NVIDIA GeForce RTX 5090 review: Pure AI excess for $2,000

A $2,000 video card for consumers shouldn’t exist. The GeForce RTX 5090, like the $1,599 RTX 4090 before it, is more a flex by NVIDIA than anything truly meaningful for most gamers. NVIDIA CEO Jensen Huang said as much when he revealed the GPU at CES 2025, assuming that it’ll be for hardcore players who have $10,000 rigs. Personally, I don’t know anyone who actually fits that bill, not unless you count parasocial relationships with streamers. (My own setup doesn’t even cross $5,000.)

But we all know why NVIDIA is hyping up the unattainable RTX 5090: It lets the company show off benchmarks that AMD can’t touch, once again cementing itself as the supreme leader of the high-end video card market. It’s not just about gaming, either. The RTX 5090 is also being positioned as an AI workhorse since it’s powered by NVIDIA’s new Blackwell architecture, which leans on the company’s Tensor Cores for artificial intelligence work more than ever. Realistically, though, the $549 RTX 5070 is the GPU more gamers will actually be able to buy.

I’ll admit, I went into this review with a mixture of excitement and disgust. It’s astonishing that NVIDIA was able to stuff 91 billion transistors and 21,760 CUDA cores in the RTX 5090, and I couldn’t wait to see how it performed. Still, I find it genuinely sad that NVIDIA keeps pushing the bar higher for GPU prices, in the process making the gaming world even more unequal. A $2,000 graphics card, in this economy?!

But after hours of benchmarking and playtime, I realized the RTX 5090 wasn’t much of a threat to gaming accessibility. Wealthy PC gamers have always overspent for graphics performance — I’ve seen people (unwisely) pay thousands more than consumer GPUs just to get extra VRAM from NVIDIA’s Quadro cards. But the rise of PC handhelds like the Steam Deck, which are a direct offshoot of the Nintendo Switch’s success, is a clear sign that convenience matters more than raw power to mainstream players today. I don’t think many Switch 2 buyers are saving up for an RTX 5090.

For the few who can afford it, though, NVIDIA’s new flagship sure is a treat.

In many ways, the RTX 5000 GPU family is the convergence of NVIDIA’s decades-long GPU expertise and its newfound role powering the AI hype train. Sure, they’ll run games faster than before, but what makes them unique is their ability to tap into “neural rendering” AI for even better performance. It’s at the heart of DLSS 4, the company’s latest AI upscaling technology, which can now generate up to three frames for every one that’s actually rendered by the RTX 5090.

That’s how NVIDIA can claim this GPU is twice as fast as the RTX 4090, or that the RTX 5070 matches the speed of the 4090. Does it really matter if these frames are “fake” if you can’t tell, and they lead to smoother gameplay?

Before I dive further into the AI side of things, though, let’s take a closer look at the RTX 5090. Once again, it features 21,760 CUDA cores, up from 16,384 cores on the 4090, as well as 32GB of GDDR7 VRAM instead of the 4090’s 24GB of GDDR6X. (I thought I was future-proofing my desktop when I equipped it with 32GB of RAM years ago, but now that video cards have caught up I’m almost convinced to go up to 64GB.) The 5090 also sports 5th-gen Tensor cores with 3,352 of AI TOPs performance, while the 4090 had 1,321 AI TOPS with last-gen Tensor hardware.

RTX 5090RTX 5080RTX 5070 TiRTX 5070RTX 4090
Architecture

Blackwell

Blackwell

Blackwell

Blackwell

Lovelace

CUDA cores

21,760

10,752

8,960

6,144

16,384

AI TOPS

3,352

1,801

1,406

988

1,321

Tensor cores

5th Gen

5th Gen

5th Gen

5th Gen

4th Gen

RT cores

4th Gen

4th Gen

4th Gen

4th Gen

3rd Gen

VRAM

32 GB GDDR7

16 GB GDDR7

16 GB GDDR7

12 GB GDDR7

24 GB GDDR6X

Memory bandwidth

1,792 GB/sec

960 GB/sec

896 GB/sec

672 GB/sec

1,008 GB/sec

TGP

575W

360W

300W

250W

450W

I tested the RTX 5090 Founder’s Edition GPU (provided by NVIDIA), which is dramatically slimmer than its 4090 counterpart. The 5090 has a sleek two-slot case that can actually fit in small form factor systems. The three-slot 4090, meanwhile, was so massive it felt like it was going to tear my PCIe slot out of my motherboard. NVIDIA also added another cooling fan this time around, instead of just relying on a vapor chamber and a single fan. The 5090’s main PCB sits in the center of the card, and it’s connected to other PCB modules at the PCIe slot and rear ports (three DisplayPort 2.1b and an HDMI 2.1b connection).

