This is the Modem World: Internet radio is inhuman

Each week Joshua Fruhlinger contributes This is the Modem World, a column dedicated to exploring the culture of consumer technology.

DNP This is the Modem World Internet radio is inhuman

I gripped the handset, twirling the coiled wire around my wrist, listening for a ring tone. Instead, a busy signal triggered an autonomous twitch reaction in my teenage hand: hang up, wait for dial tone, hit redial, listen for ring tone. Again. Again.

Filed under:

Comments

Switched On: Touchy subjects

Each week Ross Rubin contributes Switched On, a column about consumer technology.

DNP Switched On Touchy subjects

In 2002, the first LCD-based iMac succeeded the translucent PowerPC G3-based models that the original Bondi Blue iMac begat. The new generation was much more striking than the one that had placed Apple on the comeback trail. The iMac G4 mounted the display on a balanced arm similar to a Luxo lamp while the motherboard resided in a hemispherical base. This allowed the display to be adjusted to a wide range of heights and angles and each of the two main sections to be “true to itself.”

Alas, the design had its limits. It’s difficult to imagine today’s ample 27-inch iMac displays balancing off such a mount. Furthermore, after the switch to Intel, processor thermals improved to help enable the slim iMac of today. The idea of efforts being true to themselves (at least until nearly compromise-free convergence is possible), however, has stayed a hallmark of Apple. For example, the company would resist adding video to the iPod for years after competitors had the feature.

Filed under: , , , ,

Comments

This is the Modem World: Seven levels of nerd hierarchy

Each week Joshua Fruhlinger contributes This is the Modem World, a column dedicated to exploring the culture of consumer technology.

DNP This is the Modem World

I have a confession to make. I love /r/cringe, the sub-Reddit dedicated to those moments usually caught on video that make us feel better about our lots in life when we can watch a 30-second chunk of happenstance and walk away thinking, “I am at least one level of dork above that person.”

Back in the day you were either a nerd… or not. There were no levels of dorkiness like we have today. You were into computers and Dungeons & Dragons or you weren’t: that was pretty much it. You were grouped into a subculture that enjoyed all things electronic, idolized Brian Tochi, knew who Steve Wozniak was and could explain why Weird Science was not a nerd revenge film, but actually a celebration of giving up the machine for love and conformity shrouded in a Hughesian attempt to finally give the dweebs a chance to get some. Still a cool movie, though, and a righteous theme song.

Filed under: ,

Comments

Switched On: The five P’s of the PS4

Each week Ross Rubin contributes Switched On, a column about consumer technology.

DNP Switched On The five Ps of the PS4

Throughout the history of home game consoles, it’s been notoriously difficult for a leader in one generation to maintain its leadership in the next generation. Sony, for example, went from dominance of the sixth-generation console market, knocking Sega out of the hardware business as Microsoft was gearing up for the original Xbox, to a third-place finish in terms of installed base with its seventh-generation entry, the PlayStation 3. Last November, Switched On discussed how Nintendo turned its back on much of what made the Wii a success, at least in that console’s early days. Sony, though, seems to have carefully studied the lessons of the PlayStation 3 and has made many changes in the PlayStation 4 to address that console’s challenges.

Filed under:

Comments

This is the Modem World: The console war is over… sorta

Each week Joshua Fruhlinger contributes This is the Modem World, a column dedicated to exploring the culture of consumer technology.

DNP This is the Modem World TKTKTK

It seems, at least according to the editorial and social rhetoric I’ve read over the past few days, that the console war has ended before a single unit has sold, and the Sony PlayStation 4 has won. Meanwhile, after a series of questionable announcements and policies, Microsoft’s Xbox One is a battered warrior before it’s had a chance to make an appearance.

It is, of course, silly to predict or even recognize this, but I’m going to do so anyway. Why? It’s worth mentioning why gamers have — at least for now — turned their backs to Microsoft. The issues are numerous, and they all point to features and functionalities that hardcore gamers don’t want, don’t get or simply don’t like. Average consumers haven’t chimed in yet — they will do so at the register this fall once they’ve asked the likes of you and me what to get — but here’s a very quick look at what troubles the Xbox One and how the PlayStation 4 appears to be doing things right.

