (PSSR), an AI upscaling technology that can make lower-resolution graphics appear as if they’re natively 4K.
We’ve already seen similar AI upscaling in action with NVIDIA’s DLSS, which has been around since the RTX 20-series cards debuted in 2018. While DLSS wasn’t always perfect early on, NVIDIA steadily improved on it to the point where I prefer it to natively rendering a game in 4K. True 4K gaming is far too resource-demanding for a minor visual upgrade (in my eyes, at least) over 1440p. I’d typically rather play a game that’s upscaled from a lower resolution if it leads to smoother gameplay.
Engadget
The PS5 and Xbox Series consoles already support AMD’s FSR upscaling, but in my experience on PCs, it’s not as effective as DLSS. FSR upscaling places dead last in comparisons among PC upscalers, and a recent Digital Foundry deep dive had PSSR (which I just love to pronounce phonetically) beating out FSR, since it delivers a more stable and detailed image with better anti-aliasing around edges. When using the PS5 Pro, PSSR essentially replaces FSR upscaling, making it yet another selling point for fidelity obsessives.
The two other big upgrades are 2TB of storage — 1.86TB is available out of the box, though you can claw some back by deleting Astro’s Playroom — and Wi-Fi 7 support. While your best bet will always be a direct, wired connection to your router, Wi-Fi 7 is a meaningful upgrade for those who can’t or don’t want to use a network cable. We didn’t have a Wi-Fi 7 router on hand, but the Pro was slightly faster than a launch edition PS5 when connected to a Wi-Fi 6 Nighthawk router. The standard PS5 had max download speeds of 401 Mbps and upload speeds of 53 Mbps. The Pro (in the same location and time of day), clocked 484 Mbps down and 53 Mbps up.
What you don’t get with the PS5 Pro, oddly enough, is a disc drive. You’ll have to pay $80 to add on Sony’s disc drive, which was released alongside the PS5 Slim last year, or just rely entirely on digital downloads. With its 2TB SSD, plus room for an additional drive, the PS5 Pro certainly has enough room to hold a decent library of games.
But why give up on the disc drive? Sony is likely just reading the tea leaves: A report by the gaming analytics firm NewZoo (via Destructoid) noted that 72 percent of console title sales in 2022 were digital. Still, it’s odd to see what’s ostensibly the ultimate PS5 missing a feature that was included in the launch model four years ago. Without a bundled disc drive, players will have to pay extra to take advantage of cheaper used games and watch 4K Blu-ray titles.
Engadget
The PS5 Pro in action: The most powerful gaming console yet
The PlayStation 5 Pro is a beast, simply put. Sony makes that clear the moment you power it on, when you’re welcomed by a bombastic opening sequence that’ll give your surround sound speakers a workout. (Remember when The Simpson’s Milhouse played Bonestorm for the first time? It’s basically that.) It’s a minor thing, but it’s one way to impress someone who just spent $700 on a console.
I jumped right into Spider-Man 2‘s Performance Pro mode, and I was knocked out by how clear and smooth the game looked. It brings over all of the features from the game’s standard Fidelity mode, including ray-traced reflections across windows and water, but it also delivers 60 fps with higher-res textures, thanks to PSSR. It was as if I were playing Spider-Man 2 on a gaming PC. Swinging around the city was silky smooth and the reflections on buildings were simply stunning. I found myself just wandering around the streets of NYC or hanging out on rooftops just to drink in the additional detail.
Spider-Man 2‘sPerformance Pro mode basically delivers everything I wanted from the game on the original PS5, where you had to choose between a less graphically intense, 60 fps Performance mode, or the 30 fps Fidelity setting with ray tracing. But, as if to constantly rub compromise in our face, there’s also a new Fidelity Pro mode that once again brings the frame rate down to 30 fps to make room for new graphical features, including ray-traced ambient occlusion, key light shadows, and enhanced reflections and interiors.
