The Roku Streaming Stick 4K is back on sale for $29

If you’ve found your TV to be too slow to stream its built-in apps, here’s a decent deal that can help fix things on the cheap: The Roku Streaming Stick 4K is once again on sale for $29. This offer has been available for much of the holiday season, and it’s not an all-time low — the dongle previously fell to $25 toward the end of 2023 — but it does match the largest discount we’ve tracked this year. For reference, Roku normally sells the device for $50, though in recent months it’s often retailed for $34 at third-party retailers like Amazon. Either way, you’re saving a bit more than usual. 

The discount is available at several stores, including Amazon, Walmart, Best Buy and Roku.com. If you’re hoping to grab the device as a Christmas gift, that’ll be more of a hassle: Most listings we could find say that it won’t ship until after the holidays, so you’ll likely have to order with in-store pickup at Walmart, Best Buy or another retailer with physical locations.

We recommend the Streaming Stick 4K in our guide to the best streaming devices. It’s not as fast or fluid as a premium set-top box like the Apple TV 4K, but it’s still quick to load up apps and menus, and its tiny design plugs directly into your TV’s HDMI port. It supports just about all of the major HDR formats and streaming services (Twitch aside), plus it works with Apple’s AirPlay 2 protocol, so you can beam content to it from an iPhone. While it can’t decode Dolby Atmos audio on its own, it can pass that audio through to a compatible sound system from apps that support the tech. 

Like other Roku devices, the Streaming Stick 4K is dead-simple to navigate, with a home screen made up from a basic grid of apps. Google’s TV Streamer (the top pick in our guide) is much more proactive about recommending content you might like and getting you back to shows you’ve watched recently, but you might find Roku’s interface easier to take in if you don’t mind surfing for things to watch yourself. 

The UI makes a host of free content easily accessible as well, and we found searching to work fine, even if it’s not quite as robust as Google’s OS. We also like Roku’s mobile app, which lets you control the device and listen in privately with a pair of headphones. As with every other streaming player, there are ads scattered throughout the UI, though Roku is at least a little less aggressive about them than Amazon is with its Fire TV devices

A few other Roku devices are still available for their Black Friday prices as well, including the Roku Express 4K+ (which lacks Dolby Vision HDR) for $24 and the Roku Ultra (which has a larger box design, full Atmos support and a more advanced remote) for $79. For most people looking to visit Roku City, though, the Streaming Stick 4K should be the best value. 

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This article originally appeared on Engadget at https://www.engadget.com/deals/the-roku-streaming-stick-4k-is-back-on-sale-for-29-175310234.html?src=rss

Meta is reportedly adding displays to its Ray-Ban smart glasses

It looks like Meta is preparing to add displays to its popular line of Ray-Ban smart glasses, according to a report by Financial Times. These screens could show up in a future iteration of the device as early as next year. The likely release window is the second half of 2025.

According to folks familiar with Meta’s plans, the screens will be on the smaller side and will likely be used to display notifications or responses from Meta’s AI virtual assistant. It’s highly unlikely that the company is planning on making this a full mixed-reality device just yet.

For that, Meta has the recently-unveiled Orion AR glasses, which are still several years out. The same report indicates that the positive response to the Orion glasses has likely accelerated development and possibly ensured a commercial release. It was uncertain if those glasses would remain an in-house prototype.

The Ray-Ban smart glasses have been a surprise hit for Meta, and it’s easy to see why. They look great and perform admirably. The current model includes in-ear speakers, cameras, microphones and access to Meta’s virtual assistant.

I quite enjoy the simplicity of the current design, particularly when taking photos and videos. My hope is that screens do not get in the way of that simplicity and that they don’t come at the expense of, say, improvements to the camera system.

Ray-Ban Meta glasses, after all, are the perfect device for snapping quick photos of a pet. Have you ever tried to will an animal to keep still so you can dig your phone out of a bag to take a photo? Those darned cuties never do. The Ray-Bans solve that problem.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/meta-is-reportedly-adding-displays-to-its-ray-ban-smart-glasses-162634427.html?src=rss

Nissan and Honda officially announce plans to merge

Honda and Nissan have officially confirmed rumors that they’re pursuing a merger, the companies wrote in a joint press release. Each would continue to operate under its own brand, but with a new joint holding company as parent. If Nissan-controlled Mitsubishi also came on board, the combined group would become the world’s third largest automaker by sales volume and have a net worth of up to $50 billion. 

“Today marks a pivotal moment as we begin discussions on business integration that has the potential to shape our future,” said Nissan CEO Makoto Uchida.

