Google’s Nexus 7 and the iPad dedication effect

When Apple decided to put a tablet into the market, they made it clear that, at least at first, they’d only have one model – this “hero” strategy is now working for Google’s Nexus 7 tablet as well. With the iPad being the single most popular tablet device in the world – with no contenders to speak of as far as sales go – you’ve got to wonder why no company has stuck to their guns with a single product name (with slight variations in each generation’s upgrade) like Apple has. Google isn’t exactly taking this strategy to heart with the Nexus 7, but the fact that it’s popping up in the news so often with headlines like “sold out” attached to it has got us thinking: has Android finally got a hit?

Have a peek at three stories that have popped up on the Android-focused blog, and our sister-site, Android Community over the past couple of days. Each of these news bits has the Nexus 7 as its focus and shows how powerful the device has become, how well-loved by the hacker and developer community as well. Begin with the Nexus 7 as in-dash accessory as whipped up by a modder hoping to boost the excellence of his Dodge Ram. Check the video out right here:

You don’t do something so dedicated with a piece of hardware unless you’re confident that enough people will be interested and pumped up about you doing it. In this case, you also don’t do something this hardcore unless you believe in the device and the company behind it. With a tablet or smartphone, you also have to trust that the hardware manufacturer and software developers behind the device will remain dedicated to it through the known future – Google has instilled that trust in this modder.

Next you’ll want to see the most recent “Sold Out” post coming from the Nexus 7 as its listed on the Google Play store. While it turned out this time that Google’s system may have simply been rocking the “Coming Soon” sign while it updated its web system, the shipping time has gone from days to weeks to out of stock entirely several times since the tablet first arrived on the market. Google is either terrible about keeping the device in stock, or they’re doing it on purpose to make people feel like if they did get it, they’re lucky! Either way it’s the same result for the end user.

Finally you’ll want to peek at the most recent overclock and benchmark results from the developers taking the time to push this tablet to its limits. What these hardcore users are doing is releasing all limits in the tablet added on the software end – or as many that make sense to release – so that the device can rev its engine to the max. At the moment, this tablet has gone to 1.64 GHz on each of its four CPU cores – that’s high powered, and it’s shown itself to be a massive clobberer of benchmark tests as well.

The dedication we’re seeing here to this one tablet is nearly unprecedented, and we’re sure Google is patting itself on the back for how well the device has done thus far. Now we’ve only to wait for the sales numbers to show how great (or not so great?) the device has actually done on the market. On that note – if you’re waiting for iPad sales numbers, you’ll be waiting for a very, very long time. The only way we can compare these devices and their success in the market is with analysis from 3rd party groups – and I’m sure we’ll see those soon too!

For now though, let us know: do you own a Nexus 7? Do you an iPad? Do you own both?


Google’s Nexus 7 and the iPad dedication effect is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


You don’t want Apple’s YouTube anyway

This afternoon it became apparent to sharp-eyed developers working with the newest beta release of iOS 6 that Apple’s mobile operating system was about to drop YouTube from its ranks of built-in apps. As the press picked up the story and Apple replied with what essentially added up to, ‘yes, we’re done with Google’s YouTube now, you can download it yourself once Google puts the app out themselves”, there was a bit of an uproar on the part of next-generation iPhone customer hopefuls. But here’s the truth, ladies and gentlemen: it’s better this way, much better.

With Google taking command of the development of their monster YouTube’s connection to the iPhone, the iPad, and the iPod touch, we’ll see more updates to the app’s functionality, and the updates will come faster than ever, too! You’ll notice on your iDevice right now that the icon for YouTube isn’t the YouTube logo, it’s an Apple-rendered iteration of an old television set. Just as Apple’s contract with Google for the usage of YouTube in their basic build of iOS ends here in 2012, so too does Google get the opportunity to go sky-high with the functionality of their own portal.

The same is true of the Maps app on iOS. With the update to iOS 6, you’ll find Google exiting the picture and Apple taking up where they left off. Apple Maps will have a whole new collection of powers and functionality while Google separates and creates their own first-ever Google Maps app for iOS. Both Google Maps and YouTube developed by Google will be revealed relatively soon, and you can bet your biffy that they’ll be almost identical to the Android versions of both.