Much like a gaming PC, you can tweak the levels of those new ray tracing settings to your liking. The Fidelity Pro mode looked fine when there wasn’t much action on the screen, but swinging around NYC was far less thrilling at a sluggish 30 fps. It also made me feel a bit dissatisfied with the graphics of the Performance Pro mode. While some console gamers probably won’t mind, I can’t see myself playing a modern title at 30 fps when I know the same hardware can deliver a more fulfilling 60 fps experience.
In The Last of Us Part 2, the new 4K/60 fps Pro mode is a striking upgrade over when I originally played it on the PS4. It also looks noticeably more fluid and realistic than the previous PS5 revamp. While the game is being rendered at 1440p and relies on PSSR to hit 4K, textures and skin tones appear sharp, and characters’ hair is far more natural. I wasn’t the biggest fan of The Last Of Us Part 2 when it debuted (the revenge narrative felt a bit simplistic), but the visual leap on the PS5 Pro is enough to make me want to replay the entire campaign.
Sony
Demon’s Souls, a game that already looked great on PS5, also gets an impressive update. The new Pro mode looks sharper than the old Performance option, it still runs at 60 fps and it features a more lifelike contact shadow system. While it’s arguably a game that didn’t need a huge graphical bump, the improvements are still welcome. Once again, it feels reminiscent of playing Dark Souls 3 and Elden Ring on my gaming PC.
I spent most of this review playing the PS5 Pro on my Formovie UST 4K projector, which was outputting to a 120-inch screen around eight feet away from my seat. So, as you can imagine, I had a pretty close look at graphical details. It’s often annoying to play console games on such a large screen, where every imperfection is magnified to an obscene degree. But the PS5 Pro felt similar to projecting from my RTX 4090 gaming PC: Gameplay looked wonderful at 60 fps and it was all delivered in scrumptious detail.
The author of our PS5 Pro preview, Jessica Conditt, tested out the new console on a 55-inch LG OLED C2. Her impressions are as follows:
After playing a bunch of games on the PS5 Pro at Sony’s office last month, I really just wanted to take the console home, boot up one of my favorite titles, and see how it felt from the comfort of my own couch. So, that’s exactly what I did. I played Alan Wake 2’s The Lake House DLC on the Pro, swapping between Quality and Performance modes, and generally ooh-ing and aah-ing between the jump scares. Quality mode on the Pro keeps Alan Wake 2’s framerate at 30 fps and enables ray-traced reflections, a feature that doesn’t exist in the standard PS5 version. Performance mode is essentially the launch version’s highest-res Quality mode, which outputs at 2160p, but it runs at 60 fps. Both modes utilize PSSR upscaling.
Alan Wake 2 performs beautifully in either setting on the Pro, but ray tracing makes the most noticeable impact. Accurate, responsive reflections help ground the game’s environments, adding realistic depth and movement to the concrete hallways and metal elevators in The Lake House. In Quality mode, details like whiteboard scribbles and scattered documents render crisply, preserving tension and immersion. Alan Wake 2 isn’t really an action game at its core — as I’ve previously argued — so the 30 fps limit in Quality mode isn’t a huge bother. Truly, it only stands out when you play in performance mode and then swap back.
That said, Alan Wake 2 feels fantastic at 60 fps. Performance mode removes the sense of sluggishness and visual nausea that sometimes accompanies 30 fps play, and the game still looks like a dream — rather, a beautiful nightmare. Alan Wake 2’s Performance setting on PS5 Pro is the solution for anyone who couldn’t decide between the game’s two modes at launch: Now you can have high res and 60 fps at the same time.
