This is the Modem World: Who’s driving this thing?

Each week Joshua Fruhlinger contributes This is the Modem World, a column dedicated to exploring the culture of consumer technology.

This is the Modem World Who's driving this thing

I was never a fan of push notifications. The only alerts I wanted to get while my phone was sleeping included calls, texts and super-important reminders. I didn’t need to know if someone liked the photo that I shared. I didn’t want to be notified if I hadn’t played a particular game in a few days. I’d get around to it. I’d find out on my own.

But lately, mobile operating system makers are pushing the push, rallying to turn their home screens into notification centers that cull all your social, entertainment and organizational information to allegedly make our lives easier. And, to be fair, the more information we consume, the more home screens filled with notifications and push messages are beginning to make sense: show me what’s up so I don’t have to go find it. I get it now.

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Switched On: Extreme takeover, Home edition

HEach week Ross Rubin contributes Switched On, a column about consumer technology.

DNP Switched On Extreme takeover, home edition

Facebook’s management doesn’t see any dichotomy in the phrase, “Go big or go home,” at least as far as it might pertain to Facebook Home. After being dogged for years with questions about whether the Land o’ Likes would create its own smartphone despite consistent denials, the company explained that its own phone wouldn’t give it the reach it would need for its more than 1 billion members. With the exceptions of the iPhone and the Galaxy S series, a successful handset today might sell 20 million units. That’s a number that many services would dream of reaching, but it’s just one-fiftieth of Facebook’s user base.

And yet, Facebook Home will start out factory-installed on only one device: the HTC First, a mid-range Android device available exclusively from AT&T. Home is also available as a download from Google Play for a handful of other popular Android handsets, including the Galaxy S III.

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This is the Modem World: When tech can’t save us from road rage

Each week Joshua Fruhlinger contributes This is the Modem World, a column dedicated to exploring the culture of consumer technology.

DNP This is the Modem World When tech can't save us from road rage

So I’m driving home the other night after a decent day of work, looking forward to a little run, some dinner and maybe a movie. Taking my normal north-south route along Crescent Heights, I listen to Tame Impala to calm the nerves and enter another mental state.

I’m at one of those intersections in which two lanes become one because of a parked car in the right lane ahead. I, being in the right lane, gun it a bit at the start in order to get some distance from the guy on my left.

He’s having none of this, apparently.

Turns out my car is faster, though, and I edge him out. I see him wave his arms frantically, shaking them and then applauding.

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Switched On: Unconventional, but not uncompromising

Each week Ross Rubin contributes Switched On, a column about consumer technology.

DNP Switched On Unconventional, but not uncompromising

For T-Mobile, March went out like a lion, a roaring one. With passion for both invention and invective, T-Mobile roared against the contract during its UnCarrier announcement. The nation’s fourth-largest (post-carrier) wireless operator will support its move away from contracts with a television spot that shows it as one of four bad guys riding into town to get people to do things their way, but then trades in its “black hat” for a magenta one as it no longer seeks to enforce those policies. T-Mobile says to watch carefully as each of the other bad guys has a distinct personality that reflects one of its main competitors.

T-Mobile is in a battle for getting consumers onto a network that is described as 4G, but evaluating the appeal of its announcement comes down to looking at four S’s – subsidy, selection, speed and simplicity.

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256 Shades Of Grey

shades_grey

I want a black and white computer, and I don’t want it out of sheer, wanton weirdness. I actually think it’s a good idea. Here’s why.

A huge, huge proportion of the content we consume every day is text. And, for many, an equal proportion of what they work with is text — be it code, email, or published content like this. For the consumption and creation of text, a monochrome display is all that is necessary, and in some ways even superior to a color one.

