The Chromebook Pixel: beautiful vehicle, low-grade gasoline

With the Google-made Chromebook Pixel we’ve got several points that the company hopes will be made right from the start – the first being an erasure of the hardware from our experience. They say this in the “Chromebook Pixel: For What’s Next” presentation video provided today at the launch of the product – Andrew Bowers, Group Product Manager on the Chromebook project with Google literally says, “we basically wanted the hardware to disappear.” If that’s the case, does it really make sense to release the Pixel at all?

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Google is once again attempting to release a product in the Chromebook Pixel that’s representative of their Nexus state of mind. With the Nexus line of Android products, Google works with a manufacturer to create a smartphone or tablet (or other devices, in some cases) that presents a Google-only iteration of their software. With the Chrome operating system, Google already offers this experience on every single Chromebook that’s been released – so the job is already done.

So why release the Chromebook Pixel?

Google has already been working on Chrome (the web browser) for a touchscreen-friendly universe – they’ve even gone so far as to suggest dominance on Windows 8. It’s in that touch environment that we’ve already seen Chrome working… generally ok.

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The internet is not ready for touch. The web was built – and continues to be built – with work in mind. Work and play, but play through a work-friendly interface. Chrome is attempting to change the way the internet is used by creating a home screen with a collection of icons that are large enough to easily be tapped by a human finger. There are touch-friendly web apps out there, but there’s a step between easy and confusing that still exists between the user and a fully touch-friendly Chrome OS.

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If you’ll look back to October 20th, 2010, also known as the reveal date for Apple’s OS X 10.7 Lion, you’ll find that “Mac Meets the iPad” was without a doubt a theme of the day. The photo you see here of a real-deal touchscreen MacBook was seen once – and never heard from again.

There’s a reason for that.

With the Chromebook Pixel, Google has stepped out ahead of itself. Chrome has not yet proven itself as an operating system that’s ready to take a foothold in the modern work-oriented world, yet a $1,299 container for it seemed reasonable somehow or another. Google must have a special order ready for these machines or they’ve got something to prove to someone about their manufacturing finesse, because this is a machine I’d definitely not mind using with Ubuntu.

I’d recommend checking the Chromebook Pixel out at Best Buy, giggling, and thinking twice.


The Chromebook Pixel: beautiful vehicle, low-grade gasoline is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

PlayStation 4 console: why the box doesn’t matter

This week Sony unveiled the essence of the PlayStation 4 with glimpses of both the controller you’ll be using and the new Eye camera that’ll come with it, skipping the part where you actually see the final hardware. But we know the specifications of the actual PlayStation 4 console unit, and we know how we’re going to use it – so what’s the big deal? The big deal is Sony’s complete dismissal of the modern eyes-on presentation that the public expects here in 2013 – without something I can literally hold in my hands, the PlayStation 4 may as well be vaporware.

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There are two rather polarized angles being tossed about this week as the Sony show (or no-show) of the PlayStation 4 was let loose. One side says it’s terrible that Sony made a 2+ hour presentation for the PlayStation 4 without actually showing the hardware, relying instead on the controller and a variety of promises from software developers to do all the talking. The other side says awesome! We know the PlayStation 4 is coming now, and we’ve got confirmation from some of the biggest-name developers that they’re on board, so we’re happy!

Here’s what we’ve actually got: a few details about the hardware, info about the PlayStation 4 Eye camera system and the Dualshock 4 controller included. We’ve got a collection of software titles and a few very brief demonstrations of what will be possible on the system. We’ve got Sony’s promise that Everything Everywhere will be their aim with the PlayStation 4 universe – cloud gaming and access for all devices included.

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So what else do we need? We’ve got the hype – when your favorite hardware manufacturer creates a new version of the device you love and use every day, you’ll want that new system. We’ve got developer support – just as vital here as it is with a new operating system – perhaps even more so here since this isn’t a smartphone: the PlayStation 4 is made to play games first and foremost. We’ve got a Sony promise that this system will be their next hero system.