Similar to Devindra’s complaints about Fidelity Pro in Spider-Man 2, the fact that some upgraded PS5 Pro games include the option to play at 60 fps or with ray tracing only highlights how much I want to play with both features enabled. I realize this could be viewed as a bratty take, but it’s born out of pure excitement — games on the PS5 Pro look and feel so fantastic that I can’t help imagining how much better it can actually get from here. There are already a handful of PS5 Pro titles that offer 60 fps and ray tracing at once, including Spider-Man 2, Ratchet & Clank: Rift Apart and EA Sports F1 24, and this is an excellent sign for the future, considering it’s early days and developers are still testing the limits of Sony’s new hardware. The PS5 Pro is laying the foundation for the next generation of console gaming and, damn, things are looking good.
Alan Wake 2‘s Quality mode vs. its Performance setting.
Remedy Entertainment
PSSR certainly isn’t without fault, though. Sometimes while playing Spider-Man 2, objects like spinning fans or signs with fine text would get distorted. Some textures would start shimmering for no reason. I remember coming across similar issues in the early days of DLSS, and I still frequently see these issues while using AMD’s FSR technology on PS5 and PC titles. There’s still room for Sony to improve PSSR down the line, so hopefully obvious problems will get ironed out soon.
The PS5 Pro can enhance the quality of PS4 titles, similar to the PS4 Pro’s boost mode. Bloodborne was the only older game I was eager to try out, and I can confirm that it looks a bit more detailed, particularly when it comes to the intricacies of your wardrobe. But while the facelift is nice to see, and it’s the best we’ll get until Sony listens to fan demands and remakes Bloodborne, it’s still not running at 60 fps.
Should you buy the PlayStation 5 Pro?
A $700 game console isn’t for everyone — that much is obvious. Most players would be better off with the $450 all-digital PS5, or the standard $500 model if you need disc support. Given how long the console has been around, you can also often find used or refurbished PS5s for $400 or less.
The PS5 Pro clearly isn’t meant for anyone who is prioritizing value — unless, of course, you’re comparing it to a full-fledged gaming PC. If you want 4K-like graphics with ray tracing at 60 fps, the PS5 Pro is simply your best choice under $1,000.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/playstation-5-pro-review-a-superpowered-700-console-for-gamers-who-wont-buy-a-pc-110056410.html?src=rss
You don’t have to take great pains to preserve your Switch to ensure that you can still play your favorite games on it years and years from now. Nintendo has revealed in its earnings report that the upcoming successor to the Switch will have backwards compatibility and will be able to run games made for the current console. In addition, Switch Online will also be available on the Switch 2, which means your saves stored on the cloud will be carried over and you’ll be able to play NES, SNES and Game Boy titles on the new console.
Nintendo explained that it’s making Switch Online available on the upcoming console, because it thinks it’s important for the company’s future to “carry over the good relationship” it has built with its more than 100 million annual playing users to the new device. The main way to do so is to make use of the Nintendo Account, which ties a user’s history to one account and enables the company to “maintain a continuous relationship” with them across console generations. Before the Nintendo Account was introduced, Nintendo had no easy way to carry a user’s history and purchases over to the next console. “As a result, our relationship with the consumers was interrupted when a new system was purchased,” it said.
The company promised to reveal more information about the Switch 2 “at a later date,” though it didn’t say when exactly. In a recent event where we thought the new Switch could be announced, Nintendo launched an alarm clock instead. Based on its earnings results, it looks like people could be choosing to wait for the new console instead of buying the current Switch: The company had to downgrade its sales forecast for the fiscal year due to a big decline in console sales compared to the same periods last year.
This is Furukawa. At today’s Corporate Management Policy Briefing, we announced that Nintendo Switch software will also be playable on the successor to Nintendo Switch. Nintendo Switch Online will be available on the successor to Nintendo Switch as well. Further information about…
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/youll-be-able-to-play-your-nintendo-switch-games-on-its-successor-045657774.html?src=rss
You don’t have to take great pains to preserve your Switch to ensure that you can still play your favorite games on it years and years from now. Nintendo has revealed in its earnings report that the upcoming successor to the Switch will have backwards compatibility and will be able to run games made for the current console. In addition, Switch Online will also be available on the Switch 2, which means your saves stored on the cloud will be carried over and you’ll be able to play NES, SNES and Game Boy titles on the new console.
