Blizzard to offer new World of Warcraft mount and pet in their store

One of the great things about MMOs is that they are always being updated with new content. Now if you’re a World of Warcraft gamer and you’d like to get your hands on a special mount, or perhaps a pet, it seems that Blizzard has these two items that should be available either before or after the release of Patch 5.1. Now as some of you guys know, Blizzard has an online store in which gamers can purchase mounts and pets using real life money, and these two items – the Swift Wingsteed and the Cinder Kitten can be bought and their prices should be around the same as the other mounts/pets in the store.

Interestingly it seems that the Swift Wingsteed will come with a rather unique model of its own, and as you can see in the screenshot above, a cloud will be attached to its feet to give the illusion that the mount will be riding on a cloud. As expected it should be able to double up as a ground mount or a flying mount. It is pretty unique as far as mounts go, but we guess if anyone can buy it, it won’t be as special anymore.

By Ubergizmo. Related articles: Blizzard offering free character transfers for some World of Warcraft servers, Future World of Warcraft updates to be more frequent, but smaller,

Diablo 3 Linux users auto-banned by Blizzard

It does seem as though there are plenty of raw wounds on the minds of Linux-Wine users who play Diablo 3, as they are still being hammered, so to speak, by Blizzard’s auto-ban service. Some WineHQ forums have already seen a bunch of Linux users complaining about their current auto-ban situation, which actually went into effect a few weeks after Linux users started to play the game. Of course, there are two sides to a coin, and many readers who took sides with Blizzard claimed that the video game company was just banning cheaters, and but there has not been any concrete evidence supplied by Blizzard to confirm that the auto-bans which took place was a result of direct service exploitation. To put it in plain English, there was no admission on Blizzard’s side folks playing Diablo 3 on Linux-Wine were caught cheating.

What do you make of the entire situation? Do you think Blizzard needs to look into the entire context and rethink their next step?

By Ubergizmo. Related articles: Diablo 3 patch 1.0.5 arriving on October 16th, Diablo 3 PvP features uncovered in datamined game client,

Blizzard offering free character transfers for some World of Warcraft servers

Gamers if you’re playing World of Warcraft and you’re finding it hard to enter your chosen servers, possibly due to overcrowding which leads to queuing, Blizzard has announced free character transfers once again. As expected these free character transfers are targeted at the more popular servers, such as Frostmourne (Oceanic), Illidan (Central), Kil’jaeden (Pacific) and Stormrage (Eastern). Players who belong in those servers have the option of transferring to Gundrak, Mug’thol, Frostwolf or Trollbane respectively. This free transfer will only be valid until 11:59pm on the 31st of October, so you best make your move quickly! The good news is that if you’re in a guild and your GM completes a Guild Master Realm Transfer, guild membership and guild reputation will be kept. Granted less populated servers could mean less comprehensive auction houses and people to interact with, but we guess some players would rather that than have to wait in queue. More information can be found on the World of Warcraft blog in the source link below.

By Ubergizmo. Related articles: Future World of Warcraft updates to be more frequent, but smaller, World of Warcraft hack suspected in turning cities into deathtraps,

Starblo was a prototype game by Blizzard that combined Starcraft and Diablo

Given the popularity of Blizzard’s games, Starcraft and Diablo, we’re sure that are fans out there who might have fantasized what Diablo would have been like in a space-setting. Well it seems that Blizzard did consider that once and according to an interview with Shacknews, David Craddock, the author of the unofficial biography, “Stay awhile and Listen”, revealed that Blizzard had prototyped a game with the codename “Starblo”. We guess it doesn’t take a genius to figure out that the codename is a combination of Starcraft and Diablo. (more…)

By Ubergizmo. Related articles: Blizzard offering free character transfers for some World of Warcraft servers, Future World of Warcraft updates to be more frequent, but smaller,

Future World of Warcraft updates to be more frequent, but smaller

Usually when it comes to adding new content, especially major ones, to MMORPGs, developers release huge patches. Then there are also smaller patches which are released regularly which address bugs and various issues plaguing the game. Perhaps in an effort to keep the game dynamic and adding new, but not always major content, Blizzard has revealed their plans to make World of Warcraft updates more frequent, and smaller. This was confirmed by Blizzard’s J. Allen Brack in an interview with RPS. (more…)

By Ubergizmo. Related articles: World of Warcraft hack suspected in turning cities into deathtraps, Blizzard announces free character transfers for some World of Warcraft servers,

Diablo on Game Boy Color was nearly realized

The Game Boy Color is certainly one handheld console that captured the imagination of millions of kids worldwide, and it had quite a run that lasted for many a year. Now that we are in 2012, it is interesting to read about what some of the other game developers had in mind – such as Blizzard biographer David Craddock stepping forward to say that at one point in time in the past, there was a vision to bring Diablo over to the Nintendo Game Boy Color, where the title will aptly be called Diablo Junior. The game would be “inspired” by Pokemon, where players were able to exchange exclusive characters with among each other. Development on Diablo Junior kicked off at approximately the same time as Diablo 2, where a Game Boy Advance version was also in the pipeline.

The thing is, Diablo Junior never really made it out to the mainstream because of the high production costs that Blizzard cited when it came to developing handheld games. I am not so certain about that statement, as it is very possible should Diablo Junior be a hit, they would have stumbled upon a goldmine to recoup their development costs and then some.

By Ubergizmo. Related articles: Diablo 3 1.0.3 patch released , European Diablo 3 servers spit out Error 37 and Error 73,

Diablo 3 patch 1.0.5 arriving on October 16th

Are you still one of those folks who continue to crawl your way through dungeons and quests in Diablo 3, or have you already given up on the game after beating the crap out of feminized version of Diablo (that’s what some folks call it) for the umpteenth time? If you happen to fall under the former group, then you would be pleased to hear that there was a post on the Diablo 3 Forums that mentioned Diablo 3 patch 1.0.5 will be arriving tomorrow, on October 16th to be exact.