Pixels on an LCD like the one on which you’re probably reading this are made up of dots or sub-pixels — usually one red, one green, and one blue. The transistor matrix changes the opacity of a sub-pixel of a given color, and by working together they can create millions of hues and shades. But they work (with a few exceptions such as sub-pixel font smoothing and pentile layouts) only as triads, meaning a display with a resolution of 1920×1080 addressable pixels has three times that many addressable dots. (This is the reason why simply desaturating the image does not improve the resolution.)

Consequently, if you were to remove the color filters, each sub-pixel would become a pixel — all only able to show shades of grey, of course, but pixels nonetheless, and far more of them than there were before. Result: extremely high spatial resolution, far beyond the so-called “retina” point, even at close range — beyond even glossy magazine levels of sharpness, a dream for rendering type. (The two previous paragraphs previously contained miscalculations as to the pixel density, which have since been amended)

It would also be brighter, or put another way, would require less backlight, since the removal of the filters allows far more light to pass through. That saves battery. Also saving battery is the reduced amount of graphics processing power and RAM necessary to store and alter the screen state, and so on. Small things, but not insignificant.

It would, of course, retain all of the other benefits of a modern, connected device, remaining as responsive and powerful as any other laptop or tablet, just minus the color. Logistically speaking, adapting existing content would not be that problematic (“time-shifting” apps and other extractors already do this). And it’s more than a glorified e-reader: the limitations of that type of hardware are lethal to many of the methods in which we are now accustomed to finding, consuming, and creating content (to say nothing of the screen quality).

Why black and white? Well, why color?

But what the hell is the point, you ask, if it’s not in color? The web is in color. The world is in color!

Your Instagram feed won’t be quite as striking in greyscale, it’s true. Rich media wasn’t designed for monochrome, and shouldn’t be forced into it. It demands color, and deserves it. Obviously you wouldn’t want to browse Reddit or edit video on a monochrome display. But if something does not require color, it seems pointless to provide it, especially when doing so has real drawbacks.

You’ve seen the apps that prevent procrastination, or make the user focus on a task, by blocking out distractions and the like. At some times, we want a tool that does one thing, and at other times, we want a tool that does others. That’s why computers are so great: They can switch between, say, text-focused work mode and image-focused movie mode in an instant.

They’re like Swiss Army knives: a corkscrew one minute and a can opener the next. But, as I tried to suggest in my previous column, if you tend to open a lot of wine bottles and very few cans, wouldn’t you prefer that you had a dedicated wine opener, without a bunch of other tools attached? That it can’t open a can is tragic, but more than made up for by its facility in its chosen task.

There will always be a place for the essential alone

I believe some people would not only be unperturbed by an inability to watch videos or what have you — in fact, they may prefer it. We already have different computing tools for different purposes, and we don’t demand that they all do everything — I have a laptop so I can write, as I am at the present, while enjoying some fresh air and coffee. I have a desktop for games and heavy productivity. I have an iPad for this, and an e-reader for that, and a phone for this, and a camera for that. What’s one more, especially when it would be, I believe, quite good at what it does, even if that’s “only” working with text?

There’s also a less practical, more aesthetic reason I would enjoy a black and white device. The content we consume and the ways we navigate it have become loud and colorful, and to me it does not appear that this profusion of saturation has been accompanied by a corresponding subtlety of design. The eruption of capabilities has made many lose touch with the beauty of austerity, and what’s billed as “minimalism” rarely is. There is a set of qualities that sets that starkness apart, and while we have always enjoyed ornamentation, there has always been (and will be for the foreseeable future) a place and purpose for the essential alone.

On that note, I think it would be an interesting experiment, and highly beneficial one, to attempt to rebuild, say, Facebook or an OS, without any color at all. When you subtract color cues like green for yes and red for no, or implicit boundaries based not on contrast and flow but on different coloration, the problem of presenting and consuming the information concerned is totally changed. Perhaps one would learn better the fundamentals of layout, flow, proportion, and so on, and that would inform the color world as well.

