MIT Media Lab’s Tensor Displays stack LCDs for low-cost glasses-free 3D (hands-on video)

MIT Media Lab's Tensor Displays stack LCDs for lowcost glassesfree 3D handson video

Glasses-free 3D may be the next logical step in TV’s evolution, but we have yet to see a convincing device make it to market that doesn’t come along with a five-figure price tag. The sets that do come within range of tickling our home theater budgets won’t blow you away, and it’s not unreasonable to expect that trend to continue through the next few product cycles. A dramatic adjustment in our approach to glasses-free 3D may be just what the industry needs, so you’ll want to pay close attention to the MIT Media Lab’s latest brew. Tensor Displays combine layered low-cost panels with some clever software that assigns and alternates the image at a rapid pace, creating depth that actually looks fairly realistic. Gordon Wetzstein, one of the project creators, explained that the solution essentially “(takes) the complexity away from the optics and (puts) it in the computation,” and since software solutions are far more easily scaled than their hardware equivalent, the Tensor Display concept could result in less expensive, yet superior 3D products.

We caught up with the project at SIGGRAPH, where the first demonstration included four fixed images, which employed a similar concept as the LCD version, but with backlit inkjet prints instead of motion-capable panels. Each displaying a slightly different static image, the transparencies were stacked to give the appearance of depth without the typical cost. The version that shows the most potential, however, consists of three stacked LCD panels, each displaying a sightly different pattern that flashes back and forth four times per frame of video, creating a three-dimensional effect that appears smooth and natural. The result was certainly more tolerable than the glasses-free 3D we’re used to seeing, though it’s surely a long way from being a viable replacement for active-glasses sets — Wetzstein said that the solution could make its way to consumers within the next five years. Currently, the technology works best in a dark room, where it’s able to present a consistent image. Unfortunately, this meant the light levels around the booth were a bit dimmer than what our camera required, resulting in the underexposed, yet very informative hands-on video you’ll see after the break.

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MIT Media Lab’s Tensor Displays stack LCDs for low-cost glasses-free 3D (hands-on video) originally appeared on Engadget on Thu, 09 Aug 2012 14:16:00 EDT. Please see our terms for use of feeds.

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New BDP-450 features Qdeo video processing, dual HDMI outputs and high-grade audio parts

Pioneer Europe announces the release of the BDP-450, a new top-quality Blu-ray 3D player bringing advanced technologies and a range of features AV enthusiasts will appreciate, including dual HDMI outputs to simplify connections with an AV receiver or multiple displays, Qdeo video processing for exceptional visual performance, DLNA networking, wireless capability1 and the ability to play back Super Audio CDs, DVD-Audio discs and various audio and video files.
The Pioneer BDP-450 delivers …

NASA’s Curiosity beams back 3D photos of Mars

NASA’s Curiosity rover continues to send back images from Mars, including 3D shots that show the intimidating terrain, as the robotic explorer continues to ramp up to full functionality. The new photos use the multiple Hazcam cameras mounted at Curiosity’s extremities, pairing multiple fames to give a red/blue anaglyph 3D shot; meanwhile, NASA has also released a video that shows exactly where the landing site fits into the overall context of Mars.

Photo quality has been steadily improving as the dust thrown up during the rover’s landing settles back down, and as Curiosity cautiously opens its lens-caps. These protective covers, applied to shield the cameras during the landing, are transparent but were unsurprisingly coated with a layer of grime.

Now that they’re being removed, however, the monochrome Hazcams are showing their full abilities. The cameras aren’t primarily intended for photo gathering – once Curiosity’s main systems are up and running they’ll be used for navigation and safely positioning the robotic arm – but for now they’re giving previously-unseen perspectives of the Martian landscape.

Curiosity 3D Mars gallery:

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As for the landing video, NASA used incremental photos from the two orbiters to piece together where the  lander – and other elements of the payload, including the Skycrane and the heat shield – actually came down on Mars. The space agency had narrowed its target window so as to better position Curiosity for immediate exploration.