NVIDIA RTX 5090
Devindra Hardawar for Engadget

While multi-frame generation is the defining feature for the RTX 50 cards, there are several other DLSS 4 features that should help games look dramatically better. Best of all, those capabilities are also trickling down to earlier RTX GPUs. RTX 40 cards will be more efficient with their single-frame generation, while RTX 30 and 20 cards will also see an upgrade from AI transformer models used for ray reconstruction (leading to more stable ray tracing), Super Resolution (higher quality textures) and Deep Learning Anti-Aliasing (DLAA).

These transformer models should also fix some rendering artifacts present in earlier versions of DLSS. At NVIDIA’s Editor’s Day earlier this month, the company showed off how the updated version of Ray Reconstruction made a chainlink fence in Alan Wake 2 appear completely sharp and clear. An earlier version of the feature made the same fence look muddy, almost as if it was out of focus. In Horizon Forbidden West, the new version of Super Resolution revealed more detail from the texture of Aloy’s bag.

DLSS 4 will be supported in 75 games and apps at launch, including Indiana Jones and the Great Circle and Cyberpunk 2077, according to NVIDIA. For titles that haven’t yet been updated with new DLSS menu options, you’ll also be able to force support for the latest features in the NVIDIA app.

NVIDIA RTX 5090
Devindra Hardawar for Engadget

I could almost hear my motherboard breathe a sigh of relief when I unplugged the RTX 4090 and swapped in the slimmer 5090. Installation was a cinch, though I still needed to plug in four PSU connectors to satisfy its demand for 575 watts of power and a 1,000W PSU. If you’re lucky enough to have a new PSU with a 600W PCIe Gen 5 cable, that will also work (and also avoid tons of cable clutter).

I tested the RTX 5090 on my home rig powered by an AMD Ryzen 9 7900X and 32GB of RAM, alongside a 1,000W Corsair PSU. I also used Alienware’s 32-inch 4K QD-OLED 4K 240Hz monitor to get the most out of the 5090, and honestly, you wouldn’t want to run this GPU on anything less.

Once I started benchmarking, it didn’t take long for the RTX 5090 to impress me. In the 3DMark Steel Nomad test, which is a demanding DX12 demo, it scored 14,239 points, well above the 9,250 points I saw on the RTX 4090. Similarly, the 5090 hit 15,416 points in the 3DMark Speedway benchmark, compared to the 4090’s 10,600 points. These are notable generation-over-generation gains without the use of frame generation or any DLSS sorcery — it’s just the raw power you see with more CUDA and RT cores.

None

3DMark TimeSpy Extreme

Port Royal (Ray Tracing)

Cyberpunk (4K RT Overdrive DLSS)

Blender

NVIDIA RTX 5090

19,525

36,003/166fos

246fps (4X frame gen)

14,903

NVIDIA RTX 4090

16,464

25,405/117fps

135fps

12,335

NVIDIA RTX 4080 Super

13,168

18,435/85fps

80fps

8,867

NVIDIA RTX 4070 Ti Super

11,366

15,586/72fps

75fps

7,342

Once I started gaming and let DLSS 4 do its magic, my jaw just about hit the floor. But I suppose that’s just a natural response to seeing a PC hit 250fps on average in Cyberpunk 2077 while playing in 4K with maxed-out ray tracing overdrive settings and 4x frame generation. In comparison, the 4090 hit 135fps with the same settings and single frame generation.

Now I know most of those frames aren’t technically real, but it’s also the first time I’ve seen any game fill out the Alienware monitor’s 4K 240hz refresh rate. And most importantly, Cyberpunk simply looked amazing as I rode my motorcycle down rain-slicked city streets and soaked in the reflections and realistic lighting from robust ray tracing.

Like Cypher in The Matrix (far from the best role model, I know), after suffering through years of low 4K framerates, I couldn’t help but feel like “ignorance is bliss” when it comes to frame generation. I didn’t see any artifacts or stuttering. There wasn’t anything that took away from my experience of playing Cyberpunk. And the game genuinely looked better than I’d ever seen it before.

And if you’re the sort of person who could never live with “fake frames,” the RTX 5090 is also the only card I’ve seen that can get close to 60fps in Cyberpunk natively in 4K with maxed out graphics and no DLSS. I hit 54fps on average in my testing, whereas the 4090 chugged along at 42fps in native 4K. You could also compromise a bit and turn on 2x or 3x frame generation to get a solid fps boost, if the idea of 4x frame generation just makes you feel dirty.

And if you can’t tell, I quickly got over any fake frame trepidation. When I used the NVIDIA app to turn on 4x frame generation in Dragon Quest: The Veilguard, I once again saw an average framerate of around 240fps in 4K with maxed out graphics. I’ve already spent over 25 hours in the game, but running through a few missions at that framerate still felt revelatory. Combat sequences were clearer and easier to follow, possibly thanks to better Ray Reconstruction and Super Resolution, and I could also make out even more detail in my character’s ornate costumes. On the 4090, I typically saw around 120fps with standard frame generation.