I read a lot, and I write for a living. I want a specialized tool for doing those things, just as a logger would want an axe instead of a big knife, or a runner a good pair of shoes instead of slippers. In the end, I like the idea of a black-and-white device and interface for many of the reasons I like black-and-white photography. It’s different, and has different strengths, and both requires and provides a different perspective. For me, that’s enough to at least want it on the table.

This is the Modem World: Nerds in rabbit holes

Each week Joshua Fruhlinger contributes This is the Modem World, a column dedicated to exploring the culture of consumer technology.

DNP This is the Modem World Nerds in Rabbit Holes

I have many interests: mountain biking, martial arts, video games, running, reading, cooking and horror movies. For each one of these, there is an internet rabbit hole so deep, so full of information and compatriots that it’s a miracle I ever actually follow through on them. Ask yourself this: Do you do what you say you do online?

The internet is great at allowing people to nerd out on their particular interests. While it serves up news and media like a champ, many of us spend our time deep-diving into whatever rabbit hole interests us. When we nerd out about technology here at Engadget, for instance, we’re getting a double dose: reading about technology in a tech environment. It’s a beautiful thing; it’s addictive and we lose sight of reality while we’re going deep. We could be in a bar, at home, at the office — wherever it is, we lose sense of our environment.

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The Right Tool For The Job

swissfone

The mobile phone is today’s PC, but not necessarily in the way you think. Fifteen years ago, the PC was the central hub in one’s interactions with the wider world. This was largely because of the state of miniaturization; our electronics simply weren’t small or efficient enough to make mobile phones and laptops nearly as powerful as desktops.

So we made do with the PC — it was a jack of most trades, and getting more powerful all the time. Then, cue the proliferation of smaller devices like iPods, feature phones, and pocket GPS units that were fairly powerful and useful. The PC declined in the universality of its application, and while it remains popular to this day (however one defines it), its usefulness has been honed to a finer point — stationary productivity, gaming, storage, and so on.

Imagine, if you will, a graph with power (roughly speaking, including efficiency and variety of capabilities as well as raw horsepower) on the X axis and intended use cases on the Y. The PC usually ended up in the top right corner, a sort of computing Swiss Army knife that lacked only portability. On the bottom left you have things like calculators. The bottom right, corresponding to high power and few intended use cases, was empty until those new devices took up residence there, using advanced technology to accomplish more narrowly-defined tasks — playing music, finding one’s location, checking email, etc. Keep this graph in mind.

Fast forward to the present. Smartphones are enjoying their salad days at the moment, as PCs were in the late 90s. We have reached a pleasant plateau hardware-wise (barring any major breakthroughs), and divergence in software is now the word.

Smorgasbord

Samsung’s recent press conference, although excruciating in every other respect, was fun for me because of the sheer amount of features being discussed. It reminded me of that trick where a clown pulls scarves or the like from his mouth, and they just keep coming out (it was about as funny, too).

I don’t blame them for throwing the kitchen sink at us, even if the feature list ends up reading like a Skymall catalogue. They love technology! They love what it can do! We can all be positive about that. And believe it or not, there are millions of people who love gadgets like this. My dad, for instance, would flip over the two-way video thing. And built-in automatic spoken translation? It’s really quite impressive!

But here’s what interested me about it. Remember that graph from earlier? Let’s tweak it a little bit. If we only include mobile devices, what you find at the top right is almost certainly the latest Galaxy, a “life companion” device meant to be applied to practically every situation you could ever encounter.

At the lower left is the lowly feature phone, humble in its capabilities and its ambitions. Towards the upper right you have the iPhone, which, despite being advanced and versatile, is not explicitly intended for quite so many uses as the larger, more intense Samsung (witness the extra sensors, larger screen, etc on the latter). In fact, most everything would likely be clustered loosely around a line between the origin and the Galaxy.

Solve for Y

Now, if you’ll recall, the lower right was, previously, where the world shifted to as soon as it was possible. What do we see there now?

Not a lot.

