Balatro is an almost perfect mobile port

2024 is unquestionably the year of Balatro. It came out of nowhere to fill our heads with dreams of flush fives and legendary Jimbos. But I think what put it really over the top was when it launched on iOS and Android earlier this fall. That’s because even though I don’t have the numbers to prove it, Charlie Brooker — as he so often does in his show Black Mirror – made a particularly prescient prediction during an interview with Deadline when he said that after Balatro comes out on phones, “humankind’s activity is going to drop about 25 percent.” That said, I don’t think people were prepared for the mobile version of Balatro to be an almost flawless example of how to properly translate a game from desktop to small screens and foldables.

To start, on both the Apple App Store and Google Play, the mobile version of Balatro costs $10, which is actually $5 less than the desktop edition on Steam or the console ports on Switch, Xbox and PlayStation. But what’s even better is that in a world where seemingly every phone game is crammed full of microtransactions, there are zero intrusive ads or other extra purchases to take away from the game. This includes all the crossover cardbacks (like the ones featuring characters from The Witcher, Cyberpunk 2077 and more) and the big forthcoming update due out at the beginning of next year.

Here's what Balatro looks like on an average-sized phone, in this case, the Google Pixel 9.
Photo by Sam Rutherford/Engadget

On top of that, there’s essentially no difference in features between the mobile and desktop/console versions. Granted, that’s due in large part to the game being a relatively simple title (at least in terms of graphics). But even so, you’d be surprised how easy that is to mess up. The game boots up nearly instantly and even when you’re smashing antes while pushing your score deep into scientific notation, the game doesn’t get bogged down.

It gets even better though because developer LocalThunk paid attention to nearly all the little details. Balatro mobile features cloud saves, multiple profiles and tons of languages. The game also supports achievements while making it easy to unlock everything with a single option in case the phone version is more of a secondary platform for you. And I can’t forget to shout out the High Contrast Cards option, which is not only a great accessibility feature but a generally useful tool for making it faster and easier to tell hearts and diamonds or spades and clubs apart. 

While Balatro doesn't take full advantage of the extra vertical screen space you get on a foldable phone, the larger UI feels almost perfect. I just wish the Skip button when opening packs was in a different place.
Photo by Sam Rutherford/Engadget

I also appreciate how Playstack tweaked the game’s UI and interface to make it easy to drag and drop objects wherever you want. I can’t speak for everyone, but there’s just something inherently satisfying about using touch controls to move cards around like in Hearthstone and Marvel Snap compared to relying on a keyboard and mouse or a controller, to the point where I prefer the mobile version over the original desktop release.

But perhaps the thing I like the most about Balatro mobile is how well it plays on pretty much any device, but foldable phones most of all. I’d argue that handsets like the Google Pixel 9 Pro Fold and Samsung Galaxy Z Fold 6 are the perfect joker-hunting devices. Their large screens feel like a perfect match for the title’s UI without ever feeling cramped, which happens sometimes on older gadgets with less roomy displays. Text is generally easy to read (though sometimes less so on tiny devices) and there’s plenty of open space to push things around without getting in your own way.

The mobile version of Balatro is setting a gold standard for how good smartphone ports should be.
Photo by Sam Rutherford/Engadget

That said, if I had to nitpick, my complaints boil down to two (maybe three) things. The first is that on foldables, Balatro doesn’t take full advantage of the extra vertical screen space. But since there’s already plenty of room, it’s not a huge deal. I also wish the Skip button when opening packs was in a different place, because I’ve accidentally fat-fingered it more times than I’d like to admit, resulting in not picking a joker or Spectral card that I really needed. But perhaps the biggest issue (or not) is that when I’m playing the game outside, when people who aren’t Balatro fans see my screen, they probably think I’m a true dirtbag that just can’t wait till I get home to make a bet. And in many respects they’re right, but since I’m not actually gambling, it’s still the wrong impression.

Regardless, the mobile version of Balatro has basically everything I could want in a phone port. And in a world where more and more portable titles feel like low-effort cash grabs than projects meant to delight and entertain, Balatro is something I’m going to get more than my money’s worth out of for years to come.