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Do we really need to see the actual console? The piece of hardware that you’ll end up putting under your television, away from your eye and hidden anyway? This isn’t a smartphone, it’s not a tablet. It’s not a fashion accessory like those mobile devices end up quite often being. This is a video game console – and we don’t need to see it to want it!


PlayStation 4 console: why the box doesn’t matter is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Good news: Google Glass isn’t just Pebble on your face

I admit it, I was getting worried. After the original Project Glass concept video promised far, far more than the wearable could deliver, and then the public tidbits from Googlers pointed to little more than a hands-free camera and the occasional email notification, I started to suspect Google had entirely dropped the ball with Glass. Less wearable computer, and more strap-a-Pebble-to-your-face.

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Now there’s nothing wrong with making smartphone notifications more useful or easy to consume: that, after all, is why interest in Pebble and other smartwatches has been so high. Yet the initial promise of Glass had been so much more than that, harnessing the power of Android and ubiquitous connectivity and wearer-attention to augment your daily life in persistent ways a smartphone could never manage.

Okay, so the first promo video was ridiculously far-fetched, but as time went on – and the Google team members lucky enough to have access to Glass prototypes teased us with photos, videos, and sky-dives filmed using the headset – it began to look more like Glass was a camera first rather than a wearable computer. Those fears were compounded after early hands-on reports began to trickle out, with talk of little more than email alerts and other notifications dropping into the corner of your vision.

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That seemed, frankly, a waste, and so it’s great to see a more realistic explanation of what Glass will do in Google’s new campaign. The display isn’t just a notification pane, it turns out, but a proper screen (albeit transparent) capable of showing Google search results, color navigation directions, and more.

Google Glass walkthrough:

Best of all, it’s very much a two-way stream of information. Glass isn’t just showing you data and then expecting you to pull out your phone to respond to it, as per most smartwatches we’ve seen, but uses voice commands of impressive complexity to operate. The instruction “OK Glass” apparently wakes the headset up, and then you can ask for Google searches, photographs and video, and even for language translations, with the headset discretely whispering the foreign phrases in your ear.

In fact, there’s little suggestion that the trackpad on the side of Glass plays much part, with Google showing only voice commands to navigate through the modified Android OS. It’s worth noting that the video chops together only the key features, however; the actual transitions between them – jumping back to whatever homescreen Glass has, and stepping through pages of search results, for instance – isn’t shown. That may well demand some touchpad stroking. There’s also the question of whether Glass works with touch controls alone, or if you have to give it vocal instructions: that could undermine discrete use of the headset, in situations when speaking out loud isn’t really acceptable. At least one of the pictures Google has freshly released today shows what appears to be an eye-tracking camera on the inside of the eyepiece.

Google Glass eye-tracking camera

“This isn’t really augmented reality”

One thing that’s clear already is that this isn’t really “augmented reality“, at least not as we generally conceive of it. Glass doesn’t modify your view of the world, or do any clever floating of glyphs or data around people or objects in your eyeline; it can’t change the way you see things. Instead, it’s more akin to a smartphone that’s been squeezed, extruded, and generally reshaped to fit your face rather than in your pocket: assisting your hunt for digital information, yes, but leaving it up to you as to how it integrates into your life.

Google seems keen to involve more than just developers in the latest round of Glass Explorer Edition presales; whereas only coders had the chance to slap down $1,500 back at Google I/O 2012, this time around the company tells us it’s looking for a more diverse group. In fact, the #ifihadglass campaign doesn’t even require those 8,000 picked to commit to producing their application suggestions. Instead, they’ll be selected on the basis of creativity, the social reach of them having devices (i.e. the scale of the audience they could preach the good Glass message to), and how compelling and original their ideas are.

There’s still plenty to be learned about Glass. Google has teased its cloud-based engine for the headset, but has otherwise said little about the development environment involved, and the biggest concern – battery life – is still conspicuously overlooked anytime the search giant mentions wearables publicly. We also don’t know when the Explorer Edition headsets will be released, though Google tells us that those people who ordered at Google I/O last year are first in line to get their units. Still, the huge amount of “geek” interest bodes well for the commercial launch, whenever that might be, and while Glass may not be the mainstream push for augmented reality we initially expected, the potential is still there to change the way we interact with the world – real, and digital – forever.


