Samsung Galaxy S4 set to disintegrate HTC One before it launches

So you’ve heard about the Samsung Galaxy S4, and you’re excited for the launch of the HTC One, but you’ve realized that you can’t have both. What do you do? You have a peek at a list of possible specifications for the Samsung device, dig your fingernails into your kneecaps in anticipation of the launch of both that and the HTC One, and hold on tight. There’s a chance that one of the two won’t be in stores for long.

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While we’ve seen the HTC One live and in-person more than one time before – both at the launch and during Mobile World Congress 2013 – there’s something about it that just doesn’t click. Can you guess what it is? If today’s report from Android Community is right, it’s the camera. But that’s not what we were thinking here – instead that one crucial element was – and will be – the face that the phone is not going to be out for sale with enough time between its launch and the launch of the Galaxy S4.

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There won’t be enough time for the HTC One to grab hold of the public conscious for it to be popular enough to overcome the allure of the most powerful Android-toting brand on the market today: Galaxy. Samsung has done so well with the Galaxy brand over the past few years that the Galaxy S, Galaxy S II, and Galaxy S III have been best-sellers consecutively. And the Galaxy Note line hasn’t been doing too bad itself.

So what does HTC lack that Samsung has? What will douse HTC in a hot mess called irrelevancy?

Samsung’s advertising cash.

If Samsung can do one thing right (and we know they can do more than one thing right), it’s public advertising on the part of their mobile devices. The Samsung brand name is synonymous with cool at this point in history and, based on last years’ ads and the court cases that continue through today, we know they’re the biggest guns up against Apple’s dominance in the mobile market with the iPhone and the iPad.

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If HTC had the backing at this point to out-show Samsung with television ad spots and billboards across the country, not to mention online banners and whatnot, would they be geared up and ready for Samsung’s Galaxy S4 launch? I say yes, very possibly.

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So which device should you buy – the HTC One or the Galaxy S4? I suppose it all depends on which device you find more appealing. Forget the specification comparisons, forget which device runs the newest version of Android, forget all of that. You’ll see sales follow the brand power. HTC needs to release the HTC One now, and plow through the little time they have left before the Galaxy S4 hits the market – or forever hold their un-sold handsets.


Samsung Galaxy S4 set to disintegrate HTC One before it launches is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google Glass: the Feminine Fashion Concern

If you’ve seen the photo shoots that’ve come out thus far for Google’s Project Glass, you know good and well that they’ve taken just as many photos of the device on the heads of women as they have of men. The idea that the device will not be as appealing to the feminine side of the equation here is about more than just the idea that women will or will not want to wear the first wave of Glass as it appears on the market, but according to a couple of sources we’ve had a peek at this week, there does seem to be some concern that only the distinctly male amongst us will want to go “wearable” with Google in 2013.

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First you’ll want to see what TechCrunch has whipped up using the results of a recent Google Glass “#ifihadglass” Twitter and Google+ contest. They found that respondents to this content ended up being either massively male or too ambiguously named to tell. Females appeared in these findings as well, but they ended up only appearing as a small fraction of contest-goers: unless, of course, they decided to call themselves men on the internet or decided they didn’t want to be recognized with a distinctly female name (according to that site’s name/gender algorithm.)

Then you’ll be interested to know that Google appears to be reaching out to women with a set of new photo-shoots with female Googlers. While these shoots are limited, this isn’t the first time Google reached out to a female-dominated outlet to see Glass rest on the faces of ladies. Back on September 10th, 2012, you’ll find a Glass-toting DVF fashion show heading down the runway during Fashion Week.

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The following photo set comes from Google employees Isabelle Olsson and Amanda Rosenberg, both of whom worked on the DVF show last year. They’re both working on Project Glass and we’re expecting that this isn’t the last we’ve seen of either of them pushing for a continually fashion-forward appeal in the hardware – and how it appears in is final form.

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So given that tiny cross-section of instances in which Google specifically addressed how Glass will look on your face, do you feel that your gender will be playing a role in how Google will be marketing the product in the future? How about those of you, specifically, that consider yourselves more feminine than you are masculine: does Glass appeal to you? Do you feel like the appeal here has anything to do with fashion, or is it purely based on how you will or will not be interacting with the technology in the near future?


Google Glass: the Feminine Fashion Concern is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

If Nintendo Fails, Will the Traditional Game Industry Go With It?

I’m worried about Nintendo. Yes, I know that I’ve told you here on SlashGear that I’m not the biggest fan of the Wii (or Wii U, for that matter) and I’m suspect of the value of Nintendo’s games library, but the company is still important to me.