This article originally appeared on Engadget at https://www.engadget.com/gaming/balatro-is-an-almost-perfect-mobile-port-163050971.html?src=rss

Sonos soundbars and speakers are up to 39 percent off

If you missed out on picking up Sonos soundbars and/or speakers on sale during Black Friday, here’s another chance for you to score good deals on them before the holidays. They’re now up to 39 percent off. The Ray soundbar, for one, is getting the full discount. It has dropped to $169, which is $110 off the list price.

The Ray was already the most budget-friendly Sonos soundbar, and that’s even more true after this latest temporary price cut. It has a compact design but still packs a punch in terms of sound quality (including good performance on the low end), though of course larger models will deliver more immersive audio. So you might want a louder model if you have a larger living room. The lack of built-in voice control is a bit of a bummer too. But the Sonos Ray is a great entry-level model and we gave it a score of 82 in our review.

Elsewhere, other Sonos models have dropped back down to their Black Friday prices. That includes a $50 discount on the Era 100, bringing that model down to $199. This is our pick for the best midrange smart speaker and we gave it a score of 88 in our review. The Era 100 sounds great (I have four myself) and you can pair two of them for stereo audio. You can also use a couple as rear surrounds in a home theater setup by pairing them with a Sonos soundbar.

If you have some extra cash to spend and would prefer a model that sounds even better, the Era 300 is worth considering. At $359, it’s currently $90 off the list price.

We feel that this speaker delivers excellent audio quality, but the design is a little odd and we found spatial audio performance to be somewhat inconsistent. Still, we gave the Era 300 a score of 80 in our review.

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This article originally appeared on Engadget at https://www.engadget.com/deals/sonos-soundbars-and-speakers-are-up-to-39-percent-off-154440813.html?src=rss

Onimusha's back!

Capcom has announced Onimusha: Way of the Sword, the first new Onimusha game since the original 2001 PS2 version was remastered in 2019. Revealed at The Game Awards 2024, it reveals a modern take on the classic dark action game, minus the fixed perspectives as before. 

The trailer for the single player, Wordplay action game shows an unnamed Samanosuke-like hero as he takes on samurai zombies in bloody combat, collecting golden orbs as before. “A lone samurai steps forth — his blade sharpened, soul anew. The Onimusha series by Capcom reawakens with Onimusha: Way of the Sword, a brand new title coming in 2026,” states the official description. 

Onimusha fans hoping against hope for a new game will be thrilled, but they’ll need to wait a bit longer, as Way of the Sword isn’t due to arrive until 2026 — a full quarter century after the original. It’ll be released on PlayStation 5, Xbox Series X|S and PC. See the new trailer (age restricted) right here

This article originally appeared on Engadget at https://www.engadget.com/gaming/onimushas-back-143004810.html?src=rss

Dispatch is a new narrative game from ex-Telltale developers

One of the highlights from The Game Awards last night was the moment Breaking Bad star Aaron Paul and voice actor Laura Bailey took the stage to reveal Dispatch. Set to arrive in 2025, the narrative game is from AdHoc Studio, founded by former Telltale Games developers, and features a stacked cast including Paul, Bailey, Jeffrey Wright, Erin Yvette, Jacksepticeye and others — a mix of A-list Hollywood talent and top-tier game voice actors. 

The toon-style Dispatch offers narrative, dialogue-driven gameplay in the same vein as Telltale. According to the Steam page, you play as “Robert Robertson, AKA Mecha Man, whose mech-suit is destroyed in a battle against his nemesis, forcing him to take a job at a superhero dispatch center: not as a hero, but a dispatcher.” 

There’s more in the official synopsis, which explains that Dispatch is “a superhero workplace comedy where choices matter. Manage a dysfunctional team of misfit heroes and strategize who to send to emergencies around the city, all while balancing office politics, personal relationships, and your own quest to become a hero.”

