What Age of Empires Online says about Steam’s impact on free-to-play games

What Age of Empires Online says about Steam's impact on freetoplay games

Microsoft’s attempt to reinvigorate its aging Age of Empires game franchise most recently resulted in a free-to-play game distributed on the company’s (now shuttered) Games for Windows Live service. The game, Age of Empires Online, launched as a free title with two civilizations available to play as; any additional civilizations (initially) cost $20 apiece, a hefty price despite the amount of content therein (30ish hours per civilization). Longtime AOE fans, understandably, reacted negatively to the game’s business model, which took the content previously offered in full from older AOE games and broke it up into an a la carte, F2P title.

As Microsoft AOEO executive producer Kevin Perry told a crowd of GDC Europe attendees this morning in a panel titled “F2P the Wrong Way: Age of Empires Online,” the game outright “wasn’t ready for launch” when it arrived in Summer 2011. Though Perry ran through a variety of ways that his team helped to fix AOEO‘s course, he brought up one particularly interesting factor: Valve’s Steam game service. When the game hit Steam in March 2012, the game’s DAU (daily active users) spiked by more than three times — a larger bump than any other change by far, including new content (as seen in the above image).

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Nikkei: Microsoft porting first-party game franchises to Android and iOS

Nikkei Microsoft porting its firstparty games to Android and iOS

Microsoft is selective about where its first-party game franchises appear — outside of lightweight releases like Kinectimals and Wordament, it prefers to use games as technology showcases and system sellers. It may not be picky for much longer, though, as Nikkei claims that Microsoft has reached a deal with Japan’s KLab to develop Android and iOS versions of its first-party titles. The deal reportedly includes adaptations of both PC and Xbox games, and would start with a free-to-play variant of Age of Empires that could launch before the end of the 2013 fiscal year. We’ve reached out to Microsoft to verify the rumor, but it’s clear that the arrangement could be a breakthrough for gamers who aren’t wedded to Microsoft’s existing mobile strategy.

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Via: Reuters

Source: Nikkei (subscription required)