Integration talks are still preliminary, but the companies are pressing forward. “We are still at the stage of starting our review and we have not decided on a business integration yet,” said Honda director Toshihiro Mibe. However, he added that the companies aim “to find a direction for the possibility of business integration by the end of January 2025.” After that, they hope to have a “definitive agreement” concerning business integration by June 2025. Approval must come from each company’s shareholders and is subject to Nissan executing a turnaround. 

Nissan and Honda previously announced plans to work together on EV components and software development, but the joint company would be far more integrated. According to the press release, the plan includes: standardizing vehicle platforms; unifying research and development teams; and optimizing manufacturing systems and facilities. All of that is usually designed to cut costs, so it could spell significant layoffs in Japan and elsewhere. 

Nissan and Honda officially announce plans to merge
Nissan’s Titan pickup lineup
Nissan

Though the two companies sell comparable vehicles like Nissan’s Rogue and the Honda CR-V, some synergy seems possible. Nissan sells large pickup trucks and SUVs in the US that Honda doesn’t offer and also has more experience in EVs and plug-in electric vehicles. On the other side, Honda has relatively stable financials while Nissan has been struggling in the market, particularly at home. 

Of course, Nissan is already in the Renault-Nissan-Misubishi Alliance. Nissan and Renault hold a 15 percent voting stake in the other, and all three sold a combined 10.6 million vehicles worldwide in 2017, more than any other light vehicle manufacturer at the time. The Alliance is also one of the largest EV makers in the world, with over 1 million units sold since 2009. If Nissan and Honda merged, it’s not clear what would become of the Alliance. 

This article originally appeared on Engadget at https://www.engadget.com/transportation/nissan-and-honda-officially-announce-plans-to-merge-143834962.html?src=rss

Nissan and Honda officially announce plans to merge

Honda and Nissan have officially confirmed rumors that they’re pursuing a merger, the companies wrote in a joint press release. Each would continue to operate under its own brand, but with a new joint holding company as parent. If Nissan-controlled Mitsubishi also came on board, the combined group would become the world’s third largest automaker by sales volume and have a net worth of up to $50 billion. 

“Today marks a pivotal moment as we begin discussions on business integration that has the potential to shape our future,” said Nissan CEO Makoto Uchida.

Integration talks are still preliminary, but the companies are pressing forward. “We are still at the stage of starting our review and we have not decided on a business integration yet,” said Honda director Toshihiro Mibe. However, he added that the companies aim “to find a direction for the possibility of business integration by the end of January 2025.” After that, they hope to have a “definitive agreement” concerning business integration by June 2025. Approval must come from each company’s shareholders and is subject to Nissan executing a turnaround. 

Nissan and Honda previously announced plans to work together on EV components and software development, but the joint company would be far more integrated. According to the press release, the plan includes: standardizing vehicle platforms; unifying research and development teams; and optimizing manufacturing systems and facilities. All of that is usually designed to cut costs, so it could spell significant layoffs in Japan and elsewhere. 

Nissan and Honda officially announce plans to merge
Nissan’s Titan pickup lineup
Nissan

Though the two companies sell comparable vehicles like Nissan’s Rogue and the Honda CR-V, some synergy seems possible. Nissan sells large pickup trucks and SUVs in the US that Honda doesn’t offer and also has more experience in EVs and plug-in electric vehicles. On the other side, Honda has relatively stable financials while Nissan has been struggling in the market, particularly at home. 

Of course, Nissan is already in the Renault-Nissan-Misubishi Alliance. Nissan and Renault hold a 15 percent voting stake in the other, and all three sold a combined 10.6 million vehicles worldwide in 2017, more than any other light vehicle manufacturer at the time. The Alliance is also one of the largest EV makers in the world, with over 1 million units sold since 2009. If Nissan and Honda merged, it’s not clear what would become of the Alliance. 

This article originally appeared on Engadget at https://www.engadget.com/transportation/nissan-and-honda-officially-announce-plans-to-merge-143834962.html?src=rss

In Infinity Nikki, photo mode achieves its ultimate form

Infinity Nikki is my favorite new release of 2024. It’s a cotton candy confection of an open-world game that offers a lot more depth and variety than I expected to find. I enjoy the fabulous wardrobe, the low-key puzzles and the charming side quests. But the most surprising thing about Infinity Nikki was something that I’ve been ignoring in games for years: the photo mode.

I didn’t expect this to become a highlight of the Infinity Nikki experience. In fact, when it came up in the long sequence of tutorials during my first session, my initial reaction was, “Oh good, something I can forget about.”