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See, Nintendo was to me, like so, so many others, the company that made us realize how much we loved gaming. We played the first Super Mario and were mesmerized. When The Legend of Zelda: A Link to the Past was released, I must have completed it ten times in the first couple weeks. Nintendo and its hardware and its game library all hold a special place in my heart.

That’s why I’m worried. I think there are millions of people across the globe – including many in Japan – that have long-viewed Nintendo as the face of the gaming industry. When Nintendo succeeded, those folks believed that the game industry was doing just fine. And when Nintendo wasn’t doing so well, they questioned the value of status quo in the industry.

“The world is changing, they say, and traditional game companies are in trouble.”

When the Wii was flying high, there was a palpable sense that the games industry, despite some softening during the economic downturn, would be just fine. But now that the Wii U is turning out to be a bit of a loser, the beating drum of doubt over the traditional industry’s ability to hang tough against Microsoft and Sony is growing louder. The world is changing, they say, and traditional game companies are in trouble.

So, I need to pose a question: if Nintendo fails, will the traditional game industry go with it?

I can appreciate that Sony and Microsoft are trying to appeal to a different market segment with their products, which lends them to not worry so much that Nintendo is in trouble, but there’s something to be said for determining how the Mario maker’s decline is impacting the industry.

Unfortunately, I can see a scenario play out in which Nintendo starts to go into decline and the next thing you know, all hell breaks loose. A major game console maker has gone into a death spiral, the headlines would read, and now, like a domino effect, Microsoft, Sony, and major game developers are going down the tubes with it.

“More importantly, it could give way to companies like Valve and Apple.”

But perhaps I’m placing too much importance on Nintendo. Sure, the game company is huge and was always important, but perhaps it’s not what it used to be. Nintendo might be the world’s biggest console maker right now, but it might soon give way to Microsoft and Sony. More importantly, it could give way to companies like Valve and Apple.

The traditional game industry could very well be in a state of flux. Nintendo, its spiritual leader, seems to be falling to its knees. And unless it can be brought back up and returned to its former place of glory, I can’t help but wonder if new companies or mobile gaming in general might just put the final nail in its coffin.

I guess we just have to wait and see what happens.


If Nintendo Fails, Will the Traditional Game Industry Go With It? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Android isn’t as open as you think it is

iOS 6 finally got its jailbreak after several months being available, and iPhone 5 users have no doubt been rejoicing the ability to open up the iOS platform to customize their devices and add tweaks that Apple doesn’t normally allow. However, this only spawned the opportunity for Android loyalists to remind us all that if you want a truly open platform without the need for jailbreaking/rooting, then there’s always Google’s mobile operating system to make you feel better. However, what most Android users fail to realize is that the platform isn’t as open as most users think.

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Many Android users pick Google’s mobile platform because iOS is claimed as a “closed” ecosystem, and that users will have more freedom if they pick Android, but Android actually has most of the same restrictions, some of which are thanks to the carriers. Granted, the Nexus series of devices are the closest thing you’ll get to a real, “open” Android experience, but those only account for a small fraction of all the Android devices available, and even then carriers still apply restrictions. Most Android handsets are locked down hard, and rooting wouldn’t exist if Android was as open as users think it is.

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Just like jailbreaking iOS, rooting Android opens up a world of abilities, customization, and tweaks. For starters, just like iOS, rooting allows Android users to dig deep into the phone’s software and hardware in order to optimize performance and boost battery life. Battery life is obviously one of the biggest caveats to Android devices, and rooting is the only way to truly improve it, with custom kernels and CPU-altering apps that can make your phone last all day and more on a single charge.

And don’t even get me started on the numerous Android versions roaming around. Currently we’re on Android 4.2 Jelly Bean, but manufacturers and carriers are making things harder than they need to be by releasing new handsets with an OS that’s 16 months old (Android 4.0 Ice Cream Sandwich for those keeping track). Rooting your Android device is the only way to receive the latest OS version through custom ROMs, including CyanogenMod, which is arguably the most-popular ROM out there, and you can use CyanogenMod to push Jelly Bean to your older device if it’s available.

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Let’s not forget about the bloatware, though. Carriers have been having a blast sneaking in pre-installed apps, and while Jelly Bean will let you at least hide them from your sight, only rooting will be able to completely banish them. Plus, you’ll be able install apps that Google and carriers normally wouldn’t allow, some of which are of questionable legality. Either way, if an OS was truly “open,” you’d be able to install any app you wanted.