The big difference will be that because Google wants to keep up with the iPhone, iPad, and iPod touch as much as possible (because they are pretty darn popular), they’re going to keep up to date like a snap. Up to date with software changes, with functionality tied to hardware, accessory ties, and everything in between. Google Maps for iPhone might even have turn-by-turn navigation – imagine that!

So fret not, friends, Apple’s drop of Google’s integration with Apple Maps as well as their YouTube app is a good thing – a really good thing!


You don’t want Apple’s YouTube anyway is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Has functionality finally caught up with the Android spec race?

Samsung has woken up to context: the Galaxy Note 10.1 has a fast quadcore processor and twice as much memory as most rivals, but listen to Samsung’s pitch and you’d hardly know it. Instead of the usual breathless glee over hardware and technical abilities, the Note 10.1 tells you exactly what it can do with all that’s under the hood. Namely, bring the stylus back in style, and create a compellingly different approach to tableteering, distinct to what Apple’s iPad offers.

In a sense, Samsung has done what Microsoft threatened to with the Courier concept: create a tablet which is singularly at home when it comes to digital note-taking and researching. True, it doesn’t have Courier’s slick folding dual-screen design – though I can’t help but wish Samsung would bolt two Galaxy Tab 7.7 slates together, throw in some proper digitizers, and make the super-slim clamshell of my dreams – but it ticks the important boxes. Flexibility of how apps occupy the screen; precise digital inking; easy snipping and collation; and a platform that’s as useful in consuming content as it is at allowing its creation.

“Samsung has woken up to the fact that context, not cores, matters”

Samsung has wisely woken up to the fact that it’s context, not cores, that makes a device successful. I’ve written about that before, as a challenge the Android hardware industry (and the chip manufacturers whose silicon powers those devices) faces as a whole; in short, it’s easy to wax lyrical about how potent your processor is, and how many pixels it can push, but it’s a lot tougher to explain to a consumer why that should be important to them. It’s something Apple does well with the Retina display on the new iPad: not just resolution for the sake of it, but explaining why it has a positive impact on photos, text and video.

The promo video for the Galaxy Note 10.1 loses marks for not using an actual device – renders have a horrible tendency to cover up what lag actually exists – but otherwise it’s a great success. Samsung doesn’t dwell on geek-frotting elements like how many cores are present, or what the resolution is, or how much RAM is inside, unless they have a legitimate impact on usability. Instead of meaningless “lifestyle” posturing, it’s all about how the apps actually work with the hardware and provide more value than if you bought, say, an ASUS Transformer or an Acer Iconia Tab.

Now, that’s not to say that the Note 10.1′s clever split-screen software will remain its own prized possession. One thing that has become commonplace among Android devices is that fancy software quickly gets ripped and baked into unofficial ROMs, sharing the goodness among other devices. In some cases that’s even before the official implementation has hit shelves; Samsung’s own experience with its Flipboard exclusive on the Galaxy S III, ripped from a test build and shared before the new phone went on sale, springs to mind.

Samsung’s edge, though, is in the combination of hardware and software that makes the Note 10.1 special. Yes, S Note and other other custom apps will likely work – or be made to work – on non-Note tablets, but they’ll lack the precision and flexibility of the special stylus. That’s a strong motivator to buy the official product, and something – in a world of identikit hardware – we rarely see.

The Note 10.1 still has to live up to its promises – we’ll have to wait for the first reviews before we see if the stylus is accurate enough, and the hardware capable enough, to deliver true split-screen usability and replace our paper notebooks – but Samsung has given it a starting advantage few Android tablets ever manage.


Has functionality finally caught up with the Android spec race? is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Countdown to Mars: Thoughts from a NASA Curiosity engineer

This weekend we will see Curiosity attempt a dramatic Mars landing inside of Gale Crater. Its mission will be to study the Martian rocks to determine how they were formed and try to answer whether conditions on Mars once could have supported life in its most simple form – tiny, microbial cells. The rover’s intended destination after landing is a series of layered rock outcrops on the slopes of Mount Sharp. These layers were spied from orbit only a few years ago and appear to provide a geological record of Mars spanning hundreds of millions of years that Curiosity can spend months touring and reading back to us on Earth. With Curiosity’s hypersonic entry guidance, this is the first Mars rover that could safely land inside Gale and reach these layers.