AdHoc sprung up in 2019, when former Telltale devs joined forces to continue Telltale’s adventure game legacy, after the Walking Dead studio laid off most of its staff in 2018. A rebooted Telltale worked with AdHoc on The Wolf Among Us 2, but last year, the developer announced that it had laid off most of its team. However, it recently said that The Wolf Among Us 2 has not been cancelled. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/dispatch-is-a-new-narrative-game-from-ex-telltale-developers-133031972.html?src=rss

Engadget Podcast: Apple's Genmoji are AI disappointments

At long last, iPhone users have access to Apple’s AI image generation tools, Genmoji (for customized emoji) and Image Playground. But based on our testing, these Apple Intelligence features aren’t fully baked. In this episode, Devindra and Cherlynn discuss why these AI tools aren’t very useful and dive into some of Apple’s most egregious image generation fails.


Listen below or subscribe on your podcast app of choice. If you’ve got suggestions or topics you’d like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

  • iOS 18.2 AI image generation arrives half baked. Genmoji are fun, but weird – 1:13

  • OpenAI’s Sora video generation model was finally released – 37:17

  • GM kills its Cruise robotaxi project – 45:43

  • Google’s Gemini 2.0 is now available for preview – 49:51

  • Tiktok is running out of options to avoid a ban in the U.S. – 57:36

  • Working on – 1:00:04

  • Pop culture picks – 1:02:20

Hosts: Devindra Hardawar and Cherlynn Low
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/big-tech/engadget-podcast-apples-genmoji-are-ai-disappointments-123031877.html?src=rss

The Overcooked team has a new creepy-cute co-op game called Stage Fright

There are two cool pieces of news here. First, the indie studio behind the Overcooked series, Ghost Town Games, is working on a new title called Stage Fright, and it’ll support both online and couch co-op. Rad! Second, Stage Fright is being published by No Man’s Sky studio Hello Games, a move that marks Hello’s first foray into publishing other studios’ projects. Double rad!

Stage Fright is built around co-op, and its mechanics bring Overcooked-style chaos to a series of escape room environments in a spooky, Luigi’s Mansion kind of world. It doesn’t have a release date but it’s available to wishlist now on Steam.

Overcooked and its sequel have helped re-energize the co-op genre in recent years, serving up frantic restaurant gameplay that always feels more fun — and shouty — with a friend. Overcooked supports cooperative couch play and Overcooked 2 introduced online co-op to the series. Stage Fright represents the culmination of everything that Ghost Town has learned about co-op gaming from Overcooked, complete with local and online play.

“Nothing else really played like Overcooked when it came out and Stage Fright is just as innovative, but in a really different direction,” Hello Games publishing lead Tim Woodley said.

Ghost Town Games has a core team of just three people, founders Oli De-Vine and Phil Duncan plus writer Gemma Langford. They’ve been developing Stage Fright under the codename Project Attic — because they’ve literally been building this game in their attic — and their website lists six additional contributors. There’s also the Hello Games of it all.

Stage Fright
Ghost Town Games

De-Vine and Duncan have been friends with the Hello Games crew — including founders Sean Murray, Grant Duncan, Ryan Doyle and David Ream — for years. After Hello found success with Joe Danger in 2010, they helped connect Ghost Town with the eventual publisher of Overcooked, Team17. Overcooked came out in 2016 and the rest is culinary co-op history.

“Phil and Oli came to visit us for advice with the very earliest demo of Overcooked about ten years ago,” Woodley said. “We have such fond memories of the four founders of Hello playing that Overcooked demo, screaming at each other about onions — it was instantly obvious this was something special.” 

Hello Games is currently developing Light No Fire, a cooperative survival and exploration game that takes place on a fantasy planet as large as Earth, offering a mix of role-playing and sandbox mechanics. The studio is also still very much supporting and expanding its breakout hit, No Man’s Sky (and things seem to be going really well). Stage Fright will be Hello’s debut as a third-party publisher, but it doesn’t mean the studio is pivoting to publishing full-time.

Stage Fright
Ghost Town Games

“Hello Games has a bunch of experience we can lend behind the scenes, support we can give, but if we’re honest it really appeals to us to have fun working with a bunch of creative people we just love spending time with,” Woodley said. “When we played an early version of Stage Fright we got the same buzz as we had with Overcooked all those years ago. It’s just something we wanted to be involved in.”

