DOGE has reportedly started rolling out a custom chatbot to automate some government tasks

Employees of the General Services Administration, which manages government real estate and certain IT efforts, have been given a custom chatbot from Elon Musk’s DOGE to help automate tasks, according to a new report from Wired, with an internal memo telling workers it can be used to “draft emails, create talking points, summarize text, write code.” The chatbot, GSAi, gives users a choice of three models — Claude Haiku 3.5 (the default), Claude Sonnet 3.5 v2 and Meta Llama 3.2 — and is ultimately meant to be used to “analyze contract and procurement data,” Wired reports.

The GSA is one of the many agencies that have been affected by the federal government’s mass job cuts, and has so far let go upwards of 1,000 workers, sources told NPR in a report published this week. That includes roughly 90 people from its tech branch, according to Wired. In memos about the new chatbot seen by Wired, workers were told not to input “federal nonpublic information,” personally identifiable information or “controlled unclassified information.” It was reportedly tested among a smaller group last month before rolling out to the roughly 1,500 workers who now have access, with plans to expand down the line.

This article originally appeared on Engadget at https://www.engadget.com/ai/doge-has-reportedly-started-rolling-out-a-custom-chatbot-to-automate-some-government-tasks-211616079.html?src=rss

DOGE has reportedly started rolling out a custom chatbot to automate some government tasks

Employees of the General Services Administration, which manages government real estate and certain IT efforts, have been given a custom chatbot from Elon Musk’s DOGE to help automate tasks, according to a new report from Wired, with an internal memo telling workers it can be used to “draft emails, create talking points, summarize text, write code.” The chatbot, GSAi, gives users a choice of three models — Claude Haiku 3.5 (the default), Claude Sonnet 3.5 v2 and Meta Llama 3.2 — and is ultimately meant to be used to “analyze contract and procurement data,” Wired reports.

The GSA is one of the many agencies that have been affected by the federal government’s mass job cuts, and has so far let go upwards of 1,000 workers, sources told NPR in a report published this week. That includes roughly 90 people from its tech branch, according to Wired. In memos about the new chatbot seen by Wired, workers were told not to input “federal nonpublic information,” personally identifiable information or “controlled unclassified information.” It was reportedly tested among a smaller group last month before rolling out to the roughly 1,500 workers who now have access, with plans to expand down the line.

This article originally appeared on Engadget at https://www.engadget.com/ai/doge-has-reportedly-started-rolling-out-a-custom-chatbot-to-automate-some-government-tasks-211616079.html?src=rss

Whistleblower complaint expands on claims that Facebook once built a censorship tool to win over China

A report from The Washington Post details allegations made by whistleblower Sarah Wynn-Williams about Facebook in a 78-page complaint filed last April with the SEC, including that the company built a censorship system in hopes to be allowed to operate in China and that it considered allowing the Chinese government to access users’ data in the country. Claims that Facebook developed a content suppression tool to appease China, where it has been blocked since 2009, were first reported as far back as 2016 by The New York Times. Wynn-Williams has a memoir about her time at Facebook, Careless People: A Story of Where I Used to Work, coming out this week.

Wynn-Williams — a former Facebook global policy director who was fired in 2017 — said in the complaint that the company formed a team in 2014 focused on creating a version of Facebook that would comply with China’s laws, under the code-name “Project Aldrin,” The Washington Post reports. In addition to building a censorship system, it was reportedly proposed during negotiations with Chinese officials that the company allow a Chinese private-equity firm to review content posted by users in China, and that Facebook hire hundreds of moderators dedicated to the effort of squashing restricted content.

In a statement to The Washington Post, spokesperson Andy Stone said the company’s past interest in the Chinese market is “no secret,” and that CEO Mark Zuckerberg had announced a move away from these efforts in 2019. But Wynn-Williams’ complaint paints a fuller picture of how far Facebook (pre-Meta) was allegedly willing to go to gain a Chinese userbase. Read The Washington Post’s full report here.

Zuckerberg has since become vocal about “free expression” and made changes to how Meta’s platforms approach moderation. Earlier this year, Zuckerberg announced that Facebook and Instagram would end fact-checking and instead adopt X-style Community Notes.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/whistleblower-complaint-expands-on-claims-that-facebook-once-built-a-censorship-tool-to-win-over-china-215047102.html?src=rss

Death Stranding 2 just got its release date and a 10-minute new trailer

Death Stranding 2: On the Beach is coming to PlayStation 5 on June 26. At SXSW, Kojima Productions dropped a 10-minute trailer for the upcoming game, giving us our best look yet at the sequel to 2019’s Death Stranding. Pre-orders open on March 17 at 10AM local time, and those who buy the Digital Deluxe or Collector’s Edition will get early access two days before the game officially becomes available.

