Microsoft’s Xbox SmartGlass for Android has been around for a few months now, and while it supported Android tablets, only the popular 7-inchers were able to use the app, leaving larger tablets out of the questions. However, Microsoft updated the app again, adding support for 10-inch tablets, like the Nexus 10 and the Samsung Galaxy Tab (and Note) 10.1.
If you happen to want to download the app onto your 10-inch Android slate, you’ll need to be running Android 4.0 Ice Cream Sandwich or higher, as the SmartGlass app doesn’t support older Android versions. Other than that, the app comes with some new features and slight design updates that users may find useful.
The app now includes a feature called Activity Browser Link, where you can open a web browser from within the Xbox SmartGlass app. There’s also Expanded Messaging, which lets Xbox LIVE members use SmartGlass to send and receive messages from their other Xbox LIVE friends, making it easier to chat with friends using your tablet or smartphone.
There’s also a new “Awake” State that allows users to prevent their devices from going to sleep with using the SmartGlass app, which could come in handy during those times where you don’t use the app that often during a session, but you want to keep it on and readily available. As for design changes, the updated app brings a more streamlined user interface that’s easier to use. The activity launch screen is simpler, and excess text has been removed.
[via Android Community]
Xbox SmartGlass for Android updates with 10-inch tablet support is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.
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Suffice it to say that unmonitored in-app purchases by kids have proved problematic — most of all for the parents who first learn about them through a gigantic bill. The UK’s Office of Fair Trading is concerned enough that it’s launching an investigation into whether mobile- and web-based games for the junior set are running afoul of consumer protection laws. Its six-month study will explore whether or not those games are “misleading or aggressive” when they goad kids into parting with real cash for virtual goods; the regulator also hopes to hear from game developers, app store operators and the parents themselves. OFT senior director Cavendish Elithorn tells the BBC that the investigation won’t likely ban in-app purchasing when all is said and done, but we wouldn’t be surprised if the outcome involves more than just a few app store disclaimers.
Filed under: Cellphones, Internet
Via: Electronista
Source: Office of Fair Trading, BBC
Google Play, Apple’s App Store Might Face “Legal Undertakings” In OFT’s Investigation Of Freemium Games For Kids
Posted in: Today's ChiliThe freemium kids’ app party that has seen some parents left with hefty bills because of their kids’ use of games could be heading for a sticky end — at least in the U.K. The Office of Fair Trading has announced a six-month investigation into whether children are being “unfairly pressured or encouraged to pay for additional content in ‘free’ web and app-based games”.
The OFT says in a press release that it cannot identify the companies that are subject to investigation but a spokesman confirmed to TechCrunch it is contacting Apple and Google as part of this process — being the proprietors of the two largest app stores: the iTunes App Store and Google Play.
Once the investigation has concluded — and if the OFT is unhappy with what it learns and the discussions it’s had — the spokesman said it “can seek legal undertakings from court”. Companies subsequently ignoring any court directions could face “an unlimited fine”, he added.
The OFT is concerned that developers are designing children’s content to deliberately encourage kids to make payments after the initial free download/access. It’s not citing any examples or naming any problematic apps at this point but it’s not hard to find instances that are likely to have triggered the investigation — such as the five-year-old British boy who accidentally made in-app purchases totalling £1,700 in 15 minutes playing Zombies vs Ninja. Or the British six-year-old girl who amassed a £900 bill in half an hour on the My Little Pony app.
The OFT points out that “direct exhortations” (ie strong encouragement) to children to make purchases themselves, or ask another adult to do something that results in a purchase, are unlawful under the Consumer Protection (from Unfair Trading) Regulations 2008. The sort of in-app purchases that might fall foul of the regulation could include membership, virtual currency/rewards, additional levels, faster gameplay and additional game features, it added.
The OFT said it has written to companies that are offering free web or app-based games asking for information on in-game marketing to children. It is also asking for parents and consumer groups to contact it with information about “potentially misleading or commercially aggressive practices they are aware of in relation to these games”.
The spokesman said the aim of the investigation is to get more “clarity” about the digital market for kids’ games, and the sorts of behaviours/mechanics apps are utilising, by talking to games developers, app stores, parents and consumer groups.