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Of course, in the long run, I can’t say that iOS is as open as Android, since Google’s mobile platform does allow a bit more customization and leeway with their OS, but there’s definitely plenty of restrictions that Android and iOS users regretfully share. Again, getting a Nexus device is pretty much the only way to go if you’re wanting a true Android experience in order to taunt your iOS counterparts effectively, but even then there’s plenty of setbacks that don’t exactly qualify Android users to scoff at the popularity of iOS jailbreaking — rooting Android unlocks just as many capabilities that iOS users get to enjoy when unleashing their iPhones and iPads.


Android isn’t as open as you think it is is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

The iCompanion wearable: there is no iWatch

If you’re thinking that today’s big announcement from “unnamed sources familiar with the matter” surrounding the so-called “iWatch” is simply an expansion of what we’ve seen in the past with the iPods of old, you’re sorely mistaken. Instead the only possible course of action Apple will be considering is one in which they open up another new category of device. If Apple cannot create what I’m about describe as the “iCompanion”, their supposed “100 product designers working on a wristwatch-like device” won’t deliver a market-ready device.

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Today’s wave of unconfirmed leaked information comes from Bloomberg where they’ve suggested that the development team has gone so far as to list some specifications and features as the device approaches release later this year. This wrist-bound device is supposed to be able to make and receive calls – like a phone or with an attached headset, check GPS location on maps, and work as a pedometer. This device would also be able to connect with Bluetooth to your iPhone or iPad, of course.

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Image via Patently Apple-discovered patent application for an Apple-made wristwatch band.

But it’s not a Pebble that Apple will be aiming for. The company has seen the success – or perceived mad interest – that devices like the Pebble have had over the past year. They’ve also seen countless wristwatch modifications and straps for the iPad nano before this year. Then with the birth of the Lightning connector and the iPhone 5, Apple edged away from the square shape and once again made a more rectangular design.

So the square is back up for grabs and the wristwatch design language can be used for Apple in a future release. Why else would a perfectly good little square be kicked back up to a taller machine in the iPod nano?

The device I’d like to suggest Apple is making here I’d also like to code-name iCompanion. With this device you’ll be able to connect to a wrist strap if you’d like, but it’ll be marketed more as a go-anywhere display that attaches to you rather than just riding in your pocket as the iPhone does. When you’ve got a smartphone, you either purchase a special case to attach it to your belt, or you keep it in your pocket or purse.

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With iCompanion, you’ll have your handset much more readily available at any given time as it’s on you at all times, not just with you. You’ll find this device working with the iPhone and the iPad, but it won’t be marketed as a little helper. It’ll be its own little beast, capable of processing power hearty enough to handle everyday tasks on its own, without assistance from the phone or tablet.

In the release of the iPhone 5, we saw a re-dedication to the fine art of timepiece design for Apple. If it wasn’t clear enough with the iPhone 4, the two iterations of the 5 showed Apple’s team of industrial designers to keep the faith with fine metals and attention to fine detail. We can expect this and a whole lot more in this next-generation iCompanion, complete with the knowledge and understanding that, more than ever, people will be getting up close and personal with the hardware and the software alike.

Have a peek at the timeline below to get a cross-section of ideas and concepts that have lead up to this moment in what very well be Apple’s imminent future. Let us know if you’re pumped up at the idea of a wearable device from Apple, too!


The iCompanion wearable: there is no iWatch is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

I Bought A Purse

I bought a bag. It looks like a purse. It’s my fault. I knew this was a distinct possibility, but I went ahead and ordered it anyway. I skipped a few bags trying to play themselves of as satchels. Even the one branded “Indy,” in honor of Indiana Jones wasn’t fooling anyone. I’ve played the satchel game before and ended up wearing a purse. This time I thought I would go for a carrying case instead. A carrying case I bought, and a carrying case arrived. Unfortunately, my carrying case looks like a purse.

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Why can’t I just wear a purse? I certainly can, there’s nothing illegal or wrong about it. In technology and gadgetry, there’s an assumed scale of masculinity to femininity. I don’t agree with the scale, and I generally try to ignore or actively buck these trends. Still, they exist, and here they are, laid bare.

First, there is the outright masculine end of the scale. Don’t think about male body parts, think Jeeps. Jeeps are very ugly and highly functional. They have little aesthetic decoration, but every detail serves a purpose. There is a teeter-totter of utility on one end and aesthetic on the other. As we give up utility in favor of beauty, our gadgets are widely perceived as more feminine. Add colors design finishes, start removing features and wanton capabilities of questionable benefit and you end up with a feminized device.