There are a few, arguably. Wearable devices like the Fitbit or iPod shuffle, for instance, or e-paper devices imitating paper but communicating over 3G. And while wearable devices are indeed an increasingly popular area of development, they don’t quite scratch the itch I’m reaching for here. For one thing, they mostly offload their interfaces and many functions to other devices, and as such act more as an extension of your phone or PC, an extra accelerometer or temperature sensor that’s more convenient to carry or embed than a whole phone.

What the generation of devices succeeding the PC (back to the first graph, now) added was portability, certainly, but more importantly, they added focus. They took the idea of the PC and redesigned it around a single purpose. This produced some wonderful devices: The original iPod and dedicated GPS units I mentioned were incredibly good at what they did.

Now we have come full circle: Mobile devices built around the idea of the original PC — Swiss Army knives once more.

But think about what you do with your phone. The readers of this site probably do a lot more than the average user, but still, most use would fall within the basic categories of calling, written communication, web, imaging, gaming, and location.

I think we’re going to see devices laser-focused on one or two of these categories fairly soon. Maybe that sounds a little weird, first because there are already devices like that, and second because one might credibly argue that there’s no point to them. But I disagree with both points, thou man of straw.

Devices like the Galaxy Camera and Xperia Play (and to a certain extent Google Glass) may appear in some ways to be an attempt at a totally refocused mobile device, but let’s be honest: they are grotesque frankengadgets, the modern equivalent of CD-MP3 players, combining the drawbacks of two device classes in one handy package. We haven’t seen, for example, a device that truly marries the accessibility and connectivity of an iPhone with the picture-taking prowess of a DSLR, or a device that revolves entirely around your location while providing the versatility of apps and services, or a device focused specifically on the storing and organization of rich silent media like articles and books. Instead, every device is a compromise rather than a reinvention.

…When there’s nothing left to take away

But the iPhone’s camera is great, you say! And you can get apps that provide the functionality you speak of, without removing other functionality from the device!

This perspective, however, is a by-product of peak multifarity. The more the better! Go Samsung! Ten pages of apps! But good design, which one encounters surprisingly seldom these days in the devices and interfaces we use the most, may be considered the result of subtraction rather than addition. People didn’t stop buying regular knives when Swiss Army knives came out. And of course people didn’t stop buying PCs when BlackBerries, iPods, and GPS units came out. Some things do one thing well, and some do many things adequately. It’s good to be able to choose between them.

Because you want the right tool for the job, of course. And right now we’re using the same tool for every job — which is a natural thing when we are exploring the capabilities of a technology. The first guy to build a hammer probably didn’t stop banging on things for days. And we’re so enamored of our all-purpose pocket computers that we haven’t thought how we might improve them by reducing their scope rather than increasing it.

People want focus, and people want to belong to a niche. We gravitate naturally towards these things as reflections of our personality and of our needs. Those needs and, it goes without saying, our personalities, differ widely. One person wants a six-inch screen with LTE and unlimited data so he can watch Netflix on the train. Another wants one with no audio at all, because it’s used entirely for pictures and email. Another (me, in fact) wants an e-ink screen on one side and a solar panel on the other.

The variety we crave does not exist yet; the variety we have is of the most limited sort. It may take a while, and there will probably be a few false starts, but I think (and hope) that this will be one of the next steps in the evolution and further proliferation of our companion devices.

Switched On: Higher stakes, higher ground for crowdfunding, part 1

Each week Ross Rubin contributes Switched On, a column about consumer technology.

DNP Switched On Higher states, higher ground for crowdfunding, part 1

The power of crowdfunding is that, by aggregating relatively modest donations from what is often hundreds or even thousands of backers, consumers can help artists and inventors turn ideas or concepts into reality. The Pebble smartwatch that set the record for funds raised on Kickstarter was noteworthy for breaking the $10 million barrier. That money, though, came from nearly 69,000 backers.