As interest and enthusiasm mounts for one of the greatest exploration missions of the last decade, it is worth remembering what it took to get here and consider what should be next. We’ve been fortunate to witness a golden age of Mars exploration over the last fifteen years of orbiters, landers, and rovers. The successful international missions of Mars Global Surveyor, Pathfinder, Mars Odyssey, Mars Express, Spirit, Opportunity, Mars Reconnaissance Orbiter, and Phoenix have helped us “follow the water”.

The assumption, given our experience here on Earth, is that where there was water on Mars there may also have been life. The probes orbiting Mars have been outfitted with a dazzling array of sensors and cameras to identify sites that may have been formed or affected by the presence of water. All this feeds into the landing site selection process using the best available data to find sites that are also safe to land at. The rovers have found proof of water in the past, confirming what we see from orbit, and Phoenix found ice just inches under the surface in the far north regions of Mars.

“Is life still there, hidden in the ground?”

As we explore Mars, we are learning how Mars formed and changed throughout its history. This will help us understand the history of the Earth better as well. Mars is right next door and formed the same time as the Earth did, but how did Mars come to be so different? And despite its differences, did life exist on Mars too? Is life still there, hidden in the ground? In ways we can never predict, we are all enlightened and benefit from discoveries in the jungles or the deep oceans of Earth, the microscopic intricacies of the human genome, the elusive Higgs particle, and delving into the puzzles and opportunities that space exploration presents.

Besides the science, why do we do this? Why spend the years of dedicated effort, the long days away from our families, the meticulous designing, building, and testing? Why do we feel that emotional rush when we attempt a nearly impossible task, or when we watch someone make such an attempt? Theodore Roosevelt offered a fitting answer. “Far better is it to dare mighty things, to win glorious triumphs even through checkered by failure, than to rank with those poor spirits who neither enjoy nor suffer much because they live in the gray twilight that knows neither victory nor defeat.”

It is no coincidence that as Jet Propulsion Laboratory engineers monitor Curiosity on its Mars approach and landing this weekend, only a few miles away the Mars Society is convening its 15th international conference. Enthusiastic people from all over the world and of various professions are discussing how we should reach and perhaps settle Mars this century. If you want to dare mightily, I cannot think of anything more challenging or fitting for the 21st century.

But getting humans to Mars is technically very difficult, and while we don’t yet know how to do it we have a few promising ideas. Curiosity had to give up the proven airbag technique because of its weight, and human missions will be much more massive. Curiosity has a few things important to a future human mission: it will demonstrate a hypersonic guided entry to land close to a site, and radiation sensors to inform what environment a crew and vehicle would withstand throughout the whole mission.

“We have never been more prepared than we are right now”

There is so much more to figure out and test. The recent Mars program has been set up to test things incrementally, to build off of what has been done before. Before we bring people to and from Mars, we can bring something from Mars back home to study. Curiosity has an incredible miniature laboratory tucked inside of it, but it can only carry so much instrumentation with it. We can use the orbiters, what Curiosity and other landers find, to help us pick out the rocks that will tell us the most about Mars. We have never been more prepared than we are right now to mount a sample return mission or begin the preparations for a human expedition.

The question facing the American administration and Congress is whether to support one now, in a time where NASA is seeing flat-lined budgets with other high-profile, billion dollar programs such as Webb Space Telescope, the heavy-lift launch vehicle, and the Orion human exploration spacecraft wrestling for those funds.

As America is dealing with large budget deficits, it is unlikely that NASA will receive enough funding to successfully finish all of these this decade, let alone a Mars sample return mission. With Congress focusing on issues of the magnitude of trillions of dollars it will be difficult to get their attention for programs on the order of billions. Expect no decision on anything of significance until after the American presidential and congressional elections this fall. If Mars exploration is to continue, public support is very important so that the politicians can accurately gauge the interest and the benefits.

