Nintendo 2DS Gets Sea Green Color

Nintendo 2DS Gets Sea Green ColorWhen it comes to rolling out a particular product in many different colors as well as livery, you can more or less say that Nintendo is an old hand at such a particular strategy. The even stranger thing is, many people tend to fall for it over and over again. Those of you who happen to own a Nintendo DS Lite – surely you have been tempted at one point or another to actually purchase another DS Lite simply because it comes in a different color, or in a special Pokemon design? Well, the Nintendo 2DS model too, is touted to be on the receiving end of a Sea Green shade this coming June 6th, 2014.

The asking price for the Sea Green Nintendo 2DS when June 6th rolls around would stand at $129.99 a pop, where this handheld console will feature a white front as well as back with sea green accents splashed all over the directional pad, face buttons and stylus. It would mean that the red and blue Nintendo 2DS handheld consoles would now have a third color to join their ranks.

Nothing groundbreaking here, and I do not think that a new color (or even 5 more new colors) will be able to save the Nintendo 2DS from its mediocre existence. [Press Release]

Nintendo 2DS Gets Sea Green Color

, original content from Ubergizmo, Filed in Gaming, 2ds, ,

Nintendo 2DS Review: Back To Basics Proves Brilliant For Mobile Console Gaming

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Nintendo has a rhythm that’s predictable when it comes to product releases: Create a new console, then create different iterations of those consoles with upgrades aimed at expanding market share in clever ways. The new Nintendo 2DS is no exception to that rule, but it is remarkable in that it’s a bit of a backtrack for the company, which takes the marquee feature out of its 3DS generation of portable gaming devices. It may be a backtrack on the surface, but the 2DS is an admirable step forward for Nintendo underneath it all.

  • Dual-Core ARM processor
  • 4GB SD Card included
  • 3.5-inch, 400×240 upper display; 3-inch, 320×240 display
  • 1300mAH battery, good for 3.5 – 5.5 hours 3DS game play
  • MSRP: $129.99
  • Product info page

Nintendo’s design for the 2DS at first appears somewhat lazy and strange. They’ve taken the trademark two screens of the traditional clamshell DS and 3DS hardware and simply stacked them one on top of the other vertically on a single plane. It’s like a 3DS without a hinge in the middle, and without seeing or touching the thing, I was expecting something unwieldy and awkward.

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What I actually found was that the Nintendo 2DS is cleverly designed, and fits nicely in the hands. It’s highly plastic design doesn’t feel necessarily all that refined, and my 3DS XL definitely comes off as a more “premium” device, but the 2DS feels durable and well-built. It feels, in fact, like the kind of gadget you can probably spill some Kraft Dinner on without much adverse effect, which I suspect is exactly the point.

The hand positioning in terms of the controls fit my grip perfectly, but your mileage may vary. And it’s not all roses: the lack of a Wi-Fi physical toggle seems somewhat arbitrary given the rather thick bezel on the side of the device. But the sleep switch ensures you wont’ burn through battery too quickly in the absence of a clamshell sleep trigger, and the light/durable feeling of the overall package makes it seem like an ideal choice for rugrats who might not be completely neat, or for travellers who just want something they can throw in the duffel on the way out the door.

The 2DS performs like its more expensive predecessor, in most respects except for the absence of a 3D display. That’s where the perceived backslide comes into play; Nintendo made much of the 3DS’ ability to provide glasses-free 3D visuals when it launched. Taking it out of the picture with the 2DS seems a pretty clear admission that the feature was little more than a gimmick.

Regardless of what you think of Nintendo’s 3D efforts, you’d probably be hard-pressed to find an instance where you truly miss that feature on the 2DS. I have yet to wish it was there, and that’s the really impressive part about this hardware – Nintendo has been humble enough to scrap their marquee 3D for users who don’t need it, and offer up a significant dollar savings in exchange. It’s not the type of reverse-course move you’ll often see from big companies mid product cycle.

The only other aspect of the 2DS’ performance that differs from Nintendo’s other handhelds is in terms of battery life. The 2DS is rated at 3.5 to 5.5 hours of play time on 3DS titles, or 5 to 9 hours for DS games. That’s just slightly better than the 3DS, and just slightly worse than the 3DS XL. In a world where people are used to 8 to 10 hours of play time on iOS and Android tablets, those figures aren’t great, but in practice, and given the three days of standby energy time, it actually doesn’t feel inadequate.

