I'm writing about this cute cat plush so you play one of 2025's best games

Citizen Sleeper 2: Starward Vector is one of my favorite games of the year, so you’ll forgive me if I spend the next 300 words or so writing about a limited-edition plush the game’s creator, Gareth Damian Martin, is producing with the help of crowdfunding platform Makeship. Starting today, you can pledge $30 to support Martin’s campaign, and if enough other people do as well, everyone will get a cute cat plush sometime later this year. The toy was designed by French illustrator Guillaume Singelin, who also did the character designs for the game. Right now, the campaign is sitting at 45 percent funded with 90 toys sold, and the better part of 22 days to go. 

And I mean look at the plush, isn’t it one of the cutest things you’ve seen? For the uninitiated, the Stray, not to be confused with another cyberpunk cat, is one of the characters Citizen Sleeper 2’s protagonist can encounter during their journey. As far as I’m aware, they only appear in one scene throughout the entire runtime of the game (how very cat-like of them, I know), but it’s a moment that’s emblematic of so many of Citizen Sleeper 2’s strengths. 

“This cat, the one on your ship, was born here. That much is obvious,” writes Martin in the scene. “It is a creature of zero-gravity, a being that orbits and glides, not one that leaps and stalks.” Without spoiling anything, what follows is a touching and thoughtful meditation on memory, and how we can choose whether our memories define us.   

If you haven’t played Citizen Sleeper 2 yet, consider this a recommendation. It is easily worth your time and more. You can play the game on Nintendo Switch, PC, PlayStation 5, and Xbox Series X/S. As for the Stray, they’re expected to start shipping on June 12, 2025. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/im-writing-about-this-cute-cat-plush-so-you-play-one-of-2025s-best-games-223325680.html?src=rss

Samsung's 9100 PRO SSD line includes its first 8TB NVMe model for consumers

Samsung’s new 9100 PRO Series solid-state drives (SSDs) include the company’s first consumer-grade 8TB NVMe SSD. The latest models use the speedy PCIe 5.0 standard, which — unless you train AI models for a living — is almost certainly overkill for your PC needs.

The Samsung 9100 PRO series offers up to double the storage of its predecessor, the 990 PRO line. It launches in 1TB, 2TB and 4TB models, with the 8TB ones not arriving until later this year. Each tier ships in models with and without a heatsink (whether you need that will depend on whether your motherboard includes one for NVMe drives).

Product image for the Samsung 9100 PRO SSD. The drive sits at a slight angle against a plain background.
Samsung

The company says the 9100 PRO SSDs have sequential read speeds of up to 14,800 MB/s and sequential write speeds of up to 13,400 MB/s. Their random read speeds are as fast as 2,200K IOPS (input-output per second), with random write speeds up to 2,600K IOPS. The company says the 9100 PRO SSDs are up to 49 percent more power-efficient than the 990 PRO line and have a profile as slim as 0.35 inches (around 8.9mm).

But as Engadget’s Igor Bonifacic wrote in our SSD buying guide, very few real-world use cases demand those speeds. (Think people training large-scale AI models and the like.) As it stands, PCIe 4.0 drives already benchmark far beyond what most gamers and other consumer uses require. They also cost about half as much.

The first 9100 PRO SSDs arrive in March: 1TB ($200), 2TB ($300) and 4TB ($550). Variants with a heatsink tack an extra $20 onto those prices. As for the 8TB tier, which Samsung hasn’t announced pricing for, it doesn’t arrive until the second half of the year.

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/samsungs-9100-pro-ssd-line-includes-its-first-8tb-nvme-model-for-consumers-205727818.html?src=rss

Warner Bros Discovery slashes gaming business, closing three studios

Warner Bros Discovery made sweeping cuts to its games division today, closing three studios and ending development on its planned Wonder Woman project. Monolith Productions, Player First Games and WB Games San Diego will be shuttered due to a “disappointing 2024” for WB’s gaming business, according to an internal memo from JB Perrette, the company’s CEO and president of global streaming and games. Bloomberg broke the news of the restructuring.