Good news: Google Glass isn’t just Pebble on your face is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Will 2013 be the year of the HTC One?

All of a sudden, I’m excited about HTC again. After a dire 2012 and a dreary line-up the twelve months before that, the HTC One is a blast of fresh air and has a real “return to form” feel for the company. I was lucky enough to spend some extended time with the One ahead of today’s launch, and came away impressed with HTC’s attention to detail and concerned that it would struggle to communicate its message. Rather than follow the trend of more megapixels, HTC opted out and went for a photography system that, it claims, is far more relevant to how people actually use their smartphones.

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First the good news. The One feels excellent in the hand, and while people have commented that – in the leaked shots at least – it bears a resemblance to the iPhone 5, in the metal it’s very different. It’s one of the sturdiest, most premium-feeling Android devices we can recall, and that effort will hopefully pay dividends when it comes to distinguishing itself against other phones in-store.

“It takes us back to the days of the HTC Hero”

It takes us back to the days of the HTC Hero, which was an incredibly exciting device, one that encapsulated the idea that Android was tremendously liberating in some way. That Google pushed out this platform which gave manufacturers great breadth of freedom to innovate on top of it. Android at the time looked relatively basic, and things like HTC Sense weren’t just reskins for the sake of differentiation but a completely new environment in which to operate.

Since then, of course, Google hasn’t been standing still. Most of the key elements that HTC introduced with Sense – the social networking integration, for instance – got gradually integrated into the core OS, and over time HTC’s software felt more like visual change for the sake of it. New UIs aren’t a bad thing in and of themselves – one of Android’s strengths is its flexibility, after all – but when they delay firmware updates then users unsurprisingly sour on them.

HTC One overview:

HTC has moved to address that, building in support for incremental updates into Sense 5, and giving its engineers the ability to tweak preloaded apps like BlinkFeed and the Zoe photography system without having to wait for a full ROM to be carrier tested and distributed. Meanwhile, the apps themselves are the most compelling we’ve seen on an HTC device for some time: BlinkFeed, and its “snackable” approach to news and social consumption does make some sense considering how people use their phones today, while Zoe – though initially confusing – gets more fun the longer you interact with it.

HTC could still shoot itself in the foot, if it doesn’t make good on its promise to develop what its shown us in fledgling status today. I’ve criticized the company in the past for introducing with solid ideas but then failing to capitalize on them – OnLive gaming, for instance, or Sense Online – and so while Sense 5 is a welcome revamp, only time will tell whether HTC has the sticking power to give it the refinement it deserves and the longevity users demand.

That’s not the big problem, though; that has a Samsung logo. The Korean company’s marketing spend around the Galaxy S III has been vast, and shows little sign of abating as the much-rumored Galaxy S4 approaches. No matter how good last year’s HTC One X and One X+ might have been – and we were pretty impressed at the time – they were simply buried by the Galaxy hype, to the point where the smartphone market became in effect a two-horse race: do you go iPhone or do you go Galaxy S III?

“Marketing and promotion is HTC’s weak link”

HTC undoubtedly recognises that marketing and promotion is its weak link; unfortunately, the knowledge you have a problem doesn’t put any more cash in the war-chest, and HTC simply can’t afford to match Samsung’s huge campaigns. That’s bad enough when you have devices, like the One X, which directly compete on specifications with rivals, but it’s a potential kiss of death when, in the case of the HTC One, you’re having to explain complex and confusing decisions you’ve made, such as UltraPixels and the whole Zoe system.

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Specifications may “be dead” as we’re regularly told, but consumers still play spec-sheet bingo in stores, comparing the raw numbers of one to the numbers of another. Will they spend the time to figure out why HTC’s 4-megapixels might, in fact, be better than the 8- or 13-megapixels of another device? Or will HTC’s phone simply earn a spot at the bottom of the table?

