Apple reportedly buys mobile data compression startup AlgoTrim (confirmed)

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Data compression isn’t the sexiest of subjects, but after Facebook pledged to slim down its digital footprint, it’s suddenly hot news. You might be interested to know, then, that Apple has reportedly snapped up Swedish startup AlgoTrim, which specializes in lossless compression algorithms. TechCrunch believes that AlgoTrim’s know-how will slim down iOS device data usage — as the outfit’s JPEG files are apparently six times smaller than the average. CultOfMac, however, believes that the deal may hint at a move towards computational photography — hinting that we may see Apple’s version of Nokia’s pixel oversampling tech pop up in future devices. While the thought of a PureView iPhone would set plenty of hearts aflutter, there’s probably more chance that Elon Musk will build you your own private Hyperloop.

Update: Yup, an Apple spokesperson has confirmed the deal to AllThingsD.

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Via: TechCrunch

Source: Rapidus

Awful JPEG Compression Turns Romeo & Juliet to LB”8DJ IHR:?S

Awful JPEG Compression Turns Romeo & Juliet to LB"8DJ IHR:?S

O Romeo, Romeo, wherefore art thou Romeo. Even if you failed English class, you’d recognize that phrase anywhere. It’s from Shakespeare’s Romeo & Juliet. But would you recognize this phrase: O Romep+ Rpldo wiepffnre arr!riov Romep@. That’s Shakespeare too. If Shakespeare was compressed over and over again by JPEG.

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Chrome for Android build may tout a proxy-based speed boost

Chrome for Android on Galaxy Note II

A fast smartphone will only go so far toward improving browser load times if the connection isn’t there to back it up. If a discovery within a recent build of Chrome for Android is any hint, Google may have its own solution to that bottleneck. New code flags reference Google-run proxy servers that would squeeze pages using SPDY, improving performance at least slightly for the bandwidth-deprived. While there’s not much more to go on, the finding is enough to suggest that roughly equivalent boosters like Amazon Silk and Opera Turbo could have a real fight on their hands. We’d advise caution when the flags are only accessible by running an ADB command — they’re clearly not ready for prime time. Should Google flick the switch on compression for Chrome’s main release track, though, Android users may not need a third-party browser to sip the web through a thin straw.

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Via: François Beaufort (Google+)

Source: Chromium.org

Google’s Zopfli compression algorithm aims to speed up the web

Google's Zopfli compression aims to speed up the web

Google’s latest attempt to squeeze data into increasingly smaller and smaller spaces comes with a rather silly sounding name inspired by Swiss bread. Zopfli is a compression algorithm that Mountain View claims can create files between three and eight percent smaller than Zlib. Of course, the trade off is that it requires between two and three times as much CPU time to finish shoving everything into a neat little package. Obviously this isn’t an ideal solution for on-the-fly compression. However, decompression speeds are unchanged and don’t require a special library to unpack. The most obvious use of the technology will be in the mobile space where static website elements an be compressed once and transferred frequently. That would mean quicker load times, less battery drain and, perhaps most importantly in this era of capped data plans, less bandwidth usage. For a few more details check out the source link.

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Via: CNET

Source: Google

The New H.265 Video Format Will Help Chew Up Video So Your Network Can Swallow It

Streaming video is the future. Well, it’s the present, but the future too. And as resolutions increase, it’s going to be a tougher and tougher proposition to pipe all that data to your screen of choice in a timely fashion. Fortunately, the new H.265 standard has been approved by the ITU and it’s here to help. More »

Microsoft unveils Data Sense for Windows Phone 8, to debut on Verizon devices

Microsoft unveils Data Sense for Windows Phone 8, to debut on Verizon devices

Microsoft has just outed Data Sense, a new app for Windows Phone 8 that helps ensure you don’t burn through your data plan. On top of tracking your usage app-by-app, it compresses every single web page you browse to keep data consumed to a minimum, and also sniffs out WiFi hotspots when they become available. The app features a Live Tile to give an ongoing saga of the megabytes you’ve consumed and will warn you near a preset limit. Redmond claims the hotspot sniffing and compression will let you consume 45 percent less data “when compared to the competition” — likely a reference to iOS and Android, which already have a similar feature. Data Sense will arrive first on Verizon this fall, but there’s no word yet on when other carriers will have it. To check the PR, go past the fold.

For more, check out our Windows Phone 8 event liveblog!

Continue reading Microsoft unveils Data Sense for Windows Phone 8, to debut on Verizon devices

Microsoft unveils Data Sense for Windows Phone 8, to debut on Verizon devices originally appeared on Engadget on Mon, 29 Oct 2012 13:34:00 EDT. Please see our terms for use of feeds.

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Sony’s Squeezing 4K TV Transmissions So They Can Actually Make It to Your TV [Television]

No one’s going to drop $25,000 on a fabulous 84-inch 4K TV without something to watch on it. So to get the broadcast ball rolling, Sony has demonstrated a real-time satellite transmission system that cleverly compresses a 4K signal without reducing its stunning image quality. More »

OpenGL ES 3.0 and OpenGL 4.3 squeeze textures to the limit, bring OpenVL along for the ride

OpenGL ES 30 and OpenGL 43 squeeze textures to the limit, bring OpenVL along for the ride

Mobile graphics are clearly setting the agenda at SIGGRAPH this year — ARM’s Mali T600-series parts have just been chased up by a new Khronos Group standard that will likely keep those future video cores well-fed. OpenGL ES 3.0 represents a big leap in textures, introducing “guaranteed support” for more advanced texture effects as well as a new version of ASTC compression that further shrinks texture footprints without a conspicuous visual hit. OpenVL is also coming to give augmented reality apps their own standard. Don’t worry, desktop users still get some love through OpenGL 4.3: it adds the new ASTC tricks, new visual effects (think blur) and support for compute shaders without always needing to use OpenCL. All of the new standards promise a bright future in graphics for those living outside of Microsoft’s Direct3D universe, although we’d advise being patient: there won’t be a full Open GL ES 3.0 testing suite for as long as six months, and any next-generation phones or tablets will still need the graphics hardware to match.

Continue reading OpenGL ES 3.0 and OpenGL 4.3 squeeze textures to the limit, bring OpenVL along for the ride

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OpenGL ES 3.0 and OpenGL 4.3 squeeze textures to the limit, bring OpenVL along for the ride originally appeared on Engadget on Tue, 07 Aug 2012 04:54:00 EDT. Please see our terms for use of feeds.

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