Atari remakes gaming classics in HTML5 for browsers and Windows 8

Atari has decided that it’s time to give some of its classic games a fresh coat paint, launching the new Atari Arcade. Eight of Atari’s classic games have been updated using HTML5 and are playable in your browser for free. That’s not the end of it though, as Atari has also teamed up with Microsoft to bring these games to Windows 8 tablets.


Though these games can be played in your browser, it seems that Atari is attempting to make the Windows 8 version of Atari Arcade really stick out. The arcade was built with Internet Explorer 10′s touch-based interface in mind, and the legendary Nolan Bushnell says that Microsoft was a “natural partner” for a project like this. While the announcement of these remakes is cool enough, there’s even more: developers can make games for Atari Arcade, and can earn money by displaying ads in their games or by offering in-game purchases.

It’s definitely nice to see classic Atari games Combat, Pong, and Asteroids get updated visuals, but the idea of another developer-friendly platform is even more exciting. Naturally, since Atari Arcade just launched, there aren’t any indie dev-made games available yet, but hopefully those are coming soon. The brains behind this project have come together to give users a behind-the-scenes look at Atari Arcade, which you can check out below.

In all, there are 8 games that can be played in the Atari Arcade right this very minute: Pong, Asteroids, Yar’s Revenge, Combat, Missle Command, Lunar Lander, Centipede, and Super Breakout. With Windows 8 just around the corner and a slew of new Windows 8 tablets announced at IFA 2012 this week, expect to hear more about Atari Arcade soon. In the meantime, you can always head over to the Arcade and play these games in your browser. Stay tuned.


Atari remakes gaming classics in HTML5 for browsers and Windows 8 is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Atari ports classic games to HTML5 for web and Windows 8, lets developers craft their own (video)

Atari ports classic games to HTML5 for web and Windows 8 users, lets developers build their own video

Atari is big on nostalgia this year, but it hasn’t had much in the way of software to reflect the trip down memory lane beyond the existing mobile apps. Its remedy to that shortfall is full of 2012 buzzwords. The new Atari Arcade includes modern takes on eight classic Atari 2600 games, all built entirely with HTML5 and free to play. As fun as that promises to be, our interest is most piqued by the game library’s open-ended nature; this isn’t just an alternative to firing up a smartphone. A new Javascript kit lets developers not only build their own games but make money as they see fit, whether it’s through ads or in-app purchases. Whether they’re new or old, titles work in multiple contemporary browsers, although Microsoft would really, really like you to know that the games are ad-free and touch-optimized for both Windows 8 tablets as well as Internet Explorer 10. We’ll try to remember that when we look to relive our Combat memories on a Surface.

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Atari ports classic games to HTML5 for web and Windows 8, lets developers craft their own (video) originally appeared on Engadget on Thu, 30 Aug 2012 15:14:00 EDT. Please see our terms for use of feeds.

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Super Mario Clone World beats New titles with Atari graphics

This week it appears that one developer fan of Nintendo’s hero series Mario has taken his love for the original to a whole new level – backwards. Atari Age forum member Sprybug has taken data from the original Super Mario Bros. from the original Nintendo Entertainment System and has begun transferring it backward into a game that very well could have been played on the Atari 2600. This gaming system pre-dates most young gamers entire lives by several years at least, and boasts graphics with pixels so large you’ll be in danger of cutting your finger on them – and now you can play Mario here, too!

With the 8-bit graphic universe shown in the original Mario Bros. game now transferred down, down, and down some more into a much more basic environment, one thing shines through the brightest: Mario was a breakthrough game. Not just because it was fun, but because the gameplay and the environments in the game were so advanced that they look good even when you strip the whole thing down to its most basic components.

In the video above you’ll see a gleefully old-school looking demonstration of the game with what should be some rather recognizable elements all around. The game has right around 16 levels re-created right this minute, and more are on the way. This game also currently exists entirely in a 32k file – amazing!

If you want to try the game out for yourself, you’ll need first to get yourself a Harmony Cartridge. This bit of hardware will plug in to your original Atari 2600 and allow you to play hundreds of pre-made games and classics without the hassle of actually going out and finding the games (which of course, are no longer produced today) themselves. And new games are being made here in 2012 as well – as evidenced by Mario!