“The movie begins with a global image from NASA’s Mars Global Surveyor, then switches to views from the High Resolution Imaging Science Experiment (HiRISE) on NASA’s Mars Reconnaissance Orbiter. As we zoom closer and closer into Gale Crater, the components of Curiosity’s landing system come into view: The heat shield was the first piece to hit the ground, followed by the back shell attached to the parachute, then the rover itself touched down, and finally, after cables were cut, the sky crane flew away to the northwest and crashed” NASA

Full system functionality isn’t expected for a further week or so, with the main head of the rover not yet unpacked; at that point, the higher resolution, color cameras will be deployed, also capable of capturing 720p HD video. On Tuesday, NASA engineers instructed the raising of the mast and continued testing the high-gain antenna



NASA’s Curiosity beams back 3D photos of Mars is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


3D Printed Arms help give little girl a new lease of life

Check out the video above that depicts a little girl known as Emma, where this 2-year old girl was born with a rare disease known as arthrogryposis, and this particular condition actually makes it impossible for her to raise her arms without any external assistance. Thanks to the clever use of 3D printing, a hospital in Delaware managed to come up with a mobile plastic exoskeleton which enables Emma to make use of her arms in different ways.

Another big advantage of 3D printing would being able to come up with a brand new exoskeleton each time Emma outgrows it. Alternatively, it can also be printed again should the printed arm break, how now about that? Emma calls her device “magic arms.” The Stratasys 3D printer was instrumental in the creation of Emma’s jacket that holds her 3D printed arms as well. Making a 3D printed prosthesis sounds a whole lot better than churning out 3D printed assault rifles, right?

By Ubergizmo. Related articles: 3D printer does faux blood vessels, Qualcomm OpenGL driver turns 2D games into 3D,

Oculus Rift VR Headset: In Your Face 3D

While the best way to play games today is on huge monitors or HDTVs, a company called Oculus believes that future games will be better off with a much smaller display. The Oculus Rift is a virtual reality headset that displays 3D video, and it’s got the big fishes of the gaming industry nerdgasming in excitement.

oculus rift virtual reality 3d headset

The current Rift prototype has a 1280×800 resolution (640×400 per eye) and connects to PCs via DVI (or HDMI via an adapter). It’s hardly the first 3D headset to be developed, but Oculus claims that their product has two main advantages: a 110º field of view and ultra low latency. The two should make for a responsive and engaging experience. But Oculus is smart enough to know that great hardware must also be complemented with great software, which is why they’ve started a Kickstarter to offer developer kits and of course gain much needed publicity and support from game developers.

As I said, the Kickstarter fundraiser is aimed at developers, but everyone’s free to donate. A pledge of at least $300 (USD) gets you a developer kit. Along with the SDK, the kit comes with a version of Doom 3 that’s been optimized for the Rift. Hopefully Oculus can show off (simulated) footage of the Rift’s display. I wonder if this would work well with the Leap controller.

[via BBC]


Wikipad is a Tablet for Games, not for Research

Last January Razer showed off its concept for a gaming tablet. As it turns out, there was another gaming tablet that was announced around that time. For some reason it’s called the Wikipad, and not, I don’t know, Gametab. But names aside, it does have potential.

wikipad gaming tablet

According to VentureBeat, the Wikipad is an Android 4.1 (Jelly Bean) tablet. It will have a 10.1″ 1280 x 800 IPS display, an NVIDIA Tegra 3 T30 1.4GHz quad-core CPU and 1GB 1066Hz DDR2 RAM. Like most tablets it will come in different memory capacities, with the cheapest model having the standard 16GB of storage.

But perhaps the most unique feature of the Wikipad is its detachable controller, which looks like a stretched out Xbox 360 controller. It has two analog sticks, a d-pad, four face buttons and a pair of triggers and bumpers. Note that Razer didn’t mention if the Project Fiona tablet’s controller is detachable. The other hyped up feature of the Wikipad is its glasses-free 3D display, but the first model that will be launched will only have a 2D display.

Wikipad wasn’t able to meet the March release date, and the VentureBeat exclusive made no mention of a price, which could mean that those numbers have changed as well. It would be stupid to assume that Apple isn’t at least considering a gamer-oriented mobile device, but for now it seems like its competitors are trying to come up with such a device. Apple still has hundreds of thousands of trump cards – the wealth of games in the App Store – but who knows what will happen if someone nails the right mix of hardware, software and network capabilities?

[via Wikipad & VentureBeat via Albotas]

 


The Hobbit 3D Glasses You’d Pay Extra Not To Wear [3D]

Peter Jackson’s decision to shoot The Hobbit: An Unexpected Journey at 48 fps and in 3D raised a lot of eyebrows among Lord Of the Rings fans. But not the Tolkien marketing machine who saw an opportunity to cook up these tacky Hobbit-themed 3D glasses for the film’s release. More »

Cubify’s 3D-printed toy robots take cues from Lego, sport interchangeable parts

Cubify's 3D-printed toy robots takes cues from Lego, sport interchangeable parts

If the urge to create a robot petting zoo of your own hasn’t subsided since Maker Faire, 3D Systems’ new Cubify toy robots might help fill that void in your droid-loving heart. The 3D-printed bots may not boast electronic innards, but their LEGO-like swappable parts allow for some Frankenstein-inspired customization. Ready-made robots start at $4.99, while 3D source files ring up at 99 cents apiece, in case you’d rather extrude them using your own Cube hardware. Yearning to make a personal automaton army entirely of your own design? The company’s new beginner-friendly CAD tool, Cubify Invent, should help you craft that unique plastic platoon.

