Cable cloud gaming to challenge Xbox, PS3 and Wii U in 2013

The Xbox 360 and PS3 may face cable boxes edging in on their gaming turf if AT&T, Verizon, Time Warner and others have their way, with the promise of cloud gaming delivered direct to TVs bypassing traditional consoles. Trials are set to begin later in 2012, insiders tell Bloomberg, with broad commercial launches in 2013 at the earliest; games would be more advanced than the simple casual titles currently offered by some smart TV platforms.

That would rely on the sort of cloud gaming technology already seen from startups like OnLive and Gaikai, where remote servers do the heavy lifting in terms of graphics crunching and powering environment-rich gameplay, and freeing up local devices to merely display the results of that processing. Rather than demanding that each subscriber have a $200-300 console, cable services could use internet-connected set-top boxes to display the streamed gameplay with minimal latency, navigated via simple controllers.

Unsurprisingly, none of the cable companies have been willing to admit they’re building up to an actual launch, though they’re making the right noises. AT&T says it is “exploring unique ways to offer cloud gaming services to our TV and broadband customers,” while Cox echoes that sentiment and claims it too is “exploring” cloud possibilities.

Although all are used to on-demand content delivery, they’re taking no chances getting cloud gaming right. Experts Playcast Media Systems, CiiNOW, and Agawi have all confirmed that they are in talks with US cable companies, though refuse to say which. Some of the cable firms are exploring using smartphones as controllers, further reducing the potential cost of entry to subscribers.

Meanwhile, console manufacturers aren’t standing still as smart TV solutions challenge their home turf. Microsoft already offers video content with Xbox LIVE, and will add SmartGlass to spread multimedia across multiple screens. More recently, Nintendo revealed Nintendo TVii, its new on-demand and TiVo-integrating home entertainment system based on the upcoming Wii U console, which will turn the GamePad tablet-styled controller into an advanced remote.


Cable cloud gaming to challenge Xbox, PS3 and Wii U in 2013 is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Cable, IPTV providers reportedly testing cloud-based HD gaming for launch next year

Cable, IPTV providers reportedly testing cloudbased HD gaming for launch next year

The next generation of consoles from Sony and Microsoft haven’t even been announced yet but their best competition may be from your cable TV / internet provider, according to a report from Bloomberg. The only-too-eager-to-talk people familiar with the matter named AT&T U-Verse, Verizon FiOS and Time Warner Cable as services preparing tests before the end of the year with general availability planned for 2013. Comcast and Cox were also name dropped as potential candidates to bring console-quality HD games directly to customers, based on tech from startups like Playcast, CiiNOW and Agawi. Of course, while we’ve seen this sort of setup before (as seen above, check out an awesomely 90s Sega Channel ad after the break) and recently from OnLive and Gaikai, cloud gaming has yet to catch on in a major way. Whether this potential approach is all smoke or will actually turn into reality has yet to be seen, but after TV Everywhere we wouldn’t be surprised to see providers toss in gaming as another incentive for subscribers not to cut the cord.

[Image credit: Sega Retro]

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Cable, IPTV providers reportedly testing cloud-based HD gaming for launch next year originally appeared on Engadget on Wed, 26 Sep 2012 07:45:00 EDT. Please see our terms for use of feeds.

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AMD invests into CiiNOW, a cloud gaming company

AMD has just announced that it has become an investor in CiiNOW, a cloud gaming company that streams PC games to any client devices like computers, smartphones, tablets or set top boxes. If this sounds familiar, it’s because it is very similar to OnLive and Gaikai. CiiNOW is a bit different in the sense that instead of providing a service directly to end-users, it offers a white-label platform for others to use. (more…)

By Ubergizmo. Related articles: AMD LiveBox works right from a power outlet, Samsung Cloud Gaming unveiled,

Agawi cloud game streaming headed to Windows 8, focused on ‘mid-core and hardcore’ games

Agawi cloudbased game streaming headed to Windows 8, focused on 'midcore and hardcore titles'

Cloud streaming provider Agawi (formerly “iSwifter“) is making a second major push with its cloud-based game streaming service alongside Windows 8 this October. Beyond the social content it already brings to the iPad — “more than 12,000” Facebook games — Agawi’s second run at streaming is more focused on what it calls “mid-core” and “hardcore” games. But what does that mean? Executive chairman Peter Relan says “mid-core” means “web-based MMOs with a PC download,” versus PC downloads representing the “hardcore.” The example video (below the break) shows Agawi working with a variety of games, though none of the titles in the video confirm potential content partners for the service (Relan teases a fourth quarter reveal of more news). And today, Agawi announced its collaboration with Microsoft Azure, resulting in cloud game streaming across the world of Windows 8 — tablets, PCs, and even its phones.

“Popular AAA games will be made available in the coming months for instant play on Windows 8 devices with no additional work required by developers,” the launch PR promises. Input methods for games vary dramatically by platform, and we’ve already seen what happens when you shove tablet-based touch controls onto a console/PC game (it ain’t pretty). “That’s a publisher decision,” Relan says. “We support the idea of d-pads on the tablet itself. We support pure touch gesture on the tablet. We support point-and-click on the screen — touch and tap. We support swipe for scrolling. We support a full controller, like an Xbox console controller,” he adds.