Screenshot using photo mode in Infinity Nikki
Anna Washenko / Infold Games

Photo mode has become a standard feature in single-player AAA games over the past decade. For those unfamiliar, this feature pauses the gameplay to let you pose your protagonist like an action figure, making them mug with a silly expression or hold up a peace sign. You can slap on a filter or make minute adjustments to the focus, aperture and other details to capture a striking image.

Over the years, I’ve seen people capture Nathan Drake, Ellie and Joel, Aloy and many others striking heroic or hilarious poses. I appreciate those images when they cross my social feeds. And as game graphics become ever more photo-realistic, it makes sense that studios want to give players tools to capture beautiful moments when they happen. But every time I’ve played a game with a photo mode, I’ve found that after I take the one picture required by the tutorial, I never open the camera again.

Screenshot using photo mode in Infinity Nikki
Anna Washenko / Infold Games

My issue isn’t that these games aren’t gorgeous enough to warrant documenting. It’s that when I’m in the middle of playing something like The Last of Us, it doesn’t occur to me to stop for a snap because I’m so focused on the other gameplay mechanics and goals. Sure, there might be some calmer moments to breathe, but running for your life in a post-apocalyptic wasteland just isn’t a time for casually browsing filters. And in other games, taking pics simply doesn’t feel like an activity the character would do. Come on, there’s no way Kratos would ever take a selfie.

Like all its predecessors, Infinity Nikki is a beautiful game. Miraland comprises picturesque towns and charming landscapes, equally lovely in their sweeping vistas and hidden nooks. Everywhere you look are tons of carefully constructed little interactions that serve no purpose other than encouraging you to stage a cute image. You press a button to take a hot air balloon ride or to blow bubbles at a cafe table. It’s a step up from most implementations, where the most you might be able to do is sit on a chair or bench.

Screenshot using photo mode in Infinity Nikki
Anna Washenko / Infold Games

What fully hooked me on becoming a shutterbug, though, is a system where players are prompted to take pictures of notable locations around Miraland. The first time I found one, it was a lush green grotto where I directed Nikki to sit on a log by an underground lake. It was a pretty spot, sure, but what most delighted me was that my outfit matched the setting perfectly. So I didn’t just grab a photo and move on to a more important task. Taking the time to look great is the most important task.

There’s no single style point of view in Infinity Nikki. A few special ensembles offer contextual in-game abilities, but most pieces are there just so you can look exactly how you want. Nikki can be an absurd anime character from fantasy land in tulle and sparkles. Or she can look exactly like someone you might see streaming the game on Twitch or TikTok in an oversized hoodie. Or she can pair a top hat with jean shorts and thigh-high knit boots if you want. (And yes, I did want.)

Screenshot using photo mode in Infinity Nikki
Anna Washenko / Infold Games

This game knows you’re there at least partly to play dress-up. It also knows that the obvious thing to do when you play dress-up is to immortalize your best fits with a photo shoot. That’s why Infinity Nikki‘s photo mode feels not just enjoyable, but essential. It’s a core part of the game loop. When I assemble a new outfit, I want to find a good setting to snap a pic. When I stumble on a striking location, I think about which poses will best showcase it.

Most of the time, cameras and photo modes do little to enhance my love of a game. They’re the metaphorical cherry on top of the sundae. With Infinity Nikki, though, the photo mode is the ice cream. And it is delicious.

This article originally appeared on Engadget at https://www.engadget.com/gaming/in-infinity-nikki-photo-mode-achieves-its-ultimate-form-133033817.html?src=rss

Google could be accused of antitrust practices in Japan

Around the world, government organizations are calling out Google for monopolistic practices. The Japan Fair Trade Commission (JFTC) will reportedly announce Google is in violation of the country’s antitrust laws in regards to its search engine, Chrome, and issue a cease and desist letter, Nikkei Asia reported. The watchdog started an investigation into Google’s practices last October.

The JFTC reportedly accuses Google of requiring smartphone manufacturers to sign a contract stating Chrome will be not only pre-downloaded on all devices, but that it will be placed in a certain spot on the screen. The manufacturers are allegedly forced to do this in order to have the Google Play available on their devices. 

In the US, federal judge Amit Mehta ruled in November that Google “is a monopolist” in the search engine industry. The Department of Justice (DoJ) then called for Google to sell Chrome as it “will permanently stop Google’s control of this critical search access point and allow rival search engines the ability to access the browser that for many users is a gateway to the internet.” The DoJ also called for Google to cease favoring Chrome on Android. Google recently released a proposal to appease the DoJ, but stated it will appeal the judge’s ruling before a hearing scheduled for April. 

