Dropbox users bombarded by spam e-mails

Many Dropbox users are reporting that they’re being bombarded by spam e-mails. This led users to believe that Dropbox was once again hacked, like last year when hundreds of users were receiving spam emails to email accounts only used for their Dropbox account. A spokesman from Dropbox has stated that it’s not the same this time around, and assured users that its service wasn’t hacked.

Dropbox users are receiving spam e-mails

Many users took to Dropbox’s support forums and stated that many of their Dropbox-exclusive e-mail accounts were compromised. They are receiving phishing e-mails from fake LinkedIn and PayPal e-mail addresses, as well as “offers” from casinos and gambling sites. The PayPal phishing e-mails are more frightening because they appear very similar to real PayPal transaction e-mails, and to the unaware user, could result in their computers being infected by malware.

Dropbox states that this attack may have been a long, postponed effect from its previous security compromise last July. The attacks doesn’t seem as widespread as they were last year, but then again, more affected users can come forward and post their own reports soon.

If you believe you’re one of the affected users, Dropbox encourages you to forward the spam emails to their support e-mail address. A spokesperson for Dropbox stated, “If you’ve received spam to an email account you only use for Dropbox, please send the message (including full headers) to support-security@dropbox.com to help our ongoing investigation.” It is also suggested that you change your e-mail password as well as your Dropbox password.

[via Dropbox]


Dropbox users bombarded by spam e-mails is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

iCloud Had a Real Bed-Shitting This Morning

Apple’s iCloud portfolio of various streaming and syncing services has existed for two years. And in those two years, Apple still hasn’t been able to keep it from regularly fucking up. It happened again today! More »

Evernote hits 2m UK users as business tools accelerate

Evernote has smashed past the two million active UK users mark, the cloud-based note-taking company has confirmed, doubling its footprint in the country within the space of a year. Perhaps more interestingly, the UK is supposedly Evernote’s biggest Evernote Business market in Europe, too. Nonetheless, the UK market base is still just a fraction of Evernote’s total userbase.

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Overall, Evernote has more than 50m users worldwide, growing by 80,000 or so a day. The UK contributes around 3,000 to that daily figure, the company says.

Launched back in 2008 as a way to synchronize digital notes across multiple devices, Evernote has since expanded with native apps for iOS, Android, and other phone/tablet OSes, plus the ability to search text even when it’s included in a photo. The company has also inked deals with others to expand its footprint, including integrating Evernote into Samsung’s Galaxy Note series, and into Livescribe’s Sky WiFi smartpen.

In both devices, Evernote is used as a sync hub, with Livescribe going one step further and building an HTML5 sharing system that allows handwritten notes stored in Evernote to be reviewed by others complete with real-time audio. There’s more on that in our Sky smartpen review.

Meanwhile, Evernote hasn’t let up on Apple integration, even though the iPad lacks a proper stylus. Having acquired Penultimate, an app for handwritten notes on the iPad, it made it a free download and baked in search for cursive text.


Evernote hits 2m UK users as business tools accelerate is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Expired SSL certificate causes Microsoft Azure outages

It looks like Microsoft has had its fair share of problems this week. Microsoft Azure, a cloud-based computer platform, suffered from outages yesterday beginning at 4:00 P.M. Eastern Standard Time. Though people could assume that it’s because of the recent cyber attack Microsoft experienced, it unfortunately is just a case of a minor oversight. According to Microsoft, the outage that affected Azure was due to something as minor as an expired SSL certificate.

Expired SSL certificate causes Microsoft Azure outages

Someone accidentally forgot to renew the SSL Certificate for the service, which expires one year after it’s renewal date, and thus caused outages throughout the entire Azure cloud-system. Over 52 different Azure services were offline or suffering from poor performance due to the SSL certificate expiring, which also shed some light on a similar outage that Azure faced back in August of 2012. The outage back then was caused by a similar system configuration mistake and left many users in Western Europe without access to the service.

Alongside the outages of Windows Azure, many users have also reported that they had issues with their Xbox’s Music and Videos services. Users were unable to stream, download, or purchase products from the Zune Marketplace. While the Zune Marketplace is also based on a cloud-platform, Microsoft stated that the issues with Zune have no relation to the Azure outages.

Microsoft has restored the Azure cloud-platform today, but are still currently undergoing some tests. While users may have access to their information, Microsoft issues a warning saying that within the next 24 hours, they might see some disruptions to their service. Hopefully these outage issues don’t become an annual thing with Microsoft Azure.

[via Microsoft]


Expired SSL certificate causes Microsoft Azure outages is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

HTC brings Dashwire back, focuses on setting up new Android smartphones

HTC brings Dashwire back, simplifies setting up new Android smartphones

When HTC dissolved Dashwire’s original service just months after acquisition, many wrote off the smaller company; it all but disappeared from the limelight, even with its early cloud sync service still in action. Rather than relegate Dashwire to the oblivion traditionally associated with takeovers, though, HTC is staging a comeback. It’s relaunching Dashwire to help carriers get customers up and running on a new smartphone, including contacts and a customized look. Details are short, but the revived service won’t be HTC-exclusive: Dashwire will support “leading” Android device makers. While the company’s return to form will depend on successful sales pitches at Mobile World Congress, it at least stands a chance of being more than just a footnote.