The only way to compete on that front is education: teaching customer services reps how to teach would-be buyers why they should care about one thing and not just take numbers at face value. That’s not something HTC’s “Quietly Brilliant’ marketing strategy of old has proved particularly good at, and there’re expensive lessons to give, when few sales people will ever be criticized for recommending Apple or Samsung.

If all things were equal, the HTC One would be an inescapable contender in 2013. The hardware is incredible, the software a promising return to old form, and for once there’s a sense that a manufacturer has stopped to consider what users actually do, not what might sound best in “mine is bigger” advertising. Equality is a pipe-dream, though, and the HTC One will have to fight tooth and nail – and HTC make the very most of its limited marketing budget – if it wants to raise its head above the rest of the smartphone noise.

Find out more on the HTC One in our hardware hands-on, plus our rundown of Zoe and UltraPixels, and the new Sense 5 and BlinkFeed technology.


Will 2013 be the year of the HTC One? is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Tattletale Tesla is the Big Brother future of motoring

Tesla’s systematic take-down of New York Times car writer John Broder’s Model S review proves one thing: tomorrow’s cars are going to be so smart, we’ll probably trust them more than we will the driver. Elon Musk, Tesla‘s founder and CEO, relied on the Model S’ own performance logs in order to challenge Broder’s cynicism, raising questions as to why the NYT car journalist did battery-sapping donuts in a parking lot, took the EV off the Superchargers well before it was topped up, and fudged on his cruise control settings. That makes for an entertaining media spat, certainly, but it raises questions about how increasingly intelligent cars may one day soon undermine some of the “freedom” of the open road.

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Broder’s review of the Model S pulled up the car for its supposedly unreliable range, forcing drastic energy-saving driving styles and, eventually, a rescue on a low-loader when the Tesla couldn’t finish the journey. Unsurprisingly, Tesla wasn’t too impressed; however, unlike most cars, the Model S doesn’t just put its technology front-and-center, in the shape of the dash-dominating touchscreen, but in the on-board computer that keeps track of just about every element of the driving process.

So, Musk was able to point to battery charge statistics to show exactly what sort of range Broder experienced – and what the estimated remaining range displayed would be – as well as his average speed and driving style. The Model S even tattled on its cabin comfort settings, with the NYT writer supposedly turning up the heating even when he wrote that he reduced it to save power.

“Top Gear incurred the wrath of Musk back in 2011”

This isn’t the first time Tesla has pulled out hard data to demonstrate car reviewers haven’t been entirely upfront with the cars’ performance. UK show Top Gear incurred the wrath of Musk back in 2011, after the irreverent hosts claimed the original Tesla Roadster left them stranded whereas, according to the car’s own logs, there was still around 50 miles worth of charge left in the “tank.”

In a vehicle that’s one part car, one part motorised computer, that sort of tracking isn’t perhaps unusual. For the moment, Musk says, “data logging is only turned on with explicit written permission” in customers cars, with the policy to activate it by default in media loaners stemming from the Top Gear debacle. Nonetheless, it’s not hard to see the climate around driver privacy evolving toward a world where the default is quite different.

Schemes that exchange driving anonymity for other benefits already exist, though they’re generally targeted at new, young, or at-risk motorists. Several insurance companies now offer discounted plans for drivers willing to install a “black box” to track their usage: that ensures no driving at night, for instance, outside of a specific area, or in unsafe ways. For the target audience, who could be facing typical insurance costs running to thousands of dollars, it’s a tempting proposition.

Regular drivers, however, have grown used to the idea of the car – bar being stopped by the police or snapped on a speed camera – being a silent accomplice for their road habits. That anonymity is likely to be short-lived, however, particularly as onboard systems become more complex, self-driving technology grows in popularity and mainstream penetration, and human error becomes the biggest flaw in the mobility story.

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It’s a generally-accepted inevitability that, when self-driving cars such as those in the pipeline from Google finally hit the road in earnest, they’ll be an insurance nightmare. If they crash, or run someone over, or if the occupants are hurt in some way, who’s to blame: the driver, or the car manufacturer? When the sort of mesh networks Toyota and others are experimenting with – which will allow self-driving cars to communicate between themselves – appear, that will have a big impact (cutting the meat factor out often does that), but it’s not likely to happen for a good few years yet.

