PowerVR GPUs Get Hardware Ray-Tracing, Leap Everyone Else

PowerVR GPUs Get Hardware Ray Tracing, Leap Everyone ElseI’ve seen the announcement from Imagination technologies earlier in the week, but I wanted to take a look at their Ray-Tracing demos and presentations to get a better idea. I finally got an opportunity to do so, and I really liked what I saw. The latest PowerVR GPU architecture has a new Ray Tracing Unit (or RTU) that can trace the path of light rays from one surface to another in order to accelerate a number of graphics techniques going from shadowing, reflections to visibility algorithm – and more. (more…)

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  • PowerVR GPUs Get Hardware Ray-Tracing, Leap Everyone Else original content from Ubergizmo.

        



    Even the Crappiest of Computers Can Handle ASCII Fluid Simulations

    Even the Crappiest of Computers Can Handle ASCII Fluid Simulations

    The incredibly lifelike computer simulations of snow and water seen in effects-heavy Hollywood blockbusters—and even video games—require a significant amount of computing power. It’s not uncommon for a single frame of a movie to require days to render, and these days visual effect studios have more computing power than Nasa. But Yusuke Endoh has created a slightly cruder text-based fluid simulation that requires far less hardware.

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    Asiana Flight 214 Crash Reconstructed With Computer Graphics

    Asiana 214 Crash Video | this video is a reconstruction of the accident that involved Asiana flight 214 in San Francisco on July 6 2013.

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    Whoa, Computer Graphics Can Make Water Look Real Now

    Now here’s something impressive. PhysXInfo seems to have solved one of the tougher problems in computer graphics: realistic fluid dynamics. In other words, making water look like actual water, and not a tub full of triangles. More »

    Intel PixelSync Contributes To computer Graphics History

    Intel PixelSync Contributes To computer Graphics HistoryAt GDC 2013, Intel has revealed some details of its 4th Gen Core Processors, including details about their upcoming graphics processors features (all Intel Core processor comes with a graphics processor or integrated GPU inside). Not surprisingly, DirectX 11.1 is supported, but what was not expected was that Intel actually extended upon the DX11 specifications to include two new features: Instant Access and PixelSync. Instant Access provides a more straightforward, more convenient and faster way to access the GPU memory, PixelSync does provide a more fundamental improvement in how computer graphics work and performs, especially when it comes to handling transparency. (more…)

    By Ubergizmo. Related articles: Otoy Cloud Tools: A Vision for Ultra-Realistic Games and Movies, Chromebook Samsung Series 3 Review,

    Motion Capture Without Skintight Suits Will Make Blu-ray Extras Way Less Fun

    Researchers at the Max Planck Institute for Informatics in Saarbrücken have developed a new type of motion capture system that doesn’t require the live action performers to wear those skintight body suits covered in cumbersome tracking markers. And the typical 360 degree array of infrared sensors capturing their movements can be reduced to just a handful of strategically placed video cameras. More »

    A Sneak Peek At the Mind-Boggling Future of Computer Graphics

    Computer graphics have come a long way since a T-Rex ate that lawyer in Jurassic Park. But if these glimpses of what the next generation of CG has in store, we ain’t seen nothing yet. Cloth simulations with hyper-realistic wrinkling, modelling complex human hair using thermal imaging, and new approaches to smoke rendering will make our future blockbusters even more blockbustery. More »

    This Fabric Simulator Will Make CG Characters Sound More Realistic Than Ever [Video]

    Every last detail can help make a computer-generated character seem more realistic. So a team of researchers at Cornell University have developed a simulator that can accurately recreate the sound of cloth so that the CG characters you see on screen also sound as authentic as possible. More »

    AT&T’s Cutting-Edge Computer Graphics Workstation Looked Outdated Even in 1982 [Video]

    Before the internet as we know it came to be, there were other services that delivered news and information to homes via computers and TVs. Like AT&T’s failed Viewtron system, which required content creators to shell out $34,000 for this Frame Creation Terminal that produced crude computer graphics even by Mario Paint standards. More »