Remembering the Late, Great Super Mario Kart

If you’re a gaming fan, you had quite a nostalgic moment on Monday: it was the 20th anniversary of what might just be the greatest racing game ever made: Super Mario Kart.

For those in the dark (or too young to remember the game), Super Mario Kart launched in 1992 on the Super Nintendo Entertainment System and is the first in the go-kart racing series. It featured all of today’s Nintendo favorites, including Mario and Donkey Kong, and kept gamers engaged for hours at a time.

I can still remember breaking Super Mario Kart out of the box and playing the game for the first time. At the time, it was state of the art. And after playing it for minutes, I knew that it was special. I was rounding corners with ease, picking up items, and enjoying it with friends. It was the very best option out there for what I needed at that time.

Super Mario Kart became the inspiration for many games over the years. In just a few short months, other developers were lining up titles that would, in one way or another, try to compete with Nintendo’s.

But as we all know, none of those games, including Sega’s Sonic Drift or later titles, like South Park Rally, could match up. Super Mario Kart delivered the right mix of fun and excitement, and its graphics and control for the time were unmatched.

As time went on, the Mario Kart series became a huge revenue-getter for Nintendo. The franchise made its way to the Nintendo 64 and GameCube, and had a strong showing on the Nintendo Wii. Simply put, the franchise is an icon in the gaming industry. And most gamers will readily acknowledge the indelible mark it has left on the gaming business.

“It takes a special game to elicit strong emotions 20 years after its launch”

It takes a special video game to elicit strong emotions 20 years after its launch. And I can honestly say that out of the thousands of video games I’ve played over the years, few have been able to leave such a mark on my life the way Super Mario Kart did.

You see, the game wasn’t the best looking I’ve every played nor did it come with the best story. What Super Mario Kart did was help friends bond. Everyone I knew wanted to come over the house and play Super Mario Kart. And when I headed over to a friend’s house, it was the first game we popped in for years.

How many games can you find in your history that did the same? Surely the first time you played a Mario game, you were entranced, and chances are, the original Halo impressed you to no end. But how many more games have delivered such an impact? Moreover, how many more games have delivered that impact for 20 years?

Call me crazy, but Super Mario Kart is one of those games that, when pressed for something to play, I’d still consider booting up.

So, happy birthday, Super Mario Kart. You’ve officially entered the pantheon of old-time gaming greats. And in my book, you’re still in the top ten.


Remembering the Late, Great Super Mario Kart is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Why the iPhone 5 needs no NFC, wireless charging, or localized haptic feedback

It’s time to have a chat about what the iPhone 5 didn’t bring to the table this week now that the dust has settled – somewhat – after the big Apple reveal. Two features you might be wondering about – and one that you might never have heard of – for the iPhone 5 that we’ve had questions about are these: NFC, Wireless Charging, and Localized Haptic Feedback. We’ve discussed the first two extremely briefly right after the press conference was complete, while the third has still been weighing on our minds even without a lot of your questions for us on the device in the end.

One of the main objectives the designers of the iPhone 5 had in mind was the overall thinning of the device. The final product is, as the video you’re about to see will show, precise down to tiny, tiny details throughout the iPhone 5′s hardware build. The features we’re about to speak about here are not included on the iPhone 5 for their own unique reasons, but the technology being… well… fat – is one of the main reasons why they’re not included on this device.


NFC

We’d heard some weeks ago that NFC was set to be included on the iPhone 5, and even heard a rumor that said an iPhone 5 with NFC embedded was created – but the final word is this: the infrastructure surrounding NFC as a technology being used in the wild just isn’t strong enough. Even more important than the fatness of the architecture that’d be needed for the iPhone 5 to work with NFC is the idea that the technology just isn’t mature enough.

If there’s any shadow of a doubt that a feature will not be usable in a short amount of time after it’s included on an Apple product, it will not be included. One example of this is the MacBook and its inclusion of HDMI-compatible hardware. You didn’t see HDMI compatibility on Apple products until a large enough cross-section of media-makers and hardware developers adopted the technology – and no, I nor we know any specific numbers in this situation.