There have been two grand periods of exploration of Mars. The first was led by a vanguard of American and Soviet probes in the 1960s and 1970s, radioing back amazing pictures of the largest volcanoes and canyons found in our solar system. That first period, suffering many failures as we learned how to reach to Mars, culminated in the successful Viking orbiters and landers.

And then, Mars was left alone — it seemed lifeless to our 1970s technology. The American Mars exploration team that had pulled off so many successes over those dozen years, that had engineered how to land safely on Mars, was scattered. Much of the talent and engineering knowledge from those early days of Mars exploration was lost. Today’s period of exploration had to assemble a new team, tempered by the successes and failures of recent missions, to attempt something as audacious as Curiosity.

We find ourselves again at the crossroads for Mars exploration. Dare we follow where curiosity leads us? Do we decide instead to start over again later this century?


Countdown to Mars: Thoughts from a NASA Curiosity engineer is written by Gavin Mendeck & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Stop Whining and Subscribe to HBO

I love the show Game of Thrones on HBO. The show is fantastic. It’s one of the best shows to come along in a while. It’s exciting, sexy, complicated, and it has just a touch of fantasy thrown in, mainly to keep you guessing about the possibilities of what’s to come. In the first episodes of the first season, did you really expect to see dragons? But then that platinum blond Khaleesi woman steps out of the fire completely naked with a dragon on her shoulder and it was the probably the coolest thing I have ever seen on television. Wait, have you seen Game of Thrones? If you haven’t, you should subscribe to HBO right now so you can start watching.

That’s right, I said it. Subscribe to HBO. Buy a TV to go with your fancy MacBook (disclosure: by day I work for Samsung, but I’m typing this on a fancy MacBook Pro). Subscribe to a preposterously expensive cable service. Add HBO for an extra $15 per month. Then, start watching. See? That was easy.

Whenever people get all huffy about the problems with content distribution, Game of Thrones is usually the prime culprit. This was made famous in a Web comic by The Oatmeal. The dude tries to watch the show on Netflix. Then he tries to buy it on iTunes. Then Amazon. And so on, until he ends up pirating the show.

First of all, good luck with that. I stopped downloading any pirated content about 5 years ago, when I was caught and sent a nastygram by my cable company. But it wasn’t really the cable company who caught me. It was HBO. I was trying to download The Wire. The warning I received said they were not pressing charges immediately, but they wanted me to stop and destroy my copies. They also reserved the right to sue me at any point in the future. I’m probably in the clear, but hopefully this screed will go some way to convincing HBO that I’m completely on their side. I have seen the error in my ways.

See, when you buy a CD, for instance, you probably thought you were buying the music. But actually, you were buying the plastic, and a license to play the music at certain times, and for certain audiences. Want to play the CD in your car? No problem. Want to play the CD in your bar? Now you have to pay up. There are certain allowances that the courts have approved to bend the rules. You can make one backup copy of your purchased media. You can make mix tapes with songs. You can rip music you purchased to your computer.

Unfortunately, by the time digital video went mainstream, the entertainment industry had learned its lesson. There’s gold in them thar hills. The more you restrict the license for content, the more money you can make as people are forced to sign up for more services, or buy more copies of a video.

It sucks. I won’t dispute that. I’d like to see much more free and open licensing, if not complete freedom to do with my digital purchases as I wish. If I bought Star Wars on VHS tape, I should be able to pay a small fee, for manufacturing and distribution and such, to get that movie again on DVD. Then pay a little more for Blu Ray. I paid for it once, now I should only have to pay for the plastic. And if I want a digital copy, I should pay only for the bandwidth. That would be awesome.

“Waaaaahhhh, HBO is evil for not giving me what I want”

But that’s not the way it works, and the arguments I have heard are stupid. Waaaaaahhhh, I can’t get the show I want, so I have to break the law. Waaaahhhh, the awesome show isn’t available on one of the four services I use, so I have to steal it. Waaaaahhhh, HBO is evil for not giving me exactly what I want, how I want it, when I want to see it.

Shut up. Grow up. Stop acting so entitled.

I would love to see Roger Waters perform “The Wall,” but the tour doesn’t come within 5 hours of my house. So, should I have someone bootleg it for me? An actor friend is in a movie that’s only showing now in New York and Los Angeles. Do I pay for a copy off the street? Do I cry because the only place to see the Mona Lisa is The Louvre?