Still, the cars don’t need to be entirely autonomous in order to demand logging. Intelligent cruise-control and traffic following technology which can maintain dynamic distances from other cars; assisted accident avoidance which boosts braking effort; radar guided self-parking: they all take some of the responsibility of the person in the driver’s seat, and give it to the computer under the hood instead. And, where computers go, logging comes hand-in-hand, and it’s not hard to envisage a time when comprehensive, Tesla-style record keeping will be mandatory from insurers, not optional.

“Maybe it’s time the fallible meat-pilots did their part too”

Perhaps that’s not a bad thing. Maybe it’s about time we stopped thinking of the roads as the great freedom network, but instead a shared resource that’s as potentially dangerous as it is useful. Perhaps, just as car manufacturers are doing their part in making new models more and more intelligent – safer, and more environmentally friendly, too – it’s time we as the fallible meat-pilots behind the wheel did our part to tidy up our own game.

A cynic might well be justified in their pessimism, however, whether that might actually take place. Instead, expect a tug of war between expectations of individual rights and demands of group responsibility, helpfully confused by the mercenary ambitions of insurance firms. Nonetheless, just as smartphones get faster and tablets get skinnier, the move toward intelligent cars is likely to be inescapable. Today, that’s giving a New York Times writer a headache; tomorrow, it’s going to be us that the car is talking back to.


Tattletale Tesla is the Big Brother future of motoring is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Would You Really Want to Wear the iWatch?

Everywhere tech fans turn lately, they’ve been hearing rumors about Apple’s plan to launch a smartwatch that could eventually be known as iWatch. That device, the reports say, is being handled by a team of more than 100 people charged with getting the company’s wearable tech to the marketplace.

As with other Apple rumors, the iWatch is exciting the company’s fans. Surely Apple has something great up its sleeve with the watch, those fans might say. Others are already predicting that they’ll buy one and wear it each day, and before long, just about everyone else will, too. The iWatch has somehow joined the pantheon of Apple greats, like the iPod and iPhone, before it’s even launched.

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[Image concept by ADR Studio]

But perhaps we need to come back down to reality. Apple’s iWatch idea is probably the most ridiculous thing I’ve heard in a long time. And I, for one, wouldn’t be caught in public wearing the company’s watch.

Now, I’m sure there are many people who will respond to this column by saying that many industry observers believe that wearable technology is the future. And I can’t disagree with that. But is a watch really the product to deliver the next giant leap in technology?

The beauty of Apple products is that they can be used anywhere a person goes. The iPhone is a work and home device. The same can be said for the iPod and iPad. Macs have even found a way to bridge the gap between consumers and enterprise users.

But a watch is a different story altogether. I’ve yet to find a tech-lover’s watch that actually looks good on the wrist. More importantly, it fails to deliver the kind of end-to-end solution that Apple’s many other products might.

“I don’t see bigshots putting down their Rolex for an iWatch”

For example, would you really wear the iWatch to work? Sure, it’ll help you keep the time and maybe check your e-mails, but you already have an iPhone and iPad for that. And if you’re in a client-facing business, would a big, bulky Apple watch really send the right message? Perhaps. But it depends on the industry. I don’t necessarily see financial-industry bigshots putting down their Rolex for an Apple iWatch.

To me, the iWatch sounds like a gimmick. It’s something that I could see someone wear while on a run or perhaps working around the house. But to wear it as the central part of an outfit each day doesn’t quite add up.

Of course, the technology industry is littered with people like me who have doubted Apple’s ability to score big and succeed. But I think the iWatch is an attempt by Apple to bite off more than it can chew. I get the smartphone, the tablet, the music player, and the television idea. But I don’t get the company’s reported desire to make a push for timepieces.

I’m impressed by Apple’s ability to make smart decisions year in, year out. But if the iWatch launches sometime this year, I couldn’t help but wonder if the best ideas have already been revealed.