Wireless Charging

If you keep up with all the gadgets and gizmos that get released no matter what manufacturer makes them here with SlashGear, you know that Nokia released a couple of devices recently – the Lumia 820 and 920 – that work with wireless charging. This technology is another one that requires some bulk and weight – and of course, an added cost for production. When you weigh these simple elements against the positive factors involved in wireless charging, they simply do not add up – not for the iPhone 5, anyway.

One of the biggest reasons for this is simply the fact that you cannot charge your device wirelessly and hold your device while using it at the same time. At the moment, Nokia’s chargers, while awesome in an of themselves, are certainly larger than a simple USB-wired charging solution. It’s not as if this concept is new – the idea that you can hold your device while charging if it’s not wireless – but it still holds true through the iPhone 5.

Localized Haptic Feedback

If you’ll look way back to March of this year you’ll find an Apple patent outlining Localized Haptic Feedback for their iPhone line. To keep it simple: this technology connects an array of piezoelectric actuators to the device’s display, each of them able to give you vibrations localized to the point where you’re touching your screen. This is just one of several different ways you can do this, but the end result is the same.

Apple simply isn’t going to include a system like this unless it’s necessary for the device to function. More important than that, Apple won’t include a system like this because it’d simply weigh too heavily on the battery – why use up battery time for a system that shakes your finger so precisely it seems like magic? At the moment, the ends do not justify the means.

Have a peek at our Apple portal for more info on the iPhone 5 and let us know what you think of these features – especially what it means to you that they’re not included in this release. Also be sure to check out our iPhone 5 hands-on experience to get close – real close!


Why the iPhone 5 needs no NFC, wireless charging, or localized haptic feedback is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Is 2014 too late for the PlayStation 4?

Much has been made about Nintendo’s decision to launch a new Wii this year. The Wii U, which allows for gaming both on the television and the controller, is reportedly ready to hit store shelves in November, just in time for the busy holiday season.

Unfortunately for Nintendo, however, the discussion about the Wii U has been more likely to center not on the console’s features, but on its chances of being overshadowed by hardware from the likes of Microsoft and Sony.

See, nearly everyone is wondering when Sony and Microsoft will launch their next consoles. Conventional wisdom currently pegs the Wii U at November, the Xbox 720 at 2013, and the PlayStation 4 at 2014. I get the Nintendo release date and I think the 2013 schedule for the Xbox 720 makes a lot of sense. But it’s the 2014 release date for the PlayStation 4 that concerns me.

Unfortunately for Sony, there’s a good chance that Nintendo will deliver a unique experience that appeals to casual games. And Microsoft, not wanting to get burned by Sony again, will offer up some of the most impressive hardware features we’ve seen yet. That will appeal to the hard-core segment.

“The PS4 will be the device few people want, since existing consoles scratch the gaming itch”

Meanwhile, the PlayStation 3 will continue to sit on store shelves and appear to be the obsolete device no one cares about. The PlayStation 4, offered up as much as a year after the Xbox 720, will be the device that few people want, since the consoles they already have are scratching their gaming itch.

With a 2013 launch, however, all of that could change. Sony could stem any losses it might incur in the casual segment, since those customers would at least want to see what Sony offers before buying the Wii U. And by launching the PlayStation 4 around the same time as the Xbox 720, it stops Microsoft from taking advantage of a full year headstart.

If this generation has taught us anything, it’s that timing matters. Microsoft’s Xbox 360 is by means superior to the PlayStation 3 nowadays, but it has a slight lead because it was offered up long before Sony’s option. If Sony had released the PlayStation 3 at around the same time as Microsoft’s 360, the market would look much different today.

“Another year could make or break Sony’s next console”

So, Sony can’t make that same mistake this time around. Although another year would afford the company the opportunity to bundle better components, it’s far more important for Sony to launch the PlayStation 4 around the same time as the Xbox 720. It’s the kind of move that could make or break Sony’s next console, depending on the decision it makes.

And as for Nintendo? Well, all the company can do is hope for the best. The Wii U looks promising and Nintendo’s first-party lineup has always been popular. But the Wii U won’t have the firepower its competitors will. And the chances of it lasting as long as the PlayStation 4 or Xbox 720 seem slim.

At this point, all Nintendo can hope for is beneficial timing.

Sound familiar, Sony?