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Agawi cloud game streaming headed to Windows 8, focused on ‘mid-core and hardcore’ games originally appeared on Engadget on Mon, 10 Sep 2012 17:10:00 EDT. Please see our terms for use of feeds.

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HTC to lose its $40 million investment from OnLive’s financial restructuring

HTC to lose its $40 million investment from OnLive's financial restructuring

As cloud-based gaming service OnLive struggles to reform itself and cope with its pricey infrastructure, HTC’s $40 million investment made last year will disappear completely, according to a recent filing to the Taiwan Stock exchange. OnLive began streaming its gaming selection to Android smartphones and tablets at the end of the same year but we never saw any exclusive features for HTC hardware. Following some tough financial results, it packed up its Korean office and recently returned half its stake in Beats, although its involvement with OnLive had never resulted in the same degree of publicity.

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HTC to lose its $40 million investment from OnLive’s financial restructuring originally appeared on Engadget on Mon, 20 Aug 2012 03:30:00 EDT. Please see our terms for use of feeds.

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OnLive officially announces asset acquisition, notes that its newly formed company will keep OnLive name

OnLive officially announces asset transfer, notes that its newly formed company will keep OnLive name

Amid the rumors, sourced reports and statements, it was easy to lose track of the facts surrounding OnLive’s recent restructuring efforts. No surprise then, that the newly formed outfit has issued a press release and FAQ (after the break) in hopes will clear things up. First and foremost, the firm reiterates that the streaming game service will continue operating uninterrupted, and that the “newly formed company” that acquired the firm’s assets will continue to do business under the OnLive name. The announcement also mentions the Assignment for the Benefit of Creditors (ABC) process OnLive used to settle its debts, noting that “an affiliate” of Lauder Partners, a technology investment firm, was the new OnLive’s first investor. Finally, the firm laments the necessity of laying off its staff, stating that “neither OnLive, Inc. shares nor OnLive staff could transfer under this type of transaction,” confirming that nearly half of the previous staff had been offered positions at the new company, and optimistically projecting future hires culled from both previous and new employees. The new OnLive calls the asset acquisition “a heartbreaking transition for everyone involved,” but looks optimistically to a future of “transforming the OnLive vision into reality.” Check out OnLive’s full, official word on the matter below.

Continue reading OnLive officially announces asset acquisition, notes that its newly formed company will keep OnLive name

OnLive officially announces asset acquisition, notes that its newly formed company will keep OnLive name originally appeared on Engadget on Sun, 19 Aug 2012 22:45:00 EDT. Please see our terms for use of feeds.

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Ex-OnLive employee claims half of workforce laid off

Friday was something of a whirlwind day for the employees and executives of OnLive. At the start of the day, we heard that OnLive would be shutting down, with a number of employees saying they had been handed pink slips. Throughout the day, OnLive executives claimed that everything was fine. After the end of business of Friday, OnLive announced that it had been “acquired into a newly-formed company” and with this freshly-found financial backing, would be re-hiring a “large percentage” of its staff as it makes this transition.


Of course, that statement was specifically vague, as OnLive didn’t clarify who its new investors were or just how many employees would get to keep their jobs. One of those fired employees has given a better idea of what’s going on behind the scenes, telling PCMag that “definitely over half” of the company’s employees were let go during a meeting on Friday morning. It appears that the employees who were fired on Friday won’t be getting their jobs back as the company makes this transition, as some employees received job offers on Friday while others received notices of termination.

Not only that, but this ex-employee says that those who were fired weren’t given any kind of severance package, only pay for their last week of work. Things seemed to have changed around the OnLive offices pretty quickly as well, with those given the boot being told to vacate the premises by the end of the day. So, things may not have gone as well as OnLive executives would have us believe, but as with every story, there are two sides to hear.

Indeed, there still is a lot we don’t know about this whole OnLive deal, and we’re hoping that things become at least a little more clear in the coming days and weeks. If what this ex-OnLive employee says is true, then that’s a real shame for those who lost their jobs. We’re hoping that’s not the case, but we won’t know for sure until OnLive gets a bit more specific – if it ever does at all. Stay tuned, because this OnLive story is definitely far from over.


Ex-OnLive employee claims half of workforce laid off is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


OnLive hits reset after being dragged down by expensive servers, confirms service will continue

OnLive has finally issued an official statement after rumors of mass layoffs first leaked out earlier today, confirming that its assets have been acquired into a newly-formed company with what it claims is “substantial” financial backing. The big news for users is that the OnLive Game and Desktop services will remain operational and continue to be supported. The release also claims a “large percentage” of OnLive staff is being hired into the new company with plans to hire more over time, while PR informs us the leadership team remains intact. Check the words straight from the source after the break.