The 2DS doesn’t have 3D, as mentioned above, but its displays are worth drawing attention to if only to note that they’re the same as the ones in the 3DS in all other respects. The lack of 3D will be a feature to some, as it does seem to minimize somewhat any annoying visual artifacts left by the physical changes needed to make 3D possible on a display without glasses. And so long as your eyesight is good, the 2DS has better pixel density and therefore sharper resolution than the big-screened 3DS XL.

Does that mean they 2DS screens are great? No, and the low resolution relative to today’s modern smartphones and tablets is really beginning to show. Plus, that bottom touchscreen is still resistive, which means that even though it’s tempting to want to tap buttons with your fingers, especially in settings menus, you’ll still need to break out that stylus to get good, consistent results in terms of registering taps.

The 2DS plays all the games I want it to play, costs a decent amount less than a 3DS, does away with needless 3D, and despite weighing slightly more, actually feels like a more durable travel companion (fewer moving parts definitely helps with that). It’d be nice if they’d left out the 3D cameras on the back and included a hardware Wi-Fi toggle, but that’s splitting hairs – the 2DS is, ultimately, a clever re-imagining of Nintendo’s current generation mobile hardware that should convince casual fans and fence-sitters it’s finally time to take the plunge.

Weekly Roundup: Galaxy Gear hands-on, iPhone 5S and 5C rumors, Microsoft / Nokia acquisition, and more!

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You might say the week is never really done in consumer technology news. Your workweek, however, hopefully draws to a close at some point. This is the Weekly Roundup on Engadget, a quick peek back at the top headlines for the past seven days — all handpicked by the editors here at the site. Click on through the break, and enjoy.

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Switched On: More wedge, less edge, no hedge

Each week Ross Rubin contributes Switched On, a column about consumer technology.

DNP Switched On More wedge, less edge, no hedge

Casting aside such permutations as the DSi and the DSi XL, it makes ordinal sense for the Nintendo 3DS to have followed the Nintendo DS. This is true even if the “3” was for the number of dimensions and not necessarily generations (in which case it might have been named the DS 3). But it seems a bit puzzling on the face of it to come out with a product called the 2DS after the 3DS. Changing the sub-brand immediately calls the notion of compatibility into question even if one can see why Nintendo wouldn’t want to include “3D” in a product that doesn’t display it. (At least it’s not being called “the new 3DS.”)

And that’s but one of the confusing things about the 2DS, in which the strongest champion of hand-held gaming hardware has eliminated the signature feature of its latest portable console generation as well as the clamshell design with which the DS series has been identified since its debut a decade ago. The result is a makeover of the portable 3D handheld that is a bit less portable and a lot less 3D.

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Daily Roundup: Apple confirms September 10th event, Google teases Android ‘KitKat,’ Nintendo 2DS hands-on, and more!

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You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours — all handpicked by the editors here at the site. Click on through the break, and enjoy.

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Nintendo 2DS: dropping one dimension, adding one more choice (hands-on)

Nintendo 2DS dropping one dimension, adding one more choice handson

Nintendo caught us all by surprise when it announced its — all too literally named — 2DS handheld last week. But are we really surprised? For a company that found its last success with the “family” experience, and loves to create products in families of their own, it’s perhaps surprising that it didn’t create a more affordable, more accessible handheld sooner. Either way, it’s here now, and will be reaching shelves by October 12th — just in time to make those Christmas lists. Our list is getting pretty full already though, so we spent a little time with it to see if it could make the cut.%Gallery-slideshow79312%

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Nintendo 2DS arrives, delivers budget gaming in a slate form factor

nintendo-2dsNintendo has always been one to pioneer new ways and methods to play games, and this time around, their most recent console announcement would target the handheld arena instead of the home console segment. The Nintendo 3DS proved to be the most recent addition to the portable handheld console department, delivering 3D graphics to the masses without having to wear an actual pair of 3D glasses, but the Nintendo 3DS has just been superseded by the Nintendo 2DS. No, this is not a typo, and your eyes are not playing tricks on you, but the Nintendo 2DS will ditch the horizontal clamshell form factor that was first introduced via the original Game & Watch family from the Big N, and will instead adopt a slate format which might prove popular with tablet lovers.