“Mix colors with red, it seems, and you remove their male potency”

There is also a question of color, which makes far less sense to me. I’ll never understand how colors became gendered, in the same way I wouldn’t understand gendered flavors or gendered musical notes. Some colors carry an undeniable association with gender, though, even when the color seems completely neutral. Pink is the most obvious gendered color. Purple comes a close second. Mix colors with red, it seems, and you remove their male potency.

Some gendered colors surprise me. I remember the first product I purchased that carried a gender stigma of which I was unaware: the white iPhone 3G. I loved that device in that color. Black seemed too industrial. Black was too normal, like so many other smartphones on the market. It was uninviting and, frankly, for my tastes, too masculine. So, I shouldn’t have been surprised or embarrassed when I showed off my brand new iToy and was greeted with some harmless ribbing by my male colleagues. Even some women I showed it to, including my now-ex-wife, thought it was a bit too feminine, even for their own tastes. Personally, I just liked it better. When it comes to deciding which color gadget to buy, I make an entirely emotional decision. Whichever color appeals to me most at the moment I make the purchase is the one I take home.

I believe in the legitimacy of this emotional response to our gadgets, and that’s certainly what I was feeling when I decided to buy my new tablet a purse … I mean, a carrying case. I scoped out my favorite bag makers and decided on either a Tom Bihn Ristretto or a Waterfield Ultimate SleeveCase. Both seemed a little effeminate for my needs, but both were exactly what I wanted.

Here’s my full disclosure. Usually here’s where I mention day job is with Samsung blah blah blah. Today, though, I’m disclosing that my father used to carry a purse. A satchel. A man’s carry-all bag, in the European style. He had many of these, leather and canvas. His use of the purse predated tablets or even smartphones, so there was no form-fitted purpose to his carrying a purse. It simply made sense as a way to store his wallet, keys, StarTAC, and a few papers or receipts or whatnot. He gave it up a few years ago, and I have little doubt he was simply tired of the comments. He was tired of being labeled the guy with the purse. He still has the bags, stuffed away somewhere, holding onto receipts that predate Check Cards and email.

Why can’t I just carry a purse? Actually, I can. There’s nothing really stopping me except the ideas in my own head. I can ignore looks and comments from people around me and simply do what I like. It’s just that easy. Right? Unfortunately, no. We’re humans, and humans are coded to work better in groups. We hardwired to be acutely aware of those around us and how they are responding to us. We’re supposed to change and conform. We feel awkward. We stick out. In prehistoric cave times, this instinct keeps you from being culled from the herd by a hungry tiger. Today, it makes me feel awkward about carrying a purse.

“I have pink phone cases (that I use with my big white phone)”

It’s especially weird that I should feel awkward about this because I already own plenty of pink. I have pink iPods. I have pink phone cases (that I use with my big white smartphone). I have shirts and gadgets and decorations at home that veer into the feminine end of the color spectrum, though I wouldn’t say they are especially feminine in design, if there is such a thing.

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There is also a strange divide between fashion and utility when it comes to bags. I may feel like my Ultimate Sleeve Case looks too feminine wearing it about, but it’s nothing compared to a Coach bag or a fancy Italian designer case. When a bag literally borrows materials and design accents from a famous women’s clothing house, it falls deeper into feminine territory.

At once, my free-thinking and liberal mind is watching all of the sinkholes open in my argument. The secularization of men’s and women’s clothing is problematic. My definitions of masculine and feminine in design, with utility on the masculine end and aesthetic on the feminine, is reductive and perhaps dangerous. It results in pink versions of under-specced phones with dangly accessories tacked onto them. There are problems with my color assignments, especially as color and design preferences vary greatly by culture.

I know it. I see the pitfalls. I understand this is an argument about which I’m hardly qualified to rave from a distressed male perspective. But the bottom line is that I just want to carry a nice purse. I love my tablet, I want to pare down so I can just carry my tablet and some essentials, and I want to sling that all over my shoulder. To meet my needs, I’ll buy whatever I need. I’ll just buy it in black, with some distressed hide leather. And I’ll get a really ugly, utilitarian strap.


I Bought A Purse is written by Philip Berne & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Technology conventions aren’t dying – they’re evolving

If this year’s Mobile World Congress taught us one thing, it’s that no matter how interesting and innovative the gadget makers and software developers of our global community are, it’s the top brands that end up making or breaking the show. Make or break the show for the press, that is. Case in point: our several articles written from our chat with Google’s Mathias Duarte – they ended up easily becoming some of the most popular posts we had this week, and Google didn’t reveal any new products at the convention. In fact, they didn’t have a stand – the chat we had wasn’t even on the map. And yet, there it is – Google stole the show anyway.