Would You Really Want to Wear the iWatch? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

A Siri iWatch could dominate wearables

Oh, the irony: tech manufacturers by the dozen attempting to dissuade you from pulling an iPhone from your pocket, and it might be Apple that actually manages it. That’s not to say the Cupertino giant – or the rumored “iWatch” – is aiming to replace the iPhone, only leave it snug in your jacket or purse more of the time by shunting glanceable functionality to your wrist. It’s a strategy we’ve seen several other manufacturers (most notably Pebble, currently glowing rosily from its multi-million Kickstarter success) try, but there are some very good reasons why Apple could be the firm to take the smartwatch mass-market.

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To recap, if you’ve been wearing your Apple rumor tin-foil hat: speculation around an Apple-branded smartwatch reawakened over the weekend, with both the WSJ and NYT chiming in with sources claiming a digital timepiece accessory was in testing. Adding to the intrigue is the suggestion that Apple is already talking production plans with long-time manufacturing partner Foxconn, and that the wrist-worn gadget is believed to use a special curved glass display.

That curved display – which has already seen connections drawn with Corning’s Willow Glass, a super-thin, super-flexible material that could feasibly be used to produce wraparound devices – would be a slick differentiator, given we’re still generally waiting for the technology to reach the mass-market. Other smartwatches, such as Pebble, have curved fascias but the displays themselves underneath are flat.

There’s always been some degree of excess bulk, then, balancing the desired usability of a larger screen with the aim of making as small a watch as possible. Pebble is one of the best designs for that we’ve seen so-far, but it’s still not tiny, and that could dissuade less geeky users from wearing it.

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With a curved screen, however, Apple could wrap its iWatch around the wrist, rather than have the display sitting atop it in one lump. That’s not to say the likely form factor will be akin to the eye-catching render above by ADR Studio, twisting fully around the wrist. Instead, it’s far more likely that Apple might form a partial loop from Willow Glass, hugging the edge of the wrist to minimize bulk, with a more traditional strap arrangement closing the remaining gap.

Having clever friends in the components and manufacturing industries is a good start, but it takes more than slick hardware to get people to buy your gadget: you need solid functionality if you want users to ditch their existing watch and strap on an iWatch instead. Apple’s two strengths there are the tight control it has over the iOS architecture, and the only-partially-tapped functionality offered by Siri.

Ruling iOS with an iron rod has paid dividends for Apple, enabling the sort of smooth user-experience only really delivered when hardware and software are carefully tailored to each other. When you’re talking about adding another persistent wireless connection – even if it’s Bluetooth 4.0 based, the most power-frugal iteration so far – you’re also adding another potential source of battery misery. It’s the same issue that has left previous smartwatch attempts dumped, unloved, in desk drawers.

If, however, Apple can effect that sort of continuous connectivity without necessarily wiping out the iPhone’s battery life, that’s one considerable reason to opt for the official accessory. An own-brand iWatch would also be able to bypass the data access frustrations that have made companion apps, such as the software iOS users must run in order to use Pebble, such a tricky business. Apple is cautious with what third-party developers can get their digital fingers into, but its own coders have no such limitations.

“Pebble and others will show you information, but they’re not great at letting you react to it”

Once you’ve got that tight integration, Siri steps in. Apple’s voice control system is already making inroads as a safer way of using a phone or tablet while in the car; divorced from the iPhone or iPad itself, it could be even more useful. Pebble, Sony’s SmartWatch, and other models all suffer the same problem: they’re useful for showing you information, but not so great at letting you react to it.

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So, you can can generally see emails, calls, messages, and other alerts come in, but if you want to do anything especially meaningful with that information, you’ll need to get your phone out of your pocket. With remote Siri access baked in, however, Apple’s smartwatch could bypass the limitations of its display and/or physical controls, and allow you to respond to new data by voice.

It’s broad two-way interaction that is Apple’s real advantage here, though the possibility of course don’t end there. The onboard Nike + iPod functionality built into the iPhone could obviously be expanded with wrist support, both collecting pedometer and other information, and displaying your fitness progress in a more persistent way. Then there’s the possibility of apps on your wrist, a small secondary display for third-party developers to experiment with.