Monolith Productions made two well-regarded Lord of the Rings games, Middle-Earth: Shadow of Mordor and Shadow of War. The studio was going to apply its popular Nemesis system from those titles to a Wonder Woman game, which was announced back in 2021.

WB acquired Player First Games last year. The team was responsible for MultiVersus, a platform fighting game that reached 20 million players in its early days before dwindling to a planned shutdown of the online services when its fifth season ends this May.

WB Games San Diego was working on AAA free-to-play gaming. In December, Warner Bros Games also announced that it would lay off employees at WB Games Montreal as well as pulling back on the studio’s game Suicide Squad: Kill the Justice League.

According to the internal email from Perrette, WB’s gaming efforts will be focused on four of its properties: Harry Potter (including Hogwarts Legacy), Mortal Kombat, the DC universe and Game of Thrones. “We need to make some substantial changes to our portfolio/team structure if we are to commit the necessary resources to get back to a ‘fewer but bigger franchises’ strategy,” Perette said.

This article originally appeared on Engadget at https://www.engadget.com/gaming/warner-bros-discovery-slashes-gaming-business-closing-three-studios-204344213.html?src=rss

DOGE workers quit rather than help Musk "dismantle critical public services"

Upheavals within the US government continued today as a group of technology experts announced their resignations. These federal employees had originally worked for the United States Digital Service, a tech-focused department created under the Obama administration. About 40 people from the original Digital Service staff were fired by the Elon Musk-led team known as DOGE earlier this year, and the remaining 65 employees were incorporated into his unit. Today, 21 of those people resigned.

“We will not use our skills as technologists to compromise core government systems, jeopardize Americans’ sensitive data, or dismantle critical public services,” the former employees wrote in a resignation letter obtained by the Associated Press. “We will not lend our expertise to carry out or legitimize DOGE’s actions.”

The Digital Services director, Anne Marshall, also resigned from her post last week, stating in a public letter that “This is not the mission I came to serve.”

Both Marshall and the participants in today’s group resignation raised concerns that people from Musk’s outfit do not have the knowledge or desire to continue Digital Services’ mission of developing and maintaining digital resources for Americans.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/doge-workers-quit-rather-than-help-musk-dismantle-critical-public-services-194237479.html?src=rss

New evidence suggests that Mars used to have an ocean and sandy beaches

Researchers just discovered evidence to suggest that Mars was once home to oceans and sandy beaches on the red planet, according to data published by the Proceedings of the National Academy of Sciences. This is a far cry from the arid, freezing and radiation-filled conditions of modern Mars.

Scientists discovered evidence of buried beaches after they analyzed below-ground imaging data from China’s Zhurong rover. This data from the northern lowlands of Mars is extremely similar to what researchers find when using similar ground-penetrating radar here on Earth, as indicated by The Guardian. They found subsurface material that’s angled and tilted toward a lowland, which likely was an ocean at some point.

“Typically the radar picks up on even subtle changes in sediment size, which is probably what’s happening here,” said Dr Benjamin Cardenas, a co-author of the research from Penn State University. “It tells you there had to be tides, there had to be waves, there had to be a nearby river supplying sediment, and all these things had to be active for some extended period of time.”

Scientists have long debated whether or not Mars had oceans, and this discovery certainly implies the planet was once home to vast bodies of water. Previous discoveries have indicated that it used to have flowing rivers and lakes. There’s also evidence of liquid water deep underneath the Martian surface in the present day.

“A beach is an interface between shallow water, air and land. It’s these sorts of environments where it’s thought life first came to be on Earth, and I think it would be a great place to send a follow-up mission looking for signs of past life,” Cardenas said.

This article originally appeared on Engadget at https://www.engadget.com/science/space/new-evidence-suggests-that-mars-used-to-have-an-ocean-and-sandy-beaches-181146248.html?src=rss

Xbox has delayed its Fable reboot until 2026

Microsoft is delaying one of the major first-party games it had lined up for 2025. The company said during its big annual Xbox showcase last June that its Fable reboot would arrive this year. But that’s no longer the case as Xbox has pushed back the fantasy RPG to 2026.