Expect more information about Stage Fright over the next 12 months.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-overcooked-team-has-a-new-creepy-cute-co-op-game-called-stage-fright-030009063.html?src=rss

The Overcooked team has a new creepy-cute co-op game called Stage Fright

There are two cool pieces of news here. First, the indie studio behind the Overcooked series, Ghost Town Games, is working on a new title called Stage Fright, and it’ll support both online and couch co-op. Rad! Second, Stage Fright is being published by No Man’s Sky studio Hello Games, a move that marks Hello’s first foray into publishing other studios’ projects. Double rad!

Stage Fright is built around co-op, and its mechanics bring Overcooked-style chaos to a series of escape room environments in a spooky, Luigi’s Mansion kind of world. It doesn’t have a release date but it’s available to wishlist now on Steam.

Overcooked and its sequel have helped re-energize the co-op genre in recent years, serving up frantic restaurant gameplay that always feels more fun — and shouty — with a friend. Overcooked supports cooperative couch play and Overcooked 2 introduced online co-op to the series. Stage Fright represents the culmination of everything that Ghost Town has learned about co-op gaming from Overcooked, complete with local and online play.

“Nothing else really played like Overcooked when it came out and Stage Fright is just as innovative, but in a really different direction,” Hello Games publishing lead Tim Woodley said.

Ghost Town Games has a core team of just three people, founders Oli De-Vine and Phil Duncan plus writer Gemma Langford. They’ve been developing Stage Fright under the codename Project Attic — because they’ve literally been building this game in their attic — and their website lists six additional contributors. There’s also the Hello Games of it all.

Stage Fright
Ghost Town Games

De-Vine and Duncan have been friends with the Hello Games crew — including founders Sean Murray, Grant Duncan, Ryan Doyle and David Ream — for years. After Hello found success with Joe Danger in 2010, they helped connect Ghost Town with the eventual publisher of Overcooked, Team17. Overcooked came out in 2016 and the rest is culinary co-op history.

“Phil and Oli came to visit us for advice with the very earliest demo of Overcooked about ten years ago,” Woodley said. “We have such fond memories of the four founders of Hello playing that Overcooked demo, screaming at each other about onions — it was instantly obvious this was something special.” 

Hello Games is currently developing Light No Fire, a cooperative survival and exploration game that takes place on a fantasy planet as large as Earth, offering a mix of role-playing and sandbox mechanics. The studio is also still very much supporting and expanding its breakout hit, No Man’s Sky (and things seem to be going really well). Stage Fright will be Hello’s debut as a third-party publisher, but it doesn’t mean the studio is pivoting to publishing full-time.

Stage Fright
Ghost Town Games

“Hello Games has a bunch of experience we can lend behind the scenes, support we can give, but if we’re honest it really appeals to us to have fun working with a bunch of creative people we just love spending time with,” Woodley said. “When we played an early version of Stage Fright we got the same buzz as we had with Overcooked all those years ago. It’s just something we wanted to be involved in.”

Expect more information about Stage Fright over the next 12 months.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-overcooked-team-has-a-new-creepy-cute-co-op-game-called-stage-fright-030009063.html?src=rss

Mafia: The Old Country is a Sicilian prequel arriving summer 2025

2K Games’ consistently sporadic Mafia series will return in 2025. Mafia: The Old Country is set in Sicily in the 1900s and will explore the origins of organized crime. Developer Hangar 13 announced that a new Mafia title was in development back in 2022, but gave few details beyond that. Now, we know it’s heading to PC, PlayStation 5 and Xbox Series X/S in summer 2025.

The game’s first trailer, which debuted at The Game Awards on Thursday, is a melodramatic affair complete with a patriarch monologuing over candlelight, horses galloping across the plains and opera music as a backing track. This is drama, people.

Mafia: The Old Country is a linear, narrative-driven game with stealth and gunplay mechanics in purposefully cinematic environments. It stars Enzo, a new, original protagonist. Here’s how publisher 2K Games describes his journey: “Enzo has survived a childhood of indentured labor in Sicily’s hellish sulfur mines. Now, through a twist of fate, he has the opportunity to join Don Torrisi’s crime family, and will do whatever it takes to carve out a better life for himself. By swearing an oath, Enzo has committed himself to the Torrisi family’s code of honor, with all the power and hardship it entails.”