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Another oddity in our biggest hits of the week was an early tip we received from an intrepid early-entrant to the convention. The Samsung Galaxy Note 8.0 was photographed on a large screen standing proud at the massive Samsung booth that was opened early the next day. Even though Samsung really only “revealed” one new piece of hardware at the show, that single piece of hardware – and subsequent posts about that device’s power – ended up being more popular than many of our other hands-on and up-to-the-minute news posts.

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From Brand New to Brand Reinforcement

While this year’s convention in Barcelona was larger than past years – at a new, larger venue with more floor space than ever – it ended up being commented on as more “dry” than shows in past years. That’s a rather subjecting thing to say, of course, but take note of massive releases at Mobile World Congress in the past, and you’ll see the trend. Instead of revealing brand new never-before-seen lines of devices and unique services at the convention, companies now appear to be showing more “here’s another from our already successful line” items – or no new hardware or software at all.

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2010: The HTC Desire, Samsung Wave S8500 (with Bada!), Sony Ericsson XPERIA X10, Toshiba TG02 and K01, Acer Liquid e, and a whole lot more. [MWC 2010 tag portal]

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2011: NVIDIA shows their Tegra roadmap and the superhero-themed code-names for processors we’re still seeing revealed today. Samsung reveals the Galaxy S II and Samsung Galaxy Tab 10.1. LG shows the LG Optimus Pad (aka G-Slate) and the LG Optimus 3D. HTC shows a collection of smartphones and a tablet, as well as the Facebook phones Salsa and ChaCha. Google shows up with Eric Schmidt to speak at a main keynote while the Google Pod exploded unto the collective minds of attendees. [MWC 2011 tag portal]

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2012: HTC revealed their HTC One series with the HTC One X, S, and V. ASUS shows a full line of Android-powered beastly tablets. The LG Optimus Vu, Sony XPERIA P, and game-changing Nokia Lumia 808 with 41-megapixel camera were all revealed – see more Nokia action in our 2012 MWC Nokia wrap-up specifically. Samsung seems to have started the trend of revealing their hero devices outside of MWC here with just two reveals at the event, one of them being the Samsung Galaxy Note 10.1. Qualcomm brought the Snapdragon S4 dual-core SoC, Texas Instruments showed the OMAP 5, and oddly, Microsoft showed up to bring on the Windows 8 Consumer Preview. Google again brought Eric Schmidt and another Google Pod. [MWC 2012 tag portal]

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This year we saw ASUS show a new version of a concept they’ve released before in the ASUS PadFone Infinity and a re-skinned but perfectly recognizable 7-inch tablet called the FonePad – look like the Nexus 7 to you? (Incase you did not know, they made that too, revealing it in an early iteration back at CES 2012 at the NVIDIA keynote then re-revealing it at Google I/O 2012 as the Nexus 7.)

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We also saw Nokia reveal two new smartphones that apply what they’ve learned with the Lumia Windows Phone 8 devices they’ve had on the market for several months to two new sizes: Lumia 720 and Lumia 520. Groups like HTC and Motorola decided against revealing anything new at all, with the HTC One having been revealed one week earlier than the conference and the Motorola RAZR lineup being the center of a rather low-traffic Motorola presence.

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The folks at HP decided to take a swipe at creating a real-deal Android tablet (quite likely because of the odd success the HP TouchPad had after it was essentially given away post-WebOS cut) – have a peek at the HP Slate 7 and see the Beats grab hold again.

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ZTE revealed a new rather large smartphone in the Grand Memo, here showing for the first time the Qualcomm Snapdragon 800 SoC – but the actual hardware won’t be in stores until the third quarter of this year. LG brought on a relatively impressive selection of devices including the LG Optimus G Pro – but that device was revealed well before the conference started as well. The only things LG actually revealed during the conference were items like the “world’s smallest wireless charger” and a bit of some (admittedly rather impressive) HD wireless transmission technology.

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If you’ll have a look at each of the several hands-on posts we’ve got from LG, you’ll see that they’ve really only confirmed that they’re sticking with the design language they wrote with the still-popular LG Optimus G. These devices are going to be winners, but as far as LG revealing their biggest beasts of the year at MWC – that simply didn’t happen. A “true” replacement for the LG Optimus G will come later this year in an LG-run event separate from a press conference, we estimate – you can count on it. The most interested news this week touching LG was, without a doubt, their purchase of WebOS from HP – the repercussions of this have not yet begun to ripple!