Filed under: , ,

Comments

Switched On: PNDs try to find their way

Each week Ross Rubin contributes Switched On, a column about consumer technology.

DNP Switched On PNDs try to find their way

From pitch pipes to voice recorders, the list of standalone devices that an unadorned smartphone can substitute for runs long. But the portable electronics products that smartphones have had the most impact on have been digital cameras / camcorders, portable media players and portable navigation devices (PNDs, although the Europeans did a better naming job with “sat navs”).

The future of PNDs looked rosier in the days when cellphone navigation services required a monthly fee. Google Navigation changed all that and much of the market was relegated to sub-$100, Black Friday-bought glove compartment hermits. But even as they’ve released smartphone navigation apps, companies such as Garmin and Magellan keep plugging away at the PND, trying to differentiate from the smartphone apps while cooperating with them.

Filed under: ,

Comments

This is the Modem World: So what’s next?

Each week Joshua Fruhlinger contributes This is the Modem World, a column dedicated to exploring the culture of consumer technology.

DNP This is the Modem World

I just spent a week in Japan, where I attended my first Japanese wedding in Tokyo. It was lovely, different and the same all at once. I’ve been coming here almost annually since 1998, and while most things have remained the same, I’ve watched Japan’s pace of consumer technology innovation take a seeming nosedive in recent years. I have no solid evidence to prove this — just some observations.

When I first visited Tokyo in 1998, Japanese mobile phones were years ahead of their American and European equivalents. Japanese mobiles were lightweight, had high-resolution — for the time — color screens, allowed internet access and some even had video cameras that supported real-time video chat.

Filed under: , , ,

Comments

Switched On: BlackBerry’s depressing keyboard trends

Each week Ross Rubin contributes Switched On, a column about consumer technology.

DNP Switched On BlackBerry's depressing keyboard trends

In a March interview, Google chairman Eric Schmidt, whose company’s smartphone ambitions led to his vacating a board seat at Apple, claimed that he didn’t use either an Android phone or iPhone. Rather, he uses a Blackberry, citing his affinity for its keyboard despite a number of Android models released over the years integrating physical thumb keyboards.

RIM devices had keyboards even before they had email; the feature was part of the BlackBerry’s predecessor, the RIM Inter@ctive Pager. Indeed, tactile feedback was so valued by the company that it tried to integrate it into the touchscreen with the BlackBerry Storm. In reviewing that phone for The New York Times, David Pogue noted, “A BlackBerry without a keyboard is like an iPod without a scroll wheel.” Imagine such a thing.

Filed under:

Comments

Switched On: One box to rule them all

Each week Ross Rubin contributes Switched On, a column about consumer technology.

Switched On One box to rule them all

When Microsoft introduced the original Xbox, the company had a lot to prove. The console newcomer promised that it was laser-focused on building a great system for games. There wasn’t much to distract it. In a time of DVDs and dial-up, “convergence” in the space was focused on the ability for consoles to play back movies rented at Blockbuster.

But everyone knew that the new kid on the box had an agenda beyond taking its share of industry profits away from Nintendo and Sony. Particularly versus the latter, Microsoft knew it would be engaged in a war for the living room and the future of digital entertainment distribution including, but beyond, games. Nothing came close to matching the processing power that consoles had brought to the living room, but no one had really cracked the broader application beyond disc-based games. It surely wasn’t web browsing, as Nintendo and Sony had tried. Still, as streaming services from Netflix, Hulu, Pandora and others began to proliferate across lots of different add-on boxes, it made sense to add them onto Xbox Live (even if the programming wasn’t) as well as the PlayStation Network.

Filed under: , ,

Comments

This is the Modem World: Some questions about the new Xbox One

Each week Joshua Fruhlinger contributes This is the Modem World, a column dedicated to exploring the culture of consumer technology.

This is the Modem World Some questions about the new Xbox One

Now that Microsoft has given its quick reveal of the new Xbox One game console / set-top box, we have a pretty good idea of what we should be expecting once the machine comes out. We know how it’ll be controlled; we know what games we’ll be playing on it; and we know how it will keep us connected and entertained.

But we don’t know if people will use all these new things. Are we ready to look at our game consoles as more than a game console? Are we already there? I mean, we all use Netflix on our machines, right? May as well let them run our TV viewing too, right?

Right?

Comments