Apple Patents An Augmented Reality System That Turns The World Into A Shareable ‘Pop-Up Video’

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Apple has been awarded a patent today (via AppleInsider) that describes an augmented reality (AR) system that can tag real-world items in a live video stream and display information about them in a HUD overlay. It sounds exactly like Pop-Up video in practice: turn your device to focus on Rick Astley, for instance, and get a pop-up picture of the singer belting out “Never Gonna Give You Up.”

The patent describes an AR system for iOS devices, which can be used in a variety of different ways. At its most basic, it works by labeling elements of an image in a live video feed, as when it names the parts of a circuit board being shot with the rear-facing camera on an iPad-like device in Apple’s patent. But it has more advanced features, too: Apple describes a user being able to edit the supplied data in case of inaccuracies or incorrect matches, and also includes various means for sharing the information between users and devices.

Apple’s system involves a collaboration aspect, as one user can annotate or edit the information being presented on their own view, and send it to a second user’s device. The iOS device employing the AR tech is also described as being able to show both the straight image itself, and the version with overlaid information at once in windows side-by-side, allowing both an unobstructed view and one with all the contextual information. In Apple’s provided example, a real-world view of San Francisco is paired with a computer-generated model of the same. The user can interact with the CG model to navigate through streets, and modify points of interest in case they’re traveling, something which sounds like it would add considerably to the current iOS Maps experience.

This type of dual-view could then be shared live with a second user, Apple says in the patent. So one user could build a virtual map and highlight important POIs, and then sync that with a second user’s device to help them navigate. It could also be used to collaborate in various professions, including doctors comparing x-rays or other medical imaging.

This AR system is mostly unique because of its sharing and collaboration features, but it also includes techniques that could easily be at home in a wearable AR display like Google Glass. But even as just a simple extension to Maps, it has value, and as an API built into iOS, the possibilities really start to take off. AR is getting more advanced, but we’ve seen players like Layar pivot away from similar products. Still, Apple would have different goals with such an invention, so it’s still possible this could make its way to shipping product.

Golden-i Brings Infrared Vision to Police

Golden i Brings Infrared Vision to Police

Police officers and other emergency services personnel may soon possess Robocop-like abilities, thanks to the Golden-i headset. This device is similar in appearance to the Glass project by Google. However, it has the ability to see through walls using infrared technology.

Golden-i was first shown in CES 2013 in Las Vegas a couple of months ago. The hardware is developed by U.S. company Kopin Corporation while the software is created by Nottinghamshire-based firm Ikanos Consulting. Users access vital information and operate the device using voice commands and head movements, eliminating the usage of hands which can be used for other tasks. (more…)

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Turn Your Pool Table Into a Psychedelic Aquarium with Kinect-Powered Projection Effects

Pool is a fun game, but with just some colored balls on a plain green field, the spectacle is a little lacking. We’ve already seen how some clever projection can turn anyone into a pool shark, but now OpenPool is taking it a step further by turning pool into a psychedelic rave of a game. More »

Kinect Fusion-powered concept demos AR brain models for neurosurgeons (video)

Kinect Fusion-powered concept demos AR brain models for neurosurgeons (video)

Microsoft has talked up its Kinect Fusion tool since 2011, but it took some time at TechFest this week to show off how the software could be useful in operating rooms. For those who need a refresher, Redmond’s solution can create 3D models of whatever an attached Kinect sensor lays eyes on, but in this instance it was leveraged to create an augmented reality experience. Using an off-the-shelf Kinect camera duct-taped to a tablet, Microsoft researchers layered a model of a brain onto a mannequin’s head, making its would-be mind viewable on the slate from different angles. Ballmer and Co. reckon that neurosurgeons could use the technique to visualize what’s in a patient’s noggin and plan how they’ll guide their scalpel. Word that Fusion would come to the Kinect for Windows SDK first surfaced last year, but Microsoft now says it’ll hit the dev kit’s next release, which should arrive shortly. Head past the break to catch a video of the medical concept app in action.

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Source: IEEE Spectrum

New Dedicated AR Chips Could Keep Your Reality Augmented For Ever and Ever

Augment reality has always been cool, but it’s never been too practical for extended use. Crazy processor demands chew up battery power and deliver a workable experience, but not one that can last. Metaio aims to but an end to that with the first ever dedicated augmented-reality chip, and it’s coming as soon as the end of this year. More »

Canon Launching Its MREAL Headset March 1st, Will Allow Designers To Prototype Using Augmented Reality

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Canon announced the launch of its MREAL system for “mixed reality” today, which includes a head-mounted display that allows wearers to combine virtual objects with the real world in 3D, which essentially sounds like a product designer’s dream. On the consumer side, augmented reality hasn’t done a great job of proving itself generally useful at this point, but in an industrial design setting, the payoff could be big, and that’s why Canon’s MREAL is priced at a professional-level $125,000.