Apple undoubtedly plays with prototype designs all the time, and not everything makes it to stores. The company is also known for waiting until there’s a wide market, not necessarily a small quorum of geeks, to sell to. So far, the smartwatch audience has been a small one, but with a little Siri and some styling magic, Apple could blow it wide open.

[Image credit: Just Design Things]


A Siri iWatch could dominate wearables is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

At What Point Do Tablets Become Too Expensive?

I’m in the market for a tablet. I already own an iPad and Kindle Fire, but I’ve found that it’s time to upgrade to the latest generation of today’s slates. Some have told me that I should stick with an iPad, since, they claim, “Apple makes the best tablets on the market.” Others, however, have told me to go with an Android-based device and get away from Apple.

Admittedly, I’m quite pleased with both my iPad and Kindle Fire. And although it’s easy to simply pick the iPad and be done with it, Apple’s latest announcement of a 128GB iPad has gotten me thinking.

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When I first learned that Apple was planning to sell a 128GB iPad, I was excited. For years now, I’ve been waiting for a company to deliver ample storage for all of my videos and movies, and now, Apple is doing it. Although 64GB was nice, it wasn’t enough for someone like me who has all kinds of video. With 128GB, I should be good for at least the next couple of years.

But then I saw the price. For the Wi-Fi-only version of the 128GB iPad, I’d need to drop $799. For the Wi-Fi-and-cellular model, I’d be set back $929.

Needless to say, those prices gave me more than just a little sticker shock. Yes, I realize that I’m getting double the storage for only $100 more than the 64GB option, but I can’t help but think that paying nearly $1,000 for a tablet is ridiculous. I’m all for paying a fair price for a high-quality product, but dropping that much cash makes me wonder why I just don’t buy a notebook and be done with it.

Apple’s high pricing, however, brings up an important consideration: at what point do tablets become too expensive?

Like it or not, tablets are not full replacements for high-end notebooks. And yet, Apple would want us to pay a price that, in some cases, is much higher than the cost of a notebook.

“There’s a ceiling in tablet pricing, and I’m not sure Apple understands”

Tablets are still mobile products that don’t quite deliver all of the features (or convenience) of a full-featured notebook. That’s precisely why I was just find paying around $500 or $600 for an iPad, but take pause when the company tries to get me to pay nearly $1,000 for a device with more storage. There is a ceiling in the land of tablet pricing, and I’m not quite sure Apple understands that.

Of course, I might just be cheap. Perhaps I’m too old school and don’t understand that as tablets become more sophisticated, their prices will rise. But I see tablets as complements to the computers I’m using at home. To price them at levels that make tablets more expensive than notebooks makes me think twice about buying a slate.

I’d like to think I’m not alone. I realize that we’re talking about Apple here and no matter what the company does, many people believe it’s the right thing. But isn’t $929 too expensive for a tablet?

Let me know in the comments below.


At What Point Do Tablets Become Too Expensive? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Dell Deal: Business or Legacy?

The temptation to draw parallels between Michael Dell and Apple’s Steve Jobs is a compelling one. Both founded technology companies that went on to great success; both left their position at the helm for some time, and then returned with great fanfare. However, Dell is not Jobs, and while the Apple CEO died leaving a vastly successful, hugely grown, and even fashionable company, Dell has struggled to do the same. Now, with Dell – along with a little financial help from some friends – wrenching back control of his eponymous company, the question remains: how much is righting the Dell ship with good business strategy, and how much is preserving the legacy of the business he gave his name.

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That Dell and Apple’s paths – and Michael Dell and Steve Jobs – paths have diverged is arguably not surprising. Apple’s position in the market is very different to that of Dell, with the Mac and iOS ecosystems both paragons of control and self-determination; in contrast, Dell’s business is far more reliant on other pieces of the computing puzzle – Microsoft and its Windows OS being a significant component of that – and buffeted by other big names in the PC industry, like HP.