This is how art works. Art is not just a finished product. It’s also a moment in time, and a reflection of that moment. Sometimes, you have to be there. Art also has to make money. We don’t have huge patron families like the De Medici’s funding massive cathedrals anymore. Government arts funding is not enough, especially not in the U.S. So, sometimes the best shows need to be exclusive, if they are going to be created at all. When you steal those shows, you’re slimming the chances of ever seeing content so fantastic ever again.

The best way to see Game of Thrones? Subscribe to HBO, like the rest of us. Maybe you don’t think the price of the show is worth the subscription. But there’s also a ton of other great content on that channel, and on other cable channels. I really wanted to watch the show Homeland when everyone was talking about it, but I didn’t subscribe to Showtime. So, one long weekend while I was home visiting my parents, I hunkered down in their basement and watched every show on demand. It was pretty good, though not as great as everyone says. Then I started catching up with Dexter on Netflix, and hit a wall when Netflix didn’t have the newest episodes. So, the next time I moved and started service with a new cable provider, I subscribed to HBO and Showtime. If they stop showing content I like, or if it’s too few and far between to be worthwhile, I’ll stop.

But let’s not pretend we don’t understand the game. My response is exactly what HBO wants, nothing more and nothing less. They have crunched the numbers, I’m sure. Game of Thrones is driving subscriptions. A lineup of great original content makes people want to subscribe. I have yet to hear a convincing economic argument that says they should break away from this model. If they could make more money offering the show on one of YOUR favorite services, they would do that.

Pay for the art you want to see. Don’t expect sympathy when you whine and complain that you can’t get what you want. Art is special. Art is worthwhile. But as long as artists have to make a living off of their work, art cannot be free.


Stop Whining and Subscribe to HBO is written by Philip Berne & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Nintendo Wii U’s Biggest Challenge: Keeping Us Interested

When the Wii U launches later this year, I’ll be one of many people getting into line to get my hands on the latest console. Although I’m not so sure I’ll enjoy it over a long period and I still believe that the Wii U is coming out too soon and with lesser components than it should, I’m a gaming fanatic. And as a gaming fanatic, I can’t help but get my hands on the latest console.

I did the same with the Wii. I stood in line to finally get my chance at buying the console that so many people were after, and for some time, I was impressed by its technology. After awhile, however, I found that the motion gaming was a gimmick that I couldn’t stand for a long period of time. And with a sub-par game library at the time, I was bored within a couple of months.

Now, as I consider my next console purchase, I can’t help but think back at that time. The Wii seemed so appealing at launch, but it wasn’t long before it started collecting dust in a closet in my house. The Wii U seems to stink of the same scent, and I’m concerned that it might arrive at the same fate as its predecessor.

Although I’ll fully admit that many people out there are huge Wii fans and still enjoy playing the console ach day, I think there are a larger number of people that fell into a similar situation as me. The Wii was their favorite console for a while, but before long, it was ignored.

So, Nintendo has to do everything it can to make sure its latest console doesn’t end up the same way. And the only way to do that is to keep us interested.

“Keeping us interested isn’t as easy as it once was”

Keeping us interested isn’t as easy as it once was. Today’s gamer expects to not only have high-quality graphics and a deep library of titles, but also a host of entertainment options, robust online gaming, and a nice selection of digitally delivered legacy games. We’re more sophisticated now. And Microsoft, which was really the first company to acknowledge that, is successful today because of it.

However, Nintendo has proven to be the last in the gaming space to realize the changing landscape. The company wants us to believe that the old days are still here. They’re not. And that kind of mentality will kill the Wii U.

I think we’re all fully aware of the challenges the Wii U faces. From Nintendo’s spotty relationships with third-party publishers to the threat of the Xbox 720 and PlayStation 4 launching either next year or in 2014, the Wii U is facing a host of challenges. But keeping us interested over an extended period of time might just be its greatest threat.

Now more than ever, we have entertainment options available to us that will take up time and make the Wii U’s fight for our attention all the more difficult.

Given what we know now – namely that the Wii U is an iterative update over its predecessor and not a major step up – should we expect the Wii U to keep us interested over the long-term?