The 5090’s DLSS 4 performance makes me eager to see how the cheaper RTX 5070 and 5070 Ti cards perform. If a $550 card can actually get close to what I saw on the $1,599 4090, even if it’s relying on massive amounts of frame generation, that’s still a major accomplishment. It would also be great news for anyone who invested in a 4K 120Hz screen, which is tough to fill with other mid-range GPUs.

Outside of gaming, the RTX 5090 also managed to convert a minute-long 4K clip into 1080p using the NVENC H.264 encoder in just 23 seconds. That’s the fastest conversion I’ve seen yet. In comparison, the RTX 4090 took 28 seconds. Add up those seconds on a much larger project, and the 5090 could potentially save you hours of repeated rendering time. Naturally, it also saw the fastest Blender benchmark score we’ve ever seen, reaching 14,903 points. The RTX 4090, the previous leader in our benchmarks, hit 12,335 points.

3DMark Speedway benchmark
3Dmark

Throughout benchmarks and lengthy gaming sessions, the RTX 5090 typically reached around 70 degrees Celsius with audible, but not annoying, fan noise. The card also quickly cooled down to idle temperatures between 34C and 39C when it wasn’t under load. Aiming to push the limits of NVIDIA’s cooling setup, I also ran several stress test sessions in 3DMark, which involves looping a benchmark 20 times. It never crashed, and achieved over 97 percent accuracy in most of the tests. There was just one Steel Nomad session where it scored 95.9 percent and failed 3DMark’s 97 percent threshold. That could easily be due to early driver issues, but it’s still worth noting.

The only time I really got the RTX 5090 cooking was during an exploration of the Speedway benchmark, where I could move the camera around the ray traced scene and look at different objects and characters. The card hit 79C almost immediately and stayed there until I quit the demo. During that session, as well as typical gaming, the 5090 drew between 500W and 550W of power.

NVIDIA RTX 5090
Devindra Hardawar for Engadget

On top of DLSS, NVIDIA is also planning to tap into its RTX cards to power AI NPCs in games like PUBG and ZooPunk. Based on what I saw at NVIDIA’s Editor’s Day, though, I’m more worried than excited. The company’s Ace technology can let NPCs generate text, voices and even have conversational voice chats, but every example I saw was robotic and disturbing. The AI Ally in PUBG makes a lot of sense on paper — who wouldn’t want a computer companion that could help you fight and find ammo? But in the demo I saw, it wasn’t much of a conversationalist, it couldn’t find weapons when asked and it also took way too long to hop into a vehicle during a dangerous firefight.

As I wrote last week, “I’m personally tired of being sold on AI fantasies, when we know the key to great writing and performances is to give human talent the time and resources to refine their craft.“ And on a certain level, I think I’ll always feel like the director Hayao Miyazaki, who described an early example of an AI CG creature as, “an affront to life itself.”

NVIDIA’s Neural Shaders are an attempt to bring AI right into texture shaders, something the company says wasn’t possible on previous GPUs. These can be implemented in a variety of ways: RTX Neural Materials, for example, can use AI to render complex materials like silk and porcelain, which often have nuanced and reflective textures. RTX Neural Texture Compression, on the other hand, can store complex textures while saving up to 7 times the VRAM used from typical block compression. For ray tracing, there’s RTX Neural Radiance Cache, which is trained on live gameplay to help simulate path-traced indirect lighting.

Much like NVIDIA’s early ray tracing demos, it’s unclear how long it’ll take for us to see these features in actual games. But from the glimpses so far, NVIDIA is clearly thinking of new ways to deploy its AI Tensor Cores. RTX Neural Faces, for example, uses a variety of methods to make faces seem more realistic, and less like plastic 3D models. There’s also RTX Mega Geometry, which can help developers make up to “100x more ray traced triangles,” according to NVIDIA. Demos show it being used to construct a large building as well as an enormous dragon.

NVIDIA RTX 5090
Devindra Hardawar for Engadget

The $2,000 GeForce RTX 5090 is not meant for mere mortals, that much is clear. But it points to an interesting new direction for NVIDIA, one where AI features can seemingly lead to exponential performance gains. While I hate that it’s pushing GPU prices to new heights, there’s no denying that NVIDIA has crafted an absolute beast. But, like most people, I’m more excited to see how the $549 RTX 5070 fares. Sure, it’s also going to lean into frame generation, but at least you won’t have to spend $2,000 to make the most of your 4K monitor.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/nvidia-geforce-rtx-5090-review-pure-ai-excess-for-2000-140053371.html?src=rss

Google buys part of HTC's Vive VR team for $250 million

Google is paying HTC $250 million in cash for a deal that will give the bigger company’s plans for Android XR a boost. Under the terms of their agreement, some members of the HTC Vive engineering team will be joining Google, which describes them as an “incredibly strong technical team with a proven track record in the VR space.” HTC released the consumer version of its first Vive VR headset, designed in partnership with Valve, back in 2016. Last year, it launched the Vive Focus Vision more than a year after it released its first standalone headset for consumers, the Vive XR Elite

In addition to absorbing certain Vive team members, Google will also get a non-exclusive license to use HTC’S extended reality technologies. HTC can still use its own IPs, and it vows to continue developing and supporting its XR headsets. The companies will also “explore future collaboration opportunities.” Google says the deal will help “its acceleration across the headset and glasses ecosystem.” The company laid out its vision for a unified Android XR ecosystem in December, which will span a range of virtual and mixed reality headsets and glasses. We’re bound to see the first Android XR devices this year, including one codenamed Project Moohan from a Google-Samsung collaboration.