We’ve heard from some of the people present for the meeting where the new plan was revealed today, confirming the company is going through a process known as Assignment for the Benefit of Creditors (ABC). A faster alternative to bankruptcy that doesn’t involve the courts, it allows OnLive to deal with some of the issues it was facing, most notably an oversupply of servers for the number of users it had signed up. The ABC process allows OnLive to be unshackled from the expensive server contracts and bring in a new source of venture capital. Oh and that other major cost, the employees? Not all of the information is known yet, but beyond the loss of jobs, it turns out the stock they owned was in a company that no longer exists. We’re hearing their benefits will end after August, however there are offers of contracts to answer questions about important topics like “where things are,” in exchange for special form stock in the new venture.

Update: Joystiq has more information from a former employee, who estimated the average number of peak concurrent OnLive users at around 1,800 or so, and the amount of retained staff in the range of 20 percent. One other tidbit? The source expects OnLive to go after recent Sony acquisition Gaikai for infringement of a game streaming patent, so stay tuned.

Continue reading OnLive hits reset after being dragged down by expensive servers, confirms service will continue

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OnLive hits reset after being dragged down by expensive servers, confirms service will continue originally appeared on Engadget on Fri, 17 Aug 2012 20:06:00 EDT. Please see our terms for use of feeds.

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More evidence for OnLive shutdown surfaces (UPDATE: OnLive confirms sale)

Earlier today, we brought you news of an imminent OnLive shutdown. According to sources inside the company, today is OnLive‘s last day of existence, but the company itself is denying that it’s in any trouble. It’s very confusing, but new evidence has been presented that suggests everything is not okay like OnLive’s executives would have us believe.


Kotaku has spoken to a source from within the company, who says that OnLive has filed for a special alternative to bankruptcy that exists in California. Called Assignment for the Benefit of Creditors, it affords some protection from creditors to broke companies. This employee also says that everyone at the company has been laid off, though some of them will be returning soon to start a new business from the ashes of OnLive.

Over at Gamasutra, we hear a lot of the same. Gamasutra confirms that all of OnLive’s employees have been laid off, and that the mass lay off occurred this morning. OnLive officials are still being intentionally short when answering questions too, never saying much more than “everything is fine” or something to that effect.

It’s been a very up and down day when it comes to OnLive news. On the one hand, we have employees saying that the company is shutting down, while PR and executives are saying that nothing is wrong. Whatever the real story is, something is clearly going on behind the scenes at OnLive. Whether that’s simply a round of layoffs, a company-wide shutdown, or the formation of a new company is currently up in the air, so keep it here at SlashGear for more information as this story develops.

Update: OnLive confirms that it has indeed been sold to a “newly-formed company” The Verge reports. OnLive says in an email that all of its services and partnerships will continue on as normal, and that this company will be “hiring a large percentage of OnLive, Inc.’s staff across all departments and plans to continue to hire substantially more people, including additional OnLive employees.” Apparently, the reason why OnLive executives were being so vague and short in statements throughout the day is because they weren’t allowed to comment on the deal until it had been completed. OnLive did not name the company that has purchased it.

So there you have it: OnLive has been sold, a lot of people get to keep their jobs, and there is no planned interruption for any of OnLive’s services or partnerships.


More evidence for OnLive shutdown surfaces (UPDATE: OnLive confirms sale) is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Source: OnLive undergoing buyout in wake of dire financials, laying off ‘at least 50 percent’ of staff

After a lot of back and forth from the rumor mill and official OnLive channels, we now have what we believe to be a far clearer view of precisely what is happening right now at OnLive headquarters in Palo Alto. We’ve spoken with a (now former) employee of the gaming service who ran down today’s events for us. According to the account, a meeting was held at OnLive’s offices at 10AM this morning, wherein the company’s CEO announced a massive staff layoff — at least 50 percent of the staff, according to our source’s numbers. The layoffs come as part of across the board cuts to the company, and all those out of a job will have their key cards deactivated as of 4PM local time today. The source was understandably baffled by the abruptness of the news, along with the added blow that no severance will be offered and stock holdings are essentially worth nothing.

The move apparently comes as OnLive is being purchased by an unknown party. Those being kept on have reportedly received offer letters from the new company. Why the sudden move? The source believes it may have something to do with the company’s massive operating costs, which we’re told are around $5 million a month. Certainly those concerns line up with a story dug up by Kotaku highlighting the company’s plans to file for Assignment for the Benefit of Creditors as a result of the company’s troubled financial situation. We’re still gathering information as to the nature of the buyout.

Update: According to our source, the writing wasn’t on the wall at the company per se, but OnLive had reportedly been entertaining acquisition offers ahead of the news from companies including HP.

Update 2: Our source has offered up some additional information on the matter, putting the average concurrent user number for the service at 1,100 to 1,500, peaking at around 1,800 on a given day — not exceptional by any means in the face of reported $5 million a month operating costs. The number of layoffs, meanwhile, may well be greater than originally suggested, with our source putting the number of employees staying on board at around 10 to 20 percent.

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Source: OnLive undergoing buyout in wake of dire financials, laying off ‘at least 50 percent’ of staff originally appeared on Engadget on Fri, 17 Aug 2012 17:47:00 EDT. Please see our terms for use of feeds.

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