We can certainly hope. But I’m doubtful, to say the least.


Nintendo Wii U’s Biggest Challenge: Keeping Us Interested is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Windows 8 final build leaks instantly: should we have simply expected it?

It’s a scene right out of Tron: right upon the release of the final version of Microsoft’s new operating system Windows 8, it’s leaked to the web. Is it a sign of the times that an illegal download of one of the most widely anticipated operating systems in recent memory is available almost as quickly as someone could have accessed and uploaded it? Or should we be dismayed that in an age where information security is as much a hot topic as sharing is that we’ve got an immediate break?

You’ll find both real and fake versions of the final version of Windows 8 out on torrent and other sharing sites this evening. What you wont find is any certification or assurance from Microsoft that what you’re grabbing from the web is anything that’s not going to contain a virus. You’re certainly not going to find a download out there that Microsoft wants you to have right this moment as they’ve only pushed the software to hardware manufacturers right this minute.

Microsoft will not be comment on this situation as there’s really nothing to say. There’s always the warning that bootleg copies of their hero software are not the most fabulous things to be dealing with, of course. But what explanation can Microsoft give for this sort of incident? Maybe something like, “those responsible for the leak have been found, and will certainly be sacked.”

But here’s what we’ve got to take home from this situation: the actual final release of the software is coming on October 26th for the general public – that’s you. You can wait for that date, or you can grab yourself a new machine packed full of Windows 8 when OEMs ship out their new line of machines inside the next few months.

Have a peek at the timeline below for additional bits on how Windows 8 will be coming to your fingertips soon as well. And make the right decision: don’t steal it.


Windows 8 final build leaks instantly: should we have simply expected it? is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Why DVD And Blu-Ray Should Finally Die

Over the past week, I’ve spent most of my entertainment time watching movies and television shows either on demand, through Netflix and Hulu Plus, or streaming over my home network. And along the way, it got me thinking: why do I really need discs?

DVD and Blu-ray mean big money for studios. After all, the companies develop blockbuster hits, and then after printing some discs, charge a boatload of cash just so you can get your hands on them. It’s a great deal for those companies.

For us, however, I’m not so sold. The fact is, I don’t like dealing with storing DVDs and Blu-ray discs. And getting up to sift through my library, find the show or movie I want to watch, and then pop it into a player is just a pain. It’s about time physical media just dies.

Of course, I understand that what I’m saying is something that many of you might already feel. But why hasn’t the death of physical media come quicker?

For one thing, it might just be the speed of our Internet connections. Unfortunately, certain countries, like the U.S., are still far behind in terms of broadband speeds than they should be. And despite promises from Washington, I’ve yet to see a single indication made by politicians that would lead us to believe that’s going to change anytime soon.

Beyond that, I’m suspect of the cloud-based services we have now. Sure, Netflix and Hulu Plus work, but they’re not ideal. And the companies that actually own the content aren’t so willing to play nice.

Which, of course, brings us to our next issue: the content companies.

“Studios have decided that making users the enemy is just fine”

Unfortunately, for years now, the studios have decided that making services, and thus their users, the enemies is just fine. The studios seem to reason that by doing so, they’ll be able to make far more cash. And in the process, consumers will just accept that and move on.

But why should we accept that? As far as I’m concerned, it’s best for everyone to accept that discs are a thing of the past. The sooner we can all accept that and start doubling down on the digital craze, the better. It’s not only in our interests, but I would argue that if studios actually took the time and put real effort into developing a digital strategy, over time, they could make it quite profitable.

Still, we sit here hoping for a day when physical media will die a cold and lonely death. After all, once that happens, we’ll be able to throw out our entertainment centers and save space in our living rooms for furniture. And with all of our favorite shows and movies in the cloud, ready for the taking, we can reduce all of the time we waste just to find what we want to watch, pop it into a player, and then wait for it to load.

The future has been, is, and forever will be digital. It’s about time we and all of the studios accept that.


