Chrome for iOS already top free app in iTunes

Google’s Chrome browser for iOS has already hit the top spot for most popular free apps in iTunes. Chrome for iOS was released just yesterday after Google announced at its I/O developer conference that it would be bringing its browser and cloud drive to the iPad and iPhone.

As of this writing, Chrome for iOS is listed as the top free app for both the iPhone and iPad. There are close to 4,000 reviews for the app, which have all been overwhelmingly positive. About 80 percent of the reviews posted give a five-star rating, while the overall rating is 4.5 stars.

The browser on iOS is very similar to the desktop experience, bringing features like Incognito Mode for private mobile browsing, tab syncing, and more. However, due to limitations set by Apple, Chrome for iOS is really like a skin on top of Safari, which actually means slower rendering of JavaScript.

[via ComputerWorld]


Chrome for iOS already top free app in iTunes is written by Rue Liu & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Google admits MacBook Chrome crash bug

Google has admitted that its Chrome browser is the cause of MacBook stability problems, with an incompatibility between the app and the integrated Intel graphics leading to crashes. “Work is proceeding to find and fix the root cause” a Google spokesperson told Gizmodo, though the company does splash a little of the blame onto Apple itself and the way OS X Lion is handling kernel issues.

“Radar bug number 11762608 has been filed with Apple regarding the kernel panics,” the Google spokesperson continued, “since it should not be possible for an application to trigger such behavior.” Apple is yet to comment on the issue.

Google is taking a two-pronged approach to dealing with the glitch. Chrome users should have already received a patch on Thursday afternoon, that temporarily shuts off some of the browser’s use of GPU acceleration on machines with the Intel HD 4000 graphics.

Meanwhile, work is underway to come up with a more lasting fix with full GPU acceleration functionality still in place. There’s no timescale for its release, however.

Yesterday, at its second Google IO keynote, Google confirmed that Chrome now has 310m users worldwide, making it the most popular browser around according to all the metrics the search giant said it could find.

Google Statement:

“We have identified a leak of graphics resources in the Chrome browser related to the drawing of plugins on Mac OS X. Work is proceeding to find and fix the root cause of the leak.

The resource leak is causing a kernel panic on Mac hardware containing the Intel HD 4000 graphics chip (e.g. the new Macbook Airs). Radar bug number 11762608 has been filed with Apple regarding the kernel panics, since it should not be possible for an application to trigger such behavior.

While the root cause of the leak is being fixed, we are temporarily disabling some of Chrome’s GPU acceleration features on the affected hardware via an auto-updated release that went out this afternoon (Thursday June 28). We anticipate further fixes in the coming days which will re-enable many or all of these features on this hardware.”


Google admits MacBook Chrome crash bug is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Chrome 20 browser released: exclusive 64-bit Linux Flash, fewer MacBook crashes

chrome-20-browser-released-64-bit-linux-flash

If your new MacBook is having kernel panics, or you’re forced to run a 32-bit browser in Linux because you need Flash, Google’s brought relief with version 20 of Chrome. While acting sheepish about “yet another release,” the Chrome Blog said “hundreds of bugs” were fixed, including a MacBook resource leak issue which was temporarily patched by disabling some GPU features. Also, Linux users will finally get full 64-bit support for Flash with Adobe’s PPAPI “Pepper” version, but since it was made exclusively for Chrome, Penguin users will be stuck with that browser if they want the feature. To get it, check the source after the br… oh, right, background update. Nevermind.

Chrome 20 browser released: exclusive 64-bit Linux Flash, fewer MacBook crashes originally appeared on Engadget on Fri, 29 Jun 2012 05:47:00 EDT. Please see our terms for use of feeds.

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Chrome blamed for MacBook crashes, Google confirms issue

We’re adding another Google Chrome-related story before you go to bed tonight. But this one’s unfortunately negative. If your MacBook has been crashing lately, Gizmodo thinks that Google’s Chrome browser is to blame. Apparently the publication has been pointing out the freezing and crashing issues on MacBook Air models used by their staff. When they switched to Apple’s very own Safari browser, strangely, the issues were nowhere to be found. (more…)

By Ubergizmo. Related articles: Google Chrome for iOS is now the most downloaded free app in the App Store, Google introduces Chrome browser for the iPhone and iPad,

Google Chrome for iOS is now the most downloaded free app in the App Store

Following the official debut of the Google Chrome browser in the iOS platform today, it appears that the app is now hitting the charts by becoming the number one free app in the App Store. This is interesting considering the fact that the app has just been officially released in iOS a few hours ago. At the Google I/O developer conference today,  Vice President of Chrome Brian Rakowski demonstrated Chrome using an iPhone and a MacBook.