The Nintendo 2DS was specially designed in such a way that anyone who wants to jump into the world of Nintendo 3DS games without having to fork out a bomb for it will be happy with the suggested retail price of $129.99 a pop, where it will arrive in either red or blue shades this coming October 12th. Sure, the main reason for calling the Nintendo 2DS as it is, would be the fact that you can forget about any kind of 3D gaming on it, since the display will be an ordinary 2D display. That might be a bummer for some, but hey, think of the far longer lasting battery life since you need not push the display to a different level of performance, and when it comes to engaging games, there is nothing quite like a super long battery life to get the job done.

The Nintendo 2DS is capable of handling the whole library of packaged and downloadable games for Nintendo 3DS, albeit it will arrive in 2D format. The system itself boasts of a distinctive fixed, slate-type form factor, while you will also be able to grab hold of optional carrying cases that will come in either red or blue colors at $12.99 each. Most of the Nintendo 3DS’ hardware features will be retained by the Nintendo 2DS, including dual screens, game-play controls and touch-screen features. To sweeten the deal, the Nintendo 2DS is also capable of handling the current library of over 2,000 Nintendo DS titles, now how about that? If you are bored, you can also access wireless connectivity features including multiplayer online game play, fun Nintendo Video content and great digitally delivered games in the Nintendo eShop.

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[ Nintendo 2DS arrives, delivers budget gaming in a slate form factor copyright by Coolest Gadgets ]

Weekly Roundup: Peripheral Vision, Samsung’s rumored Galaxy Gear, Nexus 4 price drop, and more!

The Weekly Roundup for 12032012

You might say the week is never really done in consumer technology news. Your workweek, however, hopefully draws to a close at some point. This is the Weekly Roundup on Engadget, a quick peek back at the top headlines for the past seven days — all handpicked by the editors here at the site. Click on through the break, and enjoy.

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Nintendo 2DS Announced: It’s Just Like the 3DS, Except It’s More Confusing

Nintendo’s announcement of the Nintendo 2DS is one of the most surprising developments in the gaming world this year. As an entry-level variant of the Nintendo 3DS, the 2DS can play all 3DS games and thousands more DS games. But unlike the 3DS and the 3DS XL, the 2DS can’t be folded. It’s upper screen also can’t display stereoscopic 3D, hence the lose-lose situation regarding its name. It’s an honest name, but for some people it will be like being told that a Honda Bivic exists. And it’s a Civic.

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According to Kotaku, the 2DS’ screens are the same size as the ones on the 3DS. The lower screen is still a touchscreen and the 2DS will also come with a stylus. But as you can see its Circle Pad and face buttons are on the upper half of the device. I think the buttons were shifted up so that the shoulder buttons – which are at the top of the device – will still be within your index finger’s reach while your thumbs are on the Circle Pad and face buttons.

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Aside from the “slate” form and the lack of a stereoscopic 3D display, the 2DS has a few other deficiencies compared to its big brothers. For one, it only has a mono speaker, but you can still get stereo audio via its headphone jack. It also has no physical Wi-Fi switch; you’ll have to toggle that from within the menu. So it’s a lesser device, but that means it also has a lower price. It will only cost $130 (USD), $40 cheaper than the 3DS and $70 cheaper than the 3DS XL.

*Update: Kotaku also shared Nintendo Europe’s nifty comparison chart (pdf) between all three 3DS models.* The Nintendo 2DS will be available on 10/12/2013, which is also the day Pokémon X and Y are released. That timing should help push units right from the get go; it will be enough for many people to see that the 2DS can play the latest Pokémon game. But only time will tell if Nintendo’s questionable naming scheme and hilarious yet also depressing decision to ditch their system’s main feature will pay off.

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Will customers think that there are 2DS games? Or that the 2DS can’t play 3DS games? Will developers still care about the quality and functionality of stereoscopic 3D in their 3DS games? Will Nintendo finally realize that they have to come up with a practical naming scheme for their devices? Seriously, why didn’t they just name it the 3DS Jr.?

[via Nintendo & Kotaku]

Daily Roundup: Portable Audio buyer’s guide, Nexus 4 price drop, Nintendo 2DS, and more!

DNP The Daily RoundUp

You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours — all handpicked by the editors here at the site. Click on through the break, and enjoy.

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