Why DVD And Blu-Ray Should Finally Die is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Grammar Police, Arrest This Man

There is an alternate universe somewhere in which I am a lexicographer. I write dictionaries for a living. This is not the pipe dream of a grammar-obsessed former English teacher. Right out of grad school (Master’s in English), I turned down an opportunity to work for the Oxford English Dictionary. The job was for a specialist in Caribbean dialects of English. It sounded fantastic. The OED recruiters made clear this was not a stepping stone job for editors and writers. Being a lexicographer leads only to being a better, more experienced lexicographer. Instead, I took a job that involved writing and technology and pop culture, and my life was set on its course. But in an alternate world, I made a different choice and took the dictionary job, and now I sit in a dark apartment in Manhattan mumbling to myself about the horror of language on the Internet.

I’m not talking about the commenters. I’m not talking about laypeople. I’m talking about professionals who are paid to write for a living. Especially technology journalists. There are many, many excellent writers out there who work in technology. I hope they do very well, and I hope you read them thoroughly. But there are also many, perhaps a slim majority of writers, who write with prose that is simply messy, imprecise, and overwrought. I think it is a problem endemic to more than just their technology stories. The problem, at its core, is a way of thinking about how to publish on the Internet.

On the Web, you need to publish quickly if you want to succeed. This isn’t because readers remember who broke a story. Ask the average reader who got the scoop on the latest piece of iPhone jetsam to emerge from the Chinese black markets, and you’re likely to be met with a blank stare.

Even Techmeme gets it wrong, often. Techmeme republishes the most popular technology stories on the Web. Ideally, the writer who reported the story first will show up as the top link. All the Web sites who sourced that story get pushed beneath. That’s how it should be. But Techmeme often puts third-hand stories above first- and second-hand reporting. Techmeme offers a ton of traffic, especially for the top links in each topic. But publishing first does not guarantee those clicks.

“Why publish so quickly? Google knows”

So why publish so quickly? Why rush the story out the door without a proper copy edit? One word: Google. Even when Techmeme doesn’t know where a story came from, Google knows. Google search results tend to prioritize stories that came out first. Even better, Google takes into account how many other stories are linking back to the original. So, if you report on something first, even a minute earlier than the competition, you might get better Google placement.

If you want to make a living running a technology blog, you need to appear on the first page of Google search results. Return readership and feed subscribers certainly matter. But to many sites, especially smaller, up-and-coming sites, the search results will pay the bills for years while the site builds a following.

Speed is therefore of the essence. This comes at the cost of copy editing. Copy editors make everything better. They polish the prose to make it shine, without losing the author’s voice. They write headlines that are engaging and accurate. If you read a story about a gadget that is based entirely on a leak or rumor, and the headline says “Confirmed,” you can guarantee no copy editor wrote that. That was written by an editor focused more on clicks and dollars, not words and meaning.

For a very, very brief time I was a copy editor for a Web site run by the editors of PC Magazine. This was at the height of the dotcom crash. I was told that our unique project was funded for at least a year. Then I saw copy editors in other departments getting laid off. Some were rehired part time, on an hourly scale and without benefits. Finally, on a Friday afternoon, a payday in fact, I was called into a meeting with the boss. Friday afternoon meetings are always bad news. When they happen on a payday, you should probably pack up your desk before the meeting starts, just to save time. Trust me, I know from repeat experience.

The real problem is that many sites care much more about clicks than content. There are some sites I read that are simply wrong. They get everything wrong. They report rumors, then “confirm” those rumors, and by the time those rumors have been revealed as false, they have already moved on to the next big thing. I see these sites quoted and sourced over and over again, even though their accuracy percentage hovers in the low single digits.

Why are they still thriving? Speed. Clicks. Why bother asking a company for a response to a query? You usually know what they will say, especially when it has to do with unannounced devices. (Disclosure: In my day job I work in PR for Samsung Mobile). Wait for a response and you’ll be passed by all of the sites that didn’t bother. Take the time for accuracy and you’ll be out of business, while smaller sites report whatever they like with impunity.

If accuracy is a casualty of the need for fast posting, then grammar, usage, and spelling concerns are barely an afterthought. I know quite a few writers who complain frequently that their warnings about proper English and good writing go completely unheeded. Heck, I was one of those writers. I wrote for a site run by a very intelligent Norwegian who spoke a confused and somewhat garbled English as his second language. We never edited copy, I just did my best to get it right the first time. But management explicitly placed no value at all in proper English. Now the site is gone, vanished into the ether. Old stories don’t even show up in Google search results. There’s irony for you.