The MREAL headset isn’t nearly as sleek as Google Glass, and instead of projecting info on transparent displays, it actually takes in video of your surroundings, runs it through a computer which supplies the virtual elements, and then delivers a live video feed to dual displays mounted in the visor strapped to a user’s face. It’s not light and all-day wearable like Glass, but it means the system can deliver extremely clear 3D computer-generated images that blend more realistically with a user’s actual surroundings, which is exactly what you want if you’re designing a coffee table for a specific living room space, for instance, or want to see what a car concept looks like under showroom lights before you build a physical model.

The $125,000 price tag and $25,000 annual maintenance fee might prohibit ordinary folks from picking up one of these, but the system’s impact could be felt at all levels, and in addition to being used by designers and engineers, might make its way to show floors for augmented reality consumer demonstrations. It also could make it easier for inventors pitching an idea to investors to provide a more realistic look at what a finished hardware product would look like, without building an actual prototype. If you’re making an iPhone case, the cost doesn’t really justify it, but if you’re a Lit Motors trying to sell the next generation of personal transportation, it begins to look like a much better bargain on the balance sheet.

Plus, this launch of innovative interactive design tools from an established player invites startups to try to build equivalent low-cost solutions to disrupt the market. I’d love to see a hardware prototyping app come out for Google Glass when third-party devs start building for it, which could potentially bring the cost of AR prototyping down to a more manageable, startup-friendly level.

NTT Demos Visually and aurally accurate virtual communication system

NTT is developing technology that faithfully reproduces pictures and sound from distant locations, creating a natural sense of distance and position, as if both people are in the same room.
“Regarding the picture, this system includes technology that uses 3D video. It continually generates pictures from such a viewpoint that, the other person seems to be right in front of you. Regarding the sound, the system uses technology that reproduces the sound wave-front, so you can hear the other …

Vuzix’s Wrap 1200AR glasses do 3D augmented reality for $1,499

Vuzix Wrap 1200AR glasses

We saw Vuzix shift to a more Google Glass-esque set of smart glasses at CES in January, but it looks like it’s not about to abandon the more traditional wrap-around headsets it’s been churning out year after year. The company’s latest is the Wrap 1200AR, which is a lot like its Wrap 1200VR headset, but with a focus on augmented reality instead of virtual reality. That means you’ll get two (VGA) cameras mounted on the front to capture stereoscopic video of your surroundings, along with a pair of displays (852 x 480 each) to view that video — augmented or otherwise — in 3D. As with the Wrap 1200VR, the glasses also come equipped with head-tracking technology, but they don’t come cheap. These will set you back a hefty $1,499, and are available to order now.

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Via: Electronista

Source: Vuzix

Mattel goes all in on AR for 2013

Mattel goes all in on AR for 2013

At last year’s Toy Fair, Mattel was all about Apptivity. The line of figures that interact with an iPad didn’t exactly revolutionize the industry. But, the company isn’t giving up on the concept. In 2013 it’s evolving and moving from action figures that you drag across a screen, to much more interactive augmented reality concepts. Rather than simply slapping a capacitive pad on the bottom of a toy, this next-gen version focuses first on delivering a solid analog experience, then enhances it by actually using the considerable computing power made available by the iPad. To give the new series the best chance possible at succeeding, three of the biggest brands in the Mattel stable will be first to make the jump: Barbie, Disney and Hot Wheels. So what does 2013 hold for the venerable toy maker? Head on after the break to find out.

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teamLabHanger Makes Shopping More Interactive

Shopping gets even more interactive these days as retailers compete for every single lurking dollar out there, and here we are with teamLab and their teamLabHanger product which is on display at the VQNQUISH Ikebukuro PARCO store. How does the teamLabHanger work? Basically, whenever a hanger is removed from a rack, the teamLabHanger system will detect this and use a nearby monitor to show off some photos or a video which will show a model wearing said clothing on the hanger. This is great in theory, but in a high traffic fashion store, there are times when the wrong clothing is placed on the hanger, so you might end up with a confused looking customer at the end of the day should things not add up visually.

The teamLabHanger has been described this way, “When the hanger is removed, content is shown on the display. This is a switch, and it moves. When the hanger is on the rack it’s off, and it switches on when the hanger is removed. Each hanger has a unique ID. When the hanger is removed the ID is transmitted to a PC in the back, and content tied to that ID is then displayed on the monitor.”

This is certainly a step forward compared to what we have seen from teamLab a couple of years ago, which is a good thing.

By Ubergizmo. Related articles: Nokia Cuts 1,120 Jobs, AT&T To Expand Its Business In Europe [Rumor],