Hideo Kojima was joined by Norman Reedus and Troy Baker on stage at SXSW 2025 to discuss the much anticipated new game. The trailer reveals Death Stranding 2 takes place 11 months after the creation of the United Cities of America. As previous glimpses have shown, Reedus is back as Sam, along with Léa Seydoux, who voices Fragile, and Baker as Higgs. There’s otherwise a lot to take in over the course of the video’s 10-minute run, including a slew of new faces joining the cast.

Death Stranding 2 was first announced back in 2022, and last year’s PlayStation State of Play brought a 9-minute look into the game. Now come summer time, you’ll finally be able to play it. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/death-stranding-2-just-got-its-release-date-and-a-10-minute-new-trailer-231240932.html?src=rss

Whistleblower complaint expands on claims that Facebook once built a censorship tool to win over China

A report from The Washington Post details allegations made by whistleblower Sarah Wynn-Williams about Facebook in a 78-page complaint filed last April with the SEC, including that the company built a censorship system in hopes to be allowed to operate in China and that it considered allowing the Chinese government to access users’ data in the country. Claims that Facebook developed a content suppression tool to appease China, where it has been blocked since 2009, were first reported as far back as 2016 by The New York Times. Wynn-Williams has a memoir about her time at Facebook, Careless People: A Story of Where I Used to Work, coming out this week.

Wynn-Williams — a former Facebook global policy director who was fired in 2017 — said in the complaint that the company formed a team in 2014 focused on creating a version of Facebook that would comply with China’s laws, under the code-name “Project Aldrin,” The Washington Post reports. In addition to building a censorship system, it was reportedly proposed during negotiations with Chinese officials that the company allow a Chinese private-equity firm to review content posted by users in China, and that Facebook hire hundreds of moderators dedicated to the effort of squashing restricted content.

In a statement to The Washington Post, spokesperson Andy Stone said the company’s past interest in the Chinese market is “no secret,” and that CEO Mark Zuckerberg had announced a move away from these efforts in 2019. But Wynn-Williams’ complaint paints a fuller picture of how far Facebook (pre-Meta) was allegedly willing to go to gain a Chinese userbase. Read The Washington Post’s full report here.

Zuckerberg has since become vocal about “free expression” and made changes to how Meta’s platforms approach moderation. Earlier this year, Zuckerberg announced that Facebook and Instagram would end fact-checking and instead adopt X-style Community Notes.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/whistleblower-complaint-expands-on-claims-that-facebook-once-built-a-censorship-tool-to-win-over-china-215047102.html?src=rss

You can now play Donkey Kong ‘94 through Nintendo Switch Online

Nintendo added an absolute gem to its Switch Online library of classic titles this week: the 1994 Game Boy game, Donkey Kong. The beloved game arrives alongside the 1995 puzzle game, Mario’s Picross. Both are available now for Nintendo Switch Online subscribers, right in time for Mario Day (March 10).

Donkey Kong built upon the arcade game that came before it, and features roughly 100 stages. The story should feel pretty familiar even to those who don’t have a nostalgic connection to it — Donkey Kong has kidnapped a beautiful woman (Pauline) and Mario is in hot pursuit to rescue her. While the Super Game Boy brought some enhancements for the original game, those haven’t been carried over for Nintendo Switch. But it should still be a treat to revisit as is. Mario’s Picross offers a totally different experience, presenting the player with a couple hundred puzzles to solve by chiseling away at boxes and uncovering the secret image below.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/you-can-now-play-donkey-kong-94-through-nintendo-switch-online-225857703.html?src=rss

You can now play Donkey Kong ‘94 through Nintendo Switch Online

Nintendo added an absolute gem to its Switch Online library of classic titles this week: the 1994 Game Boy game, Donkey Kong. The beloved game arrives alongside the 1995 puzzle game, Mario’s Picross. Both are available now for Nintendo Switch Online subscribers, right in time for Mario Day (March 10).