[Image credit: Tai Chiem]


Is 2014 too late for the PlayStation 4? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Tablets are for fun, Laptops are for work

If there’s one solid idea in the modern mobile market that I agree with consistently, it’s that tablet-sized computers are made for entertainment first, and work only as a necessity. I’ve tried to bring a tablet to a press conference before, with and without a physical keyboard accessory to pad its ability to work as I need it to, and it’s never good enough. I’m not just talking about a Samsung Galaxy Tab or a Note, not just an iPad, not just an ASUS Transformer of any kind – all of them; they’re all made for entertainment.

I’ve certainly seen some of my compatriots and associates attempt to use a tablet to do work – lots of different kinds of work – and it just does not add up. When I reviewed the ASUS Transformer Prime, it was the first device that struck me as a “tablet first, notebook second” type of device that could make the cross-over a possibility in the real world. As it turns out, the price of the combination of the tablet and the keyboard dock racked up to be not that far from a used MacBook Air – or any number of notebook devices that could do at least as much in the work department, not to mention the entertainment department.

As it stands, it appears that mobile operating systems like Android and iOS, when sized 7-inches or larger, are at a point where their price does not make a good enough case for the consumer to choose them over a notebook if they want to do work. The market does not reflect this, of course, as the companies that make notebooks and tablets have come to understand – in quite a few cases, not all – that sensible choices in the computer consumption universe aren’t always the ones that are made. Instead we’re seeing tablets appearing more exciting than notebooks, notebooks being less newsworthy while tablets take the headlines – almost without fail.

If I had to make a cutoff where the tablet size starts and the smartphone (or in some cases “phablet”) size stops, it’d be a 7-inch display. Samsung made this distinction when they released the original Galaxy Tab, and it stuck. The word tablet should only apply to devices with 7-inch displays or larger with no physical keyboard and a touch-sensitive screen.

The difference between being able to do work on a smartphone and being able to do work on a tablet is the size of our hands. When we type on a smartphone – for the most part – we do it with our thumbs, and some people can do it really, really fast. Typing on a tablet is not so natural. We’ve not had keyboards as small as a smartphone up until very recently in our collective human past. The physical keyboard made for our hands – a standard-sized keyboard that is – has been around for many generations.

When it’s natural to type on an absolutely flat surface without physical feedback – see any number of science fiction films in the past 10 years – then it’ll be time to go to work on the tablet. Until then, the tablet is something you should buy only if you expect to use it to play games and watch videos.


Tablets are for fun, Laptops are for work is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Why You Shouldn’t Buy A TV Now

If you look on Amazon or head over to Best Buy, you’ll find a slew of televisions available. Better yet, you’ll find that many of them are discounted right now. Retailers realize that the summer is a tough time to sell televisions, and getting customers in the door with some deals is a great idea.

As enticing as it might be right now to buy a new television, you shouldn’t do so.

Wondering why? Let’s start with the time of the year.

With football season fast approaching, the chances of finding good deals on really great televisions are slim. Retailers know that we’re entering the time of year when we’ll be spending more time inside watching television, and the very thought of giving away the top-end televisions – which offer the best margins — is enough to make them sick.

At the same time, we can’t forget that the Consumer Electronics Show is just a few months away. Each year, television makers unveil the latest and greatest television technology. And I can tell you from experience that there’s absolutely nothing worse than buying a television in, say, October, only to discover that it’s been replaced by something much better in January.

Samsung and Vizio have for years delivered really outstanding television technologies at the Consumer Electronics Show. And this year will likely be no different. So, waiting until the beginning of January to make a purchase might just be a good idea.

“We need to acknowledge Apple’s impact on TV buying”

Why risk getting something now that’ll be obsolete in just a few months?

Finally, and perhaps most importantly, we need to acknowledge the impact Apple should be having on television buying. The iPhone maker is reportedly working on a television that could rival those delivered by Samsung, Panasonic, LG, and others.

The device will come in sizes of 42 inches to 55 inches, according to Piper Jaffray analyst Gene Munster, and deliver a host of nice features, like Siri integration, iCloud support, and apps.