It’s easy to say that Dell’s strategy fell between the cracks between shifting with the marketplace and short-term investor demand. Certainly, the company’s lackluster attempts at the smartphone and tablet segments would seem to show signs of that; it takes time, effort, and investment, and even then you’re not guaranteed of success (look at HP’s webOS attempts for evidence of that). That’s not a juggling act that works well when you have shareholders watching over your shoulders, baying for profit, but it’s also something that’s incredibly necessary if you want to be successful in today’s market.

Dell’s original disruptive strategy in the PC business – back when we all had towers on our desktops, not laptops on our laps – was to make the computer ordering process a smorgasbord. Now, with spec flexibility less fashionable, and simplicity of range more prized by consumers and manufacturers alike, the time is ripe for another disruption in Dell’s business.

That disruption may not be so publicly visible, but it’s no less important. Wresting back control and taking Dell private means Michael Dell and his new business partners can play the long game that the consumer tech industry has become. There’s plenty to be said for a supply-chain that can shave margins to a minimum, and – as Windows Phone, Surface RT, and Surface Pro have begun to demonstrate – there are areas in which Microsoft’s platforms have potential as part of a joined-up ecosystem.

For Michael Dell, though, there’s much to be said for casting off the shackles of the peanut gallery. Steve Jobs had shareholders, but their demands were met with stoney resolution in the face of his unflinching vision for Apple. If Dell has a similarly sweeping vision for the company that bears his name, it’s been mired in board squabbles and the demand to answer the call for “more money now!” and to swiftly scythe away at anything that looks remotely like bad business.

That may well go hand in hand with a refreshed legacy: ending his tenure on a high point would be a fitting way to close out Dell’s position at the helm, something – despite the extra financial involvement – every party involved must at least be considering now. Still, raising capital is the easy part. Dell, both man and company, has a limited window for recreation, lest it go out with a whimper not a bang.


Dell Deal: Business or Legacy? is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

BlackBerry 10 March release: far too late

When the company formerly known as RIM first announced that they’d be working on the system that would eventually become BlackBerry 10, it was a year and a half ago. It takes a long time to develop an operating system, even when it’s a mobile operating system meant to operate with far fewer abilities than a full-powered desktop OS – but that’s not where BlackBerry went wrong. The company known as BlackBerry fell apart the moment they announced a new operating system more than a week before they showed it working in the real world.

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The original name for BlackBerry 10 was BBX – lost to the company when they discovered someone else that thought to put those three letters together before RIM did. Each time an incident like this happened over the past year and a half, RIM lost another brick of confidence in the public. They’ve had so much bad press between the announcement of BBX and here in 2013 where they’ve announced the OS (again) that it should be considered no less than a miracle that they’ve gotten so very many developers to join their team with BlackBerry 10 apps.

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Of course about 40% of those apps are simply converted iterations of Android apps, but who’s counting? Giving away free special edition smartphones to developer initiatives helps!

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Now while the all-touch half of the BlackBerry 10 party is already out in Canada and the UK with the device called BlackBerry Z10, it’s been made clear that the earliest we’ll see BlackBerry 10 in the wild in the USA will be the end of March. This is also only the Z10 piece of the puzzle. The BlackBerry Q10, that being the QWERTY keyboard-toting BlackBerry 10 hero device here at the start of the OS, has been confirmed by BlackBerry to be hitting the market in April.

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According to the Associated Press article published with Mercury News, BlackBerry’s CEO Thorsten Heins has suggested an 8-10 week window between the launch of the Z10 and the Q10. That would place the release for the Q10 back to May/June. Just a few months shy of two years after the first announcement of BlackBerry 10!

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That’s no way to work in this modern mobile-minded market. A successful company like Samsung releases a new smartphone every few months – weeks in some cases – and refreshes a piece of hardware at least once a year (we’re nearly up to the Samsung Galaxy S IV here in 2013 after a new Galaxy S hero phone for several years in a row.) Apple has gotten to the point where they release a new iteration of their one singular handset, the iPhone, every single year without fail.

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Will you join the BlackBerry 10 party with a Z10 at the end of March or the beginning of April if it does indeed see release in the USA? How about a BlackBerry Q10 several weeks after that?


BlackBerry 10 March release: far too late is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.