Google’s and HTC’s agreement is still subject to customary closing conditions and will be finalized sometime this first quarter.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-buys-part-of-htcs-vive-vr-team-for-250-million-130046567.html?src=rss

Google buys part of HTC's Vive VR team for $250 million

Google is paying HTC $250 million in cash for a deal that will give the bigger company’s plans for Android XR a boost. Under the terms of their agreement, some members of the HTC Vive engineering team will be joining Google, which describes them as an “incredibly strong technical team with a proven track record in the VR space.” HTC released the consumer version of its first Vive VR headset, designed in partnership with Valve, back in 2016. Last year, it launched the Vive Focus Vision more than a year after it released its first standalone headset for consumers, the Vive XR Elite

In addition to absorbing certain Vive team members, Google will also get a non-exclusive license to use HTC’S extended reality technologies. HTC can still use its own IPs, and it vows to continue developing and supporting its XR headsets. The companies will also “explore future collaboration opportunities.” Google says the deal will help “its acceleration across the headset and glasses ecosystem.” The company laid out its vision for a unified Android XR ecosystem in December, which will span a range of virtual and mixed reality headsets and glasses. We’re bound to see the first Android XR devices this year, including one codenamed Project Moohan from a Google-Samsung collaboration.

Google’s and HTC’s agreement is still subject to customary closing conditions and will be finalized sometime this first quarter.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-buys-part-of-htcs-vive-vr-team-for-250-million-130046567.html?src=rss

Google buys part of HTC's Vive VR team for $250 million

Google is paying HTC $250 million in cash for a deal that will give the bigger company’s plans for Android XR a boost. Under the terms of their agreement, some members of the HTC Vive engineering team will be joining Google, which describes them as an “incredibly strong technical team with a proven track record in the VR space.” HTC released the consumer version of its first Vive VR headset, designed in partnership with Valve, back in 2016. Last year, it launched the Vive Focus Vision more than a year after it released its first standalone headset for consumers, the Vive XR Elite

In addition to absorbing certain Vive team members, Google will also get a non-exclusive license to use HTC’S extended reality technologies. HTC can still use its own IPs, and it vows to continue developing and supporting its XR headsets. The companies will also “explore future collaboration opportunities.” Google says the deal will help “its acceleration across the headset and glasses ecosystem.” The company laid out its vision for a unified Android XR ecosystem in December, which will span a range of virtual and mixed reality headsets and glasses. We’re bound to see the first Android XR devices this year, including one codenamed Project Moohan from a Google-Samsung collaboration.

Google’s and HTC’s agreement is still subject to customary closing conditions and will be finalized sometime this first quarter.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-buys-part-of-htcs-vive-vr-team-for-250-million-130046567.html?src=rss

How to watch the latest Xbox Developer Direct showcase

Xbox is hosting its Developer Direct showcase today, and you’ll be able to watch along live on YouTube, Twitch or our handy embed below.

The stream starts as 1PM ET / 10AM PT and is supposed to feature updates from the developers of South of Midnight, Clair Obscur: Expedition 33 and Doom: The Dark Ages. Xbox is also promising to “visit a surprise location to see another studio’s brand new game.” Windows Central reports the mysterious unannounced game is “a new entry in a legendary Japanese IP which has decades of history,” which certainly sounds intriguing. At the very least, the rest of the games featured are slated to launch in 2025.

Xbox spent most of 2024 adjusting its strategy around releasing games, delaying some titles to this year, and bringing some formerly exclusive games to the PlayStation 5 and Nintendo Switch. The company seems like it’s favoring timed exclusives over hoarding everything for Xbox and PC, so the job of this Developer Direct is a little bit different this time. Besides letting developers sell their games, the real test of the show is if it can get you excited about games that are coming to Xbox first, rather than only coming to Xbox at all.

You can watch the Xbox Developer Direct showcase on YouTube, Twitch, or right here in the embed above when it starts at 1PM ET / 10AM PT.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/how-to-watch-the-latest-xbox-developer-direct-showcase-110013502.html?src=rss

Dozens of subreddits are banning X links from their communities

Dozens of subreddits have opted to block links to X in their communities over the last 24 hours in a movement that appears to be gaining momentum across Reddit. Hundreds more appear to be actively discussing or considering a similar move with their members.