The game is being shared right now by Sprybug so that you can tell him how awesome it is. Music and sound effects are included – and yes, you will be able to fire fireballs if you do become FireMario.

[via DVice]


Super Mario Clone World beats New titles with Atari graphics is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Will There One Day Be A Universal Game Console?

As I’ve noted on SlashGear before, I have what some might call a gaming closet museum. Over the last couple of decades, I’ve collected consoles, handhelds, and popular games, and kept them on the ready in the event I want to go old school and power on my old Atari 2600 or check out an NES title.

I recently found myself bored and decided to break out some of those old hardware devices. And as I combed my way through all of those products, I couldn’t help but wonder: what if we had a single console to rule them all? A device that was universally supported and acted as the only console we needed for the generation.

The excitement was palpable. I started thinking up ways in which the console would work and the chances of every developer – from Nintendo to Electronic Arts – supporting it for the good of the community. Surely, it would be possible, right?

Then I started thinking about the reality of the gaming industry. We have three companies right now offering hardware, and not one of them looks to be willing to change their strategies. What’s worse, none of them like each other.

As if that’s not enough, we’ve come to a place in the gaming community where some people would just not play titles from their favored company on another console. Nintendo fans, for example, curse at the thought of being able to play their beloved Super Mario or The Legend of Zelda games on a console designed by another company.

But perhaps a universal console is where the industry should be headed. In a world where people have less money to spend, wouldn’t it be nice to pay for one $300 or $400 console, and not worry about buying two or three for that price? And by reducing hardware-acquisition costs, it’s possible that developers and publishers can make far more on the backside, since customers will have more to spend.

In a perfect world, Microsoft, Sony, Nintendo, and perhaps other members of the gaming community would collaborate on the universal game console, offering up their own two cents on what should be included and what shouldn’t. The result? A device that would likely deliver high-quality graphics, unique concepts, and a design that would make people across the globe quite happy.

“Perhaps a universal console is where the industry should be headed.”

Combining the strengths of all gaming companies delivers the very best results, if you ask me.

But unfortunately, no one is asking me. The game industry has become big business. And whether we old school gamers, who desire the old days of innovation, like it or not, the chances of the industry changing are slim and none.

We’re stuck with multiple consoles, games that are exclusive to some products, and a community that can’t quite get itself to accept major change.

It’s unfortunate, isn’t it? I think a world where a universal game console was the norm would be a better place. But maybe I’m alone.

Let us know in the comments below how you would feel if a universal game console ever hit store shelves.


Will There One Day Be A Universal Game Console? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Blake Patterson’s Byte Cellar: the ultimate man cave for aspiring geeks

Blake Patterson's Byte Cellar the ultimate man cave for aspiring geeks

Apple IIGS? Of course. Commodore 64C? You betcha. NeXTstation Turbo Color? Booyah! These three classics are just part of Blake Patterson’s tricked-out technology den that’s known as the Byte Cellar — and yes, we’re seething with jealousy. Take notes, folks, because this is how it’s done. In all, the Byte Cellar currently plays home to 69 computers, video game consoles, PDA’s and other noteworthy gadgets. Need to switch between the Atari and the Amiga? Not a problem, as each system is thoughtfully laid out on a workbench that allows one to easily scoot between rigs. Even the walls bleed vintage cred with a Space Invaders motif, rare posters and hardware components from bygone eras.

Be sure to take it all in with a panorama photo that’s been linked up below, along with a complete list of the equipment currently in Blake’s collection. Regardless of whether you agree with his taste in hardware, one thing is for certain: the man must go through a lot of compressed air.

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Blake Patterson’s Byte Cellar: the ultimate man cave for aspiring geeks originally appeared on Engadget on Thu, 09 Aug 2012 20:55:00 EDT. Please see our terms for use of feeds.

