Bre Pettis on the MakerBot Digitizer: we’re building an ecosystem (video)

Bre Pettis on the MakerBot Digitizer we're building an ecosystem video

“We get to set the standard in desktop 3D scanning,” Bre Pettis says, beaming. “When we looked out at the world and saw what 3D scanners could do, we wanted to make something that could make really high quality models that you could create on your MakerBot.” The CEO can’t stop smiling at the close of the Digitizer’s official press launch. It’s the smile of a man who has just shown off a major piece of the puzzle — an object that helps answer the question of just how, precisely, average consumers can create products to 3D print.

“We’re really building out an ecosystem,” he says of the scanner, which joins the Replicator 2, MakerWare software and the Thingiverse online database in the MakerBot portfolio. “The game is on, we’re building a nice suite of products that work really well together.” It’s a pricey piece, of course, coming in at $1,400, but Pettis insists that it’ll give users a much fuller experience than hacked Kinect-type solutions, thanks in large part to the Digitizer’s software solution. “There are DIY options out there, but we’ve spent the time and energy on the software to make this a really seamless experience.”

And as for a potential Replicator / Digitizer bundle deal, well, Pettis is only saying, “stay tuned.”

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Volumental’s browser-based 3D scanning project brings your work to the cloud

DNP Volumental's 3D scanning project requires only a depth camera and a browser

These days, it seems like everyone and their dog is running a Kickstarter campaign to fund their very own 3D printer, and the market’s quickly become saturated with a plethora of models to choose from. Not quite as popular are crowd-funded 3D scanning solutions. Volumental, a Stockholm-based startup, is looking to bridge that gap with a Kickstarter campaign to raise $20,000 for its browser-based 3D scanning project. What sets Volumental’s endeavor apart is that it requires such a bare bones setup: all you need are the necessary drivers, a browser and any OpenNI compliant depth camera, like Kinect or PrimeSense. Once the scan has been made, the process moves to the cloud, where users can share models and access the most up-to-date software available. To find out more, head on over to Volumental’s Kickstarter page (linked below) or check out the video after the break.

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Via: TechCrunch

Source: Kickstarter, Volumental

Fuel3D brings point-and-shoot 3D scanning prototype to Kickstarter

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As a seemingly endless stream of companies work to bring the world its first truly mainstream desktop 3D printer, a number of folks are attempting to bridge a fairly fundamental disconnect: how to best help the average consumer get their hands on 3D models in the first place. Databases are a decent solution — Thingiverse has a devoted community of makers working around to clock to create cool things for us to print out. Simplified software can work, too, but that still requires some artistic talent on the part of the creator. 3D scanners seem to be the most popular solution these days, from Microsoft’s Kinect to MakerBot’s lazy Susan-esque Digitizer.

Fuel3D is the latest company to take its entry to Kickstarter. The handheld 3D scanner is based on a technology developed at Oxford University for medical imaging purposes. Now the company is looking to bring it to market at under $1,000, offering full-color, high-res 3D scans through simple point-and-shoot execution. Once captured, that information can be exported for things like the aforementioned 3D printing and computer modeling. The first three folks who pledge $750 will get their hand on a pre-production model and those who pony up $990 will receive the triangular final version. The company expects to ship in May of next year — assuming it hits that $75,000 goal, of course. After all, Fuel3D can’t exactly print money — yet.

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Source: Kickstarter

3D scanning with the Smithsonian’s laser cowboys (video)

DNP 3D scanning with the Smithsonian's laser cowboys video

“We’re not scanning every object in the collection,” Adam Metallo tells me, offering up the information almost as soon as we set foot in the Smithsonian’s Digitization office. It’s an important piece of information he wants to make sure I have, right off the bat. It seems that, when the story of the department’s 3D-scanning plans first hit the wire, a number of organizations blew the scope of the project out of proportion a bit. And while the team’s project is certainly ambitious, it’s not, you know, crazy. It’s the work of a three-person team, still in its nascent stages, attempting to prove the value of new technologies to a 167-year-old museum affectionately known as “the nation’s attic.”

In the fall of 2011, Metallo and fellow Smithsonian 3D scanner Vince Rossi (a duo the institute has lovingly deemed its “laser cowboys”) unpacked their equipment in Chile’s Atacama Desert. “They were widening the Pan-American Highway, and in doing so, they uncovered about 40 complete whale specimens,” Rossi explains. “But it might take decades for them to remove the fossils from the rock, so we were able to capture this snapshot of what that looked like in 3D.” The tool of choice for the expedition was a laser arm scanner, which utilizes a process the duo compares to painting an object, moving back and forth across its surface as the device records the relative position of its axes.

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Source: Facebook, Twitter

The Smithsonian is 3D-scanning its collection for future generations

The Smithsonian is 3D-scanning its collection for future generations

The Smithsonian has been experimenting with 3D scanning for some time now, using tools like laser arm scanners to map models of whale fossils and other ancient artifacts. Now the museum is utilizing the technology to preserve its collection for posterity. Its “laser cowboys” Vince Rossi and Adam Metallo are working full-time to record items for future generations, as part of an extensive effort to digitize 14 million prioritized objects (a list that also includes artwork and lab specimen). After the break, check out a video of the team working to preserve a digital copy of the Philadelphia gunboat, America’s oldest fighting vessel.

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Disney researchers can now digitally shave your face, clone it for animatronics (video)

Disney researchers can now digitally shave your face, clone it for animatronics video

The minds at Disney Research aren’t only interested in tracking your face — they want to map, shave and clone it, too. Through a pair of research projects, Walt’s proteges have managed to create systems for not only mapping, digitally reconstructing and removing facial hair, but also for creating lifelike synthetic replicas of human faces for use in animatronics. Let’s start with the beards, shall we? Facial hair is a big part of a person’s physical identity, a quick shave can render a close friend unrecognizable — but modern face-capture systems aren’t really optimized for the stuff. Disney researchers attempted to address that issue by creating an algorithm that detects facial hair, reconstructs it in 3D and uses the information it gathers to suss out the shape of the skin underneath it. This produces a reconstruction of not only the skin episurface, but also of the subject’s individual hairs, meaning the final product can be viewed with or without a clean shave.

Another Disney team is also taking a careful look at the human face, but is working on more tangible reconstructions — specifically for use on audio-animatronic robots. The team behind the Physical Face Cloning project hope to automate part of creating animatronics to speed up the task of replicating a human face for future Disney robots. This complicated process involves capturing a subjects face under a variety of conditions and using that data to optimize a composition of synthetic skin to best match the original. Fully bearded animatronic clones are still a ways off, of course, but isn’t it comforting to know that Disney could one day replace you accurately replicate your visage in Walt Disney World for posterity? Dive into the specifics of the research at the source links below, or read on for a video summary of the basics.

Continue reading Disney researchers can now digitally shave your face, clone it for animatronics (video)

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Disney researchers can now digitally shave your face, clone it for animatronics (video) originally appeared on Engadget on Sun, 12 Aug 2012 03:15:00 EDT. Please see our terms for use of feeds.

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