This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-could-be-accused-of-antitrust-practices-in-japan-130039793.html?src=rss

The best gifts cards to give this holiday season including Best Buy, Apple, Amazon and others

The shipping deadlines have passed and time has (almost) run out for us procrastinators to get gifts for our friends and family. But fear not: it’s never been easier to send a gift to someone, including an e-gift card to a store or for a service you know they use. If you’re looking for more creative digital gift ideas, we’ve got you covered. But for those hard-to-shop-for folks in your life, a gift card could do the trick. These are the gift cards that are the most helpful to send as last-minute gifts this year.

Check out the rest of our gift ideas here.

This article originally appeared on Engadget at https://www.engadget.com/the-best-gifts-cards-to-give-this-holiday-season-including-best-buy-apple-amazon-and-others-110032725.html?src=rss

Our favorite books we read in 2024

We may be a bit technology-obsessed here, but the Engadget team does occasionally get around to low-tech activities, like reading. Well, some of us read on ereaders or our smartphones, but you get the point — books are great, and we read some exceptional ones this year that each deserve a shoutout. These are some of the best books we read in 2024.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/our-favorite-books-we-read-in-2024-151514842.html?src=rss

NASA's Parker Solar Probe will fly closer to the sun than ever on Christmas Eve

NASA’s Parker Solar Probe is still zipping around the sun making history, and it’s gearing up for another record-setting approach this week. On December 24 at 6:53AM ET, the spacecraft’s orbit will take it just 3.8 million miles from the solar surface, according to the space agency. That’ll be the closest it — or any other probe — has ever come to the sun. The milestone will mark the completion of the Parker Solar Probe’s 22nd orbit around our star, and the first of the three final closest flybys planned for its mission. The craft, which launched in 2018, is expected to complete a total of 24 orbits.

“No human-made object has ever passed this close to a star, so Parker will truly be returning data from uncharted territory,” Nick Pinkine, Parker Solar Probe mission operations manager at the Johns Hopkins Applied Physics Laboratory, said in a statement on NASA’s blog. “We’re excited to hear back from the spacecraft when it swings back around the Sun.”

The Parker Solar Probe will be traveling at about 430,000 miles per hour at the time of its closest-ever pass. It’ll ping the team to confirm its health on December 27, when it’ll be far enough from the sun to resume communications.

This article originally appeared on Engadget at https://www.engadget.com/science/space/nasas-parker-solar-probe-will-fly-closer-to-the-sun-than-ever-on-christmas-eve-225338918.html?src=rss

Inappropriate apps rated as safe for young children are prevalent in the App Store, report warns

A new report published by the child safety groups Heat Initiative and ParentsTogether Action details the alarming presence of inappropriate apps that are rated as suitable for children as young as four years old on Apple’s App Store. The groups worked with a researcher to review as many apps as possible in the span of 24 hours, and say they ultimately identified over 200 apps that contained “concerning content or features” given the ages they were rated for — including stranger chat and AI girlfriend apps, gaming apps with sexual or violent prompts and imagery, and AI-powered appearance rating apps. Engadget has reached out to Apple for comment and will update this story upon hearing back.

The research focused on apps with assigned age ratings of 4+, 9+ and 12+ in categories considered to be “risky”: chat (including AI and stranger chat apps), beauty, diet and weight loss, unfiltered internet access (apps for accessing schools’ banned sites) and gaming. Among the findings, the report says at least 24 sexual games and 9 stranger chat apps were marked as appropriate for kids in these age groups. The research also identified 40 apps for unfiltered internet access and 75 apps relating to beauty, body image and weight loss carrying these age ratings, along with 28 shooter and crime games. Collectively, the roughly 200 offending apps spotted during the 24-hour investigation have been downloaded over 550 million times, according to Heat Initiative. 

About 800 apps were reviewed in all, and the research found that some categories were more likely than others to carry apps with inappropriately low age ratings. For stranger chat apps and games, “fewer were rated as appropriate for children,” the report says. In most cases, they were 17+. But in the categories of weight loss and unfiltered internet access, “nearly all apps reviewed were approved for kids 4+.” The report calls on Apple to do better when it comes to child safety measures on the App Store, urging the company to use third-party reviewers to verify apps’ age ratings before they become available to download, and to make its age rating process transparent to consumers. You can read the full report, Rotten Ratings: 24 Hours in Apple’s App Store, here

This article originally appeared on Engadget at https://www.engadget.com/big-tech/inappropriate-apps-rated-as-safe-for-young-children-are-prevalent-in-the-app-store-report-warns-213727965.html?src=rss