Watch This Etch A Sketch Tell the Story of Its Inventor

Drawing on an Etch A Sketch is hard. Well, it is if you want to do more than just make a horrible mess of angularity. But the squarish beauty of the line-drawing toy is put to great use in this clever little animation that tells the story of André Cassagnes, its inventor.

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How Life Would Look If the Moon Was as Close to Earth as the ISS

Even though it might not look like much when it’s so far away, the Moon is pretty huge. In fact, if it was a little closer—as close as the ISS for example—it would monopolize the entire sky.

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Yes! This Is Exactly Why Writing Emails Is So Horrible

I have to write a lot of emails. A lot of emails. And each and every one is like a vacation to hell. If you’re anything like me, you know exactly why that is, but this video from Domics sums it up so perfectly it makes want to die and never write another email again.

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Nintendo’s Flipnote Studio 3D brings extra dimension to 3DS doodled GIFs

Nintendo's DSi Moving Memo Pad adds 3D to your doodled GIFs

Nintendo’s Flipnote Studio (aka Moving Memo Pad) brought shareable animated sketches to users when the wildly popular free app first launched for the DSi console many moons ago. Now, Nintendo’s brought it up to date for Japanese 3DS users with Flipnote Studio 3D, supporting stereoscopic 3D images with three layers of depth along with six colors. As before, wannabe animators in that country will be able to share their artwork in AVI or GIF formats with friends on the 3DS network at no charge, or post to a larger audience on the Hatena World Flipnote Gallery for a fee. You can check the video after the break for more, but it would help to understand Japanese — or be able to parse YouTube’s inscrutable translation.

Update: We’ve replaced the Japanese YouTube video with a new English version after the break, so all the aforementioned parsing and translating is no longer needed.

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Source: Nintendo (YouTube)

Fabricated: Scientists develop method to synthesize the sound of clothing for animations (video)

Fabricated Scientists synthesize the sound of moving clothing, but you'll still need the Wilhelm Scream

Developments in CGI and animatronics might be getting alarmingly realistic, but the audio that goes with it often still relies on manual recordings. A pair of associate professors and a graduate student from Cornell University, however, have developed a method for synthesizing the sound of moving fabrics — such as rustling clothes — for use in animations, and thus, potentially film. The process, presented at SIGGRAPH, but reported to the public today, involves looking into two components of the natural sound of fabric, cloth moving on cloth, and crumpling. After creating a model for the energy and pattern of these two aspects, an approximation of the sound can be created, which acts as a kind of “road map” for the final audio.

The end result is created by breaking the map down into much smaller fragments, which are then matched against a database of similar sections of real field-recorded audio. They even included binaural recordings to give a first-person perspective for headphone wearers. The process is still overseen by a human sound engineer, who selects the appropriate type of fabric and oversees the way that sounds are matched, meaning it’s not quite ready for prime time. Understandable really, as this is still a proof of concept, with real-time operations and other improvements penciled in for future iterations. What does a virtual sheet being pulled over an imaginary sofa sound like? Head past the break to hear it in action, along with a presentation of the process.

Continue reading Fabricated: Scientists develop method to synthesize the sound of clothing for animations (video)

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Fabricated: Scientists develop method to synthesize the sound of clothing for animations (video) originally appeared on Engadget on Wed, 26 Sep 2012 23:40:00 EDT. Please see our terms for use of feeds.

Permalink PhysOrg  |  sourceCornell Chronical  | Email this | Comments

Scientists create simulation of the universe, reenact 14 billion years in a few months (video)

Scientists create simulation of the universe, reenact 14 billion years in a few months

Are animations of Curiosity’s Mars landing not enough to feed your space exploration appetite? Try this on for size: a group of scientists from the Harvard-Smithsonian Center for Astrophysics and the Heidelberg Institute for Theoretical Studies have generated what’s billed as a full-fledged simulation of the universe. Arepo, the software behind the sim, took the observed afterglow of the big bang as its only input and sped things up by 14 billion years. The result was a model of the cosmos peppered with realistically depicted galaxies that look like our own and those around us. Previous programs created unseemly blobs of stars instead of the spiral galaxies that were hoped for because they divided space into cubes of fixed size and shape. Arepo’s secret to producing accurate visualizations is its geometry; a grid that moves and flexes to mirror the motions of dark energy, dark matter, gasses and stars. Video playback of the celestial recreation clocks in at just over a minute, but it took Harvard’s 1,024-core Odyssey super computer months to churn out. Next on the group’s docket is tackling larger portions of the universe at a higher resolution. Head past the jump for the video and full press release, or hit the source links below for the nitty-gritty details in the team’s trio of scholarly papers.

Continue reading Scientists create simulation of the universe, reenact 14 billion years in a few months (video)

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Scientists create simulation of the universe, reenact 14 billion years in a few months (video) originally appeared on Engadget on Fri, 17 Aug 2012 07:09:00 EDT. Please see our terms for use of feeds.

Permalink PhysOrg  |  sourceHarvard-Smithsonian Center for Astrophysics, Cornell University Library (1), (2), (3)  | Email this | Comments