If you’re an Apple fan or just enjoy using the company’s products, spending $2,000 on a high-end television right now would be a major mistake. If Apple is, in fact, launching a television in the next year, you’ll be looking at a $2,000 device you’ll probably wish you didn’t buy.

Handicapping the television market can be extremely difficult. Sometimes, companies you like deliver something really exciting, while others offer up products that fall flat.

Even worse, you need to determine what time of the year you’ll find the best pricing. Typically, that means waiting until after the Super Bowl to pick up your next television. But with changing market dynamics and the possibility of Apple entering the race, anything can (and probably will) change.

But what won’t change is my recommendation to not buy a television right now. At the very least, wait until January to see what companies offer up at CES. Despite some attractive prices on older TV models or mid-range devices, the products you’ll actually want to buy just aren’t worth buying right now.


Why You Shouldn’t Buy A TV Now is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


The great Windows tablet keyboard crapshoot

If each tech show has an unofficial theme, then IFA 2012‘s must be Windows 8 tablets. Microsoft’s new OS – in both full 8 and pared-back RT forms – has shown up on touchscreen hardware from all of the main manufacturers, each trying slightly different combinations of size, specs and accessories in the hope of standing out from the crowd. Options are great, of course, but are there signs that Microsoft’s tablet desperation is rubbing off on its OEMs?

Windows may still be dominant on desktops and notebooks, but Microsoft’s footprint in tablets has been underwhelming for years. The company has seen Apple eat not only its lunch but its breakfast, dinner, and afternoon snack in slates, with the iPad helping spread the iOS/OS X ecosystem into all areas of users’ lives.

Microsoft knows it needs to score big with Windows 8/RT (not to mention Windows Phone 8), hence taking matters into its own hands and producing the Surface. Faced with a solid “own-brand” option, Windows OEMs have apparently decided that outlandish riffs are the way to go.

Detachable keyboards have been done already with Android slates, but that hasn’t stopped the idea being well reheated for Windows 8 and RT models. Samsung threw the most devices into the mixture, with the ATIV Tab and Smart PC Pro range each offering removable keyboard docks, but Dell’s XPS 10 and Lenovo’s ThinkPad Tablet 2, HP’s ENVY x2, and ASUS Vivo Tab and Vivo Tab RT, all play with the form-factor.

You can see the appeal of the strategy. Adding full QWERTY is a simple and obvious way to differentiate from the iPad: Apple says its tablet users don’t really need a keyboard, so Windows tablets will sweep up those who still think they really do. That only works, though, when there are keyboards worth typing on, and that certainly wasn’t the case across the board. Chasing competitively light form-factors left some manufacturers with models that are top-heavy – Samsung’s more powerful ATIV Smart PC suffered this fate – and others that simply lacked the sort of key-travel and responsiveness that makes a physical keyboard worthwhile.

“Even a fixed keyboard doesn’t guarantee a decent typing experience”

Even having a fixed keyboard isn’t necessarily a guarantee that you’ll have a decent typing experience. Sony chose to keep its keyboard permanently attached, and instead make the VAIO Duo 11 a tilting-slider; Toshiba did the same with the Satellite U920t, though its screen could at least be adjusted to different angles, rather than the fixed-position VAIO. Dell took a different approach again with the XPS Duo 12, making a device that’s arguably an ultrabook first and then – with the flip of a screen – a tablet second.

Of the three, the Toshiba and Dell had the best feel, though it’s worth noting that they were each significantly larger than the 10-inch tablet norm. Both have a 12.1-inch display; the 11.6-inch VAIO managed to feel cramped, particularly with the bottom edge of the display section ending its travel just above the function key row.

Could it be that manufacturers are chasing unusual form-factors for the sake of form-factors; simply for being noticeably different on store shelves rather than truly delivering on the functionality promise they imply? It’s worth noting that not all of the keyboard docks include batteries, either, a somewhat common-sense addition presumably ditched for its impact on weight.

Microsoft’s Windows partners need the platform to succeed. The iPad is just as damaging to Sony, Samsung, and the others as it is to Microsoft, while Android has shown itself to be – though wildly popular in smartphones – less than capable of a clean sweep in tablets. Windows 8 and Windows RT represent a third contender to keep the slate segment moving, as well as a doorway into those enterprise markets yet to be convinced by the iPad’s business credentials.