Continue reading Cubify’s 3D-printed toy robots take cues from Lego, sport interchangeable parts

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Cubify’s 3D-printed toy robots take cues from Lego, sport interchangeable parts originally appeared on Engadget on Wed, 01 Aug 2012 09:27:00 EDT. Please see our terms for use of feeds.

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Sony BDP-S590 3D Blu-Ray Player

Sony BDP-S590 3D Blu-Ray Player

Sony is ready to release the new BDP-S590 Blu-ray player in Japan next month. The player is compatible with MPEG-1/2, MPEG-4 AVC/H.264, WMV, Linear PCM, MP3, AAC and WMA file formats. The BDP-S590 also supports 3D playback, DLNA, Sony Room Link, Media Remote, Wi-Fi, Sony Music Unlimited service, Gracenote and Japanese VOD services. The Sony BDP-S590 3D Blu-ray player is priced at 24,000 Yen or around $307. [Akihabara]

3-D Vision CEO Gene Dolgoff speaks on his magical 2D to 3D conversion device

This week we got the chance to speak with Gene Dolgoff, known for his invention of the LCD projector, digital projection in general, and his new device that’s up on Fundable right this minute. As he’s more than ready to let you know, he’s also got an incredibly fun fact up his sleeve: he inspired Gene Roddenberry to create the holodeck in Star Trek. It’s from there you’ll find yourself a bit intrigued with the next step in our current abilities to present 3D video and images through our own devices – with help of 3-D Vision technology that Dolgoff presents here and now.

We shot a few pointed questions at Dolgoff before he jumped right in on his Reddit AMA which, we’ll vouch for, is certainly going on today right here: [Ask ]. Have a peek at what we got to know about the project as it’s being developed for the consumer world as we speak.

SlashGear: What’s your ultimate goal with 3-D Vision technology?

Gene Dolgoff: I have been involved in the effort to promote 3-D to the world since the beginning of the 1960s. Now that the world is finally catching up, but is stalled when it comes to consumer 3-D at home (for TVs, computers, projectors, and handheld devices), I want to break that logjam with our revolutionary technology and move the world to the next level so that everyone can view and make 3-D anytime and anywhere they want.

SG: Will the device being released in the Fundable program you’ve got up right now require special eyewear for the user to see 3D? Or will the output completely depend on the device it’s working with?

GD: Our Instant 3-D Converter(TM) is currently designed to use special 3-D glasses. One type is for use with any TV set and the other type is for use with computers and handheld devices. We include one pair of each type of 3-D glasses with the converter (additional glasses will also be sold separately).

SG: What are the limits of the video content 3-D Vision technology can convert successfully?

GD: Our Instant 3-D Converter can convert any video content to 3-D instantly with high quality. Our inputs are composite, component, VGA, and HDMI.

SG: Why did you choose to work with Fundable rather than seeking out funding via traditional means?

GD: We have a business plan and even a draft private placement memorandum and are starting to talk to potential investors. However, that route is typically a slow route, and we want to get this technology out as quickly as possible. Crowd funding potentially provides a faster route for initial funding if your product and company meets the right criteria (which I think ours does).

I had been talking with the founders of fundable.com since before they launched their site. We all felt that, working together, we could be beneficial to each other both in raising some initial capital in a relatively short period of time, and in demonstrating consumer interest, which can be very important in influencing potential conventional investors.

SG: What are your plans for projects beyond this one? Will you continue your work towards a real Star Trek holodeck situation?

GD: We do have other consumer-oriented as well as commercial 3-D products in the pipeline, and will intend to continue to develop them into products and large markets. If we are successful enough to produce the kind of funding needed, we will continue to also pursue the development of holodeck-like products and applications.

Stay tuned as we follow this project through to full funding and beyond! Also be sure to check out the 3-D Vision Fundable project right now and toss in some cash for early access to the device!


3-D Vision CEO Gene Dolgoff speaks on his magical 2D to 3D conversion device is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.