Engadget counted more than two dozen subreddits, which collectively have millions of members, that have already restricted their communities’ ability to post content from X in some way in recent days. These include large subreddits, like r/formula1, which has nearly 5 million members, and smaller communities like r/ultraman, which has 30,000.

The movement seems to have been popularized, at least in part, by r/newjersey, whose mods announced a ban on X links Tuesday. “Fuck this guy. X links are now banned from r/newjersey,” they shared in a post that now has more than 65,000 upvotes. Accompanying the post was a photo of Elon Musk extending his arm, Musk made two apparent Nazi salutes during a speech at Donald Trump’s inauguration which have been widely celebrated by fascists online.

A number of other subreddits quickly followed suit, with many sharing a link to the r/newjersey post. X links have been barred from r/military (489,000 members), r/comics (2.7 million), r/casualnintendo (184,000), r/spiderman (1 million), r/pcgaming (3.8 million), r/rupaulsdragrace (1 million), r/KingdomHearts (345,000), r/therapists (142,000), and many others. “We weren’t trying to start a trend, and we never expected to go viral,” the mods of r/newjersey said in a statement to Engadget. “Not everyone will agree with our choice, but Reddit has always been a place where each community gets to decide these things individually. If our announcement has inspired discussions about the role social media is playing in our current times, we think that’s a good thing.”

Many mods, in announcing their ban on X links have also cited the fact X has made it increasingly difficult for users to view posts if they aren’t logged in. “There’s no doubt that over the past years Twitter has become a low-quality source: the login requirements, the flood of bots, the prioritization of content from paying users and promotion of sensationalist content,” r/formula1’s mods wrote in a post. “But unlike with news sites in our source-rating system, for Twitter there wasn’t really an alternative.”

The subreddit is instead encouraging members to share content from Bluesky, which doesn’t require a login to view posts. The mods said they will allow “screenshots of relevant posts by teams, drivers & F1” when the same content isn’t available elsewhere.

Moderators for r/antiwork, which has 2.9 million members, noted that their rules prohibit links and screenshots to X and all other social media sites, including Facebook, Instagram and even LinkedIn. “We’d prefer for the message of antiwork to come organically from you, here, in OC form, but if it comes from a picture or post of something else, that catches hold, we want that, too,” they wrote. “Just not Twitter.”

Many other subreddits are considering similar measures. Mods of r/dnd (4 million members), r/baseball (2.8 million), r/AlanWake (80,000) and r/Xmen (270,000) are currently running polls among their members. Moderators in r/hockey (2.7 million), r/georgia (237,000) and r/popheads (2.8 million) have also shared that they are discussing a potential ban.

Not all moderators have been receptive when such a ban has been raised. A mod in r/chess said that such a ban would “pose a bit of a logistical problem” for the community. “The unfortunate reality is that Twitter is the source of a big portion of content on the subreddit,” they wrote. “A ban would thus require some rule changes. We’re open to suggestions, but can’t promise anything at the moment.” Likewise, a moderator of r/fauxmoi, a subreddit dedicated to gossip, noted that “we do prefer to still have the link so we can ensure that people are not submitting fake or doctored screenshots.”

While this is far from the first time that Redditors have joined together in a form of protest, it’s notable that so many are calling to remove a popular source for Reddit posts.

This article originally appeared on Engadget at https://www.engadget.com/social-media/dozens-of-subreddits-are-banning-x-links-from-their-communities-215441510.html?src=rss

Dozens of subreddits are banning X links from their communities

Dozens of subreddits have opted to block links to X in their communities over the last 24 hours in a movement that appears to be gaining momentum across Reddit. Hundreds more appear to be actively discussing or considering a similar move with their members.

Engadget counted more than two dozen subreddits, which collectively have millions of members, that have already restricted their communities’ ability to post content from X in some way in recent days. These include large subreddits, like r/formula1, which has nearly 5 million members, and smaller communities like r/ultraman, which has 30,000.

The movement seems to have been popularized, at least in part, by r/newjersey, whose mods announced a ban on X links Tuesday. “Fuck this guy. X links are now banned from r/newjersey,” they shared in a post that now has more than 65,000 upvotes. Accompanying the post was a photo of Elon Musk extending his arm, Musk made two apparent Nazi salutes during a speech at Donald Trump’s inauguration which have been widely celebrated by fascists online.

A number of other subreddits quickly followed suit, with many sharing a link to the r/newjersey post. X links have been barred from r/military (489,000 members), r/comics (2.7 million), r/casualnintendo (184,000), r/spiderman (1 million), r/pcgaming (3.8 million), r/rupaulsdragrace (1 million), r/KingdomHearts (345,000), r/therapists (142,000), and many others. “We weren’t trying to start a trend, and we never expected to go viral,” the mods of r/newjersey said in a statement to Engadget. “Not everyone will agree with our choice, but Reddit has always been a place where each community gets to decide these things individually. If our announcement has inspired discussions about the role social media is playing in our current times, we think that’s a good thing.”