That desperation has created a glut of products that, after our first look at IFA, don’t all hold up to scrutiny. Choice of models is important, yes, but so is a product that not only makes sense in ticking spec-sheet boxes but in everyday use. Not all of the Windows 8 tablets brought to Berlin this past week look likely to succeed in both those categories.

Check out all our IFA 2012 coverage in the show hub.


The great Windows tablet keyboard crapshoot is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Google’s statement speaks volumes on Apple vs Samsung

A statement has been sent out this week by Google in direct response to the verdict of the USA-based Apple vs Samsung court case. This statement takes the possibility that the public will see this event as bad news for Android seriously, making sure that the public understands that they remain strong. Google’s statement makes certain that the reader understands that they’re not only confident that Android will be safe for manufacturers of the future to use, but that the case and its outcomes are being re-examined by the US Patents office.

It’s not just Apple that Google’s Android has had trouble with over the past few months, and this situation is providing that company with a large opening in the “trust” element of the market. While Microsoft remains a litigator, rather than the litigated, in the patent universe, Android appears to be on the wrong end of the law more often than not. Google maintains here that the case at hand – Apple vs Samsung – is not about the core system that Google itself created, but Samsung’s additions.

“The court of appeals will review both infringement and the validity of the patent claims. Most of these don’t relate to the core Android operating system and several are being re-examined by the U.S. Patent Office. The mobile industry is moving fast and all players–including newcomers–are building upon ideas that have been around for decades. We work with our partners to give consumers innovative and affordable products, and we don’t want anything to limit that.” – Google

Google had to have made a response such as this – it’s beyond nonsense that they would not have responded to the case in one way or another due to the major impact Android has had on both Samsung and Apple. Now that Android is the bones inside the beast Samsung has created – and is thriving with – they’ve got to keep their shields up when it comes to legal battles of all kinds. Each time a manufacturer takes a hit while they contain Android, Google has a sort of phantom reaction: we can’t really even see it in stock prices here while other companies are very visibly jolting, but they’ve got to keep long-term effects in mind.

Google’s response is short and smart. Google P.R. is clearly keeping their swords in check while the businesses related to them bring the guns out daily. Will Google become involved when their stocks start to show loss – will they ever even be on the losing end of a trail when they themselves don’t technically manufacture any Android devices as such?

We’ll be seeing very soon. Keep your eyes on the Nexus 7 and the Nexus Q – if the latter ever gets released beyond its first half-step that remains in developers’ hands today.


Google’s statement speaks volumes on Apple vs Samsung is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Fixing the Deadliest Gadget

I can’t believe I’m going to do this. I’m going to defend the right to own guns. You see, I’m a liberal. I’m more liberal than you are. I don’t care how liberal you think you are, I’m more liberal than you. But I also pride myself on my ability to change my mind with a reasonable argument, so there are a few positions on which I agree with conservatives. Teacher’s unions, for one thing, are pure evil. I know that from my experience working in public schools, where my job was made much harder by teachers who were resting on union protections and doing a horrible job. On gun ownership, as well, I’m confounded to say that I tend to agree more with the right-wing than the left.

[Image credit: Andrew Becraft]

Joe Brown, chief at Gizmodo, penned a brief editorial about how guns are a gadget too dangerous for normal civilian use. He makes an excellent point for geeks, mostly concerning time machines. But his column is too brief for the topic at hand. Joe, let me show you what a thousand words looks like, because it would be impossible to flesh this out in the space you’ve allowed yourself.

So, Joe’s basic premise is that every sci-fi movie that involves time machines basically concludes that time travel is too dangerous for us normal humans. Except he forgot the canonical time traveling opus, Doctor Who. If anything, Doctor Who proves quite the opposite. The good Doctor emphatically solves his problems with little to no violence, and usually folks he encounters leave all the wiser for being in his presence. Sure, he’s not human, but the show’s writers sure are, and that’s what we’re really talking about. Joe thinks it’s impossible to even imagine a scenario where such a dangerous technology should be left in the hands of humanity. Our greatest thinkers, Joe implies, cannot conceive of a world order preserved with time travel as a natural part. But that’s just not true. Doctor Who. Marty McFly. That one Harry Potter book, the really good one (the best one, in my opinion). All involved time travel, and everything worked out for the best.