The Mafia series started in 2002 as a more serious take on the GTA formula, set in a 1930s nod to Chicago. Mafia II landed in 2010 and took place in a fictionalized version of post-World War II New York City. Another long gap led to 2017, when Mafia III flashed forward to the ’60s in not-New Orleans. 

In 2018, 2K merged Hangar 13, the developer of the third title, with 2K Czech, the team that made the first two games, and that combined studio is now working on The Old Country. A 2025 release window will give us eight years between Mafia installments, which is right on target for the series.

This article originally appeared on Engadget at https://www.engadget.com/gaming/mafia-the-old-country-is-a-sicilian-prequel-arriving-summer-2025-034422942.html?src=rss

An Okami sequel is on the way, nearly two decades later

There were several major surprise announcements during this year’s edition of The Game Awards, but perhaps none was quite as out of the blue as word of a sequel to Okami. Not only that, the original game’s director, Hideki Kamiya, is at the helm. 

Okami is a game critically acclaimed for its unique world, heartwarming story, and exciting adventures,” publisher Capcom said in the teaser’s YouTube description. “Now, a new adventure in the same vein as Okami has been set in motion.” Details are thin so far. Production is just about to get underway.

Kamiya also directed Resident Evil 2, Devil May Cry and Viewtiful Joe during his first stint at Konami, before leaving to form PlatinumGames. It emerged last year that Kamiya was departing the Bayonetta studio. Now we know that he’s part of a new studio, Clovers, which is making this sequel alongside M-Two Inc Machine Head Works. (The shuttered Capcom subsidiary Clover Studio made the original.) 

Okami is one of the greatest examples of video games as an art form. As Amaterasu, the Japanese sun goddess that takes the form of a white wolf, you use a paintbrush to help solve puzzles and defeat enemies. The 2006 game had an unforgettable look, but it was stylized to bolster performance on the PlayStation 2. With much more powerful hardware at their disposal, Kamiya, the studios and Capcom have the potential to deliver a sequel that’s visually more than worthy of Okami

This article originally appeared on Engadget at https://www.engadget.com/gaming/an-okami-sequel-is-on-the-way-nearly-two-decades-later-041658276.html?src=rss

Intergalactic: The Heretic Prophet is a new sci-fi game from Naughty Dog

And now for something completely different. Naughty Dog is pivoting from post-apocalyptic fungal drama to interstellar sci-fi bounty hunting with its newest game, Intergalactic: The Heretic Prophet. The studio revealed its new title with a cinematic trailer at The Game Awards on Thursday.

Intergalactic: The Heretic Prophet takes place thousands of years in the future and it stars bounty hunter Jordan A. Mun, played by Chilling Adventures of Sabrina actor Tati Gabrielle. Jordan finds herself stranded on the planet Sempiria, which has been cut off from the rest of the universe for more than 600 years. She’s on a mission to escape Sempiria, but it looks like some vicious robots are going to get in her way.

The reveal trailer is gorgeous, even if it is just in-game cinematics. It shows glittering galaxies and Jordan being sassy with her superiors in a Porsche spaceship, all set to droning lo-fi tones and upbeat ’80s tunes. Once the camera reaches the planet level, there’s a huge, multi-armed robot with a glowing red sword. Jordan pulls out her own weapon and the fight is on.

This is the beginning of a new IP for Naughty Dog — it’s the studio’s first game that isn’t Uncharted or The Last of Us since 2005. Game director and Naughty Dog studio head Neil Druckmann shared just a little more insight into the game’s story on the PlayStation Blog

“What we can tell you is that this game lives up to the Naughty Dog tradition of creating an emotional, character-driven epic journey. Our narrative goals are rivaled only by our gameplay ambitions. This will be the deepest gameplay in Naughty Dog’s history, taking our learnings from our previous franchises and pushing them beyond anything we’ve ever done before.”

The soundtrack for Intergalactic: The Heretic Prophet is being handled by Trent Reznor and Atticus Ross (at least when it’s not literally just Pet Shop Boys).

Intergalactic: The Heretic Prophet is in development for PlayStation 5 and it doesn’t have a release window yet.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/intergalactic-the-heretic-prophet-is-a-new-sci-fi-game-from-naughty-dog-042920073.html?src=rss