The investigation will also specifically consider whether the full cost of games aimed at children is being made clear when they are downloaded/accessed. ”The information [gathered during the investigation] will be used to understand business practices used in this sector, to establish whether consumer protection regulations are being breached and if so what the consumer harm is,” the OFT said today, adding that it “expects to publish its next steps by October 2013″.
Commenting in a statement, Cavendish Elithorn, OFT Senior Director for Goods and Consumer, added: “The OFT is not seeking to ban in-game purchases, but the games industry must ensure it is complying with the relevant regulations so that children are protected. We are speaking to the industry and will take enforcement action if necessary.”
The spokesman stressed that the OFT hopes to be able to solve any issues uncovered through “conversations” with the various companies involved — including Apple and Google — rather than taking the court route . ”We hope this is going to be resolved by talking to the big companies,” he added.
Google declined to comment on the investigation when contacted by TechCrunch.
At the time of writing Apple had not responded to a request for comment.
Both Google’s and Apple’s app stores require developers to sign developer agreements in order to successfully submit apps, and both have been known to remove content that violates these developer guidelines — so app stores are already in the app policing business.
Google’s Play Store developer guidelines include the following (vague) stipulation, for instance, that could potentially be used to boot freemium kids’ apps that are misleading about the potential costs:
Developers must not mislead users about the applications they are selling nor about any in-app services, goods, content or functionality they are selling.
Apple does more policing of its store than Google, with iOS developers required to submit apps for approval prior to publication on the store. “We review all apps to ensure they are reliable, perform as expected, and are free of offensive material”, Apple notes on its developer site, warning app makers to: “Before submitting your new or updated apps for review, check out the latest App Store Review Guidelines and Mac App Store Review Guidelines.”
There are also signs that Cupertino has been looking more closely at some of the problems posed by having kids interact with apps. Earlier this month it relocated age ratings from the bottom of app listings on its store, to the top near the title where they are easier for parents to spot.
This change is likely to have been triggered by concerns about apps powered by user-generated content that can contain adult material appearing in the app store where children could find them — such as Twitter’s Vine video app — rather than specifically helping parents prevent kids making in-app purchases.
Here’s the OFT’s summary of the investigation:
Many children’s web- and app-based games are free to sign up to or download. Some of those games give players the opportunity to ‘upgrade’ their free accounts through paid-for membership, providing access to parts of the game not available to non-paying players. Others encourage in-game purchases to speed up gameplay or to give access to extra game features.
The OFT will look into whether those children’s games are in line with the Consumer Protection (from Unfair Trading) Regulations 2008 to ensure that any commercial practices they include are not misleading or aggressive. In particular, the OFT will consider whether children’s web- and app-based games directly encourage children to buy something or to pester their parents or other adults to buy something for them. [see note 1]
The OFT will gather information on this issue for the next six months and is interested to hear from businesses operating in the market and mobile app platform operators. The OFT will also consult with relevant UK and international regulators.
The OFT is also keen to hear about potentially misleading or commercially aggressive practices experienced by parents whose children play these games, and also from consumer groups with an interest in this area.
note 1: The Regulations, under Annex Practice 28, prohibit advertisements from including direct exhortations to children to buy something or to ask their parents or other adults to buy something for them.
Apple only recently began promoting certain apps and games in the iTunes App Store, by delivering an “App of the Week” and chopping off the price tag. However, they don’t often highlight popular apps or games all that much, but this week, they’re highlighting Fruit Ninja, a classic mobile game of fruit-chopping proportions.
Every Thursday, Apple picks a new App of the Week, and the next one to step up onto the show bail is Fruit Ninja. Apple just began promoting the app as App of the Week just a few minutes ago, according to our watches, and both the iPhone/iPod Touch and iPad versions are already discounted and will cost you nothing if you don’t already own the game.
This isn’t the first time that the game has seen its priced chopped down, although it is just the second time. Developer Halfbrick Studios discounted the app for the first time ever back in December for a holiday sale. The app was free, alongside other hot games like Age of Zombies, Blast Off, and Monster Dash.
Fruit Ninja has been available for roughly two-and-a-half years, and it’s arguably Halfbrick Studio’s best and most popular game, with Jetpack Joyride being a close second. Fruit Ninja has accumulated over 300 million downloads across all platforms so far, and that number will undoubtedly continue to grow over the next week.
Fruit Ninja is Apple’s App of the Week, free for a limited time is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.
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