“Guns offer maximum damage for minimum intelligence”

So, let’s leave the fiction world behind. It is impossible to argue that guns are not dangerous. They are tremendously dangerous. They offer the maximum amount of damage for the minimum amount of intelligence. I could put my 3 year old behind the wheel of a car, and he would have trouble figuring it out. But if I hand him a semi-automatic pistol, I’m sure he could kill something with ease.

I should also assert my liberal bona fides. If all guns disappeared tomorrow, I would not shed a tear. If the government somehow came to its senses and banned all firearms, from automatic assault rifles down to black powder muskets, I would applaud the decision and vote for any representatives supporting it. However, as long as guns are currently legal, I think there are solutions to maintain the status quo that do not involve a full-fledged ban.

That ship has already sailed, after all. The guns are out there. They are easy enough to get. A gun ban would certainly stop some criminals from acquiring firearms, but not all, and probably not even most. Other countries still make guns. Heck, anyone with a 3D printer at home can now print working guns for themselves, without a license or waiting period. I can’t think of any technological development more frightening than that. So the genie is already out of the bottle. Guns are here, and guns are easy, and we have to deal with that fact.

Exactly one week before the shooting at the movie theater in Colorado, I fired an assault rifle for the first time. It was an AR-16, the same weapon the shooter used (one of many, in fact). The rifle belongs to a friend of mine here in Texas, a very sweet and gentle family man who grew up in rural Idaho. We had planned the outing to the shooting range for a while. When the day came, I asked if he needed to stop home after work to pick up his weapon.

“Nope, I have it already. It’s in my trunk.”

“Do we need to buy ammo?”

“No, I’ve got about a thousand rounds already.” Hollow point rounds. You need to use hollow points at a shooting range so you don’t obliterate the targets. When we got to the range, I had to buy a membership and watch a 10-minute safety video. The range took safety very, very seriously. When I heard the tremendous report of the guns being fired, I asked my friend if he had earplugs he could lend me.

“No, but you can just use a couple bullets.”

“Bullets?!”

“Yeah, just stick them in your ears. I used to do that all the time when I was a kid.”

Instead of sticking live ammunition in my ears with the bullet facing my brain, I convinced him to give me a couple bucks to rent a pair of ear covers.

I have to admit, it was an awesome experience. For a first-timer, I did fairly well from a scant 50 yards. I chalk that up to extensive video game experience. Firing an assault rifle is exhilarating. It’s tremendously powerful, but smooth at the same time, thanks to the large spring that runs through the stock and catches much of the recoil. It took concentration and precision. It involved a loud bang, smoke, and heat. There’s a slight element of danger, but also the reassurance of knowing that if you follow the proper rules and procedures, nobody will get hurt.

“Should we ban everything that could possibly hurt us?”

Should we ban everything that could possibly hurt us? Should be ban only the things that could hurt us the most, with the least effort? Our laws currently establish a right to own guns, and I, as a responsible and intelligent citizen, have no problem exercising and enjoying that right. I don’t want to hurt anybody. I don’t want to see anybody get hurt.

I think gun opponents are going about this the wrong way. We do not need gun control. Such a thing makes little sense. We need human control. We need to control the humans who have access to guns, the way guns are used and stored, and places in which guns are accepted. But mostly, we need to change the way we talk about the issue. When you tell a gun enthusiast you favor gun control, they think you are taking away not only a favorite pastime. You are also taking away a form of protection and safety.

My friend with the assault rifle owns 10 30-round magazines. He could carry 300 rounds on him without having to reload a clip. When I asked him why, he said

“Well, I was buying only a few clips, and the guy selling them to me explained that a clip is inexpensive compared to the price of the rifle itself. So, you might as well buy a bunch. Because when the s*** goes down, you’re going to want those extra clips.”

When it goes down, indeed. I have no statistics to back up whether gun ownership results in safety or tragedy. But I do know that gun owners legitimately feel their safety is being compromised when you suggest taking away their guns. And if they have never used their guns improperly, or in a harmful manner, why should they have to sacrifice their right to ownership?