Where are the heroes?

So you’ve got Google who, for the past two years, had set up a playland of Android bits and pieces throughout the convention, deciding here to continue to command like a sigil guardian. There was no official Google stand, but they were there – and they did hold one heck of a yearly party. You’ll see more of the Google Head Space action in our LG Optimus G Pro Photo Tour of MWC 2013 – complete with Tinie Tempah, Florence and the Machine, and one massive amount of bright lights and dancing Androids – and a Google Play lounge as well.

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Samsung remained a magnificently massive force on the floor, even with but one new device – again, an expansion of a line they’ve been building for a while now. Samsung continued to drop massive amounts of cash on advertising around the city during the week (and beyond, we’re sure), and had what very well may have been the largest hands-on-centric booth at the convention. There’s some contention amongst analysts (and would-be analysts) who cannot decide whether Samsung has “abandoned” the show by only revealing one device or are supporting it more than ever with such a hearty floor presence – with devices, to be fair, not everyone there had seen before.

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HTC had for the past several years used Mobile World Congress as their big blast-off point for the whole year. This year they – perhaps rather wisely – decided to have a launch a week before the Spain-based show. This way they were able to capture several days of press on technology news sites for themselves AND offer hands-on looks at the device – the HTC One – to convention-goers too.

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The NVIDIA crew did indeed bring some fire to the show with hands-on looks at both a Tegra 4-toting developer tablet and the Phoenix Developer Platform smartphone, made specifically for Tegra 4i. I don’t know if I can drive this point home enough times, but here it goes again: while the Phoenix device was new, the main subject remained the Tegra 4i (and the Tegra 4), with NVIDIA letting the news about everything they had at MWC 2013 – more or less – out well before the convention started so as to keep more press time to themselves – more than they’d get on convention week.

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Qualcomm also had a rather large presence on the floor with their vast array of demonstrations of both devices running their hardware and showings of what’s possible in the near future with services such as AllJoyn. Qualcomm’s biggest push this past week was, indeed, for AllJoyn and the “Internet of Everything” as it appears that we’re getting really, really close to the beginning of that connectivity hitting the market. As AllJoyn gets closer to real announcements of hardware manufacturer and developers being on-board, the AllJoyn Alliance begins its switch from just OeM/Developer outreach to public outreach so users know what it’s all about. See our features with both the President of the Qualcomm Innovation Center, Inc. Rob Chandhok and Qualcomm CEO Paul Jacobs as well as our Qualcomm tag portal for the full story.

But again, most announcements made were not for a brand new product or service, but for expansions of services and the strengthening of bonds – with the occasional smartphone or tablet reveal mixed in.

It’s the function of the convention that’s changing

While we’ve heard more than just a few people suggesting that this is the year the tech convention dies, I’d like to suggest a different possibility. The function of the tech convention is morphing. It’s the collection of reasons that hardware companies, software companies, developers, and the press head to these conventions and present themselves that’s changing.

In the past – for a while – a company would come to a large convention such as Mobile World Congress to reveal their newest products. Very recently, it’s become clear to many large companies that they’re able to get more attention – and prolonged attention – if they host their own separate event for each product they launch during the year.

The method of creating separate non-convention events held by manufacturers of hardware (and sometimes software) will soon be the unquestionably dominant expected way of things. They’ll also be the “reveal” point for any truly important product. For the press that’s able to travel to each of these events during the year, the larger conventions will grow less and less important to attend.

For everyone else, conventions like Mobile World Congress will continue to represent an opportunity to get hands-on time with products they might otherwise have to wait to see in stores – and they’ll continue to be great for networking person-to-person as well.

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For someone like you, the reader, this all means that you’ll get your hands-on looks at brand new devices spread out further throughout the year as opposed to having them all bunched up at CES, CTIA, MWC, and the like. And that’s fine with us!

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Spread the announcement love more evenly across the year and we expect we’ll have a more tasty experience. Maintaining interest in the consumer technology universe through releases spread out over the year means a healthier – and less predictable – industry as a whole.

Or so we hope!

Have a peek at our [Mobile World Congress 2013 tag portal] to see everything we saw this year at the convention, and stay tuned to SlashGear for more. We’re expecting big releases from companies like Samsung, Motorola, and Google relatively soon – and that they’ll be breaking out the release love more frequently than restricting themselves to conventions such as these would otherwise allow. Excitement on the horizon!


Technology conventions aren’t dying – they’re evolving is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Is It Getting Easier or Harder to NOT Buy Apple Products?