It is said that a scheduled maintenance for Diablo 3 will begin at 3:00 a.m. PDT so that patch 1.0.5 can be deployed, and it is anticipated that the amount of time required for maintenance purposes would be approximately 8 hours thereabouts. Do bear in mind that you will not be prompted to download patch 1.0.5 until said patch is live in your home region, but as a seasoned Diablo 3 campaigner, you already know that, don’t you? Are you looking forward to this particular patch?

By Ubergizmo. Related articles: Diablo 3 PvP features uncovered in datamined game client, Diablo 3 patch 1.0.5 preview,

World of Warcraft city deaths patched while murderer roams free

If you were in one of several of the largest cities in World of Warcraft‘s Azeroth this weekend, it’s quite likely that you were killed – but no worry, Blizzard has fixed everything up now with a patch. This patch fixes the exploit that caused level 1 characters to be able to stroll on in to a set of major cities and decimate their entire population of both playable and non-playable characters alike. As it was, images of death were majorly visible to the general population over the weekend, this throwing Blizzard into a tizzy.

With a message that appeared inside the last day, Azeroth appears to be safe once more. As Blizzard puts it, the fix appeared to be simple, but the damage was already done. At the moment it would appear that they’ve got everything under control, but that they’re still hunting for the villains that made the deaths of masses of characters a possibility. Blizzard has sent out word that they’d be glad to hear any information regarding the incident as soon as possible – note it!

“Earlier today, certain realms were affected by an in-game exploit, resulting in the deaths of player characters and non-player characters in some of the major cities. This exploit has already been hotfixed, so it should not be repeatable. It’s safe to continue playing and adventuring in major cities and elsewhere in Azeroth.

Video above via BornInCrimson – showing some of the death in Stormwind.

As with any exploit, we are taking this disruptive action very seriously and conducting a thorough investigation. If you have information relating to this incident, please email hacks@blizzard.com. We apologize for the inconvenience some of you experienced as a result of this and appreciate your understanding.” – Nethaera, Blizzard

This situation should remind you of a certain South Park episode in which one single player had enough power to destroy any other character in the game – WoW – to which the boys responded with days and weeks of leveling up, preparing to destroy him. It ended up being that Blizzard had to intervene with a “Sword of a Thousand Truths”, a weapon that only existed in legend – and on a USB stick – with enough power to destroy the one deadly player. As it were here in the “real” world, the hacker(s) still roam free – powerless, but free.

[via Joystiq]


World of Warcraft city deaths patched while murderer roams free is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


World of Warcraft hack suspected in turning cities into deathtraps

Watch the video above, and tell me otherwise that it is not a hack. Unless, of course, someone managed to figure out a way to play god, World of Warcraft cities have ended up as instant deathtraps, where players as well as NPCs (non-player characters) in the World of Warcraft MMORPG were embraced by death in a solitary blow. The death trap incidents were first spotted on European servers right in the cities of Ogrimmar and Stormwind, where it has since spread to Tarren Mill, Ragnaros, Draenor, Twisting Nether and other realms, with US servers being part of this apocalyptic meltdown.

Of course, this exploit reached the ears of the folks at Blizzard, and thankfully, they did what was necessary to close up this in-game exploit via a hotfix. Blizzard’s statement reads, “This exploit has already been hotfixed, so it should not be repeatable. It’s safe to continue playing and adventuring in major cities and elsewhere in Azeroth. As with any exploit, we are taking this disruptive action very seriously and conducting a thorough investigation. If you have information relating to this incident, please email hacks@blizzard.com. We apologize for the inconvenience some of you experienced as a result of this and appreciate your understanding.”

Were you one of those affected?

By Ubergizmo. Related articles: Kinect hacked to let you play World of Warcraft sans keyboard, Blizzard announces free character transfers for some World of Warcraft servers,

Mists of Pandaria launch sales lag behind Cataclysm

Mists of Pandaria, the fourth World of Warcraft expansion, has been available for a little over a week now. Today we’re finding out that Mists of Pandaria sold 2.7 million copies in its first week on shelves, which definitely isn’t bad, especially for an expansion. However, when held up against the sales of Cataclysm, World of Warcraft‘s third expansion, Mists of Pandaria sales are a little underwhelming.


Cataclysm sold 3.3 million copies in its first day, compared to the 2.7 million copies Pandaria sold in its first week. It would seem that World of Warcraft players aren’t as excited for this particular expansion, and there could be a number of different reasons for that. First and foremost, it could be that Pandaria is failing to grab players’ interest in the same way Cataclysm did. Cataclysm, remember, involved the destruction of Azeroth at the hands of a dragon named Deathwing, which to some is probably a bit more exciting than discovering an ancient race of panda bears.

World of Warcraft could also be suffering temporarily at the hands of Guild Wars 2, which was released at the end of August. Hype for Guild Wars 2 was incredibly high during the lead up to its release, so it makes sense that some World of Warcraft players would leave the game for a little while to go see what Guild Wars 2 has to offer.

Regardless of the reason behind the lower number, Blizzard is still happy with Pandaria’s week one sales, and anticipation for this latest expansion was enough to push World of Warcraft’s active player count over the 10 million mark once again. Indeed, 2.7 million sales in the first week is nothing to stick your nose up at, it’s just interesting to see that Cataclysm managed to net so many more sales when it launched. What’s your take on the whole situation?

[via Eurogamer]


Mists of Pandaria launch sales lag behind Cataclysm is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.