Microsoft’s logo update tells us they’re ready for new era

Those who cover the gadget and technology universe in news know that Microsoft is more than ready for a face change – they’re ready for a whole nip and tuck age reduction. With the logo they’ve released today, they’ve made it clear that they’re willing to make their way into the post-PC age – or perhaps the mobile age, if you want to call it that. While many companies flounder with fabulous software and hardware because they don’t want to see their precious graphic design change, Microsoft has hired Pentagram to make it work.

With the new logo, Microsoft takes their lovely equilateral square grid and flattens it out, letting you know that they’re not messing around with frills here in 2012. The logo that came before this one had a faux-3D effect to it with the same flag, extra shadows, and a logotype addition below – and sometimes beside – with italics and a chip taken out of the mark. It was a very well-traveled mess.

Back when it was introduced, of course, it was a masterpiece. With a bit of help from Neatorama you’ll see that the first Micro-Soft logo had them working in the Atari age with lots and lots of lines. Another iteration that existed for just about 12 years had the company keeping with the strange love of shutter-lines in the center O and cutting out the junk in the rest of the now-lovely simple letters.

Then came the italics and the chip – the chip was added by designer Scott Baker who has been reported quite a few times as having added it so it would look like Pac-man. We’ve since evolved way, way past simple silly cuts such as that. Microsoft’s new design will look like a “I could have done that with Photoshop” sort of situation, but it’s no joke.

Machines are getting more and more complex as they’re getting smaller, more portable, and more powerful. We do not see the complexities, we only see the simplicity and the effortless implementation that manufacturers and developers across the board are pushing as their representation to the world. We have as few steps as we’ve ever had now between our wallet and the final product.

Watch the company evolve now perfectly in-sync with their renewed brand power. We’re glad to see this legend in the software business keep up with the times behind the scenes as well as on the surface.


Microsoft’s logo update tells us they’re ready for new era is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


You might want to skip the Galaxy Note 2

This month we’re hearing rumors upon rumors that Samsung will be releasing their second full iteration of the Galaxy Note line with a “2″ model toting a massive 5.5-inch display – but you might want to go ahead and skip it. We’ve been using the Samsung Galaxy Note – the first one – since it was released, and are now working quite actively with both the Galaxy Note 10.1 (the tablet-sized version of the device line) as well as the Samsung Galaxy S III. As it turns out, there might not be a need for yet another Samsung display size.

Of course who can say such a thing when Samsung has been making a killing over the past couple of years in creating Android devices in a variety of sizes. They started really hitting it when the began manufacturing the Galaxy Tab lineup, starting with the classic original Galaxy Note and moving up to the 10.1-inch tablet and back down to the 8.9. They’ve also hit 7.7, 7.0 several times, and have certainly moved through every inch between 3.5 and 4.7 as well.

NOTE: The image above is a mock up, not the real deal. That said, the designer behind the mock-up is a pro – hats off to him!

Check out our reviews of the Samsung Galaxy Note (T-Mobile) Samsung Galaxy Note (International), and Samsung Galaxy Note (AT&T). And don’t forget our review of the Samsung Galaxy Note 10.1 as well!

The first Galaxy Note has a 5.3-inch display and a chassis that’s not too thick, made to work with HSPA+ radios at its fastest, not quite hitting up the world of LTE (in its first international iteration, anyway). We assumed that this was because LTE components made the device a bit fatter than Samsung would have liked it – though the Galaxy Nexus proved us wrong with its own slight weight gain – and the LG Optimus U may have been another clue with its future exclusivity. That’s not confirmed, of course, but such a similar form factor is certainly set to cannibalize the market Samsung has all but cornered right this moment.

The Samsung Galaxy S III also presents a bit of a conundrum for you potential future Galaxy Note 2 purchasers – do you want that next-gen device, or do you want this already fabulous smartphone? Have a peek at a hands-on we did with the Galaxy Note (original) and the Galaxy S III vs one another before the Galaxy S III was released earlier this year.