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Source: Dashwire

Google Chromebook Pixel High-End Laptop Launched

Google Chromebook Pixel High End Laptop Launched
Google just announced its new high-end computer called Chromebook Pixel, which is aimed at “everyone” (including the “enthusiast” market), and we got a chance to check it out this morning. If you are unfamiliar with Google’s Chromebook products, they are computers built for “cloud” users who rely mainly on web-based applications and services. It has had some real retail success (Amazon) and has gained some traction in the education space as well. Previous Chromebooks laptops were primarily designed to be affordable, and that means making tough choices when it comes to hardware, especially in terms of chassis materials and display quality. The Chromebook Pixel will change this, and this time again, Google has worked (hard) with Samsung to build this laptop computer. [Photo credit: Karsten Lemm (www.kalemm.com)]
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By Ubergizmo. Related articles: Microsoft Surface Pro Review, Tegra 4 Announced By NVIDIA,

Agawi True Cloud teams with NVIDIA GRID for one-stop cloud gaming

It’s time for the NVIDIA GRID processor project to fire up and bring on the first-ever reference architecture for cloud gaming, straight from Agawi in the form of what’s being called “True Cloud.” This reference architecture is being called a “seamless” integration of hardware, servers, and service providers in an effort to create a cloud gaming universe like we’ve never seen before. Agawi’s own executive chairman Peter Relan unveiled this system today in what the company says is the first industry-wide solution for the terribly fragmented cloud ecosystem we’re working with today.

agawi

Today’s announcement has NVIDIA backing Agawi True Cloud with no less than their own NVIDIA GRID processor system. Also joining in on the fun are PEER 1, Blue Box, and XO Communications, all joining together to bring developers an opportunity to “build games ONCE and offer any game, anywhere, instantly.” Quite the miraculous feat they’re attempting here as NVIDIA’s Project SHIELD nears reality as well.

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When we first heard of NVIDIA GRID, it was a mind-bending experience to think about the possibilities inside. As Phil Eisler, general manager of NVIDIA GRID cloud gaming at NVIDIA speaks about this week, GRID K340 servers are one of the jumping-off points for the public’s understanding of what it means to work with 12 GPUs (in each server) as they usher in “the smooth, seamless interactive experience of a high-performing gaming PC on mobile devices”.

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One of the most important points of this announcement is the fact that True Cloud architecture will, as Agawi promises, “eliminate heavy data storage and costs” for cloud gaming. With True Cloud, game publishers will be able to stream their games “from social to mid-core to AAA” in a much more affordable environment than any solution available before.


Agawi True Cloud teams with NVIDIA GRID for one-stop cloud gaming is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

PlayStation 4 backwards compatibility to be entirely virtualized

Sony will be taking complete advantage of its purchase of Gaikai, and it’s cloud gaming services, for its soon-to-be-announced PlayStation 4. According to a recent tip from The Wall Street Journal, and a teaser video just released by Sony, we see that all signs are pointing to the PlayStation 4 being backwards compatible with PlayStation 3 games through a total streaming service with Gaikai.

PlayStation 4 will stream PlayStation 3 games

Previously, it was speculated that PlayStation 3 games would not be backwards compatible with the PlayStation 4 because the PlayStation 4 would be utilizing a new AMD x86 chip. The chip would be incompatible with the architecture in the previous consoles. Gaikai’s cloud-gaming service would be the solution to that. Also, it’s speculated that with the Gaikai cloud-gaming streaming service, PlayStation 3 titles may not just be limited to the PlayStation 4. It could be streamed to the PlayStation Vita, PlayStation 3 itself, and even tablets and smartphones. Of course, it’s up to Sony to utilize it that way.

Gaikai will not be streaming PlayStation 4 titles because the max resolution it can output is 720p. Streaming the games would also require Gaikai servers to be relatively close to Playstation 4 users, and for the users to have a great internet connection. Gaikai only has experience streaming PC games, so even streaming PlayStation 3 will be a new challenge for the company.

The PlayStation 4 is speculated to cost about 40,000 yen, or $400, and it will be announced at Sony’s press conference in just two days. There, we will hear the details of the console and all it’s glory. It was just recently brought to our attention that Gaikai would be attending the conference as well, leading us to believe that the two have a huge, joint announcement for all of us.



PlayStation 4 backwards compatibility to be entirely virtualized is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

10 Tricks to Make Yourself a Dropbox Master

Dropbox is a robust independent file syncing tool (which Apple once tried to buy) that recently hit the 100m user milestone. It’s arguably the most popular cloud service around, and for good reason. More »

SugarSync 2.0 completed, offers drag-and-drop sharing and a new Android app

SugarSync 20 now official with draganddrop sharing, reworked Android app

SugarSync 2.0 has been in the oven for awhile, having gone into beta last year, but it’s now fully baked. The finished version offers the promised extra-simple sharing and syncing, with drag-and-drop transfers to the cloud, contacts and Dropbox-style public links. A virtual drive and cloud search simply things, too. Both desktop and web apps get more of a consistent look, and the Android app has been given its promised overhaul both for the new features as well as to offer uploads and syncing from an SD card. Android, Mac and Windows users can update at their leisure; iOS users will have to wait a few weeks, although both new and old versions can coexist until everyone is on the same page.

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Via: SugarSync Blog

Source: SugarSync, Google Play