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No Technology Can Improve on an ASCII Photobooth [Past Perfect]

If you thought the novelty photobooth idea was just a recent trend, think again. Back in 1976—the year before Atari released its ground-breaking 2600 console—the company was hawking these fantastic Compugraph Foto booths that created retroriffic ASCII portraits of people. More »

Atari offering Greatest Hits for free to celebrate 40th anniversary

Friends, Atari has just turned 40. On July 27, 1972, Atari was officially incorporated and what followed were decades of gaming and computing excellence. And it seems that the legendary game maker has just offered its Greatest Hits in iOS for free. Yes, you heard that right. All 100 classic Atari 2600 and arcade games are now available for free, but for a limited time only. ”We’ve extended the Atari’s Greatest Hits promo for iOS! 100 classic titles in your pocket for FREE, now until 11:59pm EST, 6/28!” Atari said via its Facebook page. So, what are you waiting for? Get the game now via iTunes. Note that the offer is available for a limited time only. That means that after today, any apps you haven’t downloaded will go back as in-app purchases. Also note that if you’ll remove or reinstall the app, you’ll probably have to spend for it next time. And oh, remember to click on each of the games within the Greatest Hits collection to get all of them.

By Ubergizmo. Related articles: Atari Breakout: Boost arriving on iOS, Google Chrome for iOS is now the most downloaded free app in the App Store,

Atari offers 100 iOS games free for 40th anniversary

Atari is celebrating its 40th anniversary by giving away 100 of its most popular retro games for free on iTunes. Each iOS version pays homage to the original and is designed to mimic the gameplay that Atari fans remember. The games are in an app called Atari’s Greatest Hits, which normally costs $9.99.

The 100 games are based on the classic versions made for the Atari 2600. They are arranged in alphabetical order and by category along with their original cabinet and box art. Each game is downloaded separately from within the app and is unlocked across all your iOS devices. Popular titles include Asteroids, Centipede, and Pong.

Some of the games, such as Warlords and Tempest, feature Bluetooth multiplayer capability, while others can be played using the Atari’s Arcade Duo Powered joystick, sold separately. However, the games only remain free if you do not uninstall the app. Once you do so and have to reinstall, you will have to pay for the app.


Atari offers 100 iOS games free for 40th anniversary is written by Rue Liu & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Atari Is 40 Years Old And I Still Can’t Beat The Dragon In Adventure

Atari_Pong

It was 40 years ago yesterday that Atari’s Nolan Bushnell taught the world to play. Bushnell, an engineer and game programmer, built and sold Atari in the late 1970s, ushering in the era of the video game and changing the way kids spent nice summer days. Atari is 40 years old this month and there have been a number of interviews and encomiums with Bushnell.

Bushnell installed his first game, Pong, at Andy Capp’s bar in Silicon Valley where drinkers lined up to drop quarters into the first bit of video entertainment. The company roared through the 1970s and then petered out in the early 80s as competitors created more interesting and visually complex systems and games.

The coolest thing? As Harry McCracken writes, Atari almost invented Internet gaming:

“Warner made a whole series of blunders which were not good for Atari,” he said. One example: “We were going to do this game network over telephone lines, but Warner couldn’t figure out why people would want to play games with people they couldn’t see.”“If we had gone ahead and done it, it could have essentially been the Internet, in private hands. It’s kind of fun to think about owning the Internet.”

Atari is little more than a nostalgic note played by some games makers these days but Bushnell’s company essentially defined an era between high-powered home computing and low-end home entertainment. We owe Bushnell a debt of gratitude and, more important, you can play Adventure in browsers now so you can finally find the secret room.

There’s a bit more on Bushnell on Salon.


Atari: celebrating 40 years on the dots

Atari celebrating 40 years on the dots

Forty years. That’s a long time in the tech industry and Atari knows it. Today it celebrates four decades in the game, and quite the tale it is. Highs, lows and everything in between, Atari has been there. As one of the most influential brands both in gaming and technology, it only seems right to take a look over the company’s history and chart some of the more significant twists in its less than straightforward journey. After the break we speak to the man that started it all and the one currently at the helm, as well as some of the many people whose lives were irreversibly changed by its influence. Happy birthday to you, Atari!

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Atari: celebrating 40 years on the dots originally appeared on Engadget on Wed, 27 Jun 2012 17:00:00 EDT. Please see our terms for use of feeds.

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