Nintendo explained that it’s making Switch Online available on the upcoming console, because it thinks it’s important for the company’s future to “carry over the good relationship” it has built with its more than 100 million annual playing users to the new device. The main way to do so is to make use of the Nintendo Account, which ties a user’s history to one account and enables the company to “maintain a continuous relationship” with them across console generations. Before the Nintendo Account was introduced, Nintendo had no easy way to carry a user’s history and purchases over to the next console. “As a result, our relationship with the consumers was interrupted when a new system was purchased,” it said.
The company promised to reveal more information about the Switch 2 “at a later date,” though it didn’t say when exactly. In a recent event where we thought the new Switch could be announced, Nintendo launched an alarm clock instead. Based on its earnings results, it looks like people could be choosing to wait for the new console instead of buying the current Switch: The company had to downgrade its sales forecast for the fiscal year due to a big decline in console sales compared to the same periods last year.
This is Furukawa. At today’s Corporate Management Policy Briefing, we announced that Nintendo Switch software will also be playable on the successor to Nintendo Switch. Nintendo Switch Online will be available on the successor to Nintendo Switch as well. Further information about…
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/youll-be-able-to-play-your-nintendo-switch-games-on-its-successor-045657774.html?src=rss
You don’t have to take great pains to preserve your Switch to ensure that you can still play your favorite games on it years and years from now. Nintendo has revealed in its earnings report that the upcoming successor to the Switch will have backwards compatibility and will be able to run games made for the current console. In addition, Switch Online will also be available on the Switch 2, which means your saves stored on the cloud will be carried over and you’ll be able to play NES, SNES and Game Boy titles on the new console.
Nintendo explained that it’s making Switch Online available on the upcoming console, because it thinks it’s important for the company’s future to “carry over the good relationship” it has built with its more than 100 million annual playing users to the new device. The main way to do so is to make use of the Nintendo Account, which ties a user’s history to one account and enables the company to “maintain a continuous relationship” with them across console generations. Before the Nintendo Account was introduced, Nintendo had no easy way to carry a user’s history and purchases over to the next console. “As a result, our relationship with the consumers was interrupted when a new system was purchased,” it said.
The company promised to reveal more information about the Switch 2 “at a later date,” though it didn’t say when exactly. In a recent event where we thought the new Switch could be announced, Nintendo launched an alarm clock instead. Based on its earnings results, it looks like people could be choosing to wait for the new console instead of buying the current Switch: The company had to downgrade its sales forecast for the fiscal year due to a big decline in console sales compared to the same periods last year.
This is Furukawa. At today’s Corporate Management Policy Briefing, we announced that Nintendo Switch software will also be playable on the successor to Nintendo Switch. Nintendo Switch Online will be available on the successor to Nintendo Switch as well. Further information about…
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/youll-be-able-to-play-your-nintendo-switch-games-on-its-successor-045657774.html?src=rss
You don’t have to take great pains to preserve your Switch to ensure that you can still play your favorite games on it years and years from now. Nintendo has revealed in its earnings report that the upcoming successor to the Switch will have backwards compatibility and will be able to run games made for the current console. In addition, Switch Online will also be available on the Switch 2, which means your saves stored on the cloud will be carried over and you’ll be able to play NES, SNES and Game Boy titles on the new console.
Nintendo explained that it’s making Switch Online available on the upcoming console, because it thinks it’s important for the company’s future to “carry over the good relationship” it has built with its more than 100 million annual playing users to the new device. The main way to do so is to make use of the Nintendo Account, which ties a user’s history to one account and enables the company to “maintain a continuous relationship” with them across console generations. Before the Nintendo Account was introduced, Nintendo had no easy way to carry a user’s history and purchases over to the next console. “As a result, our relationship with the consumers was interrupted when a new system was purchased,” it said.