Now with the Samsung Galaxy Note 2, we’re likely going to see everything we had with the original Note, but with a larger display as well as some Galaxy S III flair. We’re hoping to see each of the following bits of fabulousness that came with the Galaxy S III line for one reason: if Samsung is able to continue to bring on Samsung-unique features such as each of these, they’ll have an Apple situation on their hands with people wanting to remain “in the family” – aka brand loyal. Of course when we say “we hope” it’s more of a hope for Samsung if they want to continue to rise in the market ranks.

S Beam Hands-on

AllShare Play / Group Cast Hands-on

Share Shot / Buddy Photo Share Hands-on

If the next Galaxy Note does indeed appear with these features onboard when it comes into the light at IFA 2012, I will congratulate Samsung on a continued job well done. If they are not aboard, I’ll question Samsung’s ability to stay confident in their own software. That’s no joking matter!


You might want to skip the Galaxy Note 2 is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


I’d Rather Have The Apple Television Than A Set-Top Box

If you’ve been following the latest rumors surrounding Apple, you know that the company could be working on a new set-top box. That device, which would ostensibly compete against the TiVo and other set-top boxes, could very well be the replacement for its initial television idea.

Of course, Apple hasn’t said so. In fact, the company has remained tight-lipped on any and all plans it might have. Rather than tip its hand and give up its plans, Apple has decided to let the rumor mill do all of the work.

Given that, I’m going to assume, at least for the time being, that the rumor mill is correct in its assumptions. And upon doing that, I’m going to lament the idea that Apple is even considering launching a set-top box rather than the long-rumored (and more-desirable) television it was supposed to be working on.

Maybe it’s just me, but I was excited at the prospect of owning an Apple television. The company has a flair for the dramatic and could have very well offered up something that sets apart its television from all others available today.

And how might have Apple done so? The company would have undoubtedly delivered a high-end screen in its television, and probably would have offered an application marketplace for those who would want to extend its functionality. Apple would have, in some ways, set a new trend in the television market.

By launching a set-top box, Apple isn’t really doing anything that excites me. I already have an Apple TV, a TiVo, a Roku set-top box, and a Blu-ray player. Why would I need anything else? Moreover, what would make Apple’s set-top box so valuable that I would disconnect those devices to use its own?

I’m sure there are many Apple fans out there that can answer that question. They’d argue that Apple’s set-top box would come with an App Store and a software experience that could trump its competitors’ offerings. Moreover, they’d claim that Apple’s device would have more cable partnerships and a general design that would look nice in the entertainment center. It would be a must-buy, they argue.

I can understand that argument, and it’s awfully compelling. But perhaps I’m displeased with the thought of an Apple set-top box because I already know that a television could have been in the works. I’ve had my heart set on an Apple television for months now, only to have the rug pulled out from under me with the prospect of the company launching a set-top box.

It’s not that a set-top box isn’t appealing – it is. But a television with all of the same functionality built right in is, well, better. And to not want that over a set-top box would be rather ridiculous, don’t you think?

So, count me as one of those who are extremely displeased with news of Apple considering launching a set-top box. Unless it’s designed to be the precursor for the television and not its replacement, I won’t be happy.


I’d Rather Have The Apple Television Than A Set-Top Box is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Will There One Day Be A Universal Game Console?

As I’ve noted on SlashGear before, I have what some might call a gaming closet museum. Over the last couple of decades, I’ve collected consoles, handhelds, and popular games, and kept them on the ready in the event I want to go old school and power on my old Atari 2600 or check out an NES title.

I recently found myself bored and decided to break out some of those old hardware devices. And as I combed my way through all of those products, I couldn’t help but wonder: what if we had a single console to rule them all? A device that was universally supported and acted as the only console we needed for the generation.

The excitement was palpable. I started thinking up ways in which the console would work and the chances of every developer – from Nintendo to Electronic Arts – supporting it for the good of the community. Surely, it would be possible, right?

Then I started thinking about the reality of the gaming industry. We have three companies right now offering hardware, and not one of them looks to be willing to change their strategies. What’s worse, none of them like each other.

As if that’s not enough, we’ve come to a place in the gaming community where some people would just not play titles from their favored company on another console. Nintendo fans, for example, curse at the thought of being able to play their beloved Super Mario or The Legend of Zelda games on a console designed by another company.