“We previously announced the date for Fable as 2025. We are actually going to give Fable more time and it’s going to ship in 2026 now,” Craig Duncan, the new head of Xbox Game Studios, said on the latest edition of the Official Xbox Podcast. “While I know that’s not maybe the news people want to hear, what I want to assure people of is that it’s definitely worth the wait.”

The reboot, which is being developed by Forza Horizon studio Playground Games, was announced all the way back in 2020 and there have been a few teasers since then. While the delay might be disappointing to those who have been waiting for Fable — especially since it’s been 15 years since the last mainline game in the series — Xbox can afford to give it a little more time.

Microsoft’s games division has a pretty healthy slate for the coming months. Avowed only just came out, the promising South of Midnight is not too far away and then Doom: The Dark Ages and its ridiculous shield-saw is slated to arrive in May. The Outer Worlds 2 and Ninja Gaiden 4 are also on the docket for this year, and there are likely others in the pipeline (such as the inevitable annual Call of Duty entry). That’s not to mention all the third-party titles coming to Game Pass and Microsoft selling more of its games on PlayStation and Nintendo platforms. So Xbox is probably going to be okay while Playground keeps Fable simmering away.

Duncan claims that the studio is crafting “the most beautifully realized version of Albion you’ve ever seen” but with its own spin and British humor. The Xbox Game Studios chief visited Playground to play some of Fable and see how things were going. Duncan brought back some new, early footage to show on the video version of the podcast, which you can see below starting at 15:55. Even the pre-alpha versions of these environments look very pretty, so here’s hoping Playground makes good use of that extra time to make the most of the game.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-has-delayed-its-fable-reboot-until-2026-173118802.html?src=rss

Philips Hue Sync now available on LG smart TVs, eliminating the need for a control box

The Philips Hue Sync app is now available for many LG televisions, allowing synchronization between smart lights and TV screens. This eliminates the need for one of those dedicated sync boxes, as everything gets handled through the app.

For the uninitiated, Philips Hue smart lights dynamically adjust color and brightness to match the content playing on-screen. The app, along with an associated Hue lighting system, works with content from set-top boxes, streaming sticks, platforms like Netflix and, of course, gaming consoles. You haven’t really played Balatro until you’ve played it with matching lighting effects.

The Philips Hue Sync TV app supports multiple image formats, including 8K, 4K, HDR 10 and Dolby Vision. It uses a “proprietary syncing algorithm” to create “the ultimate surround lighting experience.” It’s available worldwide for compatible LG smart TVs right now. Just make sure the TV is running webOS 24 or later.

There’s a major caveat here. This is one expensive app. It costs around $130 (depending on where you live) and that only covers a single TV. However, folks can opt for a monthly subscription of $3 that can handle up to three televisions. That’s a bit more palatable.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/philips-hue-sync-now-available-on-lg-smart-tvs-eliminating-the-need-for-a-control-box-162004241.html?src=rss

Paramount+ adds 50 classic MTV Unplugged episodes

If you’re a music fan of a certain age, there’s a good chance MTV Unplugged has special place in your heart. With the first episode airing in 1989, over the decades the series has produced some of the most memorable live performances in history. Who could forget Nirvana’s set, recorded less than a year before Kurt Cobain would tragically take his own life in 1994, or when Alice in Chains played one of its final shows with former lead vocalist Layne Staley. There are too many memorable episodes to count, and now you can watch more than 50 of them, including the two I just mentioned, on Paramount+.

As Paramount notes, many of the episodes haven’t been available to watch in more than 20 years. From that perspective, the most interesting release is Oasis’ (in)famous 1996 set. For the uninitiated, it’s an episode that almost didn’t happen. In the days leading up to the performance, the story goes that lead singer Liam Gallagher complained of a sore throat. On the day the band was scheduled to tape the episode, he showed up an hour before “absolutely sh**faced,” according to his brother Noel, who went on to sing the entire set on his own. Despite its place in music history, before today it was nearly impossible to find a high-quality video of the performance. On YouTube, for instance, you can find a bootleg recording or two, but as you can imagine, the fidelity isn’t there.