The company promised to reveal more information about the Switch 2 “at a later date,” though it didn’t say when exactly. In a recent event where we thought the new Switch could be announced, Nintendo launched an alarm clock instead. Based on its earnings results, it looks like people could be choosing to wait for the new console instead of buying the current Switch: The company had to downgrade its sales forecast for the fiscal year due to a big decline in console sales compared to the same periods last year.
This is Furukawa. At today’s Corporate Management Policy Briefing, we announced that Nintendo Switch software will also be playable on the successor to Nintendo Switch. Nintendo Switch Online will be available on the successor to Nintendo Switch as well. Further information about…
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/youll-be-able-to-play-your-nintendo-switch-games-on-its-successor-045657774.html?src=rss
You don’t have to take great pains to preserve your Switch to ensure that you can still play your favorite games on it years and years from now. Nintendo has revealed in its earnings report that the upcoming successor to the Switch will have backwards compatibility and will be able to run games made for the current console. In addition, Switch Online will also be available on the Switch 2, which means your saves stored on the cloud will be carried over and you’ll be able to play NES, SNES and Game Boy titles on the new console.
Nintendo explained that it’s making Switch Online available on the upcoming console, because it thinks it’s important for the company’s future to “carry over the good relationship” it has built with its more than 100 million annual playing users to the new device. The main way to do so is to make use of the Nintendo Account, which ties a user’s history to one account and enables the company to “maintain a continuous relationship” with them across console generations. Before the Nintendo Account was introduced, Nintendo had no easy way to carry a user’s history and purchases over to the next console. “As a result, our relationship with the consumers was interrupted when a new system was purchased,” it said.
The company promised to reveal more information about the Switch 2 “at a later date,” though it didn’t say when exactly. In a recent event where we thought the new Switch could be announced, Nintendo launched an alarm clock instead. Based on its earnings results, it looks like people could be choosing to wait for the new console instead of buying the current Switch: The company had to downgrade its sales forecast for the fiscal year due to a big decline in console sales compared to the same periods last year.
This is Furukawa. At today’s Corporate Management Policy Briefing, we announced that Nintendo Switch software will also be playable on the successor to Nintendo Switch. Nintendo Switch Online will be available on the successor to Nintendo Switch as well. Further information about…
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/youll-be-able-to-play-your-nintendo-switch-games-on-its-successor-045657774.html?src=rss
You don’t have to take great pains to preserve your Switch to ensure that you can still play your favorite games on it years and years from now. Nintendo has revealed in its earnings report that the upcoming successor to the Switch will have backwards compatibility and will be able to run games made for the current console. In addition, Switch Online will also be available on the Switch 2, which means your saves stored on the cloud will be carried over and you’ll be able to play NES, SNES and Game Boy titles on the new console.
Nintendo explained that it’s making Switch Online available on the upcoming console, because it thinks it’s important for the company’s future to “carry over the good relationship” it has built with its more than 100 million annual playing users to the new device. The main way to do so is to make use of the Nintendo Account, which ties a user’s history to one account and enables the company to “maintain a continuous relationship” with them across console generations. Before the Nintendo Account was introduced, Nintendo had no easy way to carry a user’s history and purchases over to the next console. “As a result, our relationship with the consumers was interrupted when a new system was purchased,” it said.
The company promised to reveal more information about the Switch 2 “at a later date,” though it didn’t say when exactly. In a recent event where we thought the new Switch could be announced, Nintendo launched an alarm clock instead. Based on its earnings results, it looks like people could be choosing to wait for the new console instead of buying the current Switch: The company had to downgrade its sales forecast for the fiscal year due to a big decline in console sales compared to the same periods last year.
This is Furukawa. At today’s Corporate Management Policy Briefing, we announced that Nintendo Switch software will also be playable on the successor to Nintendo Switch. Nintendo Switch Online will be available on the successor to Nintendo Switch as well. Further information about…
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/youll-be-able-to-play-your-nintendo-switch-games-on-its-successor-045657774.html?src=rss
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