Chrome is currently available for iOS 4.3 or higher devices and it supports Chrome sync, a nifty feature that lets users synchronize tabs, bookmarks and log-in credentials across multiple devices. In December last year, we reported that Chrome is already the most popular browser in the world. Our report was based from a research data gathered by the web analytics firm StatCounter.

By Ubergizmo. Related articles: Chrome blamed for MacBook crashes, Google confirms issue, Google introduces Chrome browser for the iPhone and iPad,

We Were Right: Google Confirms Chrome Is to Blame for Crashing MacBooks [Chrome]

In a statement issued directly to Gizmodo this evening, a spokesperson for Google has confirmed that Chrome is indeed to blame for our frozen and crashing new MacBook Airs. More »

Google introduces Chrome browser for the iPhone and iPad

At the Google I/O developer conference today, Vice President of Chrome Brian Rakowski announced the availability of Google’s Chrome browser for the iPhone and iPad, making its first debut on iOS. Rakowski said that Chrome will be available for iOS 4.3 and higher devices and that it will be available starting today. Chrome will also support Chrome sync, a feature that will allow users to sync all their tabs, bookmarks, and credentials across devices. (more…)

By Ubergizmo. Related articles: Chrome blamed for MacBook crashes, Google confirms issue, Google Chrome for iOS is now the most downloaded free app in the App Store,

Google Chrome for iPhone hands-on

DNP Chrome for iOS preview

Today’s Google I/O keynote was, as expected, all about the Chrome. Easily one of the biggest among the company’s laundry list of announcements surrounding the browser-turned-operating-system has to be its arrival on iOS, bringing the functionality that an ever-growing number of users have come to know and love to the iPhone and iPad. The list includes, perhaps most notably, its cross-device syncing, ensuring that you can pick up where you left off on the desktop version of the program, taking your pages and tabs with you on the go. So, is Google’s fancy mobile browser enough to get us off mobile Safari altogether? Check out some impressions of the iPhone version of the app after the break.

Continue reading Google Chrome for iPhone hands-on

Google Chrome for iPhone hands-on originally appeared on Engadget on Thu, 28 Jun 2012 17:29:00 EDT. Please see our terms for use of feeds.

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Hands On With Chrome for iOS [Video]

At day two of I/O, Google repeated pretty much the same keynote, but it also finally announced Chrome for iOS. After a tortuous wait, it’s landed in the App Store this afternoon, and I spent some time using it. And it’s not quite what you’d hope. More »

Chrome for iOS hits US App Store

Chrome for iOS, announced at Google IO just a few hours ago, has already begun to hit the App Store, though there’s a sting if you’re expecting the full Google browser experience. The new browser is the latest iteration of Chrome, bringing features like tab sync to iPhone and iPad; however, it’s not built on the speedy underlying engine of Chrome on other platforms, such as Android.

In fact, it’s more like a reskin of what Apple is already offering in iOS, dressing up the existing WebKit engine with a shiny new Chrome UI. One of Apple’s limits for iOS apps is that they’re unable to change those underlying components:

“It’s not the Chrome rendering or JavaScript engines — the App Store rules forbid that. It’s the iOS system version of WebKit wrapped in Google’s own browser UI. The pressure for Apple to allow users to specify a third-party app as their default browser is going to increase significantly after this. (As I type this, it’s not yet in the App Store.)” John Gruber

There’s also no support for setting anything other than Mobile Safari on the iPhone or iPad as the default browser. That means every time you click a link in an email or app, Safari will leap up to load it rather than Chrome for iOS.

It’s unclear whether the inevitable increase of pressure on Apple to change its policies will have any impact in the long run. The company has proved reluctant to allow other browsers to occupy the space that Safari currently does, rightly assuming that controlling the web experience is an important aspect of the “walled garden” ecosystem.

You can download Chrome for iOS here [iTunes link].

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Chrome for iOS hits US App Store is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.