But perhaps a universal console is where the industry should be headed. In a world where people have less money to spend, wouldn’t it be nice to pay for one $300 or $400 console, and not worry about buying two or three for that price? And by reducing hardware-acquisition costs, it’s possible that developers and publishers can make far more on the backside, since customers will have more to spend.

In a perfect world, Microsoft, Sony, Nintendo, and perhaps other members of the gaming community would collaborate on the universal game console, offering up their own two cents on what should be included and what shouldn’t. The result? A device that would likely deliver high-quality graphics, unique concepts, and a design that would make people across the globe quite happy.

“Perhaps a universal console is where the industry should be headed.”

Combining the strengths of all gaming companies delivers the very best results, if you ask me.

But unfortunately, no one is asking me. The game industry has become big business. And whether we old school gamers, who desire the old days of innovation, like it or not, the chances of the industry changing are slim and none.

We’re stuck with multiple consoles, games that are exclusive to some products, and a community that can’t quite get itself to accept major change.

It’s unfortunate, isn’t it? I think a world where a universal game console was the norm would be a better place. But maybe I’m alone.

Let us know in the comments below how you would feel if a universal game console ever hit store shelves.


Will There One Day Be A Universal Game Console? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Apple doesn’t want a full television set

It’s time to get realistic about all the Apple TV rumors – with an Apple TV device that’s essentially a box and a controller that hook up to any TV you like, there’s no reason for Apple to take any other steps. Today’s inside tip comes from the Wall Street Journal where they say Apple is speaking with cable providers to get an in on wired content not provided by iTunes. While it does make sense that they’d head out and make sure they’ve got all the right connections in the industry before releasing a product, this simply does not fit with Apple’s way of doing business.

If you’ve got a product that’s selling moderately well, you don’t go out and make a much more risky product that does essentially the same thing as the first. The Apple TV as it exists today is a conduit through which iTunes can function and users can bring the Apple entertainment experience to any display they like. Apple also sells displays .

Apple does not needlessly combine products when they’ve already got them on the market selling at least moderately well. An Apple Television – that is to say a full television set, not just a box that connects to any large display – would be a product made to be limited.

With iTunes, Apple has been keeping everything in the family for many years – media, operating system, hardware, and even support. Apple even sells products from their own store, which they run. It does not follow that they would meet up with networks in the television industry to grab their service 3rd hand.

Therefor hear this: Apple will not make a television set any time soon. Unless they make the current Apple TV into a magical hot item and top seller – it currently is not – they will not move forward in the television industry. It just doesn’t make sense for them to do so.


Apple doesn’t want a full television set is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Whatever Happened to That New Apple TV?

I was using my Apple TV the other day to stream some music to my television and thought about something: prior to the Worldwide Developers Conference in June, rumors suggested that Apple was going to announce a new Apple TV operating system that would support applications and all kinds of other goodies. There was also some speculation that the company might offer up a new Apple TV set-top box that would come with some storage for the apps.

However, amid all of the talk of a new MacBook Pro with a Retina display and discussions on Apple’s new mobile and desktop operating systems, the Apple TV was overlooked. And those of us who actually want to run apps on our televisions were left to hope it might happen another day.

There’s just one issue: since WWDC, discussions on a new Apple TV have dried up. We haven’t heard of any improvements to the device’s operating system nor discussions on developers bringing their apps to the device. There hasn’t even been a rumor mentioning the possibility of a new Apple set-top box launching sometime soon.

So, what gives? Has Apple’s highly touted ability to keep everything secret won yet again? Or is it possible that the rumors were nonsense in the beginning, and those of us who own an Apple TV will never get the update we so deeply desire?

Unfortunately, I’m starting to think that it’s the latter. For years now, Apple has called its set-top box a hobby, and although it doesn’t like to use that moniker nowadays, the device really is. Like it or not, Apple doesn’t really care all that much about the Apple TV, and it has proven to be an afterthought for the company for far too many years.