Today, the two biggest crowdfunding destinations, Indiegogo and Kickstarter, offer different approaches to what gets presented on their sites. Indiegogo is a completely open site; there is virtually no screening of projects. Kickstarter, on the other hand, is a curated site. Projects must meet a range of criteria. As co-founder Yancey Strickler recently explained at Engadget Expand, the roots of Kickstarter were in the funding of creative and social pursuits. Kickstarter has been a haven for artists such as photographers looking to create a photo book or musicians seeking to cut a first album or create a music video.

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This is the Modem World: The internet may be killing cash

Each week Joshua Fruhlinger contributes This is the Modem World, a column dedicated to exploring the culture of consumer technology.

This is the Modem World The Internet May Be Killing Cash

We worship money. It can be exchanged for life-sustaining stuff, makes us powerful and drives us to make new things. It also drives us to do some very strange stuff, but that’s a subject for another day and place. You may not bow to the altar of the dollar, but you certainly recognize the need to have some in order to survive.

While we adore money as a society, its time may be limited as a currency, and the internet may be to blame. Money wasn’t always king. Before we traded cash, we exchanged gold, cows, clamshells, rice, copper, tea leaves and even bat guano. At some point in those currencies’ lives, people determined that there were other things worth more and moved on to trade those.

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Banning Used Games Is A Deal-Breaker

Let me say this loud and clear: any game console that tries to block used games will fail. And I, along with other gamers, will be happy to see it.

Over the last year or so, we’ve been hearing rumors that Microsoft’s next console, currently codenamed Durango, could ban used games. Microsoft, of course, hasn’t said anything on the matter, deciding instead to keep its plans close to the vest until it finally has the chance to unveil the device to the world. But the steady drumbeat of claims that the console won’t support used games is concerning.

gamestopwar

The video game industry can’t stand used games. Gamers run out to buy a new title and before long, turn around and sell it back to their local game retailer, like Gamestop, to get back some of their cash. In many cases, those gamers then put the credit towards another game.

For gamers and Gamestop, it’s a great model that works exceedingly well. But the game developers have a real issue with used titles.

See, after a game is sold back to a company like Gamestop, there’s no way for the developers to generate cash off the secondary sale. That means that all of their hard work can’t be profited on, and retailers can double-dip on the games they’re investing in.

“I’ll be the first to admit that I think the system is flawed.”

I’ll be the first to admit that I think the system is flawed. I know of several developers that can’t stand the thought of used-game sales and I totally understand why they have those feelings. Revenue sharing on used-game sales really is unfair. And it’s something that the industry should not – and perhaps, cannot – overlook; it needs to be fixed.

That said, used games have a place in today’s console space. Used games are cheaper, which makes it easier for gamers to enjoy the entertainment they so desire. For many people around the world, spending $60 on a video game is impossible when bills need to be paid and kids need to be fed. But buying a title for, say, half the price, isn’t such a bad deal.

Used games, let’s not forget, have also done wonders for the online services Sony and Microsoft offer. The more used games that customers buy, the more people playing titles online. And thus, revenue across the industry goes up. It’s a win-win.

And yet, the steady drumbeat of claims that Microsoft might do away with used-game playing in the next Xbox grows louder by the day. If it’s true – and let’s be clear, we’re not sure if it is – that would mean Microsoft’s console would be the only next-generation hardware to not allow for used titles. What’s worse, it would be the first console in history to not support such a key part of the game-buying experience.

“if Microsoft does not support used games in its next console, I will not buy the hardware.”

I can say unequivocally that if Microsoft does not support used games in its next console, I will not buy the hardware. And I have a feeling there are thousands, if not millions, of gamers who will stand alongside me.

Look, I’m all for giving developers the proper compensation for what they’ve created. And I, too, think the used-game market is hurting developers. But not allowing used games isn’t the answer; stopping retailers from taking advantage of gamers and developers is.


Banning Used Games Is A Deal-Breaker is written by Don Reisinger & originally posted on SlashGear.
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