This isn’t the first the Paramount+ has dug into the MTV archives to expand its catalog. Earlier this year, the streamer had an entire special program around Eric Clapton’s 1992 set. If you want to check out the performances for yourself, Paramount+ offers a seven-day free trial.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/paramount-adds-50-classic-mtv-unplugged-episodes-155004134.html?src=rss

Qualcomm Enables Up To 8 Years Of Android Updates

Qualcomm has announced a partnership with Google to enable Android phone manufacturers to offer up to eight years of operating system and security updates for devices equipped with its latest chips. This initiative extends the lifespan of smartphones, surpassing the seven-year update policy already implemented by companies like Google and Samsung.

The first devices to benefit from this extended support will be those powered by the Snapdragon 8 Elite platform and running Android 15. Additionally, the new policy will apply to upcoming chipsets in the Snapdragon 8 and 7 series, expected to launch in 2025. Qualcomm’s initiative also includes two updates for the Android Common Kernel (ACK) platform, ensuring long-term security and compatibility.

By offering extended software support, Qualcomm aims to enhance user experience by allowing consumers to maximize the value of their devices and keep them longer. This extended update period also enables manufacturers to introduce new features over time, ensuring that smartphones remain relevant and secure.

Chris Patrick, Qualcomm’s Senior Vice President and General Manager, expressed enthusiasm about the initiative, stating:
“Qualcomm Technologies is excited to take this step, working in collaboration with Google to facilitate the latest Android OS updates on Snapdragon-powered devices. With this advancement, we are raising the bar, providing more flexibility to our OEMs, and ultimately improving user experiences. We look forward to seeing more OEM devices with long-term Android OS support soon.”

However, Qualcomm emphasizes that while it is making extended updates possible, the final decision on which models will receive support for the full eight years rests with individual manufacturers. This means that while the technology allows for longer software support, consumers will still need to check with each brand to determine whether their device is included in the extended update program.

Qualcomm Enables Up To 8 Years Of Android Updates

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DoorDash to settle New York lawsuit over misleading tipping practices by paying $17 million

DoorDash has reached an agreement with the New York Attorney General over an old practice wherein the company used customers’ tips to subsidize its drivers’ pay. As the office of New York AG Letitia James explained, its investigation had revealed that DoorDash wasn’t giving its drivers the tips customers sent them through the app from May 2017 through September 2019. Now, the company will pay $16.75 million in restitution that will be divided between 63,000 drivers. The Attorney General told The New York Times that a lot of drivers will receive payments in the low thousands, but some will get as much as $14,000. 

Within the two-year period mentioned above, the service promised Dashers a guaranteed pay for each delivery. When customers checked out an order, they saw a message that said: “Dashers will always receive 100 percent of the tip.” Most customers reading that would take it as their driver will get what they were tipping them on top of their payment. Instead, the service used their tips to cover the drivers’ guaranteed pay. If a customer tipped $6 for an order with a guaranteed payment of $10, for instance, DoorDash would only pay $4 out of its own pocket. That means the driver would still only get $10 instead of $16.

“DoorDash misled customers who generously tipped and deceived Dashers who deserved to be paid in full. This settlement returns millions to the pockets of hardworking Dashers and ensures transparency in DoorDash’s payment practices going forward,” James said in a statement. In 2020, DoorDash also settled a similar lawsuit in Washington, DC for $2.5 million. It settled another lawsuit of the same nature in Illinois last year for $11.25 million. 

The company ended its unfair tipping practices in 2019. In New York, app-based delivery companies are now required to pay their drivers a minimum wage that’s currently set to $19.56 per hour, not including the tips they get from customers. 

This article originally appeared on Engadget at https://www.engadget.com/apps/doordash-to-settle-new-york-lawsuit-over-misleading-tipping-practices-by-paying-17-million-143018965.html?src=rss