Apple’s success in the technology industry has been well-documented. During the fourth quarter, the company generated a $13.1 billion profit – a massive sum that makes it the world’s largest technology firm. Apple’s success has been built on the iPhone and iPad and surprisingly, Macs are starting to gain real traction among corporate users. Apple is officially a company that can deliver outstanding products and services to every customer, and those customers are buying its devices because of it.

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At the same time, issues are arising at Apple. The company’s $700+ stock price is now in the $400s. And although the iPhone was able to outpace Samsung’s Galaxy S III in the fourth quarter, it appears to be fighting a battle against Android that it can’t win.

So, I pose this question: is it getting easier or harder to not buy Apple products?

Those who say it’s getting harder might be making a good point. Apple is delivering some of the best products out there, and it’s doing so in the industries that excite us most. For instance, Apple is delivering the most popular smartphone on the market as smartphones increasingly gain traction among consumers and enterprise users. And although several Android tablet vendors are trying to take down the iPad, so far, they’ve been incapable.

“Apple has a secret weapon in its battle with Microsoft: Windows 8”

Even on the computing side, Apple is making it harder to buy competing products. The MacBook Air is still the best thin and lightweight computer on the market, and its software is top-notch. When compared to Windows 8, it’s getting harder and harder to buy a PC over a Mac. Apple has a secret weapon in its battle with Microsoft – Windows 8.

Others, however, disagree. They say that the logic that Apple is still making the best products in the mobile space and thus is the only worthwhile choice is outdated. They point to devices like the Samsung Galaxy S III, Google’s Nexus 10, the Amazon Kindle Fire HD, and others to prove their point. And although Android didn’t necessarily top iOS when it first launched years ago, it’s now delivering more (and perhaps better) features than its chief competitor.

On the PC side, Apple detractors point to the increasing popularity of Ultrabooks to question the desire to buy a Mac. Ultrabooks, after all, are well-designed and lightweight and later this year, will deliver tablet-like functionality, giving them an advantage over devices like the MacBook Air and MacBook Pro with Retina Display.

In the end, though, I still think Apple wins out. The company’s sales seem to indicate that people are still finding a lot of value in its products. And try as competitors might, they’ve yet to find a way to beat Apple in terms of design. And in today’s technology industry, that truly matters.

So, perhaps it really is getting hard to not buy Apple products. And Apple is laughing all the way to the bank because of it.


Is It Getting Easier or Harder to NOT Buy Apple Products? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Why you’re wrong about the PS4 launch

The PS4 launch was a huge success. Forget what you’ve heard. You’ve probably read on tech blogs that it was too long. They showed too many demos. Worst of all, they never showed the actual PlayStation hardware. How could they have a PlayStation launch without showing the hardware? If a PlayStation launches in the woods and there is no hardware, does anyone hear it?

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Of course. First, let me tackle that last and most ridiculous point. It’s not a PlayStation launch if they didn’t show the hardware, right? No, that’s completely wrong. What is the hardware? It’s a box with a gaming computer inside and a bunch of ports on the outside. It should look reasonably attractive sitting underneath my television, but if it doesn’t I’ll just hide it behind something else, like my Xbox. It should be slim enough to fit in my cabinet, but my receiver is pretty big, so I don’t mind a little heft. Since the Xbox 360, design has become more important, as gamers realized they could have a console that wouldn’t offend the sensibilities of non-gaming spouses; but if this is a priority for you, you’ve gotten your priorities screwed up.

You know what I really want from my PlayStation box? I want it to play really freaking awesome games for the next 6 years. Every time I turn it on, I will spend exactly 5 seconds looking at the box and 30 minutes to 8 hours looking at the content it blasts onto my TV screen. If the box protrudes hairy tentacles and screams obscenities at me every time I turn it on, I can live with that if the games are good. If the ports are covered with Man-O-War tentacles that sting me every time I plug in a controller, I’ll buy some ointment and keep playing. If reaching into the box is worse than pushing my arm into the foul and stinking moist womb of Beelzebub’s mother, who the heck cares if it plays games that make me forget the horrors of my life and the cruelty of my own impending mortality for more than 15 minutes!?

If you care so much about the box, you are the problem with the games industry: style over substance.

For disclosure sake, my day job is with Samsung Mobile, so I know a thing or two about launches. As a former tech journalist, I covered Apple events and Nokia events, so I’ve seen the best and worst a launch event can be. But launching a phone is very different. The problem is that the tech press has grown accustomed to fast-paced phone launches. Every 4 weeks the coolest phone you’ve ever seen hits the market. The tech press is spoiled. They want cool hardware design, which is much more important with a phone. They want a full explanation of the device in 30 minutes or less. They want to leave the press room and walk into a store to buy it (or at least walk into their Brooklyn apartment to review a sample unit).