Instead, let’s put technology on the case. Let’s stop calling it gun control, and start calling it criminal control. Nobody will defend making it easier for dangerous criminals to own guns. Let’s extend waiting periods dramatically. Take the passion out of gun purchases. Leave time for a proper background check, using all the tools of the Internet to get a clear picture of the person purchasing the weapon.

“Let’s see the NRA put their money where their mouths are”

Let’s accelerate the development of biometric gun locks. Only a registered owner can use a gun. Let’s develop new ways to keep guns locked, secured, and only usable by trustworthy owners. Targeting systems that recognize a clear threat. Chemical tests to make sure users aren’t drunk or high or otherwise chemically imbalanced.

The NRA and its associate organizations like to say that guns don’t kill people, people kill people. It’s an inspired slogan, so let’s see them put their money where their mouths are. If we can’t take away the guns, let’s do more to stop the people. Let’s do everything possible. If guns are the most dangerous gadget, it is time to treat them like a gadget and spend more time developing features and improving security.

We may never be able to completely end the gun violence insanity that has plagued the U.S. in the past few weeks, but at least we can inject some technological intelligence into the gun ownership body, and bring this fever down to a manageable level.


Fixing the Deadliest Gadget is written by Philip Berne & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Apple vs. Samsung: Everything Changes, Everything Stays the Same

A death-blow to Samsung; a free patent ride for Apple; a surprise window of opportunity for Microsoft: so the $1bn Apple vs. Samsung trial has been summed up as, and more. A US jury’s decision this week that Samsung had “willfully” infringed Apple patents and should be vigorously punished for it has already scored deep the Android versus iOS battle lines. Yet, for all the huge sums and the outraged cries for patent reform – not to mention whispers that this finally could be Windows Phone’s chance to shine – it’s unclear exactly what will change.

Apple’s successes came both in the functionality of Samsung’s devices and the way they look. Not only was the South Korean company’s line-up slapped for how things like lists bounce in scrolling and how touchscreen zooming works, but in overstepping the line in trade dress, or the visual distinctiveness of the iPhone 3G and how closely devices like the Galaxy S resemble them. Cue the hyperbolic statements.

Neither Samsung nor Apple’s post-verdict comments sit entirely comfortably. Samsung’s attempts to paint the decision as bad news for consumers and its own actions as solely those of an innovator stand at odds with the fact that, seen side by side with iOS, some iterations of TouchWiz have looked more than a little similar.

Apple’s stance, however, that it was “thrilled to be able to finally tell” its story and its insistence that values – not patents or cash – were at stake sits uneasily with what appeared to be increasingly broad-strokes claims. With the jury opting not to strike down any of the company’s patents cited in the trial, Apple is still able to roughly lay claim to “rectangles with rounded corners” – as Samsung snipes – but should it be?

“The marketplace is benefited by competition and choice”

As someone who uses both iOS and Android devices regularly, my concern is that everyday users will suffer the most from this latest round of litigation. The iPhone and iPad are certainly popular, but so is Android, and the marketplace is benefited by competition and choice. Apple’s point that Samsung has at times stuck closely to iOS style may be true, yet Samsung devices have advanced considerably since the mainly 2010 and 2011 range Apple’s lawyers targeted. TouchWiz has a style of its own, as do the more recent phones and tablets; yes, perhaps Samsung should be punished for its transgressions of yesterday, but that could have serious ramifications for the developments of tomorrow.

That needn’t be a bad thing, mind. If Samsung – and the other OEMs, who have certainly been watching keenly from the sidelines – chooses to take the ruling as inspiration rather than solely chastisement, customers may benefit. There are more ways than one to make a touchscreen smartphone, and Samsung’s undoubtedly clever (and sizable) development team could do much worse than get imaginative with their new products.

Meanwhile, Pure Android, in its Jelly Bean iteration now significantly different in look and feel from TouchWiz, has so far escaped Apple’s iOS comparison wrath. That might make an untampered Android OS more appealing to manufacturers (and make Google more likely to speak out in their defense should Cupertino come calling).