“I’ve decided to ignore all Apple TV rumors”

Realizing that, I’ve decided to ignore all Apple TV rumors that might arise in the next several months. The way I see it, Apple cares most about its iPhone, iPad, and Macs, and the company is more than likely working on a television. To worry about updating a device that comes in at $99 and many consumers don’t even know about would be a mistake from a business perspective.

Admittedly, it’s not the end of the world for me. As much as I’d like to have an App Store on my Apple TV, I have applications running on my current Samsung HDTVs. At this point, I really only use my Apple TV to watch television shows or movies I download or to stream some of my music. Beyond that, I ignore it.

But that could all change if Apple actually started caring about the Apple TV. And if those rumors could eventually come true, I think there would be millions of the device’s owners who would be awfully happy to have that extra functionality.

Don’t hold your breath, though. Unfortunately, the Apple TV is slowly but surely meeting its maker. And within the next year or so, it’s quite possible it’ll be discontinued and throw into the grand junk heap of tech goodies that couldn’t hold out for long.


Whatever Happened to That New Apple TV? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Does Sony Really Understand Gaming Any Longer?

Sony was once viewed as the world’s most successful gaming company. After it launched the original PlayStation, many wondered if it could take off until, well, it did. And as we all know, the PlayStation 2 was a gaming juggernaut.

But all of that changed with the PlayStation 3. The console launched at a price that was far too expensive for what customers were getting, and it lacked the uniqueness of Nintendo’s Wii, which caught on quickly. Microsoft’s Xbox 360, while not as popular as the Wii, benefited from a strong online-gaming component.

[Image credit: Joey]

Sony, therefore, was in trouble. Its console wasn’t selling and its online featureset just couldn’t match its chief competitor.

After the PlayStation 3’s price started to fall and Sony offered up some redesigns, the console staged a comeback. Now, it’s succeeding to some degree, though it’s still far behind both of its competitors.

It’s a similar story on the mobile side where Sony’s PlayStation Portable appealed to some gamers, but eventually couldn’t quite match Nintendo’s DS. And with the PlayStation Vita on store shelves now, it appears Sony doesn’t have what it takes to match Nintendo anytime soon.

That Sony might not be able to match the Nintendo 3DS isn’t necessarily all that surprising. What is surprising is that Sony would want to jump into a gaming-handheld market that’s on the decline, due to the success of smartphones and tablets in that space. What’s even more surprising is that it took so long for Sony to even come somewhat close to matching Nintendo on motion gaming and Microsoft on online gaming in the console market.

If you look more deeply at what I just said, you might arrive at a question I’ve been asking about Sony for the last few years: does it really understand the gaming business anymore?

[aqupte]Sony can’t quite see that gaming handhelds is a lost cause[/aquote]

Honestly, I just don’t know. Sony’s mobile hopes are perhaps the most surprising to me. The company has for years evaluated divisions and made tough choices to ensure that it didn’t try to do too much in a market that was slipping away (just look at the Walkman). And yet, it can’t quite see that gaming handhelds is a lost cause.

Over the last few years, iOS and Android have secured an overwhelming portion of portable game revenue. Sony, meanwhile, has been left to pick up only scraps. Considering that was happening before the Vita launched, why would the company even consider spending all of that cash on hardware research and design? That cash could have been more effectively used elsewhere.

At what point will Sony finally see the writing on the wall and realize that it must get out of the handheld market?

Sony should in no way get out of consoles. But that it doesn’t have a more robust online-gaming offering that can match Xbox Live is puzzling to me. Sony must certainly know that online gaming and digital distribution is the future. Why wouldn’t Sony invest far more cash into that market to capitalize on the trend? After all, it’s the smart move.

But actually making the smart moves isn’t something that Sony has been doing much of in the gaming space lately. And the more we consider the moves it’s made, the more we might wonder if it truly understands the industry today.

High-powered consoles and handhelds are great and all. But success in the gaming space today takes much, much more than that. And at least so far, it doesn’t appear Sony gets that.