“Poor writing will fall heavy on your ears if you cherish the language”

How do we fix the problem? Easy. Avoid the worst offenders. Hopefully your instincts have already pushed you away from them. Even if you aren’t a grammar professional, poor writing will fall heavy on your ears if you enjoy and cherish the language.

Point out mistakes. Always. As a writer, I hate it when readers point out grammar errors in comments. But I’m mostly angry with myself for letting a mistake slip through. Harp on poor grammar on your favorite sites long enough, and they will start to take the problem seriously on an institutional level.

Most of all, though, reward good writing. Read the longer stories. You probably read 3-4 stories about the same topic, anyway. Instead, find the Web site that writes the longer version, and stick to that one. Tell them you appreciate their command of the language. Everybody reads comments. Writers, editors, bosses.

Finally, if you’re a writer, reread your own work. You would be amazed how many writers ignore this. When seconds matter, and delays cost money, it seems a waste of time to proofread. Here’s how I motivate myself to reread. I tell myself that if I can’t bear to read this story again, a story I wrote, how could I expect a stranger to read it even once? I cannot.

We all make mistakes. I’ve made plenty. English is a malleable and forgiving language. I’m not asking for perfection, I just think our profession would be a better place, with more accuracy and less nonsense, if we took the language as seriously as we take the topic.


Grammar Police, Arrest This Man is written by Philip Berne & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


How Big of A Role Will Kinect Play in the Xbox 720?

When Microsoft announced the Kinect, the motion-gaming peripheral that requires no controller to work, it was celebrated by the mainstream and hardcore alike for its unique functionality.

Since then, Microsoft has delivered enhanced features, but for the vast majority of gamers, it has become a bit of a novelty. Sure, it’s a neat way to command the Xbox or shout some orders in games, but beyond that, it delivers little value to the average person trying to sit down, relax, and enjoy a title.

For that reason, I’m interested in finding out how the peripheral will be incorporated into the next console Microsoft offers, the Xbox 720. According to reports, the console will be integrated directly into the device, meaning it won’t be an extra accessory. But for those of us who like to have our consoles tucked away in cabinets, that’s a problem.

Beyond that, I’m sure Microsoft will deliver a host of improvements to the Kinect to ensure that it has better quality, an improved microphone, and faster response times. For those who use the Kinect often, that’ll be a major selling point.

But what about the rest of us?

The fact is, the Kinect is unable to escape its inherent functionality as a device that lets folks control the on-screen action with motion. It’s a gimmick in some games, and something that has delivered little value in far too many titles. The issue isn’t Kinect’s functionality; it’s the very way in which we actually play video games.

Realizing that, I don’t think Microsoft should make Kinect too important to the experience of playing the Xbox 720. It’ll be a nice addition for those who enjoy that type of gaming, but for everyone else, the peripheral will be an extra feature they pay extra for and receive little benefit from.

“Kinect will be something people show off and then quickly forget about”

Given Microsoft’s success so far in the gaming space, I don’t think it’s dumb enough to miss that point. In fact, I can see the software giant making Kinect an important, but not too important component in the gaming experience in its Xbox 720. It’ll be there for those who enjoy it, and for everyone else, it’ll be something they show off at a couple of parties and quickly forget about.

Given Microsoft’s latest strategies, I think the company’s focus with the Xbox 720 will be graphics quality and entertainment options, in that order. Microsoft knows that solid graphics that look much better than current-generation hardware is vastly important. But the company also knows that the longer it can keep people engaged with its console’s software byway of movies and television shows, the greater its chances of hurting the competition.

Although I’m not sure when Microsoft will launch its Xbox 720, I’m fairly positive that Kinect won’t be as integral to the gaming experience as some believe. The future of gaming rests solely in the hands of content. And while Kinect can supplement entertainment experiences, it can’t create them.

Microsoft knows it. And it won’t let its love for its peripheral get in the way of that understanding.


How Big of A Role Will Kinect Play in the Xbox 720? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.