Many mods, in announcing their ban on X links have also cited the fact X has made it increasingly difficult for users to view posts if they aren’t logged in. “There’s no doubt that over the past years Twitter has become a low-quality source: the login requirements, the flood of bots, the prioritization of content from paying users and promotion of sensationalist content,” r/formula1’s mods wrote in a post. “But unlike with news sites in our source-rating system, for Twitter there wasn’t really an alternative.”

The subreddit is instead encouraging members to share content from Bluesky, which doesn’t require a login to view posts. The mods said they will allow “screenshots of relevant posts by teams, drivers & F1” when the same content isn’t available elsewhere.

Moderators for r/antiwork, which has 2.9 million members, noted that their rules prohibit links and screenshots to X and all other social media sites, including Facebook, Instagram and even LinkedIn. “We’d prefer for the message of antiwork to come organically from you, here, in OC form, but if it comes from a picture or post of something else, that catches hold, we want that, too,” they wrote. “Just not Twitter.”

Many other subreddits are considering similar measures. Mods of r/dnd (4 million members), r/baseball (2.8 million), r/AlanWake (80,000) and r/Xmen (270,000) are currently running polls among their members. Moderators in r/hockey (2.7 million), r/georgia (237,000) and r/popheads (2.8 million) have also shared that they are discussing a potential ban.

Not all moderators have been receptive when such a ban has been raised. A mod in r/chess said that such a ban would “pose a bit of a logistical problem” for the community. “The unfortunate reality is that Twitter is the source of a big portion of content on the subreddit,” they wrote. “A ban would thus require some rule changes. We’re open to suggestions, but can’t promise anything at the moment.” Likewise, a moderator of r/fauxmoi, a subreddit dedicated to gossip, noted that “we do prefer to still have the link so we can ensure that people are not submitting fake or doctored screenshots.”

While this is far from the first time that Redditors have joined together in a form of protest, it’s notable that so many are calling to remove a popular source for Reddit posts.

This article originally appeared on Engadget at https://www.engadget.com/social-media/dozens-of-subreddits-are-banning-x-links-from-their-communities-215441510.html?src=rss

Sega unveils a player account system

Sega has introduced a new system for player accounts. A Sega Account will connect all of a player’s games and services from both Sega and Atlus. It will also be a place for the two studios to share news, events, updates and promotions about their titles. The accounts are free and anyone can register.

To sweeten the pot, Sega will also offer bonuses and goodies to account members. The first reward people can unlock is a Kazuma Kiryu Special Outfit DLC for Like a Dragon: Pirate Yakuza in Hawaii, which is due out next month. The ensemble can be redeemed by anyone who sets up a Sega Account before March 7.

With so many studios turning to games as a service, it’s becoming standard practice to require players to create accounts or online profiles. Sega is a little slow to hop on this train, and there are some industry standard features in that are still in development for Sega Accounts, such as a page for records related to games played. There’s no language on the website now about if or when an account might be required.

In announcing this platform, Sega said there will be “various new services and features coming soon.” We already know that Sega is working on a brand new Virtua Fighter game, but we’ve also said good-bye to other old-school classics from the company. Seems like Sega is in a phase of transition, so it should be interesting to see what else they’ve got in store for this year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/sega-unveils-a-player-account-system-221029962.html?src=rss

Samsung Galaxy S25 Series, Improved Performance, A New 50MP Ultrawide Camera For The Ultra, And Deeper AI Integration

Samsung has officially announced its latest flagship smartphones—the Galaxy S25 Ultra, Galaxy S25 Plus, and Galaxy S25. All models feature the Snapdragon 8 Elite processor combined with 12GB of RAM, and storage options vary according to each model, from 128GB only for the S25 up to 1TB only for the Ultra version.
Besides Qualcomm’s most powerful new chipset, Samsung’s flagship series includes only a few hardware upgrades and subtle design refinements.

For this year’s S series edition, Samsung focused heavily on artificial intelligence (AI) integration and new software features designed to deliver intuitive and context-aware user experiences.

Design Refinements

Samsung has refined the design of the Galaxy S25 Series, focusing on both aesthetics and functionality.

Rounded Edges and Slimmer Bezels: The Ultra model now features slightly rounded edges for improved ergonomics. Bezels have been reduced by 15%, allowing for a larger 6.9-inch display while maintaining the same device footprint.

Corning Gorilla Glass Armor 2 on the Ultra’s front: The new glass offers improved scratch resistance and anti-reflective properties over the Gorilla Glass Armor found in the Galaxy S24 Ultra. In addition to enhanced durability, it offers better visibility in various lighting conditions.

Weight Reduction: The Ultra model is 15 grams lighter than its predecessor, offering better balance without compromising durability.

Display

The S25 Ultra Dynamic AMOLED 2X gets a slightly larger display than its predecessor, with the same QHD+ resolution with a 1-120Hz adaptive refresh rate.