Does Sony Really Understand Gaming Any Longer? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Windows 8 tablets are bad business

Microsoft’s Surface Pro has company, with Lenovo revealing its own Windows 8 slate, the ThinkPad Tablet 2, targeting the all-important enterprise segment. Like the higher-spec Surface, Lenovo’s new tablet has content-creation features like a digital pen and all the remote management your IT team demands; it also has the more flexible full version of Windows 8, rather than Windows RT. And, like Microsoft, Lenovo is playing pricing cards close to its chest. One thing is already becoming clear, however: Windows 8 may well struggle to compete in business markets.

While official numbers are in short supply, Lenovo’s intentions are likely to be in keeping with Microsoft’s own estimates. The Windows maker said it planned to offer the Surface Pro at a price akin to an ultrabook, figured to mean a $699+ sticker. With similar specifications under the hood, the ThinkPad Tablet 2 will probably amount to the same, options depending.

Unfortunately, Apple’s iPad already has a head start, even if it wasn’t originally intended for business users. The iOS tablet may not have been designed with enterprise in mind – there’s no biometric security, no digital pen – but what it lacks in tailoring it makes up with ubiquity, and that counts for a lot. Individual users and IT departments alike are familiar with the iPad, and while it demands compromises, they’re already a known quantity.

“Microsoft has purposefully crippled Windows RT to leave a market for Windows 8”

Microsoft’s segment positioning may well prove the downfall to competing with all that. The entry-level Surface is expected to be competitive with the iPad – the unofficial guesstimate is around $499+ – but runs Windows RT rather than Windows 8. That version will be cheaper, certainly, but Microsoft has purposefully crippled it so as to leave a market for Windows 8 and the machines the full OS will run on.

Apple’s price advantage and dominance of the tablet segment are therefore balanced against Microsoft and Lenovo’s more suited specifications and Windows familiarity, each of which come with a price disadvantage. Lenovo could try to upset that balance by undercutting Surface and trying to bring its Windows 8 model closer to the iPad, but that’s a considerable challenge given the hardware. Intel processors and the graphics, memory and storage to go with them generally add up to a more expensive machine than an ARM-based tablet such as Apple’s; we’re basically talking keyboardless ultrabook, with extra thrown in if you want the optional pen.

Microsoft’s two new versions of Windows might look like they increase flexibility, but OEMs may well find they’re an inadvertent pincer-movement, trapping them between locked-down consumer functionality or something that’s comes enterprise-ready but at a cost. That sort of premium is easy to explain if you’re first to the market, but Windows faces all the challenges of following not one but two high-profile platforms into a segment where some might argue that consumers have already picked their winner. It’ll take more than a stylus and a slick new UI to address that.


Windows 8 tablets are bad business is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


OUYA’s millions: Kickstarter and the lure of the rumor-mill

It may not be Pebble‘s $10m, but with OUYA‘s $8m Kickstarter has its newest standard-bearer, and around sixty thousand sets of eyes turn to the mailbox for the promised early-2013 deliveries. It’s a surprising degree of patience – however ill-suffered – considering the short-shrift we give most products, software updates or even just the regular postal service if they dare to make us wait. Immediate gratification is arguably at odds with today’s trends, but there’s another angle that makes Kickstarter so appealing: it’s the rumor-mill we can buy into.

Kickstarter isn’t a regular store: you’re not “pre-ordering” products, you’re backing a project in the hope it will succeed and, since those behind the project itself would like to encourage and thank you, you usually get a free whatever-you-backed if it makes it to production. That’s a differentiator many have forgotten amid the hype, the countdown of limited backer positions, and the glossy renders. Unfortunately, unlike a failed Amazon order, there’s no refund should your Kickstarter project of choice slump before the production lines start churning.

But even with all those risks, Kickstarter remains popular. The handful of backers putting up low-figure pledges with no real freebie in return implies some cohort of people made up in part by those with altruistic “support the little guy” motivations, but for many it seems the allure of getting in at not just ground level but when a project is still practically underground proves irresistible.

Over the past years there’s been a growing appetite for rumors and leaks, to the point where hearing about a product or service before those responsible for it would like you to know is considered arguably more interesting than post-unveil. Magnitude of speculation has become the new metric for defining company success: rather than just raw sales, which we probably won’t hear about in detail until months after launch, it’s a sign of mental stickiness among consumers and early-adopters. Samsung had therefore “made it” when the hype building up to the Galaxy S III began to resemble that in advance of a new iPhone.