Chatter of an uptick in Windows Phone sales seems overly hopeful, however. Microsoft’s platform may be nearing a new iteration that, from what we’ve seen to date, looks considerably stronger than the Windows Phone we know today, but it’s still a minor player in the marketplace. And Samsung would be wise not to rely on arguments of preconceived notions by the jury playing too great a part in the decision come appeals time; while the judgement might have been made quickly, experts point to the time still taken to differentiate between different Samsung products in the final ruling as evidence that deeper consideration was still made than a clean sweep of home-team Apple loyalty.

“Changes on store shelves may well be minimal”

Apple will have to wait for a while to get its billion dollar check. Samsung has already said it is committed to challenging the ruing and then, if still unsatisfied, taking it to the Appeals Court. The $1.05bn figure could be shaved away too, and there are multiple other cases taking place worldwide which are yet to reach their own decisions. Device injunctions are yet to be decided upon – the hearing for that has been tentatively set for September 20 – but with many of the phones on the list old or having seen significant Android/TouchWiz updates since the form that so frustrated Apple, the changes on store shelves may well be minimal.

With IFA next week, we’ll see the first signs of new phones and tablets from Samsung, along with HTC and others. Then will come a new iPhone, along with outliers from oft-rumored sources like Amazon and perhaps even Facebook. Microsoft and Nokia will trumpet Windows Phone 8 and a new range of Lumia handsets (while behind the scenes Microsoft will undoubtedly be redoubling its efforts to court Samsung and others into paying more attention to its smartphone OS).

As a consumer and as a tech enthusiast, I’m hoping the verdict this week leads to more innovative thinking and imaginative products. I don’t want more identikit touchscreen slabs with little to differentiate them beyond logo and color. Samsung could treat this as a costly lesson and double-down on giving smartphone buyers true alternatives to Apple’s well-known hardware: iOS has a loyal following, but it doesn’t include everyone.


Apple vs. Samsung: Everything Changes, Everything Stays the Same is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Does Anyone Really Care About A Bigger 3DS?

There’s a new gaming handheld in town. It’s called the Nintendo 3DS XL. And I couldn’t care less.

Now, those who have been reading my columns on SlashGear know that I’m not exactly the most understanding when it comes to Nintendo products. The devices are nice and all, but when we actually account for their gaming quality – and appeal to the hardcore gamer – I can’t help but feel they fall short. I’ve felt that way about the GameCube, Wii, and the 3DS.

And now, I just can’t see any reason to care about the 3DS XL.

Of course, I know that the 3DS XL isn’t really a new device. Instead, it’s an improvement to a product that’s already on the market. And for big-time Nintendo fans, it’s something that will undoubtedly be a must-buy.

But for those of us who haven’t necessarily found too much value in the 3DS, what’s the sense in getting the 3DS XL? Yes, it has bigger screens, which should enhance the 3D quality, but perhaps Nintendo is looking in the wrong direction. Like it or not, the 3DS isn’t going to be able to carry Nintendo’s business, simply because smartphones and tablets are creeping into the handheld gaming market.

What Nintendo needs now is not a gimmicky device, but something that appeals to the changing mobile times.

Exactly what that handheld might look like is anyone’s guess. Even if Nintendo offers up some sort of PlayStation Vita alternative, it’s unlikely that the company would be able to establish itself as a real threat to the iPhone and Android-based smartphones. But offering up something that delivers less features and only adds 3D gaming isn’t all that great.

“It’s a world where bigger is typically better”

In a world where bigger is typically better, I can see why Nintendo would want to launch a so-called “XL” version of its handheld. I can also see why an ailing company, trying desperately to return to profit, would offer up such a device at a price that’s higher than its predecessor. But what I can’t see is why anyone who already owns a 3DS would buy it.

See, in the past, Nintendo has relied heavily upon consumers buying products that replace or in some way enhance those they already own. The GameBoy Color was arguably the best example of that. When Nintendo offered up the DS and then the DSi, the transition sort of made sense.

Nowadays, though, things have changed. And to simply offer a product with bigger screens isn’t like delivering color to a handheld device. The world is a different place. And it’s about time Nintendo catches up. If it doesn’t, and continues to try its luck with iterative updates that many folks won’t care about, it’ll eventually find itself in the junk heap of gaming history.

And that, I must say, would be awfully sad.


Does Anyone Really Care About A Bigger 3DS? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.