Improved Performance

The Snapdragon 8 Elite for Galaxy, uniquely customized in collaboration with Qualcomm, powers the Galaxy S25 Series. This new processor enhances performance across the board.

Processing Capabilities: The 3nm processor delivers a 40% increase in Neural Processing Unit (NPU) performance, a 37% boost in CPU efficiency, and a 30% improvement in GPU capabilities over the previous generation. These enhancements allow the device to handle demanding tasks, including gaming and AI computations, more efficiently.

Advanced Cooling System: A new cooling system features a 40% larger vapor chamber in the S25 Ultra and 15% larger one in the S25 Plus and S25 than the previous generation.

A new tailored Thermal Interface Material (TIM) further improves heat dissipation, enhancing battery life and device longevity. Those improvements ensure sustained performance during intensive use, such as extended gaming sessions.

Battery

The S25 Ultra features an unsurprising 5000 mAh; the S25 Plus gets a 4900 mah capacity, and the S25 is 4000 mAh.

Camera Upgrades

The camera system of the S25 Ultra features a new 50MP ultra-wide lens, complementing the 50MP 5X telephoto, the 10 MP 3X zoom, and the 200MP main camera that are similar to the ones found in the S24 Ultra. All lenses offer Optical Image Stabilization (OIS).
This upgrade enhances clarity for wide-angle and macro photography, capturing impressive detail photos taken as close as 2 cm from the subject.

Macro photography captures fine detail thanks to the 50MP Ultrawide camera

The S25 Plus and S25 have a triple rear shooter with a 50MP primary sensor (OIS), a 12MP ultrawide camera, and a 10MP 3x optical zoom (OIS), the same configuration as the S24 Plus and S24.

Low-Light Photography: New technologies such as double-analysis noise removal and spatial-temporal filtering address common issues in low-light photography. These systems reduce noise at the pixel level and enhance clarity for moving objects, resulting in sharper night photos and videos.

Professional Features: The addition of Galaxy Log and virtual aperture settings in the Pro Video and Expert RAW photo mode allows more control for advanced users. LOG (logarithmic) video is a format that stores more image information in the highlights and the shadows, offering better color editing options.

Virtual aperture in ExpertRAW mode

Generative editing features have been improved for greater accuracy and faster processing, making on-device photo and video editing more efficient.

Improved Audio Features For Video Editing: The new audio eraser tool allows users to isolate or adjust specific sound elements in videos, such as removing background noise while preserving voice clarity.

A New AI-Integrated Operating System

Thanks to Samsung has significantly expanded its AI capabilities with the Galaxy S25, making the devices more intuitive and user-friendly. While the Galaxy S24 introduced Galaxy AI as Samsung’s first global AI platform, the S25 builds on this foundation by embedding AI more deeply into the One UI 7 operating system and user interface.

AI Agents: The S25 Series includes multiple AI agents designed to streamline various tasks. These agents can handle a wide range of functions using natural language input. For example, users can summarize long texts, convert videos into GIFs, and identify audio or visual content with minimal effort. The integration allows for cross-application commands, such as scheduling events in a calendar and sharing them with contacts in one step.

Personal Data Engine: A key new feature is the personal data engine, which learns user behavior, preferences, and routines. This system helps automate repetitive tasks, such as adjusting device settings for better sleep or suggesting contextual routines based on usage patterns.

Contextual Smart Features: Improved search capabilities allow users to locate photos, settings, or information using conversational queries. For instance, users can say, “Show me wedding photos from Pittsburgh,” or “Help me adjust text size,” and the device will respond accordingly. This makes navigating the phone’s features faster and more intuitive.

One UI 7.0 and Software Features

The Galaxy S25 Series debuts One UI 7.0, a redesigned user interface that integrates AI features seamlessly.

Now Brief and Now Bar: These widgets provide real-time updates tailored to user habits, including weather forecasts, calendar events, and news. The interface adjusts throughout the day to offer relevant information at a glance.

Enhanced AI Capabilities: The AI platform can now execute complex, multi-step tasks. For example, users can ask the device to find the next basketball game, add it to the calendar, and notify a contact—all in one command.

SmartThings Integration: The SmartThings ecosystem has been enhanced to provide better control over connected devices. Features like automated routines and contextual suggestions improve the overall user experience.

Sustainability and Security

Samsung has incorporated sustainable practices into the Galaxy S25 Series while enhancing device security.

Circular Battery Supply Chain: Samsung uses recycled materials in its devices and recycles rare elements from old batteries. This initiative reduces waste and supports sustainability goals.

Knox Vault 2: Security has been improved with end-to-end encryption and post-quantum cryptography. This ensures user data is protected against current and future security threats.

Pricing and Availability

Pre-orders for the series begin today, with general availability starting February 7.

The Galaxy S25 Ultra comes in Titanium Silverblue, Titanium WhiteSilver, Titanium Gray Titanium Black starts at $1299 for the 512GB model. Online colors exclusives are TitaniumPinkGold, Titanium Jetblack and Titanium Jadegreen.