That doesn’t just mean that our press is jaded. That means you don’t have to say as much with each phone launch. You don’t have to detail every feature. You can build on what the audience already knows. You can highlight the new and confirm the old.

A phone is a very personal device. You will touch and caress it for the next two years. You will tell it your secrets, share your relationship photos, and stick it in your pants. When you buy it, you expect to know much of what it can already do.

Sony is not selling you the hardware. You need the hardware to play the games, but for the first year or so, Sony will lose money on the hardware. A lot of money; maybe a couple hundred dollars per console. Where do they make their money? Games. The money comes from the games they make internally and the licenses they sell to EA, Ubisoft, Blizzard and others.

“The box is a necessary evil to get you to buy the game”

So, when Sony hosts a launch event, they aren’t selling you on the box hardware. The box is a necessary evil to get you to buy and play the game. If you only bought the box and watched Netflix and never played any games, Sony’s PlayStation division would be out of business in this generation.

Games are a hard sell, especially when they cost $60 a piece, brand new. They cost as much to make as a Hollywood blockbuster, and like a hot movie they make most of their money in the first week they are available. What’s worse, the movie producers make a ton of money months later when the movie goes to DVD, but game producers don’t see that kind of profit. Why should Sony ever support used games with the economics of the gaming market already tilted so heavily against them?

At a PlayStation launch event, Sony needs to prove that a 20-60 hour game on unproven hardware is worth 4 to 6 times the price of a movie ticket. How can you possibly fault them for showing 2 hours of game previews? Sure, the jaded press in the audience will get bored, but diehard fans will pore over those previews for 7 months until the console is in stores.

Go ahead, Sony, be proud of your launch event and ignore the critics. Every one of them is a fan. They all lusted over at least one of those games, and lamented the beloved titles you didn’t show, but probably will at another 2-hour event at E3. The same press will complain again there, because it’s their job to by cynical; but they’ll be first in line to buy one. In the end, it’s not about the event, or the box. It’s all about the games.

But seriously, Sony, enough with the updates. Just let me play the game and forget that the rest of it – the box, the controller, the world – exists, even if it’s only for 30 minutes.


Why you’re wrong about the PS4 launch is written by Philip Berne & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Why the World Needs A Universal Game Console

The recent announcement of NPD’s game console numbers had me thinking about the industry and what it has become. Each month, we examine those figures to see where the market stands and fans of all three major consoles take up arms to explain why their product is best.

But all of that debate and all of the talk about the success or failure of devices like the Wii U make me question what the future looks like. We’re expected to see more game consoles hit the marketplace in the next year or so, and Steam is also planning to enter the fray. Add that to OUYA and the possibility of Apple gaming, and it becomes clear that the console market will only grow in the coming years.

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All of that growth in the number of consoles might sound nice to gamers. But what if I told you that the future – the ideal future – would not rest on more game consoles, but on less?

The way I see it, a single, universal console should dominate the future.

I know I’m not the only person to ask for a universal game console, but I think it’s for the best. In order to get the most out of our gaming experiences, we’re forced to buy several devices costing hundreds of dollars. From there, we need to buy extra controllers and sign up for Web-based services. And that’s all before we even buy different games for the consoles.

In a world I’d like to see, all of that would be stripped away. We’d have just one new console to buy every few years and the top game publishers in the world would deliver titles for that device. We’d only have to buy one set of controllers and sign up for one online-gaming experience.

Industry observers might reason that such a scenario would actually hurt the gaming industry. After all, we’d be spending a lot less cash in that scenario than the current one, they say.

“Hardware savings would increase spending across the software market”

But is that really true? By saving all of the cash on hardware and online services, we might be able to dedicate the same amount of money to the games themselves. All of the savings would increase spending across the software market. The result? The possibility of an even stronger game industry.

Of course, which company would actually deliver the console is up for debate. Some might say that Nintendo is the best option, since it’s been building consoles for years. Others might suspect that Microsoft or Sony could get the job done. Even Apple might be a candidate.

The nice thing about a universal console is that it really doesn’t matter which company builds the hardware. In my dream world, gaming goes back to, well, gaming, and does away with the obsession with hardware.

The game industry needs to change. And it needs to realize that the console wars need to go. If they do, we all win.


Why the World Needs A Universal Game Console is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.