NASA’s Curiosity rover finds ancient streambed on Mars, evidence of ‘vigorous’ water flow

NASA's Curiosity rover finds ancient streambed on Mars, evidence of 'vigorous' water flow

Curiosity may have spent a while limbering up for the mission ahead, but now it’s found evidence of an ancient streambed on Mars that once had “vigorous” water flow. Photos of two rock outcroppings taken by the rover’s mast camera between the north rim of Gale Crater and the foot of Mount Sharp reveal gravel embedded into a layer of conglomerate rock. The shape of the small stones indicate to NASA JPL scientists that they were previously moved, and their size (think from grains of sand to golf balls) are a telltale sign that water did the work instead of wind. Evidence of H2O on Mars has been spotted before, but this is the first direct look at the composition of riverbeds NASA has observed from above.

According to Curiosity science co-investigator William Dietrich, it’s estimated that water flowed at the site anywhere from thousands to millions of years ago, moved at a clip of roughly 3 feet per second and was somewhere between ankle and hip deep. “A long-flowing stream can be a habitable environment,” Mars Science Laboratory Project Scientist John Grotzinger said. “It is not our top choice as an environment for preservation of organics, though. We’re still going to Mount Sharp, but this is insurance that we have already found our first potentially habitable environment.”

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NASA’s Curiosity rover finds ancient streambed on Mars, evidence of ‘vigorous’ water flow originally appeared on Engadget on Fri, 28 Sep 2012 02:28:00 EDT. Please see our terms for use of feeds.

Permalink Computer World, CNN  |  sourceNASA (JPL)  | Email this | Comments

BBC News Channel conducts live video interview over smartphone, goes where satellites can’t (update with video)

BBC News Channel conducts first live video interview over smartphone, goes where satellites can't video

We usually associate smartphones in news reporting with citizen journalism, not full-time journalists. However, a confluence of events has just led to the BBC’s Nick Garnett becoming a pioneer for mobile broadcasting on the professional level. When a shortage of satellite trucks prevented Garnett from getting the usual video feed for the BBC News Channel, he successfully arranged the British network’s first live video interview piped through a smartphone. The key, Garnett says, was Dejero’s Live+ iPhone app: while live streaming apps are already commonplace, Dejero’s let him merge the 3G and WiFi connections together, getting enough bandwidth to make a TV-worthy broadcast in a country where LTE is still very new. Combined with some very ad hoc staging and help from the BBC’s technical teams, the coordination resulted in a surprisingly smooth interview about flooding in northeastern England with relatively few hints of the extra-tiny recording equipment involved. It’s unlikely that broadcast crews will reach to their pockets for live coverage solutions before anything else, but the BBC is actively testing Dejero and other apps that could make smartphones as much a part of the field reporting arsenal as a camcorder and an eye for a good story. As we can’t embed the clip, check the source link to see it for yourself.

Update: We’ve now managed to embed the clip after the break.

Continue reading BBC News Channel conducts live video interview over smartphone, goes where satellites can’t (update with video)

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BBC News Channel conducts live video interview over smartphone, goes where satellites can’t (update with video) originally appeared on Engadget on Thu, 27 Sep 2012 16:00:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceNick Garnett  | Email this | Comments

Fabricated: Scientists develop method to synthesize the sound of clothing for animations (video)

Fabricated Scientists synthesize the sound of moving clothing, but you'll still need the Wilhelm Scream

Developments in CGI and animatronics might be getting alarmingly realistic, but the audio that goes with it often still relies on manual recordings. A pair of associate professors and a graduate student from Cornell University, however, have developed a method for synthesizing the sound of moving fabrics — such as rustling clothes — for use in animations, and thus, potentially film. The process, presented at SIGGRAPH, but reported to the public today, involves looking into two components of the natural sound of fabric, cloth moving on cloth, and crumpling. After creating a model for the energy and pattern of these two aspects, an approximation of the sound can be created, which acts as a kind of “road map” for the final audio.

The end result is created by breaking the map down into much smaller fragments, which are then matched against a database of similar sections of real field-recorded audio. They even included binaural recordings to give a first-person perspective for headphone wearers. The process is still overseen by a human sound engineer, who selects the appropriate type of fabric and oversees the way that sounds are matched, meaning it’s not quite ready for prime time. Understandable really, as this is still a proof of concept, with real-time operations and other improvements penciled in for future iterations. What does a virtual sheet being pulled over an imaginary sofa sound like? Head past the break to hear it in action, along with a presentation of the process.