The Galaxy S25 Plus and S25 offer four flavors Navy, Icyblue, Mint, and Silver Shadow. The S25 Plus starts at $999.99 for the 256GB model and the S25 is priced at $799.99 for the 128GB model. Online color exclusives are Blueblack, Coralred, and Pinkgold.

AT&T Deals for the Galaxy S25 series Starting From Today

New and existing AT&T customers can benefit from a broad range of offers.
The new Samsung Galaxy S25 Ultra is available for $0 with an eligible trade-in and one of AT&T’s most popular plans. Additionally, the Samsung Galaxy S25+ and Galaxy S25 are also available for $0 with an eligible trade-in, regardless of the device’s year or condition. Customers can also get a Galaxy Watch and Tab for just $0.99 per month each. Existing Unlimited Your Way customers can access these deals without the need to change or upgrade their plans.

AT&T also offers the option to upgrade devices annually. With the purchase of a Samsung Galaxy S25 series device on an AT&T installment plan, customers can add the Next Up Anytime feature and upgrade to the latest Samsung Galaxy every year. Additionally, AT&T customers can enhance their wireless connectivity with AT&T Turbo, available for $7 per month per line on eligible plans.

The Unlimited Your Way plan allows people to mix and match any of AT&T’s best unlimited plans while accessing the best deals.

Pre-orders for these offers begin on Wednesday, January 22, and are available online at att.com, through the myAT&T app, and in stores.

Verizon Deals for the Galaxy S25 series

The Galaxy S25 Ultra is available starting at $36.11 per month for 36 months on Verizon Device Payment, with a retail price of $1,299.99 and 0% APR. The Galaxy S25+ starts at $27.77 per month for 36 months with a retail price of $999.99, while the Galaxy S25 starts at $22.22 per month for 36 months with a retail price of $799.99, all offered at 0% APR.

Verizon offers significant savings on the Galaxy S25 series. Both current and new customers can receive a Galaxy S25+ or Galaxy S25 at no cost, or $1,000 off a Galaxy S25 Ultra. Additionally, customers can get a Galaxy Watch7 or Galaxy Tab S9 FE 5G at no extra charge when purchasing a Galaxy S25 series phone, trading in an eligible device, and signing up for the Unlimited Ultimate plan. Discounts are applied as trade-in credits over 36 months, and the watch and tablet offer requires a new line of service.

For businesses, Verizon also provides great deals. New or current customers adding a line can receive a Galaxy S25+ or Galaxy S25 for free with an eligible trade-in and a Business Unlimited plan.

Samsung Galaxy S25 Series, Improved Performance, A New 50MP Ultrawide Camera For The Ultra, And Deeper AI Integration

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GLAAD Media Awards nominates Paper Mario after Nintendo restored trans representation

Ten video games have received nominations for the 36th Annual GLAAD Media Awards. This program celebrates media works that feature “fair, accurate and inclusive representations of the lesbian, gay, bisexual, transgender and queer (LGBTQ) community and the issues that affect their lives.” There are nominees for television, film, music, theater, journalism and comics as well as video games.

One of the 2024 nominees for outstanding video game is the re-release of Paper Mario: The Thousand Year Door for the Nintendo Switch. The original Japanese version of the GameCube title included a minor character named Vivian who was transgender. The game contained dialogue about her challenges being misgendered and her journey to understanding her own identity. However, the 2002 international translations of the game, including the English version released in the US, erased that side to the character, removing language around Vivian’s gender and pronouns. Last year’s Switch re-release restored the character’s original lines and story arc for English-speaking players to finally experience.

The video game nominees also include Dragon Age: The Veilguard. BioWare has a long history of portraying queer characters and romance options in their games, and it’s great to see them continuing that practice with the latest title. Horror film outfit Blumhouse’s first foray into games, the fascinating indie project Fear the Spotlight, also received a nod. Here is the complete list of game nominees:

  • Caravan SandWitch (Studio Plane Toast / Dear Villagers)

  • Dragon Age: The Veilguard (BioWare / Electronic Arts)

  • Dread Delusion (Lovely Hellplace / DreadXP)

  • Dustborn (Red Thread Games / Spotlight by Quantic Dream)

  • Fear the Spotlight (Cozy Game Pals / Blumhouse Games)

  • Life is Strange: Double Exposure (Deck Nine / Square Enix)

  • Minds Beneath Us (BearBone Studio)

  • Paper Mario: The Thousand-Year Door (Intelligent Systems / Nintendo)

  • Sorry We’re Closed (à la mode games / Akupara Games)

  • Until Then (Polychroma Games / Maximum Entertainment)

This article originally appeared on Engadget at https://www.engadget.com/gaming/glaad-media-awards-nominates-paper-mario-after-nintendo-restored-trans-representation-232157090.html?src=rss