Xbox One Will Require An Internet Connection Every 24 Hours

Microsoft detailed how its Xbox One will require a connection to the Internet every 24 hours.

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Xbox 720 Isn’t Always-On; Will Be Backwards Compatible [Rumor]

Xbox 720 Isnt Always On; Will Be Backwards Compatible [Rumor]

The recent drama over the next Xbox potentially including an always-on mode that would require its users to be connected to the Internet escalated recently when Microsoft’s creative director Adam Orth commented on the debate through Twitter, which resulted in the company apologizing for his comments and possibly sparking his early dismissal. But all of that drama may have been for nothing according to a new rumor which puts the always-on rumor to rest.

According to an anonymous source, it seems an always-on Xbox was never being planned. “You are not required to be connected to the internet in order to play Durango games and [Microsoft] were NEVER considering doing such a thing,” the source claims. “Now please, just read that last sentence over and over again until it sinks in. Done? Good.” (more…)

By Ubergizmo. Related articles: Quartet Of Launch Titles Leaked For Next Gen Xbox (Rumor), Xbox 720 Always-On Tweets From Microsoft Creative Director Leads To Resignation [Rumor],

    

Is An Always-On Xbox Indefensible Or Is Taking To Twitter Just The Wrong Way To Defend It?

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After a very public defense of rumors about the next Xbox’s always-on Internet requirements, a new report claims that Microsoft creative director Adam Orth is no longer with the company. In a series of Twitter posts, Orth defended the move by countering that “every device” is now constantly connected, and then delivered a low-blow when someone responded suggesting always-on connectivity might not work great for customers in rural locations, responding snidely, “Why on earth would i live there?”.

According to Game Informer, which confirmed reports from unnamed sources via a call direct to Microsoft that Orth was no longer employed there (we also contacted Microsoft for official confirmation, but a spokesperson simply said ““We are not commenting further on this issue”), it’s likely that incident led to his resignation or removal. And based on Microsoft’s public apology, it likely is the case that this wasn’t the venue. But the real problem here might be that defending a decision to embrace an always-on Internet connection requirement is bound to devolve into personal arguments, since logical ones that don’t involve owning up to a simple “we want to lock down our product and better control piracy” aren’t readily available.

The original report of how the next Xbox would work included a requirement that a user be connected to the Internet to even begin playing games or apps on the console, along with a 3-minute time out for a connection loss before said games or apps are suspended pending the resolution of the network connection issue. For users who have been burned by the always-on requirements of recent PC gaming titles like Diablo III and SimCity, this rumor (which Microsoft neither confirms nor denies, despite its apology) probably sounds like a total nightmare scenario.

It’s not making things better that a report surfaced this week from the Verge which claims that the next Xbox will interact with your cable box, hence the need for an always-on connection. The timing of that report smacks of Microsoft trying to do some subtle damage control based on these recent leaks, without giving away anything official ahead of its own planned Xbox events, the first of which is reportedly taking place late in May.

Of course, even that doesn’t justify an always-on connection requirement, not for isolated functions like single-player gaming which should have no problem running without an active connection, even if a player has to give up some features like achievements and leaderboard ranking to make that work (you know, exactly the way it works now).

The problem with trying to come up with a coherent argument for why a device or game needs an always-on connection without saying those three dreaded letters (D-R-M) is that it’s impossible to do convincingly. Companies like Microsoft and EA, which have very savvy PR professionals on staff, know that trying to do so without a proper feint like a connected TV service is fruitless. Aside from strongly suggesting that the leaked info was correct, taking to Twitter also meant venturing away from the party line that always-on is value add, not consumer punishment, and that’s not something any company mulling this kind of sensitive and major change to the way it delivers services can afford.

Xbox SmartGlass nabs Android update with support for 7-inch or larger tablets, screen sleep override

Xbox SmartGlass nabs update, now supports 7inch or larger tablets, alwayson Experiences

Microsoft’s SmartGlass for Android app has just hit version 1.5 thanks to a fresh update on Google Play. The app, which lets users control their XBox via a smartphone or tablet, will now be optimized to work on 7-inch and larger Android tablets. Other new features include an (unfortunately-worded) “always-on” Smartglass Experiences state, which actually just prevents your handset or slate from sleeping while it’s running, along with bug fixes and “numerous design and usability improvements.” We’ll have to give it a further play to see if there’s anything juicy buried in the latter, but meanwhile, you can grab it at the break.

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Source: Google Play

Skyhook SDK for Android touts always-on location finding without the battery hit (video)

Enabling persistent location in a third-party mobile app isn’t always easy — it usually requires either cautious uses of updates, like iOS 5’s geofencing, or an acceptance that there will inevitably be a knock to the battery life while it’s running. Skyhook doesn’t want there to be any compromise, at least on Android: an update to its developer kit has rolled in an Always-On location option that theoretically represents the best of both worlds. Third-party app writers can opt for position refreshes as quick as 30 seconds apart, if that birthday gift reminder needs just that many updates, but will supposedly face “little to no noticeable impact” on how quickly users’ smartphones sip energy. We like the idea of guilt-free GPS, and there’s even an airplane tracking mode for when you just have to check into Foursquare from 30,000 feet in the air. Developers can start working on the option today; until implementations reach the wild, everyone else will have to make do with a clip of the airplane tracking feature after the break.

Continue reading Skyhook SDK for Android touts always-on location finding without the battery hit (video)

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Skyhook SDK for Android touts always-on location finding without the battery hit (video) originally appeared on Engadget on Wed, 18 Jul 2012 17:41:00 EDT. Please see our terms for use of feeds.

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