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Fabricated: Scientists develop method to synthesize the sound of clothing for animations (video) originally appeared on Engadget on Wed, 26 Sep 2012 23:40:00 EDT. Please see our terms for use of feeds.

Permalink PhysOrg  |  sourceCornell Chronical  | Email this | Comments

IBM’s Mira supercomputer tasked with simulating an entire universe in a fortnight

IBM's Mira supercomputer tasked with simulating an entire universe in a fortnight

A universe that only exists in the mind of a supercomputer sounds a little far fetched, but one is going to come to live at the Argonne National Laboratory in October. A team of cosmologists is using IBM’s Blue Gene/Q “Mira” supercomputer, the third fastest in the world, to run a simulation through the first 13 billion years after the big bang. It’ll work by tracking the movement of trillions of particles as they collide and interact with each other, forming structures that could then transform into galaxies. As the project’s only scheduled to last a fortnight, we’re hoping it doesn’t create any sentient characters clamoring for extra life, we’ve seen Blade Runner enough times to know it won’t end well.

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IBM’s Mira supercomputer tasked with simulating an entire universe in a fortnight originally appeared on Engadget on Wed, 26 Sep 2012 21:17:00 EDT. Please see our terms for use of feeds.

Permalink Gizmodo Australia  |  sourceThe Atlantic  | Email this | Comments

Hubble reveals XDF, the deepest view of the universe ever captured

Hubble reveals XDF, the deepest view of the universe ever captured

That picture above is the deepest and most detailed view of the universe ever captured. It’s called XDF, or eXtreme Deep Field, and was created using Hubble Telescope data from 2003 and 2004. It combines ten years of NASA Hubble Space photographs of a single sky sample into one full-color historic view of the galaxies. Hubble pointed at this patch of the constellation Fornax for fifty days, with an exposure time of 2 million seconds. A dazzling trip back in time, the image reveals almost 5,500 galaxies that include Andromeda, spirals similar to the Milky Way, along with remnants of galactic collisions. According to NASA, the XDF reveals galaxies that go as far back as 13.2 billion years.

There’s a video after the break describing how the shot was assembled; those interested in learning even more can participate in a Google+ webinar with the XDF team this Thursday, September 27th. Here’s hoping that when NASA finally gets the James Webb Space Telescope going, we’ll have an even deeper view into our galactic past.

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Hubble reveals XDF, the deepest view of the universe ever captured originally appeared on Engadget on Wed, 26 Sep 2012 14:18:00 EDT. Please see our terms for use of feeds.

Permalink Gizmodo  |  sourceNASA, HubbleSite  | Email this | Comments

Angry Birds sequel ‘Bad Piggies’ launches tomorrow, we go hands-on

Angry Birds sequel 'Bad Piggies' launches today on iPad, we go handson

Finnish game studio Rovio went from relatively unknown to center stage with the Angry Birds franchise. And in record time, too — the first Angry Birds landed on Apple’s iOS App Store in December 2009, less than three years ago, and has since become an international sensation. The birds spawned a flock of sequels, branded tie-ins, and tons of merchandise. All this adds up to quite a bit of chicken scratch for Rovio, and also quite a bit of pressure to keep the money train rolling.

Today marks Rovio’s first true sequel to the original Angry Birds, and it’s focused on the other side of the farm: the pigs. Enter Bad Piggies. Unlike Angry Birds, Bad Piggies isn’t about flinging anything towards a complicated structure in order to knock it down. Instead, it’s about moving one very green, goofy sounding pig to various points on a map to collect items and reach a goal — it’s much more Cut the Rope than Angry Birds. The same physics-based game mechanics are at play in Bad Piggies that made both Cut the Rope and Angry Birds so popular, and they’re just as fun in this time around. But how do you get said piggy to the goals? You build a contraption, of course.

Each level starts with a build section, allowing players to create all types of vehicles in order to transport the pig from point A to point B (while grabbing collectibles along the way). Only a small handful of build options are available, keeping Bad Piggies just as speedy of a game — to pick up and play while commuting or while waiting at the dentist’s office — as its wildly successful progenitor. It’s hard to say if Bad Piggies will recapture the success that Rovio found with Angry Birds proper, but all the hallmarks are there: quick, fun gameplay, colorful characters, goofy sounds, and accessibility (we couldn’t help but get all three stars on every level, but you don’t have to in order to proceed, should it prove too difficult). Bad Piggies launches tomorrow morning for iOS devices, Mac, and Android.

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Angry Birds sequel ‘Bad Piggies’ launches tomorrow, we go hands-on originally appeared on Engadget on Wed, 26 Sep 2012 08:20:00 EDT. Please see our terms for use of feeds.

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MIT’s real-time indoor mapping system uses Kinect, lasers to aid rescue workers

MIT's realtime indoor mapping system uses Kinect, lasers to aid rescue workers

We’ve seen the Kinect put to use to help you find your groceries, but the sensor’s image processing capabilities have some more safety-minded applications as well. The fine minds at MIT combined the Kinect with a laser range finder and a laptop to create a real-time mapping rig for firefighters and other rescue workers. The prototype, called SLAM (for Simultaneous Localization and Mapping) received funding from the US Air Force and the Office of Naval Research, and it stands out among other indoor mapping systems for its focus on human (rather than robot) use and its ability to produce maps without the aid of any outside information, thanks to an on-board processor.

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MIT’s real-time indoor mapping system uses Kinect, lasers to aid rescue workers originally appeared on Engadget on Tue, 25 Sep 2012 13:16:00 EDT. Please see our terms for use of feeds.

Permalink ZDNet UK  |  sourceMIT Computer Science and Artificial Intelligence Lab  | Email this | Comments

Watch Tesla’s ‘Supercharger Network’ unveiling tonight at 11PM ET

Watch Tesla's 'Supercharger Network' unveiling tonight at 11PM ET

What is Tesla Motors‘ Elon Musk hiding up his sleeve? “Alien spaceships landed at highway rest stops,” we’re told, but all will be unveiled tonight at Tesla’s Supercharger Network debut stream. All we know about Tesla’s Supercharger Network thus far is it’ll offer charging and battery swaps for the company’s electric cars — presumably “at highway rest stops” — but tonight promises far more information. Will the stations be solar-powered, as some speculate? Will they introduce us to actual aliens in actual spaceships? Tune in to the company’s stream to find out!

Update: It’s alive! We’ve embedded the video steam for your convenience. You’ll find all the action right after the break.

Continue reading Watch Tesla’s ‘Supercharger Network’ unveiling tonight at 11PM ET

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Watch Tesla’s ‘Supercharger Network’ unveiling tonight at 11PM ET originally appeared on Engadget on Mon, 24 Sep 2012 21:45:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceTesla Motors  | Email this | Comments

Mechanical Donkey Kong game tests your barrel-jumping skills, patience

Mechanical Donkey Kong game

We’ve seen quite a few NES mods in our day, but we can’t say we’ve ever seen one hooked up to anything quite like this. Built by DIY-er Martin Raynsford, this contraption / work-of-art makes use of an Arduino (naturally) to relay signals from the NES controller to the Donkey Kong screen brought to life above, which was constructed with near pixel-perfect accuracy out of laser-cut parts. As Raynsford points out, though, things are still a bit limited in the game’s V1 state. There isn’t much of an actual “game,” for starters — just Mario stuck in the middle with a never-ending loop of barrels / ball bearings that you can jump over. A second version is planned with a greater degree of control, but we’re guessing the video for it won’t be quite as hypnotic as the one after the break.

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Mechanical Donkey Kong game tests your barrel-jumping skills, patience originally appeared on Engadget on Mon, 24 Sep 2012 19:11:00 EDT. Please see our terms for use of feeds.

Permalink Kotaku  |  sourceMS Raynsford  | Email this | Comments

Kid Koala bundles working cardboard gramophone with album, spurs on budding turntablists (video)

Kid Koala bundles working cardboard gramophone with new album, spurs on budding turntablists video

If you’ve been enough of a Kid Koala fan to have heard his original Scratchcratchratchatch mixtape, you’ll remember a sample that mentioned building a “finger-powered record player.” Kid Koala, also known as Eric San, certainly remembers — buy the Limited Edition of his recently launched 12 Bit Blues album and you’ll get your own functional, build-it-yourself cardboard gramophone along with a playable disc. The only further requirements are a sewing pin and some hand power. It’s cheaper than tracking down the real thing, and a nod both to San’s turntablist style as well as the back-to-basics nature of the music. We call it clever and potentially inspiring; just remember that you’ll want some proper equipment before you DJ any house parties.

Continue reading Kid Koala bundles working cardboard gramophone with album, spurs on budding turntablists (video)

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Kid Koala bundles working cardboard gramophone with album, spurs on budding turntablists (video) originally appeared on Engadget on Mon, 24 Sep 2012 16:40:00 EDT. Please see our terms for use of feeds.

Permalink PSFK  |  sourceNinja Tune, Kid Koala  | Email this | Comments