Donkey Kong built upon the arcade game that came before it, and features roughly 100 stages. The story should feel pretty familiar even to those who don’t have a nostalgic connection to it — Donkey Kong has kidnapped a beautiful woman (Pauline) and Mario is in hot pursuit to rescue her. While the Super Game Boy brought some enhancements for the original game, those haven’t been carried over for Nintendo Switch. But it should still be a treat to revisit as is. Mario’s Picross offers a totally different experience, presenting the player with a couple hundred puzzles to solve by chiseling away at boxes and uncovering the secret image below.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/you-can-now-play-donkey-kong-94-through-nintendo-switch-online-225857703.html?src=rss

Retroid says it will accept limited Pocket Mini returns due to screen scaling issue

After months of Retroid Pocket Mini buyers reporting issues with the appearance of games when using shaders, Retroid has opened a new return window for people seeking a refund. But there are limitations. Per a screenshot shared by Retro Game Corps, the China-based company said in a Discord message that the return window will be open only from March 8 to March 14, only 200 overseas returns will be accepted and customers will have to pay for shipping. As consolation, the company is offering all owners “a $10 stackable coupon for the upcoming Retroid Flip2 and Retroid Classic.”

Retroid Pocket Mini owners have been trying to get to the bottom of the issue since shortly after the device’s release last fall. As RetroHandhelds explains, “The shader issue is mostly only noticeable when specific CRT shaders are applied to older games. Users can expect to see misplaced scanlines, uneven pixels, or a slightly distorted image” in such cases. After much back and forth, the company recently said the issue can’t be fixed, linking it to the screen driver, Discord screenshots shared by RetroHandhelds show.

Prior to the latest update from Retroid, some buyers said their return requests were denied. In the Discord message this weekend, the company said, “Please note that this is a large and costly endeavor for our team, and we expect a lot of return requests outside of screen-related issues.” Further down, it added, “For users who do not heavily rely on CRT shaders or pixel grid effects, we encourage you to reserve this opportunity for those who genuinely need it.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/retroid-says-it-will-accept-limited-pocket-mini-returns-due-to-screen-scaling-issue-183143391.html?src=rss

Retroid says it will accept limited Pocket Mini returns due to screen scaling issue

After months of Retroid Pocket Mini buyers reporting issues with the appearance of games when using shaders, Retroid has opened a new return window for people seeking a refund. But there are limitations. Per a screenshot shared by Retro Game Corps, the China-based company said in a Discord message that the return window will be open only from March 8 to March 14, only 200 overseas returns will be accepted and customers will have to pay for shipping. As consolation, the company is offering all owners “a $10 stackable coupon for the upcoming Retroid Flip2 and Retroid Classic.”

Retroid Pocket Mini owners have been trying to get to the bottom of the issue since shortly after the device’s release last fall. As RetroHandhelds explains, “The shader issue is mostly only noticeable when specific CRT shaders are applied to older games. Users can expect to see misplaced scanlines, uneven pixels, or a slightly distorted image” in such cases. After much back and forth, the company recently said the issue can’t be fixed, linking it to the screen driver, Discord screenshots shared by RetroHandhelds show.

Prior to the latest update from Retroid, some buyers said their return requests were denied. In the Discord message this weekend, the company said, “Please note that this is a large and costly endeavor for our team, and we expect a lot of return requests outside of screen-related issues.” Further down, it added, “For users who do not heavily rely on CRT shaders or pixel grid effects, we encourage you to reserve this opportunity for those who genuinely need it.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/retroid-says-it-will-accept-limited-pocket-mini-returns-due-to-screen-scaling-issue-183143391.html?src=rss

Retroid says it will accept limited Pocket Mini returns due to screen scaling issue

After months of Retroid Pocket Mini buyers reporting issues with the appearance of games when using shaders, Retroid has opened a new return window for people seeking a refund. But there are limitations. Per a screenshot shared by Retro Game Corps, the China-based company said in a Discord message that the return window will be open only from March 8 to March 14, only 200 overseas returns will be accepted and customers will have to pay for shipping. As consolation, the company is offering all owners “a $10 stackable coupon for the upcoming Retroid Flip2 and Retroid Classic.”

Retroid Pocket Mini owners have been trying to get to the bottom of the issue since shortly after the device’s release last fall. As RetroHandhelds explains, “The shader issue is mostly only noticeable when specific CRT shaders are applied to older games. Users can expect to see misplaced scanlines, uneven pixels, or a slightly distorted image” in such cases. After much back and forth, the company recently said the issue can’t be fixed, linking it to the screen driver, Discord screenshots shared by RetroHandhelds show.

Prior to the latest update from Retroid, some buyers said their return requests were denied. In the Discord message this weekend, the company said, “Please note that this is a large and costly endeavor for our team, and we expect a lot of return requests outside of screen-related issues.” Further down, it added, “For users who do not heavily rely on CRT shaders or pixel grid effects, we encourage you to reserve this opportunity for those who genuinely need it.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/retroid-says-it-will-accept-limited-pocket-mini-returns-due-to-screen-scaling-issue-183143391.html?src=rss