“It’s like Tim Cook invited you into the Apple backroom and asked for your feedback”

Kickstarter plays on that anticipation, and even allows you to buy into it – rather than having to wait for Apple, or Samsung, or whichever mainstream company puts its products onto store shelves. For the cost of a pledge you’re an early-adopter, and you even get a say in the development of the product. It’s like Tim Cook and Jony Ive invited you into the Cupertino backroom and asked for your feedback on the latest iOS gadget; you can’t give Apple a hundred bucks if you like the sound of an iPhone nano and want them to make it, but you can feel that degree of control with a credit card and Kickstarter.

Of course, many Kickstarter projects fail – even if they’re fully funded – often because they’re too ambitious or too naive. Traditional product development filters through dozens of risk-assessments, mangers, and customer research teams, the rough edges (and some of the ingenuous charm) buffed away in the process. On Kickstarter, however, it’s easy to over-promise, either intentionally or accidentally, and under-deliver, especially when outside-the-box thinking is what’s likely to get attention for your project in the first place.

OUYA has $8m and it wanted less than $1m; humble project beginnings gave way to hype and Android enthusiasm. It also has a huge list of people counting on it to be The Next Big Thing in gaming, and 7-8 months to deliver all it promised. Whether it will achieve that is yet to be seen; what’s certain is that the glossy launch has now given way to the mundanities of bringing a product to a fast-paced and difficult marketplace, one where aftersales support and product stability are key. The appeal of the start-up only lasts as long as the Kickstarter pledge payment leaves your account.


OUYA’s millions: Kickstarter and the lure of the rumor-mill is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Dear Apple: Don’t Use the iPhone As the Remote for Your TV

Although all of the talk surrounding Cupertino currently centers on Apple’s iPhone, I can’t get the company’s television out of my head. I own an iPhone and have an iPad. And although I’ll likely buy Apple’s next handset, it’s the company’s television that has me drooling.

Based on the reports surrounding Apple’s television at the moment, I can all but guarantee that I’ll be buying one. I love the idea of iCloud integration and I firmly believe that it’ll come with an App Store. Better yet, it’ll deliver high-quality visuals that should make its competition reevaluate their future decisions.

The only thing I don’t like hearing, though, is talk of Apple requiring iPhone and iPad owners use their mobile devices to control the television. Yes, it’s a forward-thinking idea, but it’s a bad one.

The fact is, we can use the iPhone and iPad as a remote right now. On my Apple TV, for example, I can control everything the device does with Apple’s nifty Remote app. But that Remote app is designed for a simple box and even simpler functionality. The remote’s featureset just won’t translate to a sophisticated television.

Like it or not, today’s remotes, as ugly and big, and old school as they might be, are a necessary evil. Physical buttons that light up at night make it easy for us to choose a channel, increase the volume, and perform other activities. And with some help from a physical keyboard built into some of those remotes, we can quickly type out just about anything.

“Using the iPhone as a remote will take us back in time”

A touchscreen-based remote, however, tends to fall short. For one thing, we’ll always need to be looking down just to find out what buttons we need to press. And our current practice of sliding our finger over to a button based on muscle memory alone will be gone. Using the iPhone or iPad as a remote in some ways will take us back in time.

That said, I can see some value in using an iDevice to control my new Apple television. I like the idea of using it to type in credentials into an application or even making it a secondary screen that delivers more information than what’s on the television. For example, if I’m watching a baseball game, it would be great if that broadcast shipped over to my iPhone – likely through an additional application running on the handset – some information on the batter, who’s up next, and other key data.

But as a remote, I don’t see much value in the iPhone and iPad. Apple can certainly create some nifty applications and I won’t deny that the company has come up with features that have blown us away. But controlling a television is very basic and needs some physical buttons. A mobile device featuring only a touchscreen just won’t get it done.

Ditch plans for the iDevices controlling your televisions, Apple. The future is still in the past with physical remotes.


Dear Apple: Don’